Enough with the 95% crap!
Name one. I never miss in WoW. I never miss in CO. I never miss in STO. I never miss in Aion. I only miss in CoX, to the tune of 1 out of every 20 attacks, at BEST.
It's not just the accuracy problem that burns me out. It's the accuracy problem combined with the endurance problem combined with the knockback problem combined with the mez problem combined with the debuff problem. Other than that stuff the game is just peachy. |
i think you seriously need to take a break. and since you mentioned WoW, go play that and fight even to +1/+2 higher level npc's. you will start noticing the misses there. then that will drive you crazy and you'll be whining about it and trying another game until missing or what not drives you crazy there.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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that funny, because i miss in WoW. and if all those things are bugging you, then yeah, take a break. end isn't a problem. not sure which way you are describing the knockback. we have had long debates about mezzes just like the end thing, there is no problem. and what debuff problem?
i think you seriously need to take a break. and since you mentioned WoW, go play that and fight even to +1/+2 higher level npc's. you will start noticing the misses there. then that will drive you crazy and you'll be whining about it and trying another game until missing or what not drives you crazy there. |
And I play a decent amount of that other superhero game and have no complaints about the game mechanics. Funny that.
If none of this stuff bothers you, hey, that's great. But after 6 years my tolerance for it is pretty much gone.
I kind of wonder; does anyone feel that changing this aspect of the game, whether trivially easy or terribly hard, would prevent anyone who was planning on leaving the game from doing so, or convince anyone who wasn't going to play to decide to subscribe?
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this would mean mako or whom ever couldn't get higher then 95% (or at least not for more then a few seconds)
Which is why I haven't played any appreciable amount in a long time. And sorry, unless you're playing a Rogue you gotta go at least +4/+5 before you start missing in WoW. And only in CoX can you get knocked around like a ping pong ball if you don't have KB protection. And get chain mezzed to death by minions. Or have a single LT-class critter debuff your tohit, defense, and/or resistances into the negatives. Or run out of endurance in the middle of a fight and be stuck with Brawl. Yes, what FUN! Which is why I hardly play anymore, and when I do it's only for brief periods of time.
And I play a decent amount of that other superhero game and have no complaints about the game mechanics. Funny that. If none of this stuff bothers you, hey, that's great. But after 6 years my tolerance for it is pretty much gone. |
yep. sounds like you need to take up a new game and not play CoH anymore. i very rarely get kb'd, mezzed, debuffed(and when i do it isn't what you describe which is over-exaggerating) or run out of end. but then again, when you're trying to play at difficulty settings that aren't designed around a solo person, you may have problems.
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I never miss in WoW. |
Dawncaller - The Circle of Dawn
Too many blasted alts to list, but all on Virtue.
Yes you do. Or you've stacked so much Hit that you're at the hit cap and are level 80. Or are fighting underlevelled things. Especially if you're dual wielding.
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That is exactly what I want.
The ability to do exactly that.
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
The chance for a miss, only makes sense, it hapens in real lif, even the pro's fumble from time to time.
As a soccer mom, I seen many kids with incredible skill and physique kick balls in all manners of positions and angles, simply incredible, but then from time to time they simply choke and totally miss hitting the ball at all. I remember this kid had a ball thrown, no players around, not even the goal keeper who had been caught completely flat footed, all the kid had to do was to simply tap the ball in. But in his excitement, he decided to kick that ball as hard as he could, instead he overcompensated kicked to soon, and the ball simply rolled past him as he comically fell.
The 5% chance of a fumble is actually a bit reallistic and could provide a bit of comic relief for the other players of course.
Now I have complained in the past about the so called random number generator, which really turns hit and defense statistics to meaningless. I remember one night going with my Scrapper fully decked out running the increased perception/accuracy epic having a 95% chance to hit. I verified so by looking at the roll displays, to my great anxiety my hit percentage was more like 50%, angrily, I scrolled back up and checked my rolls, to my even greater anger I realized for the past 15 min all I have been rolling numbers between 90 and 99%, no rolls below 90%. It does not happen often to me, but I do get these mean streaks once a quearter perhaps, often when I see this happening to me, I finish the Tf and quit the game for the night. I also have seen mobs attacking me and hitting me with a very unfair consistency despite my capped out defense. So I check their rolls, and low and behold, they can't roll above a 10%! Another cause to finish up and quit the game for the night. I know this horrible statistics deviations does occur, but not often, I guess bad luck is just that: bad luck!
Hugs
Stormy
The chance for a miss, only makes sense, it hapens in real lif, even the pro's fumble from time to time.
As a soccer mom, I seen many kids with incredible skill and physique kick balls in all manners of positions and angles, simply incredible, but then from time to time they simply choke and totally miss hitting the ball at all. I remember this kid had a ball thrown, no players around, not even the goal keeper who had been caught completely flat footed, all the kid had to do was to simply tap the ball in. But in his excitement, he decided to kick that ball as hard as he could, instead he overcompensated kicked to soon, and the ball simply rolled past him as he comically fell. The 5% chance of a fumble is actually a bit reallistic and could provide a bit of comic relief for the other players of course. Now I have complained in the past about the so called random number generator, which really turns hit and defense statistics to meaningless. I remember one night going with my Scrapper fully decked out running the increased perception/accuracy epic having a 95% chance to hit. I verified so by looking at the roll displays, to my great anxiety my hit percentage was more like 50%, angrily, I scrolled back up and checked my rolls, to my even greater anger I realized for the past 15 min all I have been rolling numbers between 90 and 99%, no rolls below 90%. It does not happen often to me, but I do get these mean streaks once a quearter perhaps, often when I see this happening to me, I finish the Tf and quit the game for the night. I also have seen mobs attacking me and hitting me with a very unfair consistency despite my capped out defense. So I check their rolls, and low and behold, they can't roll above a 10%! Another cause to finish up and quit the game for the night. I know this horrible statistics deviations does occur, but not often, I guess bad luck is just that: bad luck! Hugs Stormy |
This is stuff that has just never worked right and probably never will.
Improving the streakbreaker would go a long way to making sure these things don't happen, like ensuring you don't miss more than 1 out of 20 times (of course fixing the random number generator wouldn't be a bad idea either). If you're at 95% chance to hit you just shouldn't regularly miss two or three times in rapid succession, and unfortunately we often do. Same can be said of defense. My SR Scrapper regularly pops a purple and is well over 45% defense, yet will often just get hammered repeatedly by minions and LTs that never seem to miss.
This is stuff that has just never worked right and probably never will. |
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Dual wielding is a special case because the 2nd hand is designed to under perform. Same with Rogues, they are designed to miss alot. But these are exceptions, not the rule.
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Now, for special attacks (and twohanders, and 1h/shield autoattacks..), the base miss rate is 5% (8% against bosses), even if you're dual wielding. Spells are better at even level targets (4%), but considerably worse against boss level targets, at 17%.
If you're going to argue based on WoW, please at least be accurate.
That is exactly what I want. The ability to do exactly that. |
Dawncaller - The Circle of Dawn
Too many blasted alts to list, but all on Virtue.
While better than nothing I'd prefer something that actually tried to fully normalize the % chance to miss, like force a hit ~15 times after a miss, not just once (provided of course each chance to hit was 95%). This would greatly smooth out the spikes you see if you analyze tohit metrics. That and get rid of all this "whiff, hit, whiff, whiff, whiff, hit, whiff whiff" crap. You see this all the time with the "beginner's luck" buff. You're fresh out of the tutorial, you have a 90% chance to hit (1 in 10 to miss), yet you'll easily whiff 3-4 times in a row, over and over again, with rolls of 93, 97, 95, 92, etc. Sorry, but that's just retarded.
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You never hear people complaining when the RNG works in their favor, such as hitting 200 times in a row or something like that. But, as you're human, you're more inclined to remember when it didn't work in your favor a little bit than when it massively does.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
The chance for a miss, only makes sense, it hapens in real lif, even the pro's fumble from time to time.
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90% or higher *nitpick*
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
I do not jab myself in the cheek every one in twenty times I try to eat a forkful of something.
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When I bowl, I usually end up with a score around 200. Yet, every once in a while, I gutter ball it.
I sometimes trip while walking up stairs, and I do that basic activity all the freakin' time. Don't even get me started on making sure my standing bio breaks end up 100% in the toilet.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
I sometimes jab myself in the cheek with my straw, does that count? I'd imagine those rare occurrences would be higher if I was being shot at.
When I bowl, I usually end up with a score around 200. Yet, every once in a while, I gutter ball it. I sometimes trip while walking up stairs, and I do that basic activity all the freakin' time. Don't even get me started on making sure my standing bio breaks end up 100% in the toilet. |
No? Less?
Then don't force me to unavoidably fail one in twenty times.
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
Where to now?
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The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Do they happen one in twenty times?
No? Less? Then don't force me to unavoidably fail one in twenty times. |
I'd imagine that at least one in twenty times, the opponent gets lucky enough to get out of the way in time, or just enough so that the blow is mostly deflected and no damage is done.
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Do I stab myself in the cheek with a fork/straw when I eat once in twenty times? Maybe, maybe not. But on occasion, I'll eat something that won't stay on the fork, fall back into the bowl and slash me in the face resulting in a failed attempt to eat. Or something's too hot and I take the food out to blow on it. Or take a sip of coffee and burn myself so I have to stop trying to drink.
Should the game calculate for each of these occurring every time you do something? Well, that'd kind of be more realistic than simply hitting all the time...but it's wholly unnecessary.
Rogues are not designed to miss a lot. They have the same miss chance on white attacks as any other dual wielder. That's 24% base, 27% against a Boss-class enemy. It is simply more prominent because the rogue has no other options to fill both hands other than dual wielding. (well, they could go 1h/offhand frill, but there is no offhand frill that provides stats for agi physical fighters without being a weapon) Warriors, death knights, hunters, shamans all share the same base melee miss rate when dual wielding. Also, the miss chance applies to both hands. The offhand being less effective is a damage reduction of 50%, not a miss rate increase.
Now, for special attacks (and twohanders, and 1h/shield autoattacks..), the base miss rate is 5% (8% against bosses), even if you're dual wielding. Spells are better at even level targets (4%), but considerably worse against boss level targets, at 17%. If you're going to argue based on WoW, please at least be accurate. I, personally, would liken everyone to WoW dual wielders' white attacks, in this case, if I were going for similar equivalence considering the current base accuracy. That would mean pretty punishing slotting (and only slotting, because considering the state of buffing in Cities, being able to "white cap" via buffing would not be something I'd want to occur, because then it'd be too trivial) in order to "white cap" it. Your mileage may vary. |
You are correct that dual wielding reduces your chance to hit to 76% (still higher than CoX). But it's more than made up for the fact that you're doing 150% damage (scale .95 vs scale ~1.14) and doesn't drop like a cliff when you fight higher level critters. The reason I said Rogues were designed to miss more is because they are the only class that was designed to be primarily dual wielders, getting that ability at level 10 while others must wait till at least level 20. There are also talents that will increase the amount of damage the off-hand does, making dual-wielding even more effective, especially when paired with +tohit talents.
Bottom line is, if you're not dual-wielding your chance in WoW of hitting something around your level is BASE ~95%, not factoring in any buffs, gear, or talents. My level 80 Death Knight with average gear has an extra 6.5% chance to hit, meaning she's at over 100% most of the time (translation: NEVER MISSES).
Of course none of this takes into account the vast prevalence of critters with +defense and -tohit debuffs in CoX, things you rarely see in WoW (and when you do see it the amounts are fairly small). A single CoT Spectral Lord can drop your chance to hit into the 30s or 40s. Add two of them (which is common in large spawns as they are LTs) and you're floored. There isn't one single WoW critter than can do that. And when your tohit is that low accuracy (including insights) doesn't do a damned thing. You need tohit buffs, which, sorry to say, have been nerfed to near-uselessness over the years. Lotsa luck with that.
As an aside, last night I was playing my Warshade on a level 50 team. We were doing a typical rescue mission. The ambush spawn had *5* Death Mages, each with their own lovely -tohit PbAoE. That of course stacked. Floored tohit doesn't even cover it. Can you say "team wipe"? I luckily was able to get away, but just barely (Nebulous Form FTW!) This wasn't some kind of raid or task force. This was a standard scanner mission. In 5 years I have NEVER ONCE had my chance to hit floored by critters in WoW. How is this not a broken mechanic?
So yeah, keep telling me I don't know what I'm talking about.
It's not just the accuracy problem that burns me out. It's the accuracy problem combined with the endurance problem combined with the knockback problem combined with the mez problem combined with the debuff problem. Other than that stuff the game is just peachy.