Give Scrappers a real inherent power
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While true, there are also a limited amount of resources the devs can put into the game at a time. They have to pick and choose what needs more help, and I can name many powers, ATs, etc., that could use more tweaking than Scrappers need at all. Even though I hate how over-priced the Flying Disc power is, I see more use in that (something that any player and AT can use) than giving Scrappers something else to "be more fun."
No actually, there is literally no better use of resources than making a game more fun. Especially when there are no balance implications.
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I mean really, Scrappers need more to stand out or be fun? They do great damage and have great survivability, and they have no popularity issues (oh, and Arcanaville and others have pointed out, they get more unique +damage powers than Blasters do). I know you don't mean it that way, but this is like the investment bankers around right now that are complaining about how hard things are because they're having a slightly more difficult time sending their kids to private schools and paying off their private yachts.
Scrappers take pride in kicking butt and have Scrapperlock--they have clear niche and don't need any more help to be "unique."
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
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My Druid in EQ2 actually can do that. So don't assume I disagree!
/obligatory disagreement with EG.
What scrappers *really* need is the ability to make flowers bloom wherever they walk. This would not be a fluff power, as these flowers would have a *really* high pollen creation rate, thus making opponents (and some teammates) crippled with sneezing, watery eyes and the like. (See also "I haven't gotten to disagree with EG for a while, so I'm doing so now.") |
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
You know what would make scrappers unique? Giving them all melee attack power and defense sets.
If it would let me view stats of enemies on Incarnate Trials with characters other than my Bane, /signed.
I have several Stalkers and I'm still amazed that one AT is allowed so many perks, including an entire ATs inherent. I can only hope this will finally quell the Stalker complaints, because I can't imagine what else they would do.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I just think its funny that stalkers just barely outdamage scrapepers like they should have from the begining, NEEDING all those gimmicks to get there, and now scrappers are whining and moaning as if they have been massively nerfed.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
What I don't get is why people are noticing now. Stalkers have had the highest chance to crit (even out of hide) since their last buff.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
They did before the most recent change. Now it's....well, I really hope people don't start asking for buffs again because I'm going to start calling people out on their skills.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Uh, what?? Even on a full team with everyone close enough to provide the crit boost, 31% crit chance and 1.00 damage scale is only barely better than a 10% crit chance with 1.125 damage scale. And considering that Stalkers also lose AoE and many of the best damage-buffing powers, I don't see how they did more damage by any useful measure.
I'm certain lots of people do.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
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This.
While true, there are also a limited amount of resources the devs can put into the game at a time. They have to pick and choose what needs more help, and I can name many powers, ATs, etc., that could use more tweaking than Scrappers need at all. Even though I hate how over-priced the Flying Disc power is, I see more use in that (something that any player and AT can use) than giving Scrappers something else to "be more fun."
I mean really, Scrappers need more to stand out or be fun? They do great damage and have great survivability, and they have no popularity issues (oh, and Arcanaville and others have pointed out, they get more unique +damage powers than Blasters do). I know you don't mean it that way, but this is like the investment bankers around right now that are complaining about how hard things are because they're having a slightly more difficult time sending their kids to private schools and paying off their private yachts. Scrappers take pride in kicking butt and have Scrapperlock--they have clear niche and don't need any more help to be "unique." |
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
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They aren't 'unique' at all. Brutes and Stalker have the same ability to kick butt and fall into Scrapperlock.
While true, there are also a limited amount of resources the devs can put into the game at a time. They have to pick and choose what needs more help, and I can name many powers, ATs, etc., that could use more tweaking than Scrappers need at all. Even though I hate how over-priced the Flying Disc power is, I see more use in that (something that any player and AT can use) than giving Scrappers something else to "be more fun."
I mean really, Scrappers need more to stand out or be fun? They do great damage and have great survivability, and they have no popularity issues (oh, and Arcanaville and others have pointed out, they get more unique +damage powers than Blasters do). I know you don't mean it that way, but this is like the investment bankers around right now that are complaining about how hard things are because they're having a slightly more difficult time sending their kids to private schools and paying off their private yachts. Scrappers take pride in kicking butt and have Scrapperlock--they have clear niche and don't need any more help to be "unique." |
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Banes can already kick butt, fall into scrapperlock and scan things' real numbers. You've undercut your own case.
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Stalker
Uh, what?? Even on a full team with everyone close enough to provide the crit boost, 31% crit chance and 1.00 damage scale is only barely better than a 10% crit chance with 1.125 damage scale. And considering that Stalkers also lose AoE and many of the best damage-buffing powers, I don't see how they did more damage by any useful measure.
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1.00*(1+.31)=1.31 - With max saturation of teammate buffs
1.00*(1+1)=2.00 - When coming out of Hide
1.00*(1+.5)=1.5 - For AoE/Cones out of Hide
1.00*(1+.1)=1.10 - In all other situations
Scrappers
1.125*(1+.1)=1.2375 -Against Lts and Higher
1.125*(1+.05)=1.18125 - Against Minions and Lower
With using just a few of the tools in the first three situations, Stalkers could outdamage Scrappers. Now, it's not even close. I wish this game had in-game damage meters.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
You lost me?
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Your initial suggestion was that scrappers be able to see NPC real numbers. Your objection to Grey Pilgrim's objection to your-
You know what, never mind.
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Right... so only out of Hide or with max saturation of team buffs did they do more damage even if Scrappers and Stalkers were otherwise identical, which they aren't, since as I mentioned, Scrappers have more AoE, a higher damage buff mod, better damage buffing powers, and damage auras/buffs in their secondaries that Stalkers do not get at all.
Stalker
1.00*(1+.31)=1.31 - With max saturation of teammate buffs 1.00*(1+1)=2.00 - When coming out of Hide 1.00*(1+.5)=1.5 - For AoE/Cones out of Hide 1.00*(1+.1)=1.10 - In all other situations Scrappers 1.125*(1+.1)=1.2375 -Against Lts and Higher 1.125*(1+.05)=1.18125 - Against Minions and Lower With using just a few of the tools in the first three situations, Stalkers could outdamage Scrappers. Now, it's not even close. I wish this game had in-game damage meters. |
If Stalkers outdamaged scrappers before the buff, why were they very rarely, if ever, posting competitive times in the Pylon thread?
Not if you like playing melee characters you don't.
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I think I see where you're going. Banes aren't an AT. They are a subset of the Soldiers of Arachnos AT. Within the Banes subset, taking Surveillance is a choice. Furthermore, I am not asking for the actual power Surveillance. That comes with a debuff which is not warranted.
Your initial suggestion was that scrappers be able to see NPC real numbers. Your objection to Grey Pilgrim's objection to your-
You know what, never mind. |
The analogy I would use is this: Vigilance grants a 30% damage buff. Well so does Follow-Up when used by a Brute. But that's one power in a set. ALL Defenders get the Vigilance buff.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Honestly I was just trying to make a stupid joke and at this point it is not only dead on arrival but is stinking up the place.
No, I would. The devs aren't stupid. They know that all the melee ATs are tank mages. Well, except maybe tanks!
I've mellowed out quite a bit since calling Statesman a liar back in '05. I think a real serious look at the power creep would be good. I agree with you that Blasters look to have been left in the dust by all the buffing. I don't think it's even in the same ballpark with Scrappers. Scrappers are still godly. But they are as close to a 'base' AT as there is in this game. I would relish a serious look at how crazy this game is today. The AoE love fest has gotten rather boring.
Other than Incarnate stuff and accolade TFs, I really only solo these days. I've even stopped trying to go overboard with Inventions. It's just too easy. My Dark/Time with most SOs right now, is wrecking things. I don't recall dying since the single digit levels.
I've mellowed out quite a bit since calling Statesman a liar back in '05. I think a real serious look at the power creep would be good. I agree with you that Blasters look to have been left in the dust by all the buffing. I don't think it's even in the same ballpark with Scrappers. Scrappers are still godly. But they are as close to a 'base' AT as there is in this game. I would relish a serious look at how crazy this game is today. The AoE love fest has gotten rather boring.
Other than Incarnate stuff and accolade TFs, I really only solo these days. I've even stopped trying to go overboard with Inventions. It's just too easy. My Dark/Time with most SOs right now, is wrecking things. I don't recall dying since the single digit levels.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Because sustained DPS wasn't their thing then. Soloing Pylons is an incredibly silly activity. I think the only reason it has gained the prominence it has because it's a good means to measure DPS in the absence of tools like damage meters.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I do have to say I am enjoying the scrapper angst.
Go stalkers.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!