Give Scrappers a real inherent power
1) Correct, makes this thread pointless.
2) See point 1.
3) See point 1.
4) We already have a temp power for this. I only ever change my attack chains if I'm fighting multiple enemies or if I'm recharge debuffed. Specific debuffs as in envenomed daggers or shivans? It takes me about 1 minute of fighting to find out if I need those.
5) I'll leave this to Arcanaville.
You mention AT lore, but I don't think this ability has anything to do with Scrappers. Thematically it would be far better fit for Stalkers.
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The lack of demand on the temp power tells me this will never happen, but I might use it if I didn't have to walk all the way to my base to craft it.
1) Correct, makes this thread pointless.
2) See point 1. 3) See point 1. 4) We already have a temp power for this. I only ever change my attack chains if I'm fighting multiple enemies or if I'm recharge debuffed. Specific debuffs as in envenomed daggers or shivans? It takes me about 1 minute of fighting to find out if I need those. 5) I'll leave this to Arcanaville. You mention AT lore, but I don't think this ability has anything to do with Scrappers. Thematically it would be far better fit for Stalkers. |
2) see 1
3) see 1
4) Hence why it's not a buff; proving points 1-3, so thank you.
5) What kind of rogue will not defend a lady's honor against an evil reptile?
And no it fits Scrappers better.
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Scrappers are fine the way they are now.
Part of the problem lies with just how... intellectually intimidating Surveliance can be. Perhaps a dumbed-down version might get a better response. Like show just HP and any stats that are above or below baseline (like -10% psi resist, or +50 Hold mag). This way you're not looking at a window three times longer than your screen just to figure out if you'll have to hit the guy 10 times or 11 times to kill them.
Personally, I love the power as is and don't find it hard to use at all, but still, i gotta say, making it an inherent for scrappers comes across as grasping at straws =/
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Part of the problem lies with just how... intellectually intimidating Surveliance can be. Perhaps a dumbed-down version might get a better response. Like show just HP and any stats that are above or below baseline (like -10% psi resist, or +50 Hold mag). This way you're not looking at a window three times longer than your screen just to figure out if you'll have to hit the guy 10 times or 11 times to kill them.
Personally, I love the power as is and don't find it hard to use at all, but still, i gotta say, making it an inherent for scrappers comes across as grasping at straws =/ |
Why can't Scrappers have a minor utility added to the AT? I don't really care what. Just something that other ATs don't have.
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It's true. I am grasping at straws. But here we have an AT that is mechanically fine, but literally has nothing unique. It's entire inherent is but a bullet point of the Stalker inherent. Everybody else asks for unnecessary things for their favorite AT.
Why can't Scrappers have a minor utility added to the AT? I don't really care what. Just something that other ATs don't have. |
They have chance to Critical at random with superior AoE capability. We could give it a name, say, "Overdrive," only have that message pop up on a crit scored with AoEs Stalkers don't get, and you'd have your unique. Thing is, you have the same thing right now without the name change.
IMO the problem is you are being too literal with the term "unique". Stalkers can technically score criticals, but can't do it with the same kind of attack structure.
I personally think the Tanker inherent (and AT) is in worse shape than Scrappers, in that it has an "inherent" but what it adds up to doesn't set it far apart from the ATs closest competitor for what the AT gives up.
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The devs time and resources would be better spent doing anything else for this game than attaching a useless mechanic to an archtype that doesnt need it.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
The devs time and resources would be better spent doing anything else for this game than attaching a useless mechanic to an archtype that doesnt need it.
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The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
1) it doesn't increase Scrapper offense or defense; at least their solo performance
2) it is unique in the sense that no other AT has it. Powers that a particular power set has is cool (hence the Surveillance request)
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
1) it doesn't increase Scrapper offense or defense; at least their solo performance
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The Power Analyzers don't have those debuffs, but it's not like they're uncommon temp powers.
Really, if you want something unique for Scrappers that doesn't impact gameplay, I vote for /e tantrum.
De minimis non curat Lex Luthor.
Give Scrappers Hide.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
If you were suggesting unique scrapper costumes then perhaps you would receive the support currently lacking at this time....
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I take nothing from the fact that you all are critical. You have no reason to be. I have specifically stated that I am looking for a fluff change. That removes any consideration of "necessity" from the equation. Fluff, QOL, and other changes that do not implicate play balance, all sit on the same footing.
I have little doubt that any fun things added to the Scrapper inherent would see vastly more use than any costume piece.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
/obligatory disagreement with EG.
What scrappers *really* need is the ability to make flowers bloom wherever they walk. This would not be a fluff power, as these flowers would have a *really* high pollen creation rate, thus making opponents (and some teammates) crippled with sneezing, watery eyes and the like.
(See also "I haven't gotten to disagree with EG for a while, so I'm doing so now.")
Topic du jour is Scrappers abilities next to their melee brothers. Here is my snowflake post because I would really like this, and I need another crusade (since the devs have done just about everything else I want).
Please give Scrappers the following:
How about this, though. Instead of something so direct as hit-chance or damage buffs, how about something for the squishies? What if every Scrapper on the team gave them something like a decent chunk of mez resistance to holds, stuns and immobilizes? Say three Scrappers on the team cut mez durations in half? Think of it as a confidence boost of some sort.
It could be set to work on non-sqiuishies too, but they would probably rarely notice it.
That would be extremely unique, would not buff Scrappers themselves, and would be pretty desirable on teams. (Outright mez protection would be more desirable by far, but I can't see the devs giving that.)
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ANSWERS TO OBJECTIONS
1) Scrappers don't need a buff. - They most certainly don't. Need is irrelevant.
2) [INSERT AT] needs dev love more - Unless the "Insert AT" is Blasters, you're incorrect.
3) EvilGeko, you are a whiner. - Yes I am. What of it? You're also a jerk - Also true, but also irrelevant.
4) [Removed as it no longer applies to idea]
5) Any of Arcanaville's objections - Who has a better track record of getting what they want?
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.