Enough with the 95% crap!
Quote:
No, simple, I am a tank. I have yet failed to last longer then their debuff fields and then I kill them.
Ok, let's say you're an INV/SS Tank. Or a DM/DA Brute. You maybe have one ranged attack. Maybe. And you're fighting CoT with Death Mages using their PbAoE tohit debuffs. Using reds does no good cause your chance to hit is 35%. Control or KB power, sure. Problem is they require tohit checks. 35%. Eliminate the debuffer? That requires being in melee, which puts you in the PbAoE debuff field. 35%.
So I'm really keen to hear how, as a meleer with possibly 1 ranged attack, you would deal with 1 or 2 overlapping PbAoE -tohit debuffs as seen on CoT and Carnies. Cause after 6 years the best I've ever been able to come up with is run away till they drop the toggles. Is that your brilliant strategy? Run away? And yes, I want to counter 35-70% tohit debuff. Make it maybe 10-15%. Enough to slow me down a little, but not enough to completely neuter me. I don't think that's too much to ask. |
PS: I generally fight at +2x4 with no problems, vs bosses.
By accepting what is and making the best use of every situation, life can be fulfilled without a constant demand for more.
--Wen Tzu
Quote:
And it's not like this is a unique situation. I know people that won't do Malta missions cause they don't want to deal with Sappers. Or DE cause of of the stupid beacons and their high resistances to various damage types. Or council because they don't have KB protection and can't stand being knocked around like a ping-pong ball by their spammed AoE grenades. Or Tsoo cause they don't have mez protection and find being perma-mezzed to death "unfun". The list goes on and on. Not just one poor design choice, but dozens. It's one of the reasons this game will never be anything but mediocre.
|
You may know other players like this, but I don't think they're the majority. For most of us, the game hits the sweet spot - undemanding enough to be fun and relaxing, but challenging enough that defeating enemies gives us a feeling of satisfaction. The special attack types of certain enemies are part of that. They force people to change up their tactics, instead of just mindlessly spamming their best attacks until all the bad guys fall down. I'm sorry that being forced to use a bare minimum of strategy in a game is a 'poor design choice' in your eyes, but it hardly makes said game 'mediocre'.
Quote:
awe. isn't that a shame that this game doesn't have a cruise control button so you can sit back and not have to do anything. get over it. there has to be some sort of strategy to the game or guess what, people will not continue to play. for those of you that want a mindless dribble for a game to play, go create your own game like that.
Knockout Blow on its own won't hold a boss-level Death Mage and does nothing to a Dark Servant whose PbAoE tohit debuff aura is always on. Now if I turned off bosses for soloing then this would be a somewhat workable approach (at least for CoT, but won't help with Carnies). But again, why should I have to go out of my way and make multiple trips to the Field Analyst because of what's essentially a poor design decision?
Again, easier to just avoid. And it's not like this is a unique situation. I know people that won't do Malta missions cause they don't want to deal with Sappers. Or DE cause of of the stupid beacons and their high resistances to various damage types. Or council because they don't have KB protection and can't stand being knocked around like a ping-pong ball by their spammed AoE grenades. Or Tsoo cause they don't have mez protection and find being perma-mezzed to death "unfun". The list goes on and on. Not just one poor design choice, but dozens. It's one of the reasons this game will never be anything but mediocre. |
again, you are trying to make a mountain out of a non exsistant mole hill on an entire field of concrete. if you haven't noticed, you are the only one whining and ******** about it now. if you can not stand this game anymore then move on. they are not going to change the mechanics for just you.
Quote:
Normal MMOs are not designed to have that level of mindless simplicity, even if some people would prefer that they do.
BINGO! If I wanted strategy I'd be playing Starcraft II. My day is full of having to think and strategize and manipulate the world. When I play my games I want a few completely mindless hours of feeling super. I don't want aggravation and frustration. The rest of my life gives me plenty of that. I want to jump in, kick ***, and never look back. Once I'm not able to do that, then it becomes a chore. And once that happens I'm done. I'll move onto something else where I don't have to think so hard or work so much (that is, at all...)
|
It sounds like you would be more interested in a slightly less complex game.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Quote:
until i looked at the link i thought it was Hello Kitty: Island Adventures. but that may be to complicated still.
Normal MMOs are not designed to have that level of mindless simplicity, even if some people would prefer that they do.
It sounds like you would be more interested in a slightly less complex game. |
Quote:
In a word, yes. And based partly on the responses afterwards. Just a note on myself, but I "farm" a certain mission redside for merits. It has boxes in them, and yes, I grimace when I miss an attack on one. But I clear the mission so fast and defeat the mobs so quickly I get over it.
So you're saying I'm only imagining my chance to hit is 35%?
|
Thus my question on what game you are playing. I find this game too easy already and wish mobs had nastier tricks. Maybe our playstyles are different. I stop before each group in a mission (when solo) and think how to approach them. Missing once in while is nothing to the amount of times we hit.
And this is a MMO. If issues, then team - one of the most frustrating thing in this game is that I am on a team that is moving so fast I can't get any of my big attacks off. If you don't want to team, inspiration or IOs will help.
I found a game for Faby!
Here ya go!
Quote:
So I gotta ask, this farm mission you do, is it full of critters that toss out tons of debuffs, have high defense or resistances, or are otherwise "tricky"? Or do you pick the critters that are the easiest (read: fastest) for you to kill and least likely to frak you up with effects you can't readily mitigate?
In a word, yes. And based partly on the responses afterwards. Just a note on myself, but I "farm" a certain mission redside for merits. It has boxes in them, and yes, I grimace when I miss an attack on one. But I clear the mission so fast and defeat the mobs so quickly I get over it.
|
Quote:
And this is a MMO. If issues, then team - one of the most frustrating thing in this game is that I am on a team that is moving so fast I can't get any of my big attacks off. If you don't want to team, inspiration or IOs will help. |
And really, if you and the others think the game is so great why are you here in a thread started by a guy who's sick and tired of missing so much? Go have another glass of Castle-flavored Paragon Kool-Aid and find a "gee isn't this game swell" thread.
Oh, and when Going Rogue kills CoV, remember I told ya so.
Quote:
So long, farewell, Auf Weidersehen, goodbye.
So I gotta ask, this farm mission you do, is it full of critters that toss out tons of debuffs, have high defense or resistances, or are otherwise "tricky"? Or do you pick the critters that are the easiest (read: fastest) for you to kill and least likely to frak you up with effects you can't readily mitigate?
Well this is pretty much what it's been reduced to for me. I never solo anymore. Hell, I don't even play much anymore. When a new issue drops I come back to check it out, play for a few days, maybe a week or so before I I'm over all the same BS, and then I'm gone. I then go solo in a different superhero MMO, space MMO, or fantasy MMO, none of which bend over backwards to aggravate and frustrate me. And really, if you and the others think the game is so great why are you here in a thread started by a guy who's sick and tired of missing so much? Go have another glass of Castle-flavored Paragon Kool-Aid and find a "gee isn't this game swell" thread. Oh, and when Going Rogue kills CoV, remember I told ya so. |
Dont let, the door, hit you where the sun dont shine.
so if, you are, saying you had enough
before, you go, can i has your stuff.
Quote:
Since you must ask, here you go: Mission. The mobs are the PPD khelds. Yes, they are so easy, especially the big robot bosses. I run at +1/4 with bosses turn on.
So I gotta ask, this farm mission you do, is it full of critters that toss out tons of debuffs, have high defense or resistances, or are otherwise "tricky"? Or do you pick the critters that are the easiest (read: fastest) for you to kill and least likely to frak you up with effects you can't readily mitigate?
|
I guess you were looking for an easy answer. I find this game ridiculously easy. Only mobs that have given me pause are those VG rebels in the RWZ arcs.
Quote:
Well this is pretty much what it's been reduced to for me. I never solo anymore. Hell, I don't even play much anymore. When a new issue drops I come back to check it out, play for a few days, maybe a week or so before I I'm over all the same BS, and then I'm gone. I then go solo in a different superhero MMO, space MMO, or fantasy MMO, none of which bend over backwards to aggravate and frustrate me. |
Quote:
And really, if you and the others think the game is so great why are you here in a thread started by a guy who's sick and tired of missing so much? Go have another glass of Castle-flavored Paragon Kool-Aid and find a "gee isn't this game swell" thread. Oh, and when Going Rogue kills CoV, remember I told ya so. |
Quote:
It's not a matter of easy or hard, it's a matter of frustrating or fun. Things I don't find fun:
Stunned on this. Tried the WoW thing, DDO, Tabula Rasa too. Hated those, even through the discs away when I quit since I knew I was never going back. Like I said above, I find this one of the easiest games out there, and I play to relax. I get more frustrated playing Bejeweled.
|
Missing 1 out of 20 times despite a heavy investment in accuracy.
Getting repeatedly mezzed over and over again by common minions
Running out of endurance in the middle of a battle
Getting debuffed to half (or less) of my base stats, with no viable mitigation
Doing a story arc where I am sent to 6 different zones
Getting knocked around like a ping pong ball by common minions
A convoluted and obtuse crafting system
These are things I find to be frustrating, not fun. They are also things that are unique only to this game.
If this stuff doesn't bother you, hey, that's great. But that doesn't mean my opinion is any less valid. I have over six years invested in this game and my greatest wish has always been to see it become a really great game. But that's unlikely to ever happen, at least with the current devs. And that's kinda a bummer. So much potential, and it's all being squandered by their refusal to evolve.
Quote:
What I find hilarious is, this game practically bends over backwards to accommodate a wide range of playstyles, *even his guy*!
I then go solo in a different superhero MMO, space MMO, or fantasy MMO, none of which bend over backwards to aggravate and frustrate me.
|
Seriously, he complains about Death Mages or Master Illusionists? We have the option to *skip* missions...even complete them without actually stepping in the mission! You're no longer bogged down by only having 3 slots for missions, you can now have 7! So if one mission is getting you down, you can pick up another!
Oh, and you can even change the level and amount of enemies you fight! "Oh, I can't be bothered with multiple visits to the field analysis..." Well WTF!? *YOU* are the one that doesn't want to fight them and if they're all that aggravating...
You've even got power choices, like Hand Clap or the EPP hold powers, do deal with tough situations. And inspirations! And crafted temp powers. This list just goes on and on.
...and somehow the game is 'bending over backwards to aggravate *YOU*'!?
Quote:
Yes. Why should I be forced to skip missions (preventing me from finishing a story arc, earning badges or accolades, unlocking future contacts, etc.), take powers I don't want at the expense of one I do, spend time making temp powers that are practically useless due to their base stats, and otherwise be inconvenienced by poor design choices?
What I find hilarious is, this game practically bends over backwards to accommodate a wide range of playstyles, *even his guy*!
Seriously, he complains about Death Mages or Master Illusionists? We have the option to *skip* missions...even complete them without actually stepping in the mission! You're no longer bogged down by only having 3 slots for missions, you can now have 7! So if one mission is getting you down, you can pick up another! Oh, and you can even change the level and amount of enemies you fight! "Oh, I can't be bothered with multiple visits to the field analysis..." Well WTF!? *YOU* are the one that doesn't want to fight them and if they're all that aggravating... You've even got power choices, like Hand Clap or the EPP hold powers, do deal with tough situations. And inspirations! And crafted temp powers. This list just goes on and on. ...and somehow the game is 'bending over backwards to aggravate *YOU*'!? |
Let's be clear here. Instead of spending time creating real "challenge" in the post level 40 game the devs instead went around giving critters all sorts of abilities to which very few characters have any kind of mitigation for. It's a half-***** way to design a game, and doesn't wind up being challenging or fun, just aggravating. Seriously, this is nothing new, it's an argument has been going on for over 5 years.
Keep sipping the Kool-Aid sparky. If you really think this game "bends over backwards to accommodate a wide range of playstyles" you really need to get out more.
Did this really turn into "whoever disagrees with me is a dev-worshipper" ?
Quote:
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
Quote:
Now comment on how you can change enemy levels to -1 and bosses into Lts. What whiny argument do you have against that one, Mr. Grumpy Pants?
Yes. Why should I be forced to skip missions (preventing me from finishing a story arc, earning badges or accolades, unlocking future contacts, etc.), take powers I don't want at the expense of one I do, spend time making temp powers that are practically useless due to their base stats, and otherwise be inconvenienced by poor design choices?
Let's be clear here. Instead of spending time creating real "challenge" in the post level 40 game the devs instead went around giving critters all sorts of abilities to which very few characters have any kind of mitigation for. It's a half-***** way to design a game, and doesn't wind up being challenging or fun, just aggravating. Seriously, this is nothing new, it's an argument has been going on for over 5 years. Keep sipping the Kool-Aid sparky. If you really think this game "bends over backwards to accommodate a wide range of playstyles" you really need to get out more. |
As for not getting out much? Yeah, I don't play all that many MMOs (at least not for very long). I like this game just fine because, if I decide only to play a little (like 1 night a week), my progress doesn't feel endangered. Also, it's the only game I've played so far where you can make suggestions or requests and actually find them in the game eventually.
Now excuse me, I'm going to go enjoy my Werewolf Claws/EA brute with his awesome animated wolf tail that looks way less sh***y than other Superhero MMOs that happens to have no protection to Master Illusionists and is weak against Death Mages yet shreds them apart anyway because *they aren't that hard!*...
Quote:
Only when one refuses to acknowledge that it's even slightly possible there are issues with the game. So far I've outlined a number of recurring problems and for each I'm repeatedly told it's just me.
Did this really turn into "whoever disagrees with me is a dev-worshipper" ?
|
So yeah, that smells a lot like dev-worship if you can't even accept that perhaps the game has design flaws.
I read this in Hank Hill's voice. I hate you.
Loyalist, Resistance, Hero, Villain. All boring, Rogue is where the fun is.
40+ month veteran, and only one 50(+3)
My input/requests is just as good as your as I spend $15 Just like you do.
Quote:
Well who's refusing to acknowledge there are issues with the game? Not me. I've got my own list of grievances with the game, some I can overlook and others I just live with (or don't live with and just play something else for a while).
Only when one refuses to acknowledge that it's even slightly possible there are issues with the game. So far I've outlined a number of recurring problems and for each I'm repeatedly told it's just me.
So yeah, that smells a lot like dev-worship if you can't even accept that perhaps the game has design flaws. |
The difference between that and what's brought up in this thread is a lot different. Complaining that you miss a box object every now and then? Yeah, annoying as it is that's something you can live with (and if you can't, you must be OCD or something...it's not a big deal). But asking for the whole game to be reworked, reformulated or just torn down and made anew? Just so you can *sometimes*, in a situation where hitting or missing isn't even critical, you have 100% hit-rate? Are you so shortsighted that you can't see that pissing off more than just a few people?
Quote:
I am going with Leo_G and his response.
Only when one refuses to acknowledge that it's even slightly possible there are issues with the game. So far I've outlined a number of recurring problems and for each I'm repeatedly told it's just me.
So yeah, that smells a lot like dev-worship if you can't even accept that perhaps the game has design flaws. |
Nothing to do with Dev-worship. I have my own list of things that annoy me in this game. But missing every so often is not on it.
It is a perception thing, really. Just think for a moment on the number of mobs defeat to get to 50. It is no contest. We, as the player base, slaughter mobs by the thousands and thousands, if not more, every day in this game. You miss once in a while. Big ()#$*R)* deal.
I use to run some redside respec. Level 44+, defeat alls - yes, every single mob defeated before the AV - and averaged 30 minutes. Plenty of CoT in the final mission too.
Quote:
Changing the tohit cap from 95% to 98% or even 100% requires nothing more than changing a single value in a formula. There is no reworking, reformulating or tearing down required. Of course it would require some balancing here and there, but that's expected after any change like this. And who exactly would be pissed off about missing less? Is there really such a huge "I love to miss" faction of this game that I don't know about?
Well who's refusing to acknowledge there are issues with the game? Not me. I've got my own list of grievances with the game, some I can overlook and others I just live with (or don't live with and just play something else for a while).
The difference between that and what's brought up in this thread is a lot different. Complaining that you miss a box object every now and then? Yeah, annoying as it is that's something you can live with (and if you can't, you must be OCD or something...it's not a big deal). But asking for the whole game to be reworked, reformulated or just torn down and made anew? Just so you can *sometimes*, in a situation where hitting or missing isn't even critical, you have 100% hit-rate? Are you so shortsighted that you can't see that pissing off more than just a few people? |
Now if you're talking about my laundry list of issues, then maybe yeah, that would require a bit more tinkering, but still nothing requiring a major overhaul, and certainly nothing requiring new code.
If it were just one or two things then yes, it's easy to overlook. But it's not. Let's take a typical level 15 mission. Well even set it to -1. Let's try Council. Run into the first mob. Even with a 95% chance to hit I whiff on my first shot. Well it's only 1 out of 20, no big deal. Clearly I won't miss again for a long time. Second shot... whiff!!! damn they're even levels in my -1 mission and I only have a 92.5% chance to hit. So much for the streakbreaker. I then take few hits from a rifle... oops, now my defense is in negatives, so they're hitting me a lot more often, putting me further into negatives and try as I might I can't kill them fast enough cause they're now hitting me with nearly every shot. Then the LT comes and fires off a concussion grenade and I go flying backward. I get back up and try to attack but dammit, I'm now out of endurance, which is fine cause I don't live much longer anyway. This mission sucks. I'll drop it and take something else.
Lessee, my choices are CoT, CoT, or CoT, so OK, let's try CoT. I run in and an LT immediate debuffs my tohit down to 45%. So I back out of the PbAoE. Now the LT level boss mezzes me. So I get to sit there while the entire spawn pounds on me. I finally wake up, and bam! mezzed again. Lather rinse repeat till dead, which thankfully isn't very long. On my way back from the hospital I fill my tray with break frees. Unfortunately it's not enough to make it completely thru the mission (I need one for every spawn) so I wind up getting to know the floor nurse and inspiration vendor on a first name basis.
Clearly CoT aren't the way to go. Let's try Tsoo. I get one single shot off (which of course misses) and then I'm chain slept. Or siphon-speeded to 1/10 run speed and recharge. Or siphon-powered down to 1/4 normal damage. Or continually knocked on my *** and my tohit debuffed by the Sorc's Hurricane. This clearly won't do. I would go try Lost, but I know from past experience they too will perma-mez me to death. Gee, who the hell is left?
Now of course these are a tad bit exaggerated (but absolutely NOT fabricated), but I think you get the idea. It's not just a single issue, it's a lot of little single issues that keep adding up to become a big issue.
Why do you think people powerlevel to level 22? Cause running out of endurance isn't fun. Why do you think so many people set the difficulty to -1? Cause constantly whiffing isn't fun. Why does everyone clamor for mez and KB protection (go check out the prices of KB IOs if you're ever in doubt)? Because being perma-mezzed or continually knocked on your *** isn't fun. Add it all up and there's a whole lot of "not fun" going on.
Making matters worse is the binary nature of almost all of it. Get mez protection and you never ever have to worry about being mezzed. Oh, your set doesn't have it? Well too bad for you! Ditto with KB protection. Sick and tired of being end drained by Mu or slowed to a crawl by Artemis? Well I guess you should have picked a set with -end or -slow resistance. Why do some people get to completely ignore the BS while others are forced to suffer thru it? Doesn't seem right, does it?
So then the next question one should ask is "is all this 'un-fun' stuff absolutely necessary?" Clearly it's not, because it simply does not exist to this magnitude in other MMOs. Do we need a triple-redundant limiter on our abilities when other games have demonstrated that a single limiter works just as well?
And the final question to ask is "with all the current and upcoming MMO competition is it really wise to not revisit these and other issues that ultimately force players away from the game?" CoX is no longer the only superhero MMO in town. And there are 3 more coming. What seemed like a solid design decision 5-8 years ago very well not be all that sound anymore.
Quote:
You miss, at best, 1 out of 20 times. It will NEVER be less than that. Ever. It works out to be around 1 miss every 45 seconds. I wouldn't say that's "once in a while". I'd say that's at least once or twice in every spawn. And that's provided you're at 95%, which isn't always easy to stay at.
I am going with Leo_G and his response.
Nothing to do with Dev-worship. I have my own list of things that annoy me in this game. But missing every so often is not on it. It is a perception thing, really. Just think for a moment on the number of mobs defeat to get to 50. It is no contest. We, as the player base, slaughter mobs by the thousands and thousands, if not more, every day in this game. You miss once in a while. Big ()#$*R)* deal. I use to run some redside respec. Level 44+, defeat alls - yes, every single mob defeated before the AV - and averaged 30 minutes. Plenty of CoT in the final mission too. |
I get it. You don't care. But there are many that do. Why don't you list all the things you dislike about the game so I can go thru it and point out all the things that don't matter to me and claim it's just your perception and that you're overreacting to something that's not a big deal?
Quote:
sounds like someone needs to learn how to use inspirations. as for your thinking that these things are driving away players, they may be driving you away, but you would be the only one. there has to be some sort of challenge to a game or it will fail. if you don't like this game anymore then go read my last post before this one. in fact here, i'll quote it so you won't have to do anything at all:
Changing the tohit cap from 95% to 98% or even 100% requires nothing more than changing a single value in a formula. There is no reworking, reformulating or tearing down required. Of course it would require some balancing here and there, but that's expected after any change like this. And who exactly would be pissed off about missing less? Is there really such a huge "I love to miss" faction of this game that I don't know about?
Now if you're talking about my laundry list of issues, then maybe yeah, that would require a bit more tinkering, but still nothing requiring a major overhaul, and certainly nothing requiring new code. If it were just one or two things then yes, it's easy to overlook. But it's not. Let's take a typical level 15 mission. Well even set it to -1. Let's try Council. Run into the first mob. Even with a 95% chance to hit I whiff on my first shot. Well it's only 1 out of 20, no big deal. Clearly I won't miss again for a long time. Second shot... whiff!!! damn they're even levels in my -1 mission and I only have a 92.5% chance to hit. So much for the streakbreaker. I then take few hits from a rifle... oops, now my defense is in negatives, so they're hitting me a lot more often, putting me further into negatives and try as I might I can't kill them fast enough cause they're now hitting me with nearly every shot. Then the LT comes and fires off a concussion grenade and I go flying backward. I get back up and try to attack but dammit, I'm now out of endurance, which is fine cause I don't live much longer anyway. This mission sucks. I'll drop it and take something else. Lessee, my choices are CoT, CoT, or CoT, so OK, let's try CoT. I run in and an LT immediate debuffs my tohit down to 45%. So I back out of the PbAoE. Now the LT level boss mezzes me. So I get to sit there while the entire spawn pounds on me. I finally wake up, and bam! mezzed again. Lather rinse repeat till dead, which thankfully isn't very long. On my way back from the hospital I fill my tray with break frees. Unfortunately it's not enough to make it completely thru the mission (I need one for every spawn) so I wind up getting to know the floor nurse and inspiration vendor on a first name basis. Clearly CoT aren't the way to go. Let's try Tsoo. I get one single shot off (which of course misses) and then I'm chain slept. Or siphon-speeded to 1/10 run speed and recharge. Or siphon-powered down to 1/4 normal damage. Or continually knocked on my *** and my tohit debuffed by the Sorc's Hurricane. This clearly won't do. I would go try Lost, but I know from past experience they too will perma-mez me to death. Gee, who the hell is left? Now of course these are a tad bit exaggerated (but absolutely NOT fabricated), but I think you get the idea. It's not just a single issue, it's a lot of little single issues that keep adding up to become a big issue. Why do you think people powerlevel to level 22? Cause running out of endurance isn't fun. Why do you think so many people set the difficulty to -1? Cause constantly whiffing isn't fun. Why does everyone clamor for mez and KB protection (go check out the prices of KB IOs if you're ever in doubt)? Because being perma-mezzed or continually knocked on your *** isn't fun. Add it all up and there's a whole lot of "not fun" going on. Making matters worse is the binary nature of almost all of it. Get mez protection and you never ever have to worry about being mezzed. Oh, your set doesn't have it? Well too bad for you! Ditto with KB protection. Sick and tired of being end drained by Mu or slowed to a crawl by Artemis? Well I guess you should have picked a set with -end or -slow resistance. Why do some people get to completely ignore the BS while others are forced to suffer thru it? Doesn't seem right, does it? So then the next question one should ask is "is all this 'un-fun' stuff absolutely necessary?" Clearly it's not, because it simply does not exist to this magnitude in other MMOs. Do we need a triple-redundant limiter on our abilities when other games have demonstrated that a single limiter works just as well? And the final question to ask is "with all the current and upcoming MMO competition is it really wise to not revisit these and other issues that ultimately force players away from the game?" CoX is no longer the only superhero MMO in town. And there are 3 more coming. What seemed like a solid design decision 5-8 years ago very well not be all that sound anymore. |
Quote:
So long, farewell, Auf Weidersehen, goodbye. Dont let, the door, hit you where the sun dont shine. so if, you are, saying you had enough before, you go, can i has your stuff. |
Quote:
give us your combat logs then. you were asked for them earlier and didn't give them. wonder why? is it because you can be proved wrong just like some other people when asked for them? and yes, you are over reacting to something.
You miss, at best, 1 out of 20 times. It will NEVER be less than that. Ever. It works out to be around 1 miss every 45 seconds. I wouldn't say that's "once in a while". I'd say that's at least once or twice in every spawn. And that's provided you're at 95%, which isn't always easy to stay at.
I get it. You don't care. But there are many that do. Why don't you list all the things you dislike about the game so I can go thru it and point out all the things that don't matter to me and claim it's just your perception and that you're overreacting to something that's not a big deal? |
Why do I need combat logs to prove math to you? You're gonna miss on average 1 out of every 20 attacks. The average attack chain is 5 attacks, that take an average of 10 seconds to cycle. Add in an extra second for movement and targeting and you're gonna come out with 20 attacks every 45 seconds, where at least ONE is going to miss. Then consider the average spawn of 3 minions and one LT, where each minion takes 4 hits to kill and the LT takes 10, that's about 44 seconds, meaning you're just about guaranteed to whiff at least once each spawn.
Again, easier to just avoid.
And it's not like this is a unique situation. I know people that won't do Malta missions cause they don't want to deal with Sappers. Or DE cause of of the stupid beacons and their high resistances to various damage types. Or council because they don't have KB protection and can't stand being knocked around like a ping-pong ball by their spammed AoE grenades. Or Tsoo cause they don't have mez protection and find being perma-mezzed to death "unfun". The list goes on and on. Not just one poor design choice, but dozens. It's one of the reasons this game will never be anything but mediocre.