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Posts
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Joined
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I would have loved to been there, but work got in the way. If you guys do decide to do 2 per month, that would most likely let me get to at least one. Keep us informed.
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Quote:Thats the plan for me, except I don't know when I'm getting my severance pay. It's sure to be after the deadline though. And I saw no mention of my favorite Cyberforce character, Heatwave. He was the inspiration for my cybernetically enhanced mutant Fm/Inv brute, Solarstreak.They are changing my beloved Cyber Force, and I have no idea if it's for the better or not!
Before they were cybernetic mutants, now it seems to have lost the mutant aspect. Though, I believe at some point they turned either the cybernetics or the mutant aspect into alien interference?
Still...I have to check this out!
Wish I had the 2,500 to blow on it! I wonder if they'd let me get my own personal character in on it. -
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Here's a different approach. I like to have softcapped def without using adility. Allows you to pick up muscular for more damage.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- Achilles-ResDeb%(A), Hectmb-Dam%(39), SScrappersS-Acc/Dmg/EndRdx/Rchg(40), SScrappersS-Acc/Dmg/Rchg(40), SScrappersS-Acc/Dmg(40), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(37), RctvArm-EndRdx(37)
Level 2: Flashing Steel -- C'ngBlow-Dmg/EndRdx(A), C'ngBlow-Dmg/Rchg(3), C'ngBlow-Acc/Rchg(3), Erad-Acc/Rchg(11), Erad-Acc/Dmg/Rchg(13), Erad-Acc/Dmg/EndRdx/Rchg(15)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(5), RctvArm-EndRdx(11)
Level 6: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(7), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9)
Level 8: Boxing -- Empty(A)
Level 10: Resist Elements -- GA-3defTpProc(A), ResDam-I(48)
Level 12: Build Up -- Empty(A), Empty(13)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45), RctvArm-EndRdx(46)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(17), RctvArm-EndRdx(37)
Level 18: The Lotus Drops -- C'ngBlow-Dmg/EndRdx(A), C'ngBlow-Dmg/Rchg(19), C'ngBlow-Acc/Rchg(19), Erad-Acc/Rchg(21), Erad-Acc/Dmg/Rchg(21), Erad-Acc/Dmg/EndRdx/Rchg(25)
Level 20: Resist Energies -- S'fstPrt-ResDam/Def+(A), ResDam-I(50)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(33)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), Rec'dRet-ToHit(31), Rec'dRet-Pcptn(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 32: Golden Dragonfly -- SScrappersS-Dmg/Rchg(A), SScrappersS-Dmg/EndRdx/Rchg(33), SScrappersS-Rchg/+Crit(34), Erad-Acc/Rchg(34), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(36)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45)
Level 47: Assault -- EndRdx-I(A)
Level 49: Super Jump -- Winter-ResSlow(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(48), Mrcl-Rcvry+(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Core Paragon
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Quote:My /FA brute has 24% S/L resist from IOs, by accident, with just my Live build copied over. (Technically, I maybe should only claim that 19% is by accident, since I have 5% on Live. But still.) With some tweaks, I'm pretty sure I can have capped S/L resists - again, on a /Fire brute - without giving up much of anything.
I don't know if that makes you happy, but if it doesn't, you probably had wildly unrealistic expectations ;P
Holy carp. Guess I need to finish up my Fm/Fa brute when I get back home.
Hm. Just thought about something. How silly is that wit SR's scaling resists I wonder.
*Squee* Can't wait! -
You know, great comic book artist, creator of Top Cow Comics (Darkness, Witchblade, Cyberforce)
Well check this out. I may donate enough to get the free Darkness 2 game signed by Marc. Or maybe the one to have a character of my own in the Cyberforce comic.
http://www.kickstarter.com/projects/...-force-returns -
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I'd think just dropping fly for super speed would be sufficient.
If you drop Veng, then you lose a spot for that kb IO. KB sucks on a melee toon. -
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Originally Posted by Organicide
This is an all out attack aganist the cottage rule and I personally feel violated as a 6 year vet. For LITERALLY years I've been perfecting my build to minimize debt incurred via defeats. It's not just the time I've sunk into my toons but the hundreds of influence I've burned collecting the needed recipes, salvage etc. to put them together. I will fight these unfair and frankly game ruining changes tooth and nail.
Quote:....uhm.
Are you serious?
Every IO change I've seen so far is a straight-up buff.
This gives us more choices in builds, but in no way invalidates or weakens any old build.
Also, If you're a 6 year vet, you should know how trivial debt actually is in the game now. I haven't had more than three bars of debt in...years. And that was gone after 2 missions. -
One of the interesting things is going to be the new res bonuses coming soon.
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This will mae my invuln and sr toons even tougher tha they curretly are. Hell, I may even make a shield toon.
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Not meaning to raise a thread from the dead, but I have a question specific to this powerset combo.
With the new proc from the summer event, and the ATO2 proc coming soon, would you reccomend any changes to the build you posted? -
As far as I can tell, it is all original. But I think this with a bigass bucket of popcorn will be in my future.
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Seriously, Epic. This will have a lot to live up to, based solely on the name.
http://www.youtube.com/watch?v=j6Nwd...eature=related -
http://www.youtube.com/watch?annotat...&v=9b4iOhWswYM
Wasn't really very fond of the first one, but this looks interesting. -
Anybody seen anything about this? Looks like a good scifi/popcorn flick.
http://www.youtube.com/watch?v=j1p0_...feature=relmfu -
I didn't even look at his other stuff. Guess I'll have to check it out.
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Def looking forward to this. Can't wait to see if they have the Bat/Supes fight.
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There was also the Sins of Youth storyline in which all adults became children and the teens/ kids became adults. Man, I love Young Justice.
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Lol, Hyper, you didn't actually post the build.
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Yes, this may be semi old news (2 weeks) but I didn't see it mentioned anywhere.
So, according to Jeph Loeb, we have a couple of new shows to look forward to. Hulk and the Agents of S.M.A.S.H. and a new avengers show. Apparently, it was planned that EMH would end, and this is just a follow on.
http://www.superherohype.com/news/ar...panel-round-up -
Definitely putting all of this stuff into a character bio. I love science!