Energy Melee
I'm with others...the big change I would recommend is reverting ET back to what it was.
It is a new game now, and I don't think the old ET would be unbalanced anymore. I think it was unbalanced in the old game, but they overnerfed it and made it useless.
A quick-animating amazing-damage ET would really bring the set back to what it was originally designed to be.
As far as making TF a TS-clone, whatever. I think TS is lame...
I know I originally played EM because of the amazingly fast ET. The slow but still self-damaging ET doesn't cut it. I deleted my EM chars, so this doesn't even benefit me.
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A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator
Yeah. Change ET and TF back, and energy melee would be fun again.
It would break the 'rules', but that's what makes it fun. The best attacks in a lot of sets break the rules.
I have an EM stalker I tried to play after the stalker changes for I22, and I couldn't get AS to crit because the assassin's focus would fade while waiting for the ultra-long animations for TF and ET to play.
I'm with others...the big change I would recommend is reverting ET back to what it was.
It is a new game now, and I don't think the old ET would be unbalanced anymore. I think it was unbalanced in the old game, but they overnerfed it and made it useless. A quick-animating amazing-damage ET would really bring the set back to what it was originally designed to be. As far as making TF a TS-clone, whatever. I think TS is lame... I know I originally played EM because of the amazingly fast ET. The slow but still self-damaging ET doesn't cut it. I deleted my EM chars, so this doesn't even benefit me. |
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My Fire Armor/EM tank is my favorite character of all time in CoX. But that has nothing to do with EM.
She's tremendous fun to roleplay. She's purpled and IO'd out the wazoo. Burn, Blazing Aura, Fireball help out tons.
I'd love EM improvement, as my spouse just hates it on her Ice tank now, but I don't expect it.
At this point the game has changed so radically that a reevaluation of the set is in order. Adding AoE is not, however; some sets are supposed to be ST specialists.
Knight: I love Energy Melee too, and I'd hate to see them fundamentally change the set, but there is a reason that there have been enough complaints about the set that the devs are supposedly seriously looking into it and plan changes.
It needed a slight nerf back in the heyday, but a lot of people feel it was over-nerfed. It just needs a little re-balancing--and there are some potentially really fun ways to do that! I LOVE this fix. It keeps the basic look of the set, keeps the "big hits" feel, addresses AOE and helps tanks with aggro, ads variety so that it isn't just kind of the same attack twice, isn't a big buff, just a tweak, and it would be FUN!!! (telepathically implanting this into the minds of the devs a la Inception...) |
The set does alright in single target, but it's woeful in AOE damage. Exemping below ET and TF it's just plain painful. When Inherent Brawl and Punch are an integral part of your attack chain until late game there's a problem.
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