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Posts
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Quote:Yes, and I covered that already. I'm going to quote myself here:We already get something that marks our achievments in the game. They are called Badges. We also get game affecting rewards for some of those achievements. Thay are called Accolades. So there's no real justification for including costume pieces as part of the rewards.
Quote:Originally Posted by Gray_LensmanBadges are the equivalent of achievements or trophies in console games. Little bits of text to commemorate some in-game accomplishment. Some of them have some sort of tangible in-game reward associated with them (like accolades), but the vast majority don't. Outside of the borderline-OCD types who feel tormented if they're missing a badge in their 'collection', there's not a lot of reason to go after those 'non-essential' badges. Most of the people I know will chase down the ones that get them something, and a handful of others that they either stumble across or wanted for the particular badge title. That doesn't surprise me. People feel motivated to go after the things they desire. And that's another reason why it's not a bad idea to have some desirable content gated behind in-game accomplishments - it gives people something concrete to work towards, and motivates them to try new things that they might otherwise not bother with (like mothership raids and the ITF). -
Quote:Remember what I was saying a couple of posts back? The part about how tying unlocks to in-game accomplishments helps make those unlocks mean something? How the costume pieces you've unlocked in that fashion become a mark of achievement because they show that you accomplished something that someone else hasn't, for whatever reason?I've failed more ITFs than I've succeeded. I've been on three mothership raids with my main character (the same one that keeps failing ITFs) and don't have enough merits for everything yet. The ITF generally takes my friends and I a couple hours to get through, and, when I bring my MMs, tends to end in failure rather than victory.
So, yes, they are. Can we agree that maybe that's too much trouble to go through for a plumed helmet now, please?
Exactly.
The problem isn't that these tasks are too hard, it's that you're having a hard time with them. Just because you feel it's too much trouble for you to go through to get access to the pieces in question doesn't mean that everyone feels that way, either. I don't think lowering the bar every time someone gets frustrated because they can't have x right now is the answer, especially when the tasks involved require a bit of work, but aren't something the majority of players seem to struggle with. -
Quote:I... think could get behind that, actually.The fact that you have to wait until level 35+ is problem. The only way I'll make and play a character is if the costume is completely finalized at character creation (costume recipes being the exception). I wouldn't be opposed to turning all unlockable pieces into costume recipes that drop upon completion of the required task. Of course that would mean the badge unlockables would need a change so that they are repeatable.
Enough people grind TF's/do ship raids/etc. to ensure a steady supply on the market for the people who can't be bothered to actually do those things. Making them recipe drops like that would devalue their significance a bit, since you would no longer be able to look at somebody wearing Roman armor and say, 'Hey, that guy did the ITF', but people would still have to earn the influence/infamy to buy them from the market - they wouldn't just be a 'gimme'. And then it opens the door for somebody to raid/run ITF's/whatever to get costume bits for a friend, that kind of thing.
So yeah, I think that might actually be a good way of handling the unlockable costume parts. (Of course, now that I've said that, I expect a half-dozen people to storm in and tell me the idea absolutely sucks.)
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Quote:Substitute 'a prize for something that requires effort', if that makes you feel better. You clearly knew what I meant, and you knew that I wasn't suggesting the two required the same amount of effort to achieve.This is just entirely the wrong kind of game to have costume pieces gated behind grind heavy content.
You want a memento of your grand achievement? Great, that's what badges are for. No use in locking items in it aswell.
I wouldn't mind as much if, for instance, you got the complete vanguard costume set upon joining vanguard. That at least would make sense from a story point of view. But now by the time you get to look like an actual member of vanguard you've already done all the vanguard content there is and handfull of ship raids on top. You got your shiny vanguard outfit, but nowhere to use it anymore (from a story point of view).
Same thing with the Roman outfit.
And comparing grinding rikti till your eyes bleed to an Olympic gold medal, really?
Badges are the equivalent of achievements or trophies in console games. Little bits of text to commemorate some in-game accomplishment. Some of them have some sort of tangible in-game reward associated with them (like accolades), but the vast majority don't. Outside of the borderline-OCD types who feel tormented if they're missing a badge in their 'collection', there's not a lot of reason to go after those 'non-essential' badges. Most of the people I know will chase down the ones that get them something, and a handful of others that they either stumble across or wanted for the particular badge title. That doesn't surprise me. People feel motivated to go after the things they desire. And that's another reason why it's not a bad idea to have some desirable content gated behind in-game accomplishments - it gives people something concrete to work towards, and motivates them to try new things that they might otherwise not bother with (like mothership raids and the ITF).
I also think you're exaggerating how much work unlocking these things requires. You make it sound like completing an ITF or doing a couple of ship raids are horribly onerous, involved tasks that demand a huge chunk of your life to complete. This isn't the 'entirely wrong type of game' to have content gated behind in-game accomplishments like that. The 'wrong type of game' for it would be those ultra-casual games on Facebook or the iPhone, and thankfully CoX isn't one of those. -
Quote:I'll address your second point first.And this is where you fail. A Sword +1 is an improvement. A Helm of the Restricted Vision is an improvement. A damage enhancement is an improvement. A new set of gloves is NOT an improvement. Not always, anyway.
For instance, I quested for the Roman swords, hoping to improve my Broadsword Scrapper. The swords I got for defeating 100 Cimerorans, however, do not work. At all. The reason I was looking for a new sword was because his current one wasn't as big as I'd liked, so I wanted a bigger one, and all the Roman swords are short, as Roman swords are. Fat lot of good that did me.
Or how about capes? I quested for the right to wear a cape... Only when I got it, I realised that this character just didn't look good with a cape. So I waved my hand and went about my merry way, still capeless.
By contrast, one day I decided I wanted a medieval knight character. I went into the editor, put on a full suit of Medieval armour, threw in a bunch of colours and I had a really cool character. Then I decided I wanted to have a Roman soldier, so I went into the editor and... Went back out, because I didn't have access to Roman pieces. Apparently, Romans are an "improvement" over medieval soldiers, despite the fact that Medieval soldiers had much better technology and, to boot, much cooler outfits. But because Roman armour is locked, it must be an "improvement," right? Right?
You can't grade costumes from best to worst, so you can't put some of them as rewards. Practical rewards have a measurable worth based on how powerful they are. Costumes have no measurable worth whatsoever, unless you play the meta-game of how costly they are to the developers to make.
Trying to claim unlocking a costume piece is an improvement is as ludicrous as claiming that unlocking the ability to use the colour blue is an improvement to the outfit of a Manchester United fan. Each item's individual worth is subjective and almost entirely dependent on the concept and costume of the character, therefore what you lock and what you allow is completely arbitrary.
I can have an Egyptian sword from character creation, but I must unlock the Roman one, because... The Romans are better than the Egyptians? I can make a ninja character at when I join the game, but I have to wait a year to make a Saumrai character, because... Samurai are better than Ninja? I can have an Energy Shield at character creation, but I can't have an energy sword unless I buy it from Vanguard, because apparently energy swords are cool and energy shields are not.
In other news: THIS MAKES NO SENSE!
I don't like the idea of people being unable to create certain types of character because the necessary costume pieces aren't available at creation. A new player really should be able to create a hero who looks like a samurai or a Roman centurion or an ancient Greek god without having to do anything special beforehand. That's why I suggested that basic sets in these themes be added to the game for everyone, with more elaborate/ornate/(arguably) cooler versions being unlockable later. Account-wide unlocks for pieces might work, too. I don't like that idea quite as much as basic and unlockable 'advanced' pieces, but I wouldn't be up in arms if they implemented it. As things are now, you may well end up unlocking those Roman pieces on someone who will never wear them, and want them for someone else who really needs them at level 1 but can't wear them. I can see how that could be frustrating.
As far as your first point goes, though, I don't think I fail here. I think we can both agree that most players want to make their characters look better to them. What 'better' means varies from person to person, which is why some people aren't compelled to unlock some costume pieces. Still, it's hard to argue that expanding a character's possible wardrobe choices isn't an overall improvement, all subjective criteria aside. And costume pieces obviously have value to people, or no one would be complaining that they can't automatically have access to everything they want. -
Quote:The main point of an MMO is to improve your character. That 'improvement' can take many forms - levelling up, questing for more powerful equipment, and hunting for cosmetic items that change your character's look are some of the more common ones.My game time is valuable to me. I prefer not to spend it grinding content I don't enjoy, not to mention the stuff that is gated behind content I am largely excluded from due to the erratic play schedule imposed by family responsibilities.
One of the great strengths of this game is that by and large you can get 'the best' rewards with a limited play schedule. I have several characters sporting l337 IO builds thanks to the market, which allows time restricted but motivated players to generate metric tons of inf with which to buy 'the good stuff'.
Game time and cash both represent energy expended. When we're talking about junk that is overwhelmingly cosmetic in nature, cash makes a handy substitute for the grind.
There are cosmetic offerings in this game which are tied to particular accomplishments. You have to do something specific to unlock them. They then serve as a visual indicator to others that you've done that thing.
Whipping out your wallet isn't the answer to everything in life. That's as it should be, though some people seem to have lost sight of this. If everything was for sale, anyone could just whip out a credit card and buy themselves a championship cup or gold medal - items that not only look cool, but show others that the bearer achieved a particular thing - if they really wanted one, but didn't want to bother with the 'grind' involved with, you know, actually earning it legitimately. That really trivializes those sorts of items. And as I said before, not all costume pieces in CoX are tied to in-game accomplishments like that, but the fact that some of them are doesn't bother me in the slightest. I wouldn't mind if more of them were, in fact.
Quote:Not seeing how the largely cosmetic offerings in the booster packs have any effect on how 'well you do' in the game, unless they help you win costume contests or something.
I'm not saying that the costume pieces in the booster packs affect how well you do in the game. I'm saying that pieces that are gated behind specific in-game requirements (like completing the ITF) reflect how well you're doing in the game, just like rare weapons or prestige gear might in another game.
Quote:Happily, it's irrelevant.
As the old saying goes, the dogs bark but the caravan rolls on.
They like my money, I like their boosters....it's win-win.
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Quote:The fact that one reflects something you actually accomplished within the game, while the other doesn't.which is different from any schlep with a few hours to burn grinding mobs or TFs or whatever how, exactly?
One of the reasons I prefer pay-to-play MMO's over the increasingly popular 'P2P + cash shop' model is because with a P2P game, you're more or less guaranteed a level playing field. How well you do in-game is a function of how dedicated you are and how smart you play, not how much cash you have to throw around in the real world. You can't just go to the cash shop to get that awesome sword or cool-looking outfit you want - you actually have to play the game in order to earn it. When you do finally get it, it's a reflection of the effort you put in as a player. As far as I'm concerned, that's the way things should be. So I have no problem with the idea of some of the costume parts being unlockable, or tying that to specific accomplishments within the game.
That said, I do wish certain types of pieces (capes and auras, to be specific) were available for all characters at creation. The same goes for certain themed costume pieces that are restricted to veterans or otherwise inaccessible, like the Roman and samurai pieces. A possible compromise would be to create more basic-looking sets for these themes and make them available to everyone at creation, with the more ornate versions being tied to the unlock conditions we have now. Then anyone can start the game looking more or less like the type of character they wanted, but they'll still have something to strive for in the form of more elaborate pieces in the same vein further down the line.
EDIT: Looks like Forbin Project beat me to it while I was typing this, so I'll just say that I second the idea. -
Quote:I'm inclined to agree with you with respect to the Science booster. As to the question of capes and auras, I personally feel that all of the available auras and capes should be available at creation. At most, you should have to unlock them on a single character, at which time they'd become available to all characters on your account. I think it's ridiculous that you can't create, say, a character whose body is composed of living flame from day 1 because you can't access auras yet. Instead, you're forced to wait until level 30, unlock auras, then come up with some sort of ridiculous rationale for why the character didn't look like this from the beginning. The same goes for capes. IIRC, making them unlockable at 20 was originally a measure to prevent everyone from potentially starting out with one and bringing PC's circa 2004-5 to their knees in the starting areas. Nowadays, most people's PC's can handle the added load of a bunch of animated capes without breaking a sweat, and we've got boosters that grant access to capes at level 1 anyway. So why not let people start out with a cape if they feel it's thematically appropriate for the character? It's really overdue.I think that the science booster allowing you to change body type was a mistake, too. That should have been made available for everyone. Capes and auras being available from level one have always been a bit iffy to me. I'm not too sure that I like paid extras being available from creation and the rest becoming available at twenty and thirty. Unfortunately, it's a tad late to make them unlockable.
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Quote:Which 'ever more unbalancing powers' would these be, exactly? I'd say that the best of the bunch is Ninja Run, and that's hardly something that's segregated the playerbase into haves and have-nots.I couldn't disagree more. I'm beyond pissed off at Booster packs with ever more unbalancing powers, giving people who fork out an ever greater advantage over people who don't, segregating people into haves and have nots based on money spent. If no Booster pack ever added another power to the game, I would be perfectly happy.
Don't get me wrong, I agree with the principle of the thing. It's just that none of the powers included as part of the boosters really offers a significant bonus of any kind. Even all of them taken together would hardly qualify as a 'must-have', except possibly in the minds of the most number-conscious min-maxers - the sort of people willing to pay any price for a percentage point or two of effectiveness. It certainly doesn't strike me as something to be 'beyond pissed off' about. -
Quote:You know, when people say things like this, odds are it's because there's something that's making them feel this way. When it starts happening more frequently, there's probably a reason for it. Rather than popping in to shout, 'Oh yeah? Prove it!' when someone says they've begun to feel like we're being offered less for more, how about acknowledging that they may have valid concerns?Yeah because vaguely menacing unsubstantiated feelings are worth so much more consideration than actual facts or declarative statements.
I felt the Party Pack was distinctly disappointing. This pack, while something of an improvement, is still not on par with the earlier boosters content-wise, IMO.
I don't think anyone here's arguing for an end to booster packs. I do think people want them to be on par with what are commonly considered 'the better boosters' (Magic Pack, Cyborg Pack, etc.) in terms of type and amount of content and pricing. I don't see why this is a crime. Yet some of you here react like someone just slapped your mother if they hear so much as suggest they're not satisfied. 'We should take whatever they give us and be grateful!' seems to be the gist of most of the responses. That, and 'You think NCSoft shouldn't make money?! *gasp!* How dare you!' That (deliberately) mischaracterizes and trivializes what people are saying. Namely: If NCSoft intends to keep selling us booster packs, then they need to make them something we feel are worth buying.
Speaking personally, if they were to release a new booster along the lines of the Magic or Cyborg Pack tomorrow - something containing a couple of full costume sets, a cool-and-marginally-useful temp power, maybe a couple of auras, etc. - I'd buy it without hesitation. I feel packs like those are a good value for the price. The Emote Pack definitely wasn't. The Cape and Aura Pack is borderline at best. I may end up picking it up on the off chance that I'll think of a concept that could use one of the pieces after the fact, like I ended up doing with the Mutant pack. Still, I'm with the OP on this one. I want to see a return to boosters with some substance to them. -
Quote:That's debatable, and we've gone around and around on the point.The fact of the matter is this: we don't get new development in return for our payment (except when there's a price tag on it like Super Boosters or box expansions). However reasonable an expectation it may be that we do, our payment is explicitly defined in the User Agreement as nothing more than purchasing access to the game.
It's also not relevant to the greater issue. Specifically: Are the people who expect content updates and customer support over the life of the MMO's they subscribe to being unreasonable? Are their expectations unfounded and indefensible? Are they exhibiting a sense of false entitlement by expecting these things?
You've been arguing that they are.
According to you, the fact that these things are widely acknowledged as a given for services of this type means nothing. As long as something's not expressly spelled out in the EULA, subscribers have no right to expect it. For them to do so is incredibly presumptuous in your eyes. Even something as fundamental as product support is only provided as a goodwill gesture, and we ought to be grateful that we're given those crumbs. How dare people expect companies to provide support for the services they're charging for! The nerve!
I can't agree with you on that.
Quote:Do you feel your money has a longer reach than that? Then either stop paying or take it to court. Then you can try to convince a judge of the same things of which you're trying to convince me, and NCsoft's going to be using the same argument I am in their defense.
Deep down, I know my payment would help cover NCsoft's court fees, and while that's not a way I'd prefer my money to be used, the situation wouldn't be in my hands. I'm only paying for access.
Does the fact that we pay $15 a month to play give us the right to sit in on staff meetings and make decisions about who gets hired and who gets fired?
Of course not.
Does it entitle us to say, 'Hey, I expect this from a service I'm paying for, and if you don't provide it, then I'm going to take my money to someone who will?'
Absolutely.
The revenue generated by our subscription fees are what keeps companies like NCSoft in business. As long as they can offer a service we feel is worth the price, we'll keep on paying for it, month after month. If they can't do this, people will cancel their accounts. If enough people move on, the company won't be able to stay afloat. So they have a vested interest in fulfilling the needs and expectations of their subscribers.
Since we are paying to play this game, it's perfectly understandable that we have certain minimum expectations when it comes to support, features and updates. Those expectations are based on other similar products and what's historically been the norm for this particular game. They're not rooted in some false sense of entitlement.
I feel customers have an obligation to voice concerns they may have about the services they pay for. Their feedback should matter. Speaking up when their expectations aren't met doesn't make them 'entitled twits', as you put it.
If you can't concede these points, then we're just going to have to agree to disagree here. You taking umbrage over my use of 'our money is paying for x, y and z' synonymously with 'we're giving them our money, and as such, we have a reasonable right to expect x, y and z from this service' is nitpicky nonsense that sidesteps the actual issue. -
Quote:You're not right about this. Repeating it over and over doesn't make that any more true.Wut? Did you put your brain on today? City of Heroes is the game. What kind of game? A "massively multiplayer subscription-based comic book hero and villain role-playing game" kind of game.
For reals, I show you a legal document that says "X is X" and you come right back and tell me "It doesn't say what X is!" practically quoting for yourself the part of the document that does. Are you so bent on making me wrong even when I'm right?
Yes, City of Heroes is described as a 'massively multiplayer subscription-based comic book hero and villain role-playing game'. It seems that even you can manage to be right about something occasionally. But for the purposes of this discussion, it's a pretty meaningless definition.
Quote:It doesn't have to, because that's not how legal documents work. If something is left out of a document like this, it means (and will hold up in a court of law meaning) that it is excluded. So the document didn't say that they'll send a free puppy to every subscriber? Then they explicitly will not, because the document didn't say that they will.
Sometimes you see ludicrous warnings on things like "Do not attempt to stop the blades of the chainsaw with your testicles" (I wish I was joking), but these are ever put in place for people with a lot of money who can't admit to their own mistakes. Instead, in most cases, the instruction manual will quite blatantly say something to the effect of "Use only as directed" or in some cases "Do not use at all" because of all the boneheaded losers out there who say "But you didn't say I couldn't use it like THIS!"
Despite what the Darwin Awards might indicate, more often than not it's actually the winning case in court that "you weren't following the instructions" is what decides who wins and who loses. In our game (City of Heroes, which is a subscription-based massively-multilayer online comic-book super hero game), if you sue NCsoft for not getting your free puppy, they're going to point out that it was not explicitly in the User Agreement and call you an entitled twit.
The reason you won't find a proviso in the EULA about a free puppy with every subscription is because the customer has no reasonable cause to expect one. Therefore, there's no need for them to indemnify themselves against a hypothetical failure to hand out puppies. That's an unreasonable expectation - puppies are not associated with this type of product. On the other hand, things like expecting a company to provide a certain level of support for the MMO they run at no additional charge are perfectly understandable, given both the precedents established by other companies' offerings and NCSoft's products themselves. If they foresaw a scenario where they did not intend to provide such support, in light of the reasonable expectations of their customers - as it is arguably a given for this class of product - they would have explicitly accounted for such in the EULA.
That they didn't do so is telling.
Quote:The argument being made is that since this revenue generally comes from us, the customers, we are by some monetary extension granted the right to dictate how our money is used by NCsoft. That if I pay for access to the game, it's perfectly reasonable for me to expect new development in return.
There's a difference between 'dictating how our money is used' and having reasonable expectations with respect to the service you're paying for. Though it seems your frothing fury over common people daring to 'dictate' the actions of large corporations, or even thinking that they matter in the grand scheme of things, seems to have blinded you to the distinction.
Quote:That's not the case. I can expect all I want, but if something doesn't happen the way I expect and I feel like they misused my money, I can't sue them over it because I'm only paying for access.
Quote:We are not investors: our $15 each month is not for supporting a company or its development efforts; it is for purchasing a service. This is an important distinction, because it defines what we should be expecting in return for our payments. What we should expect is access to the game. What we should not expect is absolutely anything else, including continued development and customer support.
The fact that we're paying for a service rather than a discrete product does not define what we should expect from said service. Why should it? Other MMO's provide periodic content updates at no additional charge in addition to any paid expansions they may sell. NCSoft's own games do this. CoX has a longstanding history of doing it. Yet you're going to sit there and argue that despite the weight of precedent, it is unreasonable of a person to expect this from the service at this point in time? That we ought to all be thankful that NCSoft doesn't just pocket our monthly fees and restrict all content updates to paid expansions, and praise them as such stand-up guys because they don't? Really? Come on.
Quote:If NCsoft one day decides that City of Heroes isn't worth the cost of upkeep, they can turn it off then and there without telling us, the customers, or even their own developers. How unexpected would that be! Should that happen, we can't do anything about it: our payments weren't made to keep the game running. -
Quote:I said that what 'the Service' actually consists of wasn't explicitly defined in the EULA. That thoroughly undermines your contention that no subscriber should feel entitled to receive additional content as a subscriber to said Service. And now you come back at me with this? Really? All you've established is that the EULA defines 'the service' as 'City of Heroes', 'City of Heroes: Going Rogue', and/or 'City of Villains'. Good job. Now show me where the EULA defines what any of those terms actually mean. You can't, because it's not there! Where is the 'certain content' they mentioned ever described? How about content that doesn't fall into the 'fee-based features' category? Where is that defined? It's not.Except for the part where it defines what the service is:
Basically:- The Service is the Game(s), which, since you seem to like overlooking things, is defined in section 1(a) as "City of Heroes," "City of Heroes Going Rogue" and/or "City of Villains"
- The Service requires a subscription.
- Additional fee-based features to the Service include, but are not limited to, cetain content, additional character slots and Super Boosters.
Section 4(d), which I quoted last time, specifies that any payment by charge or by NCcoin that we make is for access to the Service or to purchase Additional Features as defined in the excerpt of section 2 that I quoted above.
Things that are NOT included in the Service (as explicitly shown by their absence from the description of the service in section 2) are customer support, server maintenance and continued development. These are things NCsoft chooses to do on their end, most likely using money from our payments, but are not included in the terms of the User Agreement.
Quote:My point? We don't get content in exchange for our payment; it's not what we're paying for. Your argument? We do and the User Agreement doesn't say one way or the other. The User Agreement? It says one way or the other and it happens to agree with my point.
To put this to you as simply as possible:
MMO subscribers have the reasonable expectation that the service they're subscribing to will receive periodic content updates at no additional cost, over and above any paid expansion content.
This expectation on the part of the consumer is a reasonable one because a) there are well-established precedents for it when it comes to MMO's in general, and b) there is also a longstanding precedent for it in this specific game.
The EULA does not state whether new content provided to users at no additional cost should be regarded as part of 'the Service'.
Nowhere in the EULA does it state that such content is not a part of the service, or that the end user is not entitled to upgrades.
If NCSoft had no intention of providing content updates outside of the boosters they sell, it's safe to assume the EULA would have said so in no uncertain terms. (They were quite emphatic about declaring that users don't own their character data, for instance.)
The EULA did not explicitly rule out such updates.
So what does all of this mean?
It means that it's reasonable for customers to expect the Service they're paying for to be updated periodically, because this is standard practice for both MMO's in general and for this one in particular. NCSoft is presumably aware of this, and the EULA makes no statement to suggest otherwise.
Quote:Here's another link to the User Agreement. Read it this time:
http://us.ncsoft.com/en/legal/user-a...agreement.html
Quote:In a literal sense, yes. We're also paying for the continued development of all the other games NCsoft owns, their custodian's salaries, who knows how many mortgages and auto loans, and eventually Uncle Sam gets his cut. That's all beyond the scope of the User Agreement--the definition of the fee that we pay--and to assert that the one is necessarily connected to the other is faulty reasoning, let alone saying that we're entitled to such a connection. -
Quote:And that's my point. Namely, your addendum about 'not purchasing new content'. The EULA does not stipulate this. It merely states that we're paying to access the service. Nowhere in that document does it detail the specifics of what the service is, or what we can (or cannot) reasonably expect from said service. You're arguing that the statement, 'You're paying for access to the game, as opposed to ownership rights for the character and inventory data stored on our servers' is the same as, 'You're paying for access to the game. Any money we receive from you as payment will be applied solely to maintaining the server infrastructure, and not used to develop additional content.'That... is exactly the point I was making. And that's exactly what the part of the quote I bolded is stating. I don't know what you think my point is, because you summarized it expertly in this above quote. I'd also like to add that in addition to not having ownership of our characters, we also are not purchasing new content except as provided with a price tag.
As long as our subscription fees are being used to underwrite development costs, we are paying for continued development of this game.
Quote:I don't know what to tell ya. NCsoft chooses to provide customer service for its subscribers, but that's their call. It's not granted by our individual payments.
Quote:Color me uninformed, but I've always been under the impression that our devs work on the game because they like to, because they find it fun, and because they want to provide their best work for us to enjoy. On the other hand, I believe that they are not working on it just to make money on it; that would be a very sad state of existence (like Electronic Arts, for example!).
I think the devs are trying to make a living just like the rest of us, though I also think that many of them are fortunate enough to be doing what they love. The problem is, I suspect the devs don't have the last word when it comes to things like what's going to be sold as a booster vs. what's sold separately. (The Party Emote Pack, for example, strikes me as a case where word was handed down from on high at NCSoft rather than the developers deciding that this was a good idea. I think they know the community better than that, personally.)
Quote:Any good business will want to ensure it retains customers and draws new ones in by offering things that are better than anyone else offers, but it's pretty clear to me that this specific interest is not at the very top of the list of priorities for City of Heroes. NCsoft wants it to be, but War Witch and the rest of the development team are obviously more interested in making the game good than making the game sell.
Quote:Inherent Fitness, as an example, is a prime candidate for a Super Booster: it's all but guaranteed that it would be purchased by the vast majority of players. But we're getting it for free. Why? It just doesn't make sense from a business perspective, so maybe there's more going on here.
Quote:Maybe they're doing us a favor; giving us some sort of gift that we ought to be thankful for.
That doesn't mean that I can't appreciate the amount of work the devs put into this game. It's a labor of love for them, I think, and it shows. I respect that. But as long as they're selling me a subscription to a service - as long as it's being offered as a product - I'm going to treat it like one.
Quote:According to the user agreement, expecting anything other than server access in exchange for payment is entirely unreasonable. If you can't accept that, then don't click "I Accept." Why on Earth do you insist on arguing to the contrary?
Let me run this down again (twice in the same post, even - I hope it gets through this time):
The EULA states the monthly fee we pay entitles us to access the game servers and our account data (characters, inventory, etc.) on those servers ('the service'), but does not grant us ownership rights to that data.
However, at no point does the EULA define what 'the service' is. It says nothing about what the end user can or can't expect. That includes the question of whether or not the service will be periodically updated with new content. It doesn't say. This means that they're under no legal obligation to do so, since they make no claim that they will. It also means that there's no reason for subscribers to expect them not to, since a) they haven't explicitly stated that they won't, and b) in the years the business has been running, this has been their operating model, so there's substantial precedent for it. So it's not unreasonable to expect this, and someone who does so isn't suffering from an undue sense of entitlement. You're wrong about that.
The EULA also explicitly fails to state that the monthly subscriber fee will not be used to underwrite further development of the game. Given how businesses are known to operate, it's reasonable to assume that the subscription fees NCSoft collects from its customers are indeed being used to underwrite continued development of this game. So yes, when we pay the sub fee, we're paying for continued development.
The sad thing is, I think you know all this already. It seems like you're just hell-bent on quibbling over technicalities because the notion of consumers holding companies to a certain standard when paying for their services has your nose all out of joint. Why this is, I don't know, but the fact that you're bent out of shape over this supposed 'sense of entitlement' people have for expecting some of the new content to be provided to customers at no additional charge as part of their subscriptions - when they've already been doing this for years, and people are just expecting them to continue with a well-established policy - is pretty telling. -
Quote:As I pointed out in my last post, the sentence you bolded fails to prove your point. All it establishes is that paying the monthly fee entitles a user to access the game, but does not grant them ownership of any character(s) or the contents of their inventories. That's why 'access' is emphasized the way it is in that paragraph. We get access to the service, and 'nothing more' - that is, we have no ownership rights to the character and inventory data on NCSoft's servers. The specifics of the service itself, and what people can and can't expect from it, aren't expressly spelled out in that paragraph - or anyplace else in the EULA, as far as I can see.Well, I'm afraid I can't provide that for you to see, as it's not what I said. I said all of our payment is counted towards access to the service and nothing more. Upkeep and continued development are handled by NCsoft after the fact; we don't get that as part of our subscription. Customer support is basically provided as a token of appreciation; we don't pay for that either.
I get the distinct impression that you feel they're doing us a favor by providing users with any new content outside of paid expansions. Regardless of whether or not you agree, it is reasonable for users to expect periodic content updates as part of the core service. It's also reasonable to expect customer support, as with any service, and it strikes me as kind of pathetic that someone would argue that consumers aren't entitled to it when they subscribe to something.
Quote:For the record, my remark wasn't intended for you specifically, but as a general comment to anyone who tries to assert that their money is worth more than it is.
The most successful businesses are the ones that offer us products we're most willing to buy. And if a product you happen to like starts off as a good value proposition, but looks like it may be becoming less so, then I see nothing wrong with speaking up in the hopes that those in charge will take notice. That fosters goodwill and increases account retention.
Quote:Leo G said it best: the devs don't have to give us *squat* for free. You interjected with a suggestion that your money is purchasing development, and that people who object to the production of Super Boosters rather than get stuff for free are not demonstrating perceived entitlement.
Quote:Frankly, the truth is just the opposite. We pay for access; that's it.
Someone doesn't want to pay for Super Boosters because they think they should get the new features for free?
Quote:That's entitlement because it suggests that the devs aren't allowed to charge us for something. But we made the agreement at the time of purchase saying that they are, so it all just adds up to careless ignorance that could have been avoided by reading the ever-present User Agreement in the first place. -
Quote:So I take it you read the EULA of every piece of software you buy in its entirety before installing? You must, or you wouldn't be snarking at someone else for skimming over one. That would be awfully hypocritical of you.Funny you should bring it up. It happens to be in that City of Heroes User Agreement that you've obviously never read and skip over every time you play:
I do appreciate you finding the passage in question for me, though. Unfortunately, it doesn't really prove your point. Rather than cherry-picking things that look like they support your argument, you should probably take a closer look at the paragraph you're quoting from. It's legal boilerplate to establish that we don't actually own the accounts we pay for, or any items on them. They're not ours - we're merely paying NCSoft for access to them. Therefore, we can't legally resell them. It's a hedge against influence farmers and people auctioning off high level characters on eBay. It doesn't mean, 'The entirety of your subscription fee is spent on server maintenance and upkeep, and nothing else', which would be patently untrue. That's why I asked for a link in the first place - the suggestion that someone at NCSoft might have actually said that seemed pretty ridiculous, and I wanted to see it for myself.
If you actually read my other posts, you would already know that I haven't been saying that. Maybe you ought to try following your own advice. -
Quote:The Complete Collection Item Pack wasn't a 'booster'. It was a bundle of content that was created as part of GR and bundled with the GR Complete Collection, and sold separately for those who bought the download version. (Though Damz is right about the temp power.Explain to me what was subpar about the alpha and omega booster. those costumes and auras are amazing.
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The last couple of actual boosters I was referring to - packs created specifically as add-on content, and not just spun off from an existing product - were the Mutant Pack and the Party Pack. The Mutant Pack I felt was a little lacking compared to earlier boosters, and the Party Pack was distinctly underwhelming. So yeah. -
Quote:Understood. That's pretty much my issue in a nutshell. Well, that, and I feel that the price vs. value equation has begun to slip on the last couple of boosters, which is something I'd like to see addressed before the balance tips any further. (For what it's worth, I've bought all the boosters except for the Party Pack, so I'm not fundamentally opposed to their existence.)Again, you guys know I wasn't complaining about boosters but people who want things to be boosters over being free, right?
I'm hoping the next themed booster we get will contain the usual decent assortment of costume parts, a fun-and-marginally-useful click power, and a costume change or two that we've come to expect from the good boosters. I'm also hoping that we'll see an Issue add some nice 'generic'/'universal' costume pieces/patterns/emblems and such to the game in the near future, since it feels to me like we're overdue for an update in that vein. What I don't want is for things to progress to the point where virtually all new costume pieces and animations get relegated to boosters, and/or the boosters themselves become incredibly anemic (releasing a handful of costume change animations as the 'Incredible Transformation Pack' in the vein of the Party Pack, rather than just including them with the game, for example). I feel that now's the time to voice these things, rather than waiting until it's a done deal - there's no point in saying something after the fact, when it's too late to make a difference.
Just my take on things. -
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Quote:Those of us who are long-time subscribers are seeing more and more of the new content that used to be covered by our monthly subscription fee being sold separately as booster packs instead. (As opposed to that content being sold on the side in addition to the stuff in Issue updates - the costume items included in those has dwindled markedly as we've gotten more boosters.) And now, the content in the boosters themselves seem to be getting thinner - the Mutant pack was a bit underwhelming (though I still bought it), and the Party Pack didn't contain any costume pieces - just a handful of animations, some originally intended for GR, sold at a premium price.I know that sometimes things cost money. If I want them, I have to pay for them. If I don't think it's worth the money, I don't pay for them. Either way, I recognize and understand that most things have a cost associated with them.
My young kids want stuff for free.
So let me ask you, just to clear up any possible misunderstanding: Are you implying that everyone who takes issue with this trend is either a child or being childish? That's a pretty facile dismissal, not to mention insulting, so I hope I'm just misreading you here. -
Quote:Except that a featureless fleshtoned figure with zero anatomical detail doesn't even look like a nude person. It looks like a mannikin. I doubt anyone who's undressed their Barbie or GI Joe as a kid is going to be traumatized by the sight of a character who looks like a walking action figure.Never happen. At least not soon. We used to have skin exactly like that but to many were paring it with equally white clothing. And well. It was becoming a city of nudists. They'll have to edit all the skin tight costume peaces so that there seems are clearly visible before they let that happen. Ether that or add a program patch that prohibits skin tight clothes and the actual skin from being the same color.
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Quote:No, I'm paying $15/month for server access and upkeep, customer support, and continued development. That means periodic content updates in the form of 'Issues'. That's the model this game has followed since it began. This has created certain reasonable expectations in the minds of subscribers. Reasonable expectations, whether or not you agree. And before you bring up other games that do things differently, we're not talking about other games. In fact, I'd say that the fact that this game does do things differently than other MMO's - in many ways - is a key reason the game's garnered such a loyal core following over the years.Realistically, the devs don't have to give you *squat* for free! You pay the 15$/month for access to the game, the game's upkeep and whatever customer support they decide to throw your way.
People are objecting to what looks like an attempt to change that equation with the recent preponderance of paid booster packs and commensurate decrease in so-called 'free stuff' (namely costume pieces) in the last few Issues we've gotten. I'd hardly say that reeks of entitlement. -
Quote:Knockback's a great tool and fun to play with. Kicking runners back towards the rest of the group or knocking an attacker away from a squishy who's in bad shape never gets old. See, I like that kind of thing. Moving around, corralling enemies... good stuff.2. Knockback from other players is a nuisance anyone who plays melee has come to expect. However, my long-standing rule still holds true: if you knock it away from me, you better be prepared to kill it. 'Cause I am not chasing it; nay, not even to save your knockbackin' self from that level 53 you have just thoughtlessly aggroed. Have fun
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Quote:I don't mind it at all. It adds a lot to the immersion factor for me. I don't want to just whale on a sack of hitpoints that's going to stand there feebly smacking me until it keels over dead, which is what a lot of people here seem to crave. Apparently being forced to do more than stand in one spot and fire off your attack chains over and over is a game-breaking flaw to some people. (See also: People whining about knockback because it forces them to move around in a fight.Just a really quick thing...
Am I really the only player that doesn't mind mobs running away (And no, not just on my zappy zappy blaster)?
Seriously... One of my favorite early/low-level newbie moments was on my scrapper in Atlas Park chasing down that Hellion that tried to run away... Chasing him up the fire escape, onto a roof... onto another roof... until finally slamming him hard to the ground.
Me... I love some of the fresh new adventures that spawn from things like the Physics stuff and them running away.
I'm just surprised to see nearly everyone say how it is a major flaw within the game.
If I was about to get my butt whooped by some Super... I might try and run too... And it can lead to some fun now and then.
(Also, I like watching some foolish players chase them right into several other mobs, haha)
Maybe we can all play the Ducks In A Barrel MMO coming out (Can I mention that on these forums? *smiles sweetly*)!!
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I can't speak for anyone else here, but I'm not defending it just because I like the game. I'm defending it because I like that particular element of the game. I want to see enemies scatter when they're hurt, not just stand in place waiting for me to churn through them.