Decorum

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  1. Decorum

    Of TankMages

    So...you're mildly insane, then?
  2. "Oh, they don't need that money anyway!" - my brother every time he got a utility bill.
  3. Decorum

    Anime and CoX

    Quote:
    Father Xmas takes me back:

    Most people who make this comment had never seen the original Dragon Ball series when he was just a young boy who happen to be very strong and simply wanted to become the best martial artist in the world to help people.
    And occasionally dressed in drag and peed in the bushes in front of people!

    I thought the original Dragon Ball was great and hilarious!

    I hate Dragon Ball Z with the cliché "heat of a thousand suns".
  4. It tells me that about my card all the time, because mine's so old it has to use the ATI Legacy drivers, which will never be "updated". I still play fine (although it can't handle ALL the bright and shiny, I don't expect it to).
  5. It's usually a very very small minority, though, isn't it? Like, out of all the Skulls there might be three or four?
  6. Quote:
    Organica can't be surprised, though:

    I like the part where the game has been wildly successful over the last year, but obviously people aren't happy and are leaving and it's probably doomed.

    I also like the part where, in threads like this, the game is always doomed when it doesn't work exactly the way someone wants it to work, but it's never about them... it's about all the thousands of people who think just like them who are going to leave, thus bringing about said doom.
    Welcome to the CoX forums! Hope you survive the experience! TM Chris Claremont

    **eyeballs join date**
  7. Decorum

    Of TankMages

    That doesn't work though, because the definition of "fun" varies wildly. I think they've done a pretty good job over the years of striking balances between the various factions of "gamers" and "comic book geeks". Except PvPers (or did they fix that while I was gone, too?).
  8. I'm a little confused by the objections to a "mono-ethnic" street gang. As far as I know, that's how it actually goes. Or are people just used to Bronze Age comics with laughably "integrated" gangs?
  9. Quote:
    Techbot Alpha goes too broad:

    1. This is not a Comic Book. It's a game, an MMORPG to be exact. There may just be a sliiiight difference between the two, m'kay?
    When it comes to storylines, retcons and "respecting canon", there really isn't.
  10. I think his reference was to "old old old old school" when they just turned into wolves.
  11. If they can do a coyote, they can do a wolf. But would they, since they already have a "canine representative"? I would not be against, mind you.
  12. Quote:
    Kitsune Knight has a way with words:

    How about the name it had for years: "subscriber"
    By George, I think he's got it!

    Quote:
    The 'VIP' name is a touch silly, because there will be people like Sam that insist such a name should entitle you to back rubs by Positron (although, to Sam's credit, he's not saying that we should get that for what we currently pay ).
    Now now, Sam is...Sam. He's unique. Just not in a dragon way.

    Quote:
    As this thread has shown many times, people do not realize simply how LITTLE they got in the first MANY years of this game. I was absolutely shocked at how few powersets were added over all the time I'd played (if I had guessed before I saw the list the first time, I would have guessed somewhere on the order of 20-30! Actual new powersets, not proliferated!). It's quite interesting how perception can mess with us like that.
    Jack was psychotically obsessed with spending no money at all. I was ECSTATIC to see him leave.

    Quote:
    The entire reason we're getting the free-for-VIP powersets so often is because of the pay-for sets. Paragon is subsidizing their development from the massive increase in revenue they're getting from selling the other sets.
    Seems like it to me. As I mentioned earlier, I highly approve of this new set-up. My computer broke in late '10 and I came back earlier this year. I deliberately didn't keep up (because it was KILLING ME) on the news here so the difference to me is HUGE. SO much more stuff in just the year and a half since I was gone.


    Quote:
    The simple facts are that you get far more for being subscribed to the game now than you ever did in the entire previous history of the game. And with the addition of premium, if you're not interested in the VIP bonuses, you have another option, which may be a better value to you! It's also much easier to get friends to try the game with the free accounts not having close to the same level of restrictions as being a trial (the 'time' restriction was the worst part of the old one... I got friends to make an account, and they'd spend 5 hours making a character, not have anymore time to be able to play then, and then we don't get another opportunity until the time had run out!).
    Premium is a better deal for people with specialized tastes I suppose. It was never in question for me. I want everything. And for the same price I used to pay, plus plus plus plus more toys? Here's my card number.
  13. Thanks, Voo. Back to Vic Batches it is, then!
  14. Shadow Hunter is THAT? He is also ew. Or maybe bleh.
  15. That...that's Penny now (forgive me, I'm newly returned)???? Ewwwwwww...

    Let's hope they keep "growing her up" out of that horrifying '90s outfit.

    Also fill in the retro-newb...who is Bearhead Skullcrotch?

    Quote:
    Techbot Alpha had a possible serious question:

    I just don't like the face-plate-mask...thing. I keep thinking she has grey/metal eyebrows. It looks daft. The rest of the costume looks 'meh' but I can live with it.

    Edit: I mean, how does that thing even stay on? Does it have clips? Statesman's Mask was one thing, I always assumed it was attached to his spandex hood, but this thing looks like it's held on with double sided tape or something. It's daft!
    Spirit gum.
  16. Good lord, Hamsters everywhere!

    No, but that was just the joke part. What's the real difference? Are they differently purposed or simply just different channels for the sake of it?
  17. Yeah, this is true. It would just be about something else.
  18. I could certainly use this, for much the same reason as Kinrad mentioned.

    /signed
  19. I'm beginning to think this problem is mostly being caused by the name (which I find a little dumb). Would there be all this kerfuffle if it were just called "Full"?
  20. Quote:
    TwoHeadedBoy has an odd view:

    Oh, really? So lucks are going to single handedly break mez and buff tohit and defense out of the red? There's already strong support on the forums for mez/debuff suppression because the stacking effects are excessive. This isn't just my opinion, so I haven't been focusing this thread on it. I've been making a separate point for active means of EARNING mez/debuff removal outside of just "chug all yer potionz lol."
    I'm confused as to how punching some keys on your keyboard is "earning" anything any more than clicking a break free.
  21. Quote:
    TwoHeadedBoy wants the list:

    First of all, I know a lot of these issues boil down to the fact that COH is just old. Given the assumed interest in modernizing the game and competing in a market that isn't just people who already like COH anyways though, here are my top suggestions for improving the gameplay experience.

    1.) Cut endurance costs on all powers before level 20 by 50%.

    I'm not saying that the endurance costs of the actual powers should be increased that drastically, just that all characters below level 20 should be granted a 50% global endurance cost reduction on every power they use.

    There's nothing fun about having to use rest every third or fourth group because your endurance is running out, and with hardly any inspiration slots to speak of at that point, pre-buying blues isn't an option- Not to mention most new players wouldn't even think that far ahead.
    I find this unnecessary. Easy game is easy already and your time spent below level 20 is quite short in most cases.

    Quote:
    2.) Cut the endurance cost in half, and remove the animation penalty from all powers that miss.

    There's nothing sillier than watching a low level character use Shadow Maul, have them know that they missed already, and then just keep punching. This is another part of the game that's just frustrating, and not fun or engaging in any way. I can't see it having a positive effect on any new players.
    Not everything need have a positive effect on new players. I agree it can be annoying. I may be weird, but avoiding the annoying things (everyone's got their own) is part of the challenge.

    Quote:
    3.) Make the mez and debuff systems more reasonable.

    I believe that all mezzes and debuffs should be able to be actively removed- My personal choice would be an intuitive pop up text that states exactly what debuff/mez you are afflicted by, and allows you to press a random key or sequence of keys in order to break the negative effect on your character.

    This would mean that there would be no more "perma held" situations- If there's nothing you can do about a mez but click a break free, it's not challenging. It's not fun. It just comes down to a random generator that in no way reflects player skill or character ability.

    The same thing applies to massive stacked debuffs- If you're fighting enemies with a lot of -tohit and you don't have Aim, or 20 yellows sitting in your tray, you can't hit your enemies. Forget all the global accuracy slotting you have, forget trying to fight through it. Once the game decides you can't hit your enemies, you just lose. This works in reverse too via defense debuffs.

    The point is that this is a very dated and unintelligent aspect of the game. It's not fun or challenging to be told that you can't do anything, better luck next time, you lose. An active mez/debuff removal system is necessary in order to keep the game challenging while rewarding player skill and character strength.
    I don't see how that does anything but remove a challenge. You're not supposed to like it when you get mezzed. That's the point. We have break-frees, that should be enough.

    Quote:
    4.) No more unresistable, indefensible damage.

    We have exotic damage types for a reason- Toxic and Psionic damage should be doing plenty for Dev's to have options to design challenging content. If you think everything you can think of is too easy, that doesn't give you license to stop being creative and start cheating. It's not fun to build a high end Tank, only to have it trivialized by a type of damage that doesn't even exist in the game for players. This goes for defense too- No more "unpositioned non-existent-because it's-special" attacks.

    If I have 45% defense to melee, ranged and AOE attacks, I don't care if the attack is Psionic, Lethal or Gubbly-Gobbly-Marauder-Chugged-A-Beer. I don't expect it to have more than a 5% chance to hit me. It's just illogical, and it goes against everything that we've learned by playing the game. No attack from an NPC should be indefensible. That's not intuitive or challenging, it's just a cheap trick.

    When explaining how defense and resistance works to new players, should I be saying, "Building defense is awesome! Until you get attacked 3 times, and all your defense is gone!" Or, "Tanks are really survivable, they can protect their team by being on the front lines! Until a damage type that doesn't exist one shots them!" Or, "This Scrapper will do awesome damage! Until he gets hit with a certain kind of power that makes it so he can't even HIT anything, and then he'll just die!"
    Can't agree at all. And unless something's changed, you can't get one-shotted (literally...figuratively you can). Everyone should have something out there that can waste them, especially at higher levels.

    I think we mostly disagree on philosophy. I'd rather figure out new tactics to get around stuff than have the game just drop it in my lap.
  22. Quote:
    Thirty-Seven has it:

    Agreed, Kazz... a lot. Also, there are a lot of people who play this game becaquse it doesn't have twitchy gameplay. I recall several posts by folks with disabilities who love this game: a victim of a stroke, a guy sans one arm, I think there was a person with some type of coordination disorder as well. Let us not forget about those folks.
    /signed

    I'm here (well, one reason) because it's NOT twitch play, simply because I don't like it.
  23. Quote:
    TwoHeadedBoy says dread words:

    The alternative solution for this is to just merge the servers!
    **pulls THB's Rangers sweater over his head and gets to work**
  24. Quote:
    ImpulseKing lists the choices:

    Probably the best way to find out would be to join the server channels and ask once or twice daily. Recommended channels include Victory Badges and Victory Limitless. Now even if your old friends have moved on, there are many NEW friends waiting in these channels!

    Welcome back!

    Huh? How do you go about joining these channels? Simple!

    /chanjoin "Victory Badges"
    /chanjoin "Victory Limitless"

    Hope you find friends old and new!
    I was on Victory Badges for a long time, but I do not know Victory Limitless. What's the difference between the two?

    Yeah, like I'm gonna come right out and say "Which one doesn't have the Hamster?" Whoops!
  25. Decorum

    Duck Melee

    Ho! Ha ha! Guard! Turn! Parry! Dodge! Spin! Ha! Thrust!

    Daffy is greatness!