Give Scrappers a real inherent power


Aett_Thorn

 

Posted

Topic du jour is Scrappers abilities next to their melee brothers. Here is my snowflake post because I would really like this, and I need another crusade (since the devs have done just about everything else I want).

Please give Scrappers the following:

Quote:
Originally Posted by UberGuy View Post
Now you're on to something I might buy into. Abilities that only affect teammates.

How about this, though. Instead of something so direct as hit-chance or damage buffs, how about something for the squishies? What if every Scrapper on the team gave them something like a decent chunk of mez resistance to holds, stuns and immobilizes? Say three Scrappers on the team cut mez durations in half? Think of it as a confidence boost of some sort.

It could be set to work on non-sqiuishies too, but they would probably rarely notice it.

That would be extremely unique, would not buff Scrappers themselves, and would be pretty desirable on teams. (Outright mez protection would be more desirable by far, but I can't see the devs giving that.)
This in addition to their current critical chance inherent in their attacks.

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ANSWERS TO OBJECTIONS

1) Scrappers don't need a buff. - They most certainly don't. Need is irrelevant.

2) [INSERT AT] needs dev love more - Unless the "Insert AT" is Blasters, you're incorrect.

3) EvilGeko, you are a whiner. - Yes I am. What of it? You're also a jerk - Also true, but also irrelevant.

4) [Removed as it no longer applies to idea]

5) Any of Arcanaville's objections - Who has a better track record of getting what they want?


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

1) Correct, makes this thread pointless.
2) See point 1.
3) See point 1.
4) We already have a temp power for this. I only ever change my attack chains if I'm fighting multiple enemies or if I'm recharge debuffed. Specific debuffs as in envenomed daggers or shivans? It takes me about 1 minute of fighting to find out if I need those.
5) I'll leave this to Arcanaville.


You mention AT lore, but I don't think this ability has anything to do with Scrappers. Thematically it would be far better fit for Stalkers.


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Currently playing as Castigation on Freedom

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Posted

The lack of demand on the temp power tells me this will never happen, but I might use it if I didn't have to walk all the way to my base to craft it.


 

Posted

Quote:
Originally Posted by DSorrow View Post
1) Correct, makes this thread pointless.
2) See point 1.
3) See point 1.
4) We already have a temp power for this. I only ever change my attack chains if I'm fighting multiple enemies or if I'm recharge debuffed. Specific debuffs as in envenomed daggers or shivans? It takes me about 1 minute of fighting to find out if I need those.
5) I'll leave this to Arcanaville.


You mention AT lore, but I don't think this ability has anything to do with Scrappers. Thematically it would be far better fit for Stalkers.
1) It's not a buff so you are wrong.
2) see 1
3) see 1
4) Hence why it's not a buff; proving points 1-3, so thank you.
5) What kind of rogue will not defend a lady's honor against an evil reptile?

And no it fits Scrappers better.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Scrappers are fine the way they are now.


 

Posted

Part of the problem lies with just how... intellectually intimidating Surveliance can be. Perhaps a dumbed-down version might get a better response. Like show just HP and any stats that are above or below baseline (like -10% psi resist, or +50 Hold mag). This way you're not looking at a window three times longer than your screen just to figure out if you'll have to hit the guy 10 times or 11 times to kill them.

Personally, I love the power as is and don't find it hard to use at all, but still, i gotta say, making it an inherent for scrappers comes across as grasping at straws =/


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
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Posted

Quote:
Originally Posted by Xiang Shao View Post
Scrappers are fine the way they are now.
No, they aren't.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Can't tell if this thread is serious or not, so I'll just post a picture about cats.



 

Posted

Quote:
Originally Posted by EmperorSteele View Post
Part of the problem lies with just how... intellectually intimidating Surveliance can be. Perhaps a dumbed-down version might get a better response. Like show just HP and any stats that are above or below baseline (like -10% psi resist, or +50 Hold mag). This way you're not looking at a window three times longer than your screen just to figure out if you'll have to hit the guy 10 times or 11 times to kill them.

Personally, I love the power as is and don't find it hard to use at all, but still, i gotta say, making it an inherent for scrappers comes across as grasping at straws =/
It's true. I am grasping at straws. But here we have an AT that is mechanically fine, but literally has nothing unique. It's entire inherent is but a bullet point of the Stalker inherent. Everybody else asks for unnecessary things for their favorite AT.

Why can't Scrappers have a minor utility added to the AT? I don't really care what. Just something that other ATs don't have.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
It's true. I am grasping at straws. But here we have an AT that is mechanically fine, but literally has nothing unique. It's entire inherent is but a bullet point of the Stalker inherent. Everybody else asks for unnecessary things for their favorite AT.

Why can't Scrappers have a minor utility added to the AT? I don't really care what. Just something that other ATs don't have.

They have chance to Critical at random with superior AoE capability. We could give it a name, say, "Overdrive," only have that message pop up on a crit scored with AoEs Stalkers don't get, and you'd have your unique. Thing is, you have the same thing right now without the name change.

IMO the problem is you are being too literal with the term "unique". Stalkers can technically score criticals, but can't do it with the same kind of attack structure.

I personally think the Tanker inherent (and AT) is in worse shape than Scrappers, in that it has an "inherent" but what it adds up to doesn't set it far apart from the ATs closest competitor for what the AT gives up.


 

Posted

Quote:
Originally Posted by EvilGeko View Post
5) Any of Arcanaville's objections - Who has a better track record of getting what they want?
Mine would probably be better if most of it wasn't redacted.


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Posted

Quote:
Originally Posted by EvilGeko View Post
Topic du jour is Scrappers abilities next to their melee brothers.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

The devs time and resources would be better spent doing anything else for this game than attaching a useless mechanic to an archtype that doesnt need it.


 

Posted

Quote:
Originally Posted by Everything_Xen View Post
The devs time and resources would be better spent doing anything else for this game than attaching a useless mechanic to an archtype that doesnt need it.
No actually, there is literally no better use of resources than making a game more fun. Especially when there are no balance implications.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by Everything_Xen View Post
The devs time and resources would be better spent doing anything else for this game than attaching a useless mechanic to an archtype that doesnt need it.
Quote:
Originally Posted by Arcanaville View Post
Mine would probably be better if most of it wasn't redacted.
I have a fair number of uncredited changes myself, my Queen.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
No actually, there is literally no better use of resources than making a game more fun. Especially when there are no balance implications.
Because when I think fun, I think Surveillance.


De minimis non curat Lex Luthor.

 

Posted

Quote:
Originally Posted by Bosstone View Post
Because when I think fun, I think Surveillance.
To each his own, but I love that power. When I was playing my Bane, I would run around using it on random stuff. That said, I'm open to anything so long as:

1) it doesn't increase Scrapper offense or defense; at least their solo performance

2) it is unique in the sense that no other AT has it. Powers that a particular power set has is cool (hence the Surveillance request)


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by Everything_Xen View Post
The devs time and resources would be better spent doing anything else for this game than attaching a useless mechanic to an archtype that doesnt need it.
They will just say it would be fun for them(like that actually matters one bit), so therefore it should be done. Yes, I understand it is a highly narcissistic perspective... but what else is new.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
1) it doesn't increase Scrapper offense or defense; at least their solo performance
Then Surveillance is off the table. Remember, it has -Res and -Def. See Munitions Mastery and Bane Spider Training.

The Power Analyzers don't have those debuffs, but it's not like they're uncommon temp powers.

Really, if you want something unique for Scrappers that doesn't impact gameplay, I vote for /e tantrum.


De minimis non curat Lex Luthor.

 

Posted

Give Scrappers Hide.


 

Posted

Quote:
Originally Posted by Darth_Khasei View Post
They will just say it would be fun for them(like that actually matters one bit), so therefore it should be done. Yes, I understand it is a highly narcissistic perspective... but what else is new.
Finding the game fun is really the only thing that matters. People ask for costumes which literally do nothing, but increase folks enjoyment of the game.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
Finding the game fun is really the only thing that matters. People ask for costumes which literally do nothing, but increase folks enjoyment of the game.
If you were suggesting unique scrapper costumes then perhaps you would receive the support currently lacking at this time....


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by GuyPerfect View Post
Give Scrappers Hide.
I like this, but let's take it further. As we know, hide has to replace another less important power in the same set. How about we just replace scrapper mez protection with hide?


 

Posted

Quote:
Originally Posted by Darth_Khasei View Post
If you were suggesting unique scrapper costumes then perhaps you would receive the support currently lacking at this time....
Yeah, naysayers have argued against many things I've suggested over the years only to praise the devs wisdom and insight when they change it.

I take nothing from the fact that you all are critical. You have no reason to be. I have specifically stated that I am looking for a fluff change. That removes any consideration of "necessity" from the equation. Fluff, QOL, and other changes that do not implicate play balance, all sit on the same footing.

I have little doubt that any fun things added to the Scrapper inherent would see vastly more use than any costume piece.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

/obligatory disagreement with EG.

What scrappers *really* need is the ability to make flowers bloom wherever they walk. This would not be a fluff power, as these flowers would have a *really* high pollen creation rate, thus making opponents (and some teammates) crippled with sneezing, watery eyes and the like.

(See also "I haven't gotten to disagree with EG for a while, so I'm doing so now.")