Enough with the 95% crap!
never got the point of being able to miss a crate. Hell a blind kid hanging upside down in an antigravitaional chamber can hit a crate but a super powerd being cant?
-Female Player-
Well, I am willing to bet "we" have all seen this. Yeah, the missing the box thing, a lowly min just looking at me after a my grand opening whooosh, etc.
But IMO, we need this cap still because:
1) This game is ridiculously easy already. We may as well get rid of accuracy if we are going to be able to slot and never miss.
2) On teams, especially steamrolling massive AOE teams, it is very unlikely that up to all 8 players are going to miss all the same mobs. Even if a tiny few survive, they are quickly cut down.
3) IME, this is a perception thing, especially when soloing. You remember those "missed boxes" but not the 100 other mobs you just slaughtered.
sometimes that missing thing happens a bit too often. with 95%and you miss three times and land the fourth in a forced hit? I think there should be a chance to miss of course but I think 95% is a bit misleading at times. like saying you have 95% chance of living and then you die three times in a row before the reaper lets you live just out of sheer pity.
On the other hand it dont happen to me enough to be great concern, but still find missign a box that cant even fight back is funny and odd as hell.
"I'm an elite super villian. I just destroyed a whole city and...ooops missed a box with my super punch. dang. Wait, let me try that again... (whiff). Dang it!."
-Female Player-
with 95%and you miss three times and land the fourth in a forced hit?
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More.
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
"I'm an elite super villian. I just destroyed a whole city and...ooops missed a box with my super punch. dang. Wait, let me try that again... (whiff). Dang it!."
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It's that heady rush of "I'm a badass" power throwing his aim off.
Of course you realise that if you remove the hard cap at 95% accuracy, you must also remove the similar hard cap at 5% accuracy as well to remain fair? So yeah, go ahead and do that but be aware it works both ways. Tohit debuffing enemies are annoying enough without literally having no chance to hit them, IMO.
[Admin] Emperor Marcus Cole: STOP!
[Admin] Emperor Marcus Cole: WAIT ONE SECOND!
[Admin] Emperor Marcus Cole: WHAT IS A SEAGULL DOING ON MY THRONE!?!?
Of course you realise that if you remove the hard cap at 95% accuracy, you must also remove the similar hard cap at 5% accuracy as well to remain fair? So yeah, go ahead and do that but be aware it works both ways. Tohit debuffing enemies are annoying enough without literally having no chance to hit them, IMO.
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Well, I am willing to bet "we" have all seen this. Yeah, the missing the box thing, a lowly min just looking at me after a my grand opening whooosh, etc.
But IMO, we need this cap still because: 1) This game is ridiculously easy already. We may as well get rid of accuracy if we are going to be able to slot and never miss. 2) On teams, especially steamrolling massive AOE teams, it is very unlikely that up to all 8 players are going to miss all the same mobs. Even if a tiny few survive, they are quickly cut down. 3) IME, this is a perception thing, especially when soloing. You remember those "missed boxes" but not the 100 other mobs you just slaughtered. |
2) Yes, but some of us love to solo. And that's when it's worst.
3) Yes, I am very aware of this. AND IT BUGS THE EVERLOVING CRAP OUT OF ME.
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
The term "Soft Cap" is only used in this game in one place: Defense. When you reach the soft cap on defense, you can push your defense above that point, but it does you no good, because the limits on the formulae used make it so that anything above the soft cap does no good.
What you are asking for is that the cap be removed and that diminishing returns be applied to anything that goes above the 95% limit.
Think about that for a second. You just asked for the same diminishing returns mechanic that was added to PVP that pissed everyone off. You just asked for the same diminishing returns mechanic that was used in Enhancement Diversification. Are you sure this is a road that you want to walk down?
True, you're asking for diminishing returns that only kick in at the current cap, and that they be implemented in a way that extends the cap. But the people who hate diminishing returns as a game mechanic aren't going to care about that. They're just going to jump down your throat because they see you as advocating their most hated of mechanics, and that if it was implemented, it would open the door for the mechanic to be used everywhere else.
Personally, I think this request is pointless - 5% is not that often, we have the streak breaker to make sure that it doesn't completely screw us over, and if it were removed, the 5% guaranteed hit chance would have to be removed for balance reasons, making some enemies unhittable by certain characters.
EDIT:
I always solo, except when I want to do a TF. It really doesn't happen that often. As far as the "missed a box" thing goes, it's usually good for a laugh, and totally not worth the rage you're exhibiting. Games are meant for fun. If you're not having fun, it may be time for you to step back and figure out what you're doing wrong.
@Roderick
I would like certain powers to give you a 100% chance to hit in some situations, like when using Aim or snipes against an even level minion. Maybe removing the 95% cap against inanimate objects too. But for every power in every situation, not really.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
Personally, I think this request is pointless - 5% is not that often, we have the streak breaker to make sure that it doesn't completely screw us over, and if it were removed, the 5% guaranteed hit chance would have to be removed for balance reasons, making some enemies unhittable by certain characters.
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The removal of the 5% floor is a fallacy. There is no "have to" about it. NONE.
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
So you miss mobs sometimes. I can deal with that. The only thing I could support is removing the cap on objects. Or at the least change the verbage so it says deflected instead of missed to show you hit the object but you were just being so cockey that it ended up being a glancing blow that caused no damage.
So you miss mobs sometimes. I can deal with that. The only thing I could support is removing the cap on objects. Or at the least change the verbage so it says deflected instead of missed to show you hit the object but you were just being so cockey that it ended up being a glancing blow that caused no damage.
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-Female Player-
I gotta say I agree I can see the cap being 95% based on ehancements only but using build up and aim or insperstions should allow you to at least hit 99% Minions and 100% on objects, pets etc
Same thing I said in the other thread.
It's a video game. "Chance for failure", no matter how small, is pretty much a requirement.
Dec out.
Perfect answer.
Change Player PVE Tier 1s against EBs and lesser targets so that if they miss, they still hit for half damage, status effects last half as long.
Meaning, that if a Tier 1 would normally miss because of the 5%, then it hits at half damage.
This means you'll never miss with a Tier 1, but will do half damage or half immob at least.
Benefits:
1. More reason to take and slot T1s.
2. That sliver of health in a emergency situation doesn't end up with you dead because you just missed using your T1.
3. Doms and controllers never miss PVE targets on their T1 immob. Which makes sense, if they can't guarantee an immob, then why bother.
4. New players don't get so many wipes pre lvl 10.
Second change:
If the user has ZERO TOTAL AGGRO, meaning no targets see him or attack him at all, then he should not miss on SNIPES or ASSASSIN STRIKES against PVE targets EB and under.
Now, if the user is under fire, he can still miss.
Why should I miss if I have no retaliation and can take my sweet time aiming?
This would be fair for a stalker as well.
First *** strike is freebie. After that, remaining two target stalker. Stalker uses placate on one and pulls off a AS before the second target attacks. On the second AS he's under fire, he's tensed up, and he has a chance to miss.
Sooo...completely retool how accuracy and damage work in this game then? Simple!
Dec out.
Same thing I said in the other thread.
It's a video game. "Chance for failure", no matter how small, is pretty much a requirement. |
I say no more misses on PVE.... glancing strikes instead.
Miss should only happen if accuracy is REALLY low.
Accuracy should only affect the user.
User's shouldn't have reduced accuracy against tougher targets. Now, tougher targets can have a better chance to avoid the attack, but you shouldn't miss just because you're fighting a bigger target?
- Hey, you see that tiny spec, it's a minion hit it....
> OK.... BAM 9001 damage.
- You see that HUGE *** SHIP, hit it.....
> I GUESS..... Whiff.....
- WHAT THE HELL....
> Sorry, I'm out of focus...
- You don't have to have focus, it's the size of jupiter..... aim anywhere forward.... you can't miss....
> WHIFF...
- WTH....
> I'm sorry, I keep missing.
- You're aiming BACKWARDS *******.....
> Ok, I'm turning around.... WHIFF....
- WTH.... You're melee, how can you miss....
> Sorry, I tried to punch forward but my arm went towards my feet....
- You're what.... lvl 50? How did you get this high.
Sooo...completely retool how accuracy and damage work in this game then? Simple!
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If (user misses && user power used == T1 attack) Autoattack target with damage 1/2 T1;
Not complete retooling...... one line change.
For the sake of working within current game mechanics, have the power spawn a pet that does the half damage if the power misses.
I was thinking it would be more possible to do it through some kind of debuff, but then they'd have to squeeze it in-between whether or not you hit and the damage.
Not that I think they'd ever do it, or even entertain the idea of having a way to remove the 5% in any way.
Dec out.
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
Mm, a ragey title. Mmmm. Ahem.
The 95% I'm referring to is the hard-cap of accuracy, used to represent the everpresent chance to fumble an attack by rolling a natural 1 on a D20. Which, well, I hate it.
Why? Simple.
Ask yourself, do you remember gobbling a pair of yellows, only to whiff the first attack?
Hitting Aim, Build Up, lining up a perfect shot on a unexpecting enemy, only to have the shot go wide?
Missed a defenseless crate?
Lined up a Built Up Assassin's Strike, queued up a follow-up attack, only for the AS to go wide and your crit be wasted on the followup?
Yeah, so do I. And due to how human perception works, I remember those occurrences happening disproportionately often.
And I don't want it to happen. If I attack, in favorable circumstances, against an enemy with no defenses, I want to hit. This isn't about the 5.26% increase in DPS. This is about going "okay, he has a sliver of health, this should finish him off" and not having to follow it up with a "FFFFFFFFFFFFF-"
So what's this change I want to suggest? Surely I wish to abolish all to-hit rolls, meaning everything hits ever? Well, no, not really.
What I want to see done is the following:
The 95% To-Hit hard cap becomes a soft cap
There. That's it. If I want 95% To-Hit, I slot exactly as I would right now. If I want more, I need to heavily slot accuracy, because with 95% being a soft-cap, the end to-hit ends up less than what it actually is. But I only have 5% to fill anyway. But what would it be past the soft-cap? 5 to 1? That'd mean I'd have to get 120%. 10 to 1 becomes 155%. Unreachable? Pff. My Widow has a native pre-cap end to-hit of, depending on attack, between 179,3% and 200,2%. You could make it count 20 to 1 and Eviscerate would still have a end tohit of 100%. So yeah. Can be done.
Of course, all that applies only to a defense-less, even-con target. As it damn well should. I'm not asking for buffs against harder-to hit targets. I just want targets that should by all rights be hit, be hit. I want the ability to build my character so that it doesn't ever miss.
I want to never again hit Aim and miss a even-con defenseless mob.
Never.
Again.
Please.
PS: Why did I build the Widow like that? I kinda didn't realize how much IO bonus +Acc I was packing, and I overslot for Acc. So, whoops?
PS2: ....why didn't I think to name the thread "Enough with the 95% c(r)ap!"?
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes