SS/Regen


Aurora_Girl

 

Posted

My experience <KEYWORDS- MY EXPERIENCE most emphasis on MY, meaning no one elses, not my neighbor's, not the cat, not the dog, not some dude 3000 miles away, not some rikti from anoter dimension. MINE!!!>

So take it how you wantt o take it and if it dont line up with your own expereince then go out create your own but this is MINE!


Looking at the power combination, what more could be wanted(Rhetorical)? There is the brute, a damage dealing AT that can take a hit as well dish it out with a fury bar to buff damage. There is SS, a power set that hits hard in the smashing damage realm, with a build up equivalent that last about 2 minutes and buff damage even further on top of fury. Then you have Regeneration, a set that as the name suggests, regenerate hp quickly to cover incoming damage. Put them all together and a monster is born, even though mine looks the exact opposite of a monster.

Level 1- One attack power, one fast healing power. Gets the job done. Level 1 goes by in a fash.

Level 2-18- Also goes by fast with even more attack powers. Nothing too special here ad the mobs that I came across wasnt too hard and most of them did either toxic damage or energy damage (lots of Vaz and Clockwork). No resistance to any of it but neither do most brute/tank sets at this point but regen have the regeneration which made a difference and made these levels fairly easy.

Level 22-Buisness picks up as SOs come into play. This allowed my regeneration to work better and most of all, helped with the damage output. In brute fashion, it was about defeating the mob before they even became an issue. And if they did, a simple click of the heal button, and kept on dishing out the pain. A nice sized fury bar and rage, nothing stood in my way.

Level 26-I picked up hurl as soon as I can. I figured there is not many things in this game as power sets go to me <KEYWORDS-TO ME!>, that is more enjoyable than literally ripping a piece of the ground up and tossing it at the foe. Plus it helped ground those pesky fliers, especially Sky raiders.

Level 32- The good old foot stomp. I picked it up but didnt even move it to tray until later level.

Level 35- The enemy mob seemed to become more hard hitting by this point especially them freakshow tanks. Solo, Dull pain works wonders here and by the time they even managed to drop my health bar to 25%, they was dead anyways. Key thing I do as a Regen is to keep attacking. Sit in a spot too long with certain mobs while letting them pound on me can mean I'll eventually find myself faceplanted. A good offense is a good defense to me. Those CoT death mages start to appear more in mission by this time and late 30s. Their acc debuff was powerless as Rage more than made up for it. A few stacks from it from a few of thse mages left me whiffing a little much took them down with little trouble. On none SS toons, sometimes I find myself having to pop a yellow to speed things along when I encounter these death mages. Not with the SS brute. By (level 34) now foot stomp is slotted and have been moved to the tray and is a power house of a power when things surrounded me. It cleared the room fairly swiftly.

38-50- It was all standard stuff from here. keep attacking keep moving, keeping attacking. While the fury bar helped, I wasnt affixiated on it. If it got to a good level, then it was good. If not, no problems. That is what I used Rage for.

Incarnate-content-good stuff but found the mobs in the arcs not much more difficult than the standard mobs I have been facing or at least I had not more trouble with them. Some of them do debuff regen but by now there is more than enough to go around and not many of them was that resistant to smashing damage so they went down easy. Although that Sentinel thing did put up a fight but got past it on first go with not much trouble wit hDull Pain on. And the alpha damage Musc. set buffed damae in all attacks even more. More damage, quicker the enemy falls. I could tell a difference.


IOs-If I was to IO it I would again focus on damage, regen, and hp. But at this point, after 50 levels, I find it <KEYWORDS-I FIND IT> optional.


Overall, I found <KEYWORD-I FOUND, extra emphasis on the I> this to be the set if I want to abolutely destroy everything I want to come across without giving any regard to endurance and or want to run mob from mob like a cat on fire defeating them all with no problems. I might build this set again in the future. It was very much fun from level 1-50 solo. On teams not sure how it will do but on iTrails it held it's own very well.


-Female Player-
Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!

 

Posted

Why are you trying to put words in other people's mouths? You don't speak for anyone but yourself!





My SS/Regen is only 27 but she's a blast. I can't wait til 32 since I know from my SS/Fire that business picks up major from that point on.


@Remianen / @Remianen Too

Sig by RPVisions

 

Posted

I aint speaking for anyone and not putting words in anyone mouths but judging from the few harassers that follow me from post to post to derail the topic and say my experience is wrong or is discounted because it didnt match their experience, I'm just making sure I'm extra clear on that this is my experience and no one elses. I dont speak for anyone no one but myself.


But yeah 32, it's down hill from there. the levels will go by fast.


-Female Player-
Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!

 

Posted

Mine just reached 32. Now just two more levels so I can slot foot stomp. :P


"If you want to win you must not lose."
"Easiest way to turn defeat into a victory is to put on the enemy's uniform"
"Better strategic retreat than dishonorable defeat"
- Il Numero Uno (The Number One)

 

Posted

My main is SS/Regen Brute L50+3 and I spent over 13 bil inf + hero merits + A merits...it's a complete monster.

Build:

Hero Plan by Mids' Hero Designer 1.958
http://www.cohplanner.com/

Click this DataLink to open the build!

Rage King: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Jab -- SBrutesF-Rech/Fury:50(A), SBrutesF-Acc/EndRdx/Rchg:50(3), SBrutesF-Dmg/Rchg:50(3), P'ngS'Fest-Dmg/EndRdx:30(5), P'ngS'Fest-Acc/Dmg:30(13)
Level 1: Fast Healing -- Panac-Heal:50(A), Panac-Heal/EndRedux:50(5), Panac-Heal/Rchg:50(7), Panac-Heal/EndRedux/Rchg:50(7), Panac-Heal/+End:50(9)
Level 2: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(11)
Level 4: Quick Recovery -- P'Shift-EndMod:50(A), P'Shift-End%:50(13), EndMod-I:50(15)
Level 6: Reconstruction -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(15), Panac-Heal/Rchg:50(17), Panac-Heal/EndRedux/Rchg:50(17), Panac-Heal:50(19)
Level 8: Haymaker -- SBrutesF-Acc/Dmg/EndRdx/Rchg:50(A), SBrutesF-Acc/Dmg:50(19), SBrutesF-Acc/Dmg/Rchg:50(21), P'ngS'Fest-Dmg/EndRdx:30(21), P'ngS'Fest-Acc/Dmg:30(23)
Level 10: Super Jump -- Winter-ResSlow:50(A)
Level 12: Dull Pain -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(23), Panac-Heal/Rchg:50(25), Panac-Heal/EndRedux/Rchg:50(25), Panac-Heal:50(27)
Level 14: Knockout Blow -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(27), Hectmb-Acc/Rchg:50(29), Hectmb-Dmg/EndRdx:50(29), Hectmb-Dam%:50(34)
Level 16: Integration -- Panac-Heal:50(A), Panac-Heal/EndRedux:50(36), Panac-EndRdx/Rchg:50(36), Panac-Heal/Rchg:50(36), Panac-Heal/EndRedux/Rchg:50(40)
Level 18: Rage -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(37), GSFC-ToHit/Rchg:50(37)
Level 20: Resilience -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(37), RctvArm-ResDam/Rchg:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39), S'fstPrt-ResDam/Def+:30(40)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(40), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(42), GA-3defTpProc:50(43)
Level 26: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(43), LkGmblr-Def/EndRdx:50(43)
Level 28: Instant Healing -- Panac-Heal:50(A), Panac-Heal/EndRedux:50(45), Panac-EndRdx/Rchg:50(46), Panac-Heal/Rchg:50(46), Panac-Heal/EndRedux/Rchg:50(46)
Level 30: Hurl -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(31), Decim-Dmg/Rchg:40(31), Decim-Acc/EndRdx/Rchg:40(31), Decim-Acc/Dmg/Rchg:40(34)
Level 32: Foot Stomp -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(33), Armgdn-Dam%:50(34)
Level 35: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50)
Level 38: Moment of Glory -- LkGmblr-Rchg+:50(A), RechRdx-I:50(39)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 44: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45)
Level 47: Gloom -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(48), Apoc-Acc/Rchg:50(48), Apoc-Dmg/EndRdx:50(48), Apoc-Dam%:50(50)
Level 49: Tactics -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I:50(A)
Level 4: Health -- Mrcl-Rcvry+:40(A)
Level 4: Hurdle -- Jump-I:50(A)
Level 4: Stamina -- P'Shift-End%:50(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Ion Core Final Judgement
Level 50: Cimeroran Core Superior Ally
Level 50: Rebirth Radial Epiphany
Level 50: Spiritual Core Paragon
Level 50: Degenerative Radial Flawless Interface
Level 50: Assault Radial Embodiment
------------



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Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

I just...there are no words.


Carl and Sons @Aurora Girl (Pinnacle)
Quote:
Originally Posted by EarthWyrm View Post
But I do understand that there is an internet rule that any bad idea must be presented by someone at least twice a year to remind everyone who hasn't already read every previous thread on the topic precisely why the idea is bad.

 

Posted

Quote:
Originally Posted by planet_J View Post
My main is SS/Regen Brute L50+3 and I spent over 13 bil inf + hero merits + A merits...it's a complete monster.


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I wanted to ask a couple question about your build. It definitely looks to be an expensive build, and pretty good, but there are some choices that just seem odd to me. First one is for Destiny, why did you pick rebirth over barrier? Regen already has a lot of regen and healing, I would think you would benefit more from the resist and defense from barrier. At a minimum, a Barrier Core Epiphany would push your S/L Defense up to 43% for half the time, and better the rest.

2nd question, why did you take and slot up Jab? Jab is a terrible power, I mean it's actually worse then Boxing, except for end cost. With this much recharge you don't really need Jab, I guess you might want to keep it for SKing down to lower levels, but your build doesn't really indicate any planning for that. I would suggest moving the extra slots from Jab over to Punch at a minimum. I had thought it might work to drop Jab completely to add Dark Obliteration, but Dark Oblit won't take the brute set. Either way you should think about shifting some focus off Jab, or dropping it completely.

Last question, why Hurl? it's another terrible power. If you want a ranged power, Dark Oblit actually does more dpa then hurl, and it's a nice AE power. It's a bit more expensive endwise on a single target I admit, but it's a much better power. If you don't care about getting Dark Oblit, then I would suggest thinking about Taunt. It's a very useful power to have IMO, plus there are two really good IO sets you can put into it. Normally I go for Mocking Beratement, becasue the 7.5% recharge is nice, but due to all the Panaceas you have slotted, you wouldn't benefit from that. This leaves Perfect Zinger, which gives 5% recharge, and 3.13% S/L defense. You loose a small bit of recharge compared to the decimation you had in Hurl, but you gain a nice chuck more S/L defense, putting you up to 41%.


 

Posted

Some dude 3000 miles away: I agree.

One tip that I got from these forums that I didn't realise in game (cause I don't do any research for myself) is to put Dull Pain up as much as possible. Regeneration works on percentage of total health so it actually increases you're regen as well.


 

Posted

Very good build there, Vysires.
Never can have too much regen, until it caps out of course but then still want more.


-Female Player-
Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!

 

Posted

Quote:
Originally Posted by Vysires View Post
I wanted to ask a couple question about your build. It definitely looks to be an expensive build, and pretty good, but there are some choices that just seem odd to me. First one is for Destiny, why did you pick rebirth over barrier? Regen already has a lot of regen and healing, I would think you would benefit more from the resist and defense from barrier. At a minimum, a Barrier Core Epiphany would push your S/L Defense up to 43% for half the time, and better the rest.
Rebirth radial is another panic button...Barrier does less to mitigate stuff that I really need destiny for then rebirth...I've tried them both...rebirth is better...if I REALLY need to buff, rebirth + DP + IH = +/-320 HP/sec for about 30 seconds. Much more useful than 5% defense when Icap is 59% anyway.


Quote:
2nd question, why did you take and slot up Jab? Jab is a terrible power, I mean it's actually worse then Boxing, except for end cost. With this much recharge you don't really need Jab, I guess you might want to keep it for SKing down to lower levels, but your build doesn't really indicate any planning for that. I would suggest moving the extra slots from Jab over to Punch at a minimum. I had thought it might work to drop Jab completely to add Dark Obliteration, but Dark Oblit won't take the brute set. Either way you should think about shifting some focus off Jab, or dropping it completely.
I used jab solely for a set mule, you are correct in guessing that I don't use it at all...my attack chain is KOB->Gloom->HM->Gloom repeat...I don't even use punch to be honest... I had 2 slots left over and slid them into jab for the +regen set bonus...I could respec and move them, but it wouldn't change much of anything enough to matter one way or the other. If I put them in rage, I suppose I could change the to-hit buff and recharge...but I stack rage for 57 seconds already...and I don't miss now. I could put them in tactics or something like that and reduce endurance costs...but it would be less than 0.1 net end recovery gained with 1 slot and less than 0.2 if I used both even. I could put one more slot each in health and Stamina....get a numinas unique and a perf shifter end mod in there...other than that...that's about the only thing that would be really useful...and I don't really see a need for it at this moment.

Quote:
Last question, why Hurl? it's another terrible power. If you want a ranged power, Dark Oblit actually does more dpa then hurl, and it's a nice AE power. It's a bit more expensive endwise on a single target I admit, but it's a much better power. If you don't care about getting Dark Oblit, then I would suggest thinking about Taunt. It's a very useful power to have IMO, plus there are two really good IO sets you can put into it. Normally I go for Mocking Beratement, becasue the 7.5% recharge is nice, but due to all the Panaceas you have slotted, you wouldn't benefit from that. This leaves Perfect Zinger, which gives 5% recharge, and 3.13% S/L defense. You loose a small bit of recharge compared to the decimation you had in Hurl, but you gain a nice chuck more S/L defense, putting you up to 41%.
Set bonuses...it allows me to use a set that will get me more recharge and +max endurance without taking an extra pool power. It doesn't hurt to have a ranged power when you're occasionally held as well, and it hits hard when you use it...(which admittedly is almost never) If I lose one bit of recharge I cannot run my attack chain without gaps. So, I used it specifically for that. Also, the way my build is setup, I could take dark obliteration, it's an AoE, and I suppose I could slot it with a purple, but I don't have the interest in it enough and I honestly never use anything but KOB/GL/HM/GL and an occasional FS...everything else is to run that chain and get defense/recharge/hp/end where I wanted it.

I could have done this I suppose...

Hero Plan by Mids' Hero Designer 1.958
http://www.cohplanner.com/

Click this DataLink to open the build!

Rage King: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Jab -- SBrutesF-Acc/Dmg/Rchg:50(A), SBrutesF-Acc/EndRdx/Rchg:50(3), SBrutesF-Dmg/Rchg:50(3)
Level 1: Fast Healing -- Panac-Heal:50(A), Panac-Heal/EndRedux:50(5), Panac-Heal/Rchg:50(7), Panac-Heal/EndRedux/Rchg:50(7), Panac-Heal/+End:50(9)
Level 2: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(11)
Level 4: Quick Recovery -- P'Shift-EndMod:50(A), P'Shift-End%:50(13), EndMod-I:50(15)
Level 6: Reconstruction -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(15), Panac-Heal/Rchg:50(17), Panac-Heal/EndRedux/Rchg:50(17), Panac-Heal:50(19)
Level 8: Haymaker -- SBrutesF-Acc/Dmg/EndRdx/Rchg:50(A), SBrutesF-Acc/Dmg:50(19), SBrutesF-Rech/Fury:50(21), P'ngS'Fest-Dmg/EndRdx:30(21), P'ngS'Fest-Acc/Dmg:30(23)
Level 10: Super Jump -- Winter-ResSlow:50(A)
Level 12: Dull Pain -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(23), Panac-Heal/Rchg:50(25), Panac-Heal/EndRedux/Rchg:50(25), Panac-Heal:50(27)
Level 14: Knockout Blow -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(27), Hectmb-Acc/Rchg:50(29), Hectmb-Dmg/EndRdx:50(29), Hectmb-Dam%:50(34)
Level 16: Integration -- Panac-Heal:50(A), Panac-Heal/EndRedux:50(36), Panac-EndRdx/Rchg:50(36), Panac-Heal/Rchg:50(36), Panac-Heal/EndRedux/Rchg:50(40)
Level 18: Rage -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(37), GSFC-ToHit/Rchg:50(37)
Level 20: Resilience -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(37), RctvArm-ResDam/Rchg:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39), S'fstPrt-ResDam/Def+:30(40)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(40), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(42), GA-3defTpProc:50(43)
Level 26: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(43), LkGmblr-Def/EndRdx:50(43)
Level 28: Instant Healing -- Panac-Heal:50(A), Panac-EndRdx/Rchg:50(31), Panac-Heal/Rchg:50(31), Panac-Heal/EndRedux/Rchg:50(34), Panac-Heal/EndRedux:50(45)
Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31)
Level 32: Foot Stomp -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(33), Armgdn-Dam%:50(34)
Level 35: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(46), LkGmblr-Def/EndRdx:50(50)
Level 38: Moment of Glory -- LkGmblr-Rchg+:50(A), RechRdx-I:50(39)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 44: Gloom -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(45), Apoc-Dmg/EndRdx:50(46), Apoc-Dam%:50(46)
Level 47: Dark Obliteration -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Knock%:50(50)
Level 49: Tactics -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I:50(A)
Level 4: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(5)
Level 4: Hurdle -- Jump-I:50(A)
Level 4: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(13)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Ion Core Final Judgement
Level 50: Cimeroran Core Superior Ally
Level 50: Rebirth Radial Epiphany
Level 50: Spiritual Core Paragon
Level 50: Degenerative Radial Flawless Interface
Level 50: Assault Radial Embodiment
------------



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Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Quote:
Originally Posted by _Klaw_ View Post
Some dude 3000 miles away: I agree.

One tip that I got from these forums that I didn't realise in game (cause I don't do any research for myself) is to put Dull Pain up as much as possible. Regeneration works on percentage of total health so it actually increases you're regen as well.
yea. but i use it when it's time to fight to cut down the time that the +hp and the regen that goes with it is sitting idle.


-Female Player-
Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!

 

Posted

Quote:
Originally Posted by Evil_Legacy View Post
yea. but i use it when it's time to fight to cut down the time that the +hp and the regen that goes with it is sitting idle.
My dull pain has fully recharged 28 seconds before the duration is over...


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Quote:
Originally Posted by planet_J View Post
My dull pain has fully recharged 28 seconds before the duration is over...
cool so you might as well use it everytime it's up.


-Female Player-
Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!

 

Posted

One of the interesting things is going to be the new res bonuses coming soon.


 

Posted

Quote:
Originally Posted by Forevermore View Post
One of the interesting things is going to be the new res bonuses coming soon.
yep. might start using those IOs if the price is worth the gain.


-Female Player-
Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!