Details on Dark Astoria Makeover?


Agent White

 

Posted

Quote:
Originally Posted by Noble Savage View Post
Edit: I looked into this further, and that's pretty much accurate. Sorry for any confusion.
Let me add another clear and defiant vote to NOT remove the Fog and Ghosts from Dark Astoria!

You'll just end up removing everything that's cool about the zone.


Caios - Modern. Vampire. Cowgirl, not Catgirl.
Karnage - Monster. Psychopath. Fun at Parties.
FyreShadow - Innocent. Naive. God-like Powerful.
Queen Armitage - Caring. Exiled. and out of Options.

 

Posted

I'm actually really glad the fog is going away. It looked sort of cheap. I can see there being a low, longer distance fog effect, but the setting on the current version is a little too opaque.


 

Posted

I kind of get the idea that the zone isn't going to look like an empty city and a really large undead inhabited graveyard as the whole place is going to be twisted and warped by Mot's awakening presence.

More or less, the graveyard is going to 'infect' the rest of the zone. Maybe like First Ward only more brutal :3


 

Posted

I'll miss Silent Hill but oh well...still looking forward to the solo stuff


 

Posted

Quote:
Originally Posted by Dark_Respite View Post
g) They are indeed drawing on the lore to try and pull its storyline together (striving for consistency was something Hegner and I discussed after the panel).
I am sure you can point him to the various threads we have participated in that attempt to make sense out of the lore as it is. I still think Astoria went dark, was redeemed by the Freedom Phalanx in the 50's and went dark again after the Rikti invaded in 2002.

Quote:
j) Adamastor himself is not quite getting a makeover... but in terms of scale vs the upcoming content in DA 2.0, he's roughly a "Lieutenant". Make of that what you will.
Will he at least be getting a pair of pants?


"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"

"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."

 

Posted

Quote:
Originally Posted by Melancton View Post


Will he at least be getting a pair of pants?
He'll get more glowy runes.


Like a codpiece.


 

Posted

Quote:
Originally Posted by MrCaptainMan View Post
the desire to see DA from the sky and finally see what it looks like as a whole lol.
I don't think the new version is going to look much like the current version


@Golden Girl

City of Heroes comics and artwork

 

Posted

The fog in DA is cute the first time you see it, annoying the tenth and makes you want to reach through the monitor and strangle the zone designer the fiftieth. Lose it.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

Kind of disappointed in the fog going away, though I can understand that if they're going to put all the work into revamping a zone, they'd like it if people were able to SEE it.

I like the idea someone mentioned earlier of having it go in cycles. Weather was mentioned at the player summit as well - seems like that would be a good way to handle it.


Astoria in D Minor, a horror arc. Arc ID: 41565 - The Beating Heart of Astoria: A Play in Five Acts. Arc ID: 170547 - Ignition of the Machine, a story with robots. Arc ID: 318983
Captain Skylark Shadowfancy and the Tomorrownauts of Today. Arc ID: 337333 - Signal:Noise, where is everybody? Arc ID: 341194
@The Cheshire Cat - Isn't it enough to know I ruined a pony making a gift for you?

12 second horror stories - a writing experiment.

 

Posted

Quote:
Originally Posted by Golden Girl View Post
The DA makeover will also improve quite a few older contacts by making the zone no longer valid for some of their missions - so being sent to DA on a mission will be gone for good in I22.
Quote:
Originally Posted by Tyger42 View Post
Well, that settles it, then. i22 NOW!
They'll be moving all those DA doors to the back ends of Boomtown and Crey's Folly.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Quote:
Originally Posted by Zombie Man View Post
They'll be moving all those DA doors to the back ends of Boomtown and Crey's Folly.


 

Posted

Quote:
Originally Posted by Noble Savage View Post
Right. The current application is a bit of a 'fake,' it's just a draw distance application (not particle FX). That said, full zone particle FX would be prohibitively expensive, so we'll generate the appropriate atmosphere in other ways.
So there will be something fog like? Seriously even if it douse look fake it's still nice. You could always add to the fiction that the fog is some kind of illusion, spell, or curse that's inhibiting your sight. It wouldn't have to be be that accurate.
Or you could create a field effect like a non square high rez version of what's in ****craft. That would add more detail.
Or add a distance effect centered around the player. Visible only to each individual player. That blends the border of the "fog". That would limit the system requirements. It would just be like an oversized aura.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
They'll be moving all those DA doors to the back ends of Boomtown and Crey's Folly.
Still a far sight better than having to navigate DA for them




Virtue Server
Avatar art by Daggerpoint

 

Posted

I havent read every single response to this thread but I would add my views..

While I share the viewpoint that Dark Astoria is somewhat unique and it will be a shame to loose the dark fog that mad travel an adventure.. I am glad to see them finding a way to make it a viable and potentially useful zone. Lets face facts along with zones like Boomtown, perez park, and even the entire shadow shard there are a lot of hero side zones that sit all but empty most of the time. Until it was revamped this same thing held true for the rwz.

An entire zone dedicated to fifty plus activity would be welcomed by many that play the game. As it statnds now, here on virtue, we rarely see less than 2 rwzs these days and on weekends as many as 3 or 4. A zone dedicated to over fifty content will make life much easier for the players trying to run mothership raids, at least twice a week on virtue, and the LGFT. Hopefully the devs plan includes the following

1 the same basic services as the rwz .. crafting tables, easy access to base portal, easy access to a store. The added bonis of a merit vendor and a tailor are minor but those big three mean that after a raid players can grab insirations, sell off unneeded enhancements, recipes, ect and even craft fresh ios. A wentworths somelace in zone would make it absolutely perfect.

2. A large enough zone population limit to allow several leagues to start up at one time. currently in the rwz if two trials leagues both try for the maximum 24 team members it doesnt take much to have the zone filled and the league cant start because they have to wait for some members to gain access.

3. The addition of solo content.. this has been sought after by many since the incarnate system began. Give us some contacts with missions we can do solo or on smalled 7 to 8 man teams.

4. make entrance similar to what we have in the rwz... Lets face it if Adamastor is staying its the only way a lower level layer can get into zone safely to join a GM hunting team. A Vanguard base or even Midnighters Club that allows access to the zone would allow anyone to enter and hook up with a team.

5. make it at least semi convenient to get to.. no there doesnt have to be a gate to the new DA in every zone but at least give us the same sort of access as the rwz (2 to 3 zones with direct access on each side red and blue]. much more convenient than the entrance to cimerora which requires getting to a midnight club, zone for the outer xhamber to the innner chambers of the club and then zoning again, a third time, to actually get to the task force.

The game is over 7 years old now and a lot of us have been around a long time. While there is always a need for added zero to forty content a lot of us have multile fifty levels and until the incarnate trials came along there wasnt a whole lot left to do acheive. Now we have reason to actually play characters we sents some time leveling. It seems that the devs have no intention of ever raising the max level above fifty but at least now we have the promise of ten new powers to use and more and more content we can enjoy .. instead of sticking another fifty on the shelf and starting another new alt .. then complaining about how we hate the lower levels and want new quicker ways to get to forty.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

This *sucks.* 100%.

Devs: Just drop a meteor on it and close it off if you're going to get rid of the things that make Dark Astoria DA. The fog is NOT that hard to get through. I do it on my Warshades (see also "teleport") all the time.

Players have put forward ideas - several very GOOD ones - for years. Even (recently) adding "tiered" contacts and content to explore DA, from the level 20 of the zone now to Incarnate stuff. Why do you ignore that and make more Peed On By The Well content? Let me guess, the Pantheon was really the Well's earlier experiment gone wrong? Boo.

What's next for a revamp, taking Grandville, flattening it and putting a county fair complete with ferris wheel there? How about taking Skyway, nuking it and replacing all the overpasses with a few farms? You can still use the name, even if the zone's completely different now, nobody will mind, *really.* *rolls eyes*

And co-op. really. My villains would say "Hey, I'm an Incarnate now" and break through into Paragon. Enough with the damn co-op. Give the villains something unique. One of the other DA suggestions had the Incarnate end of the DA missions going to the spirit world to fight the Pantheon - this would let the villains do so *without* placing them, ONCE MORE, in Paragon City. See that nice graveyard in Sharkhead with all the BP? Yeah. See also "portal to that zone" instead of dropping them in Paragon.

And no, obviously none of this is directed at Samuraiko. She's awesome. She's just giving really *bad* news.


Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.

 

Posted

Quote:
Originally Posted by Stormbird View Post
And co-op. really. My villains would say "Hey, I'm an Incarnate now" and break through into Paragon. Enough with the damn co-op. Give the villains something unique. One of the other DA suggestions had the Incarnate end of the DA missions going to the spirit world to fight the Pantheon - this would let the villains do so *without* placing them, ONCE MORE, in Paragon City. See that nice graveyard in Sharkhead with all the BP? Yeah. See also "portal to that zone" instead of dropping them in Paragon.
They should make Grandville a co-op zone. I would greatly enjoy watching heroes do the Westin Phipps arc.


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

I will be sad to see the fog gone. Even though it did annoy at times. The reason I found it annoying wasn't so much that you couldn't see but that the skyline didn't work. By which I mean you could see the very bright War Walls for some distance but then suddenly a tower block would appear in front of you. Even though you should have at least seen its silhouette against the glowing force walls.

If they are removing it I hope they have a decent in-game explanation.

I am more worried about that they are closing the Talos gate. If we are teleporting to the zone please please let it be via Portal Corp or some such mechanism rather than the awful LFG thingy. Please.


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

Posted

Quote:
While I share the viewpoint that Dark Astoria is somewhat unique and it will be a shame to loose the dark fog that mad travel an adventure.. I am glad to see them finding a way to make it a viable and potentially useful zone. Lets face facts along with zones like Boomtown, perez park, and even the entire shadow shard there are a lot of hero side zones that sit all but empty most of the time.
The reason DA was empty was not because of the fog; it was because there were no contacts or amenities - except for the hospital - in the zone, and only one entrance.

I expect "Incarnate" level 50s to be able to navigate a foggy zone without too much angst; if you SJ or SS, just SJ or SS DOWN THE STREET, not across the landscape.

What next? Shadow Shard zones that are a half-acre across because level 50s are sobbing about having to get across a 2 mile wide zone? please.

Strip out the fog, nuke the ghosts, make it generic. Thats what we need: a zone just like the other thirty in the game. Excitement abounds, I tell ya.


 

Posted

I'm cautiously optimistic although anything with the word 'incarnate' attached to it tends to make me very skeptical. The god-modding tool that is the Well is annoying and frustrating. The less I see of it in new DA, the better.

1) Not happy about the fog. I love the fog. It makes DA scary and dangerous. A DA without fog will not be a real DA IMHO. It will lose something that makes DA special.

2) Urk, Co-op. Enough with the Co-op. Maybe for a mini-trial or TF or something but no more. Please let villains have proper mission content for a change. Less 'vaguely heroic' missions, more real villainy.

3) Same for Praetoria. I'm so sick of that place by now.


In short, please, please, please... don't **** up one of the most atmospheric, beautiful and scary zones in the game.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

Quote:
Originally Posted by Melancton View Post
It will be a 50+ zone for Incarnate use
A little late to the party here, but... damn. Incarnate ...stuff... in Dark Astoria? Why, devs? Why would you do this? Well, hell. There's just no coming back from this one. The Fork Incarnate has been well and truly stuck.


 

Posted

Quote:
Originally Posted by Venture View Post
No, we don't. We don't have enough 40-50 material and we never will. The endgame is where everyone ends up and we will always want more things to do at it.
For someone who critiques everyone else's writing, you sure as hell don't know what "dearth" means.

It's a scarcity of something, by the way.


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

Posted

Dark Astoria was underutilized from the start, but had tremendous atmosphere. My guess is that the original idea for game-play by the Devs was street-sweeping, punctuated by missions as desired. Teams could sweep bigger groups, so the Hazard Zones had bigger groups designed for teams to take on. Then the focus shifted to instanced missions and the halcyon days of street-sweeping were done, and many zones sat empty.

The Devs ADDED a zone called Cimerora; they did not convert Skyway into it. They ADDED Crotoa; they did not convert Kings Row. Many folks want additional 50+ content. If new 50+ content was the goal, why does it have to be Astoria? When I first got the game, and carefully printed out the maps, I assumed that the Shadow Shard, so far away and dangerous-looking, would be where the highest-level content and missions would take place. Wrong. It sits empty as Boomtown. Why not make it the highest-level content area?

I suppose that everyone will have problems with the Official Lore, and I have simply concluded I do not want to participate in the whole Well of Furies business, which has effectively announced that everyone owes their power to the sentient, insane, seize-control-of-you Well. Supposedly, our backstories were open to whatever lore we wanted to develop, well, sorry, your powers, regardless of what you say, are from the Mystical Thong of Richard Simmons that you must wear on your head. Don't like it? Too bad, that is the official explanation. And now it is coming to Dark Astoria!

The DA storyline also seems to be another one that has simply been chucked without coherent resolution. We still have a ton of Ominous Thingies that are Yet To Come, and from the looks of it, we will likely never see some of them, or they will get wrapped up summarily as Luke and Leia being siblings, end of story. The DA story's resolution could have been really cool--- giving it to the Well nonsense is a depressing thought.

There SHOULD be 50+ content forthcoming for the folks that are enjoying using all their 7-year stockpile of lvl 50s. I am all for that and there is good demand for it. But could we also get some content for 40 to 50? And if a zone has to be revamped and shut behind the Thong of Simmons, does it have to be Dark Astoria?

I never envisioned DA as a "main zone," but rather something more akin to Croatoa and Striga: atmospheric zones with additional content you can play if you enjoy the atmosphere. Those zones have a flavor and in-zone arcs, which is what I had hoped was coming one day to DA.

There is nothing to do but wait and see what the New and Improved Dark Astoria looks like. Given the Original New and Improved Circle of Thorns (and the huge outcry provoked by the original screenshots,) I cannot say that I am optimistic. Tying it into the Incarnate nonsense triples that feeling.


"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"

"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."

 

Posted

Quote:
Originally Posted by Melancton View Post
The Devs ADDED a zone called Cimerora; they did not convert Skyway into it. They ADDED Crotoa; they did not convert Kings Row. Many folks want additional 50+ content. If new 50+ content was the goal, why does it have to be Astoria? When I first got the game, and carefully printed out the maps, I assumed that the Shadow Shard, so far away and dangerous-looking, would be where the highest-level content and missions would take place. Wrong. It sits empty as Boomtown. Why not make it the highest-level content area?
This is quite true... DA revamp makes more sense for the level 30 range, which is actually in great need of new content. Not sure why they are going for 50 with this. As you point out, the Shadow Shard would make much more sense for this.

Quote:
I suppose that everyone will have problems with the Official Lore, and I have simply concluded I do not want to participate in the whole Well of Furies business, which has effectively announced that everyone owes their power to the sentient, insane, seize-control-of-you Well. Supposedly, our backstories were open to whatever lore we wanted to develop, well, sorry, your powers, regardless of what you say, are from the Mystical Thong of Richard Simmons that you must wear on your head. Don't like it? Too bad, that is the official explanation. And now it is coming to Dark Astoria!
You're more describing the fast path, rather than the slow path we are all on. With the slow path, you're more tapping into the well without letting it control you. I guess I'm not seeing the Well like you are, though it would be nice if the Well were more something you tapped into without it being sentient, I agree.

Quote:
I never envisioned DA as a "main zone," but rather something more akin to Croatoa and Striga: atmospheric zones with additional content you can play if you enjoy the atmosphere. Those zones have a flavor and in-zone arcs, which is what I had hoped was coming one day to DA.
I was feeling the same thing for Boomtown and Dark Astoria... they're better for revamps to lower level arcs. Wish they would do that. New zones or heck, break up the Shadow Shard into three 50+ zones.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Just gonna pop in here to add my voice to those asking to please keep the fog. The fog makes DA unique and spooky. Don't get rid of it.

And while we're at it, I haven't seen those shades that used to walk around in the fog in a long time. Those were awesome. What happened?


@Quasadu

"We must prepare for DOOM and hope for FREEM." - SirFrederick