Give Scrappers a real inherent power


Aett_Thorn

 

Posted

I do have to say I am enjoying the scrapper angst.

Go stalkers.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by PleaseRecycle View Post
I like this, but let's take it further. As we know, hide has to replace another less important power in the same set. How about we just replace scrapper mez protection with hide?
How about replacing the scrappers taunt?


 

Posted

Quote:
Originally Posted by EvilGeko View Post
No actually, there is literally no better use of resources than making a game more fun. Especially when there are no balance implications.
While true, there are also a limited amount of resources the devs can put into the game at a time. They have to pick and choose what needs more help, and I can name many powers, ATs, etc., that could use more tweaking than Scrappers need at all. Even though I hate how over-priced the Flying Disc power is, I see more use in that (something that any player and AT can use) than giving Scrappers something else to "be more fun."

I mean really, Scrappers need more to stand out or be fun? They do great damage and have great survivability, and they have no popularity issues (oh, and Arcanaville and others have pointed out, they get more unique +damage powers than Blasters do). I know you don't mean it that way, but this is like the investment bankers around right now that are complaining about how hard things are because they're having a slightly more difficult time sending their kids to private schools and paying off their private yachts.

Scrappers take pride in kicking butt and have Scrapperlock--they have clear niche and don't need any more help to be "unique."


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
/obligatory disagreement with EG.

What scrappers *really* need is the ability to make flowers bloom wherever they walk. This would not be a fluff power, as these flowers would have a *really* high pollen creation rate, thus making opponents (and some teammates) crippled with sneezing, watery eyes and the like.

(See also "I haven't gotten to disagree with EG for a while, so I'm doing so now.")
My Druid in EQ2 actually can do that. So don't assume I disagree!


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

You know what would make scrappers unique? Giving them all melee attack power and defense sets.


 

Posted

If it would let me view stats of enemies on Incarnate Trials with characters other than my Bane, /signed.


 

Posted

Quote:
Originally Posted by Test_Rat View Post
I do have to say I am enjoying the scrapper angst.

Go stalkers.
I have several Stalkers and I'm still amazed that one AT is allowed so many perks, including an entire ATs inherent. I can only hope this will finally quell the Stalker complaints, because I can't imagine what else they would do.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
I have several Stalkers and I'm still amazed that one AT is allowed so many perks, including an entire ATs inherent. I can only hope this will finally quell the Stalker complaints, because I can't imagine what else they would do.
I just think its funny that stalkers just barely outdamage scrapepers like they should have from the begining, NEEDING all those gimmicks to get there, and now scrappers are whining and moaning as if they have been massively nerfed.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Test_Rat View Post
I just think its funny that stalkers just barely outdamage scrapepers like they should have from the begining, NEEDING all those gimmicks to get there, and now scrappers are whining and moaning as if they have been massively nerfed.
What I don't get is why people are noticing now. Stalkers have had the highest chance to crit (even out of hide) since their last buff.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

Quote:
Originally Posted by Test_Rat View Post
I just think its funny that stalkers just barely outdamage scrapepers like they should have from the begining, NEEDING all those gimmicks to get there, and now scrappers are whining and moaning as if they have been massively nerfed.
They did before the most recent change. Now it's....well, I really hope people don't start asking for buffs again because I'm going to start calling people out on their skills.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
They did before the most recent change.
Uh, what?? Even on a full team with everyone close enough to provide the crit boost, 31% crit chance and 1.00 damage scale is only barely better than a 10% crit chance with 1.125 damage scale. And considering that Stalkers also lose AoE and many of the best damage-buffing powers, I don't see how they did more damage by any useful measure.


 

Posted

Quote:
Originally Posted by EvilGeko View Post
I have a fair number of uncredited changes myself, my Queen.
I'm certain lots of people do.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
While true, there are also a limited amount of resources the devs can put into the game at a time. They have to pick and choose what needs more help, and I can name many powers, ATs, etc., that could use more tweaking than Scrappers need at all. Even though I hate how over-priced the Flying Disc power is, I see more use in that (something that any player and AT can use) than giving Scrappers something else to "be more fun."

I mean really, Scrappers need more to stand out or be fun? They do great damage and have great survivability, and they have no popularity issues (oh, and Arcanaville and others have pointed out, they get more unique +damage powers than Blasters do). I know you don't mean it that way, but this is like the investment bankers around right now that are complaining about how hard things are because they're having a slightly more difficult time sending their kids to private schools and paying off their private yachts.

Scrappers take pride in kicking butt and have Scrapperlock--they have clear niche and don't need any more help to be "unique."
This.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
I'm certain lots of people do.
Oh don't be surly!


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
While true, there are also a limited amount of resources the devs can put into the game at a time. They have to pick and choose what needs more help, and I can name many powers, ATs, etc., that could use more tweaking than Scrappers need at all. Even though I hate how over-priced the Flying Disc power is, I see more use in that (something that any player and AT can use) than giving Scrappers something else to "be more fun."

I mean really, Scrappers need more to stand out or be fun? They do great damage and have great survivability, and they have no popularity issues (oh, and Arcanaville and others have pointed out, they get more unique +damage powers than Blasters do). I know you don't mean it that way, but this is like the investment bankers around right now that are complaining about how hard things are because they're having a slightly more difficult time sending their kids to private schools and paying off their private yachts.

Scrappers take pride in kicking butt and have Scrapperlock--they have clear niche and don't need any more help to be "unique."
They aren't 'unique' at all. Brutes and Stalker have the same ability to kick butt and fall into Scrapperlock.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Banes can already kick butt, fall into scrapperlock and scan things' real numbers. You've undercut your own case.


 

Posted

Quote:
Originally Posted by Hopeling View Post
Uh, what?? Even on a full team with everyone close enough to provide the crit boost, 31% crit chance and 1.00 damage scale is only barely better than a 10% crit chance with 1.125 damage scale. And considering that Stalkers also lose AoE and many of the best damage-buffing powers, I don't see how they did more damage by any useful measure.
Stalker
1.00*(1+.31)=1.31 - With max saturation of teammate buffs
1.00*(1+1)=2.00 - When coming out of Hide
1.00*(1+.5)=1.5 - For AoE/Cones out of Hide
1.00*(1+.1)=1.10 - In all other situations

Scrappers
1.125*(1+.1)=1.2375 -Against Lts and Higher
1.125*(1+.05)=1.18125 - Against Minions and Lower

With using just a few of the tools in the first three situations, Stalkers could outdamage Scrappers. Now, it's not even close. I wish this game had in-game damage meters.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by PleaseRecycle View Post
Banes can already kick butt, fall into scrapperlock and scan things' real numbers. You've undercut your own case.
You lost me?


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Your initial suggestion was that scrappers be able to see NPC real numbers. Your objection to Grey Pilgrim's objection to your-

You know what, never mind.


 

Posted

Quote:
Originally Posted by EvilGeko View Post
Stalker
1.00*(1+.31)=1.31 - With max saturation of teammate buffs
1.00*(1+1)=2.00 - When coming out of Hide
1.00*(1+.5)=1.5 - For AoE/Cones out of Hide
1.00*(1+.1)=1.10 - In all other situations

Scrappers
1.125*(1+.1)=1.2375 -Against Lts and Higher
1.125*(1+.05)=1.18125 - Against Minions and Lower

With using just a few of the tools in the first three situations, Stalkers could outdamage Scrappers. Now, it's not even close. I wish this game had in-game damage meters.
Right... so only out of Hide or with max saturation of team buffs did they do more damage even if Scrappers and Stalkers were otherwise identical, which they aren't, since as I mentioned, Scrappers have more AoE, a higher damage buff mod, better damage buffing powers, and damage auras/buffs in their secondaries that Stalkers do not get at all.

If Stalkers outdamaged scrappers before the buff, why were they very rarely, if ever, posting competitive times in the Pylon thread?


 

Posted

Quote:
Originally Posted by EvilGeko View Post
I wish this game had in-game damage meters.
Not if you like playing melee characters you don't.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by PleaseRecycle View Post
Your initial suggestion was that scrappers be able to see NPC real numbers. Your objection to Grey Pilgrim's objection to your-

You know what, never mind.
I think I see where you're going. Banes aren't an AT. They are a subset of the Soldiers of Arachnos AT. Within the Banes subset, taking Surveillance is a choice. Furthermore, I am not asking for the actual power Surveillance. That comes with a debuff which is not warranted.

The analogy I would use is this: Vigilance grants a 30% damage buff. Well so does Follow-Up when used by a Brute. But that's one power in a set. ALL Defenders get the Vigilance buff.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Honestly I was just trying to make a stupid joke and at this point it is not only dead on arrival but is stinking up the place.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
Not if you like playing melee characters you don't.
No, I would. The devs aren't stupid. They know that all the melee ATs are tank mages. Well, except maybe tanks!

I've mellowed out quite a bit since calling Statesman a liar back in '05. I think a real serious look at the power creep would be good. I agree with you that Blasters look to have been left in the dust by all the buffing. I don't think it's even in the same ballpark with Scrappers. Scrappers are still godly. But they are as close to a 'base' AT as there is in this game. I would relish a serious look at how crazy this game is today. The AoE love fest has gotten rather boring.

Other than Incarnate stuff and accolade TFs, I really only solo these days. I've even stopped trying to go overboard with Inventions. It's just too easy. My Dark/Time with most SOs right now, is wrecking things. I don't recall dying since the single digit levels.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by Hopeling View Post
If Stalkers outdamaged scrappers before the buff, why were they very rarely, if ever, posting competitive times in the Pylon thread?
Because sustained DPS wasn't their thing then. Soloing Pylons is an incredibly silly activity. I think the only reason it has gained the prominence it has because it's a good means to measure DPS in the absence of tools like damage meters.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.