Details on Dark Astoria Makeover?


Agent White

 

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Originally Posted by peterpeter View Post
I honestly didn't spend enough time on the map to remember that, but it sounds perfect. If the fog and ghosts disappeared completely from Dark Astoria then we would lose the best part of the zone. But I agree the fog made travel pretty annoying, especially teleporting. Some compromise is fine. But I'd hate to see them take away everything that made the zone cool.
well, heres the thing though. those were the things that made the zone cool (the graveyard was nice too) but thats largely because the rest of the zone was nothing. the whole point of this is to make the zone immensely more cool. exclusive new enemies, likely new encounters and items on the map. after seeing first ward(and as i have been reminded, the haunted house), I have to say my faith in the devs ability to add elements to make a zone cool beyond the fog and flickering people if actully pretty high. so i understand your point, as it stands, dark astoria had 2 things going for it, the fog and the ghosts, now it will have more going for it. I am confused about why people thing there will be nothing added that will be as cool as a silly draw distance trick? If anything i expect the redo to amplify, not diminish the atmosphere, so we no longer need a parlor trick to give an otherwise unremarkable zone personality.


 

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I wonder who will be the people who ask us to help and transport us there? Vanguard are for extra-dimensional threats, and Longbow don't really seem to be trained for fighting an evil god, so my guess is that it'll be the Midnighters.


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My half-way between losing the fog and keeping it: have the zone normally be all foggy and give the zone pretty much NO street spawns. Have playgrounds with swings that swing on their own with an eerie creaking.

Then, a zone event kicks in, an air raid siren sounds, and the fog lifts revealing the true, twisted form Astoria has fallen into. Zombies are bursting out of doors, rising out of the ground in the cemetery, and everything has gone from simply abandoned looking to nightmarish.


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Originally Posted by AzureSkyCiel View Post
My half-way between losing the fog and keeping it: have the zone normally be all foggy and give the zone pretty much NO street spawns. Have playgrounds with swings that swing on their own with an eerie creaking.

Then, a zone event kicks in, an air raid siren sounds, and the fog lifts revealing the true, twisted form Astoria has fallen into. Zombies are bursting out of doors, rising out of the ground in the cemetery, and everything has gone from simply abandoned looking to nightmarish.
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Originally Posted by Liquid View Post
I'm reserving judgement on the fog and ghosts being gone until I see what is done to replace them. Based on how awesome the Halloween Trial was, I'm optimistic.

I do like the feel of old DA, though, so I'm glad we're getting an Echo of it to go to if we wish.
If they redid the whole zone to be like the Halloween trial, I'd be thrilled. Do it. This includes jack o'lanterns all over the place, btw.

I don't think we're going to get that, but it would be cool if we did.


 

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Originally Posted by Bad_Influence View Post
If they redid the whole zone to be like the Halloween trial, I'd be thrilled. Do it. This includes jack o'lanterns all over the place, btw.

I don't think we're going to get that, but it would be cool if we did.
I think the new zone decorations are more about skulls than pumpkins


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Posted

It'd be nice if they kept the fog in some form. Maybe the use of phasing can make a good compromise? Have the players complete intro missions before the fog is lifted. That way, you can choose to complete those missions and move the storyline along, or do the street sweeps in the fog.

I had always hoped for a TF based in Dark Astoria, where the goal was to free it from the BP. At the end of the TF, you could have been marked for the phasing, so it would no longer appear foggy to you.

It's just sad that one of the few zones that has actual character is being obliterated to make way for more Incarnate content. Maybe I will like the new Astoria zone. The fog never bothered me so much, but it provided a nice atmosphere. Too many of the other zones seem vanilla in comparison; I just liked the variety. However, I have to say that no content there just made it a dead zone, so it does need some improvement.


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if you like the atmosphere of old astoria, go to ouroboros. The fog and ghosts will still be there wandering around.

If the new DA is anything like the quality of First Ward, which is pretty likely, I don't think you guys have anything to complain about except to complain.

Why don't you at least wait until tomorrow when Zwillinger shows off the power point presentations at the coffee talk tomorrow, there should be at least a bit of concept art from the slides to give you a small idea of the change.

And I do like old Astoria, but it's an artifact of a time gone by. The hazard zones need to be reworked because there's nothing to do in them except hit up mission doors, go badging/dayjobbing, and taking down Giant Monsters when there are any in a given zone. Basically, it's a place to visit, not a place to hang around. The revamp will change that.


 

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Originally Posted by Dark_Respite View Post
To address this:

a) there will still be an echo of DA as it stands now for badges, plaques, etc.
b) the primary gate from Talos will be closed (a la Galaxy City), and new access points provided for both heroes AND villains, as...
c) DA will now be a co-op zone.
d) No word that *I* recall that the ghosts themselves will be gone (and I was at both panels involving Lore/endgame/etc).
e) Yes, the fog will be removed, as John Hegner noted, "Mot apparently needed a humidifier while asleep, and now that he is awake, it's not necessary." Dunno if this means the Echo will have its fog removed as well.
f) The new higher level BP and Tsoo will be getting a revamp - the lower level batch we are used to are the same (I meant to ask if the Circle in DA would still be there, but got distracted by other stuff - sorry!).
g) They are indeed drawing on the lore to try and pull its storyline together (striving for consistency was something Hegner and I discussed after the panel).
h) They are not adding new currencies again any time soon (this was asked in the endgame panel - they are aware that players are getting frustrated, so more effort is going into how to balance the game economy when new stuff is added without adding a new currency for it).
i) Any mission/TF (ie Citadel's) that would send you into DA is being reworked.
j) Adamastor himself is not quite getting a makeover... but in terms of scale vs the upcoming content in DA 2.0, he's roughly a "Lieutenant". Make of that what you will.

More as I remember it - I just woke up.

Michelle
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Samuraiko/Dark_Respite
Thank you very much Samu.


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Originally Posted by rian_frostdrake View Post
I am confused about why people thing there will be nothing added that will be as cool as a silly draw distance trick? If anything i expect the redo to amplify, not diminish the atmosphere, so we no longer need a parlor trick to give an otherwise unremarkable zone personality.
Circle of Thorns. That's why I'm nervous about the dev's updating something I liked. Don't get me wrong: I'm delighted that they're adding content to Dark Astoria, and I'm thrilled that they're adding solo/small team Incarnate content. But if they take away everything I like about Dark Astoria, then I'm going to be sad, no matter what they add or how cool it is. I mean, I think First Ward is a very cool zone, but I wouldn't want them to remove Croatoa to make room for it. I'm sure the new Dark Astoria will be very cool, but if they remove the current version to make way for it, I'll miss it.

I'm still holding out hope that the fog will still be there, just scaled back. After all, the fog was pretty annoying. And Positron did say something, didn't he, about some new atmospheric mood stuff that's kind of like weather but not really. If we had fog only on the ground, or only in the graveyards, or only at night, that would all be fine with me. And the ghosts.

Fog and ghosts may have been the only things DA had going for it, but they were pretty big things, utterly unique in the game. I've long advocated for content to be added to DA. I'll just be sad if the new zone loses everything good about the old zone.


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Originally Posted by Venture View Post
The fog in DA is cute the first time you see it, annoying the tenth and makes you want to reach through the monitor and strangle the zone designer the fiftieth. Lose it.
I counter your post with my own! *CLANG*


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Posted

Quote:
Originally Posted by AzureSkyCiel View Post
My half-way between losing the fog and keeping it: have the zone normally be all foggy and give the zone pretty much NO street spawns. Have playgrounds with swings that swing on their own with an eerie creaking.

Then, a zone event kicks in, an air raid siren sounds, and the fog lifts revealing the true, twisted form Astoria has fallen into. Zombies are bursting out of doors, rising out of the ground in the cemetery, and everything has gone from simply abandoned looking to nightmarish.
This!

Except with the street spawns being the usual ghosts that vanish when you get near. Maybe with tech similar to the Shadowed Paths in First Ward?


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

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Originally Posted by Agent White View Post
if you like the atmosphere of old astoria, go to ouroboros. The fog and ghosts will still be there wandering around.

If the new DA is anything like the quality of First Ward, which is pretty likely, I don't think you guys have anything to complain about except to complain.

Why don't you at least wait until tomorrow when Zwillinger shows off the power point presentations at the coffee talk tomorrow, there should be at least a bit of concept art from the slides to give you a small idea of the change.

And I do like old Astoria, but it's an artifact of a time gone by. The hazard zones need to be reworked because there's nothing to do in them except hit up mission doors, go badging/dayjobbing, and taking down Giant Monsters when there are any in a given zone. Basically, it's a place to visit, not a place to hang around. The revamp will change that.
No, it won't. And why don't you try not being dismissive of the people who are *rightly* worried about it. Their changes - just from what we've been told - make it no longer Dark Astoria. It makes it "Some other zone that we're now calling dark astoria, that will no longer be available at the same level, that for some reason we're deciding should be co-op and tied to the Toilet of Power... er, Well of the Furies."

Why did people not go to DA much? Because there was nothing to DO there. That was the problem. It's got a great backstory and atmosphere. It needed *content* added to it. It didn't need a complete rework into Well Zone 3. "The old one is still in Ouroboros" doesn't fix a damn thing. It's like me complaining my steak is undercooked, and the waiter bringing me out a plate of snails in dog vomit and telling me if I don't like the "improvement" I can look at the undercooked steak sitting on the edge of the table.

They're eliminating the fog and ghosts - which is what people *notice* about DA. I've led people in there - some to beat on BP, some to run to missions - and almost always had the "Wait... did that person just disappear? Woah!" comments - or, if you save some of the ghosts from the BP rituals, the various bits they say... Not to mention hearing the COT frantically trying to reinforce the bindings on "The Sleeper," or seeing Adamastor's rune being the only thing visible quite a ways away - yes, even through the fog.... having actual story arcs to *back that up* is what was wanted.

Not another "Nuke it from orbit and throw something else in that shares the same name."

And frankly, if it's anything like first ward, I'll be avoiding it.


I don't know why the devs decided to do this. After all, it's not like we haven't given suggestions or anything (and the last link even goes through multiple level ranges *AND* gets Incarnates involved - without the Puddle of Annoyance involved, keeping the zone's flavor and giving us a break from the already well past tired Well-straightjacket nonsense.)


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Originally Posted by Caulderone View Post
I'll add the counterpoint opinion to most of what I'm seeing here...

I don't care for the fog. It can go bye-bye and I'll not miss it. It makes using Teleport a massive pain in the rear end. It hides any style or beauty the zone might have (if it has any).

I won't be bothered if it does stay, but I'd actually be glad for it to be gone.
Actually to me the fog and ghosts are what give DA its style and beauty. i've seen it with the fog stripped away and it's not that different from combining Skyway without the elevated highways with the more wooded parts of The Hollows; just add extra tombstones. The fog and ghosts give it a very effective spooky ambiance i'd hate to see gone, and this is speaking as someone who has repeatedly teleported through the zone with a fair bit of frustration.

At the least i hope the revamp has similar ambient effects in part of the zone if not all of it.


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Posted

Quote:
Originally Posted by Dark_Respite View Post
To address this:

a) there will still be an echo of DA as it stands now for badges, plaques, etc.
b) the primary gate from Talos will be closed (a la Galaxy City), and new access points provided for both heroes AND villains, as...
c) DA will now be a co-op zone.
d) No word that *I* recall that the ghosts themselves will be gone (and I was at both panels involving Lore/endgame/etc).
e) Yes, the fog will be removed, as John Hegner noted, "Mot apparently needed a humidifier while asleep, and now that he is awake, it's not necessary." Dunno if this means the Echo will have its fog removed as well.
f) The new higher level BP and Tsoo will be getting a revamp - the lower level batch we are used to are the same (I meant to ask if the Circle in DA would still be there, but got distracted by other stuff - sorry!).
g) They are indeed drawing on the lore to try and pull its storyline together (striving for consistency was something Hegner and I discussed after the panel).
h) They are not adding new currencies again any time soon (this was asked in the endgame panel - they are aware that players are getting frustrated, so more effort is going into how to balance the game economy when new stuff is added without adding a new currency for it).
i) Any mission/TF (ie Citadel's) that would send you into DA is being reworked.
j) Adamastor himself is not quite getting a makeover... but in terms of scale vs the upcoming content in DA 2.0, he's roughly a "Lieutenant". Make of that what you will.

More as I remember it - I just woke up.

Michelle
aka
Samuraiko/Dark_Respite
Thanks for the info, Sam.


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Why did people not go to DA much? Because there was nothing to DO there.
"Nothing to do there" includes "admiring the so-called 'atmosphere'". Obviously the zone's aesthetics (or lack thereof) weren't much of a draw.


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Posted

Okay, there was not much to do there besides admire the atmosphere. Better?

I want the fog back, but not necessarily in the previous form.

A zone-wide particle effect is impractical and probably undesirable, but what about an area surrounding the entrances? That way you get a low-visibility eerieness, and then emerge from a spooky fog (with the abandoned landscape and wandering, vanishing ghosts) into Death Metal Hell. Still very Silent Hill, still very cool.

Another thought: I know there is a critter somewhere in the game that takes the form of a debuffing, mobile, fog that actually patrols and follows you. Maybe a very BIG one of those.


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Posted

Speaking as someone who has now, multiple times, levelled characters doing zero missions from 21 to 33, doing nothing but running around Dark Astoria killing zombies, I can say that I called this back when people were asking for DA to be revamped way back when: That the changes that will be made are going to take away too much of what I already loved about the zone.

I get that you folk didn't care about the zone, didn't like it, could get lost, didn't like the fog, etcetera, but I did like it, I did care about it, and didn't get lost. And I loved that zone the way it is. Now I get to lose that, so you guys can have something that you won't like all that much, to hear tell about it.

(Another thing? I can't speak for everyone in my culture, but I never found Jack O Lanterns creepy, instead seeing them as goofy.)

GG, nobs sav. At least they lowered access to old DA through orob, I guess. And for those who say 'Well, what you had is still there,' there's a big difference in playing a character who goes where nobody dares tread to fight a one-man war against the undead hordes to keep the present threat from the gates of Talos than there is to travelling back in time to a period when nothing happened and all the scary stuff sorted itself out.

Oh well. Yet another way in which my minority tastes have left me behind the game's progress.


 

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Originally Posted by Venture View Post
"Nothing to do there" includes "admiring the so-called 'atmosphere'". Obviously the zone's aesthetics (or lack thereof) weren't much of a draw.
Right. When people want to *do* things, run story arcs, etc. staring at scenery is what they go for. Yep. Stare at a wall for 5 hours and you'll have gained seven levels!

You're stretching to pretend you have a point. We get it, you don't like how it looks. Yay you. Others of us quite obviously DO like it as it is now, and just want content to go along WITH it as opposed to destroying the zone for more Kiddie Pool of Fate stuff. I know you won't like this and won't accept it, given your usual attitudes, but believe it or not, our opinion - and feedback, and disappointment - is JUST as valid as yours.


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If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.

 

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You're stretching to pretend you have a point.
No, I actually do have a point. The zone is chronically underutilized. That means it needs to stop being what it is and start being something else.

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I know you won't like this and won't accept it, given your usual attitudes, but believe it or not, our opinion - and feedback, and disappointment - is JUST as valid as yours.
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I could understand changing the Hollows, it was frustrating at times no matter how much you could learn from it about the cogs of the game.

I could understand changing Faultline, I used to love going spelunking there when I was in the level range, but now it has some actual content and is easy to navigate.

But the fog and ghosts in DA are some of the most atmospheric effects in the game, no matter how annoying it may be (I used to have real issues navigating it just with a flyer, almost gave up on a super speeder, but I've learnt with time) or how much work it may cover up. Increase the distance you can see, update the fade/look of the ghosts, whatever needs to be done, just leave the almost survival horror effect of the zone in place, please.

I'm okay with it being co-op, I'm fine with it having a face-lift, but Dark Astoria without a fog effect may as well just be a whole other zone. What if you make it a user-generated aura (if the technology exists), only showing up to individual players like physics objects do? With that you can have the 'fog' removed once you've completed the main storyline in the zone, or at different parts of the zone so you can see the new art.

Without more information, I will honestly stand by that DA should have it's fog and ghosts. Unless there's something the Devs have implimented that they do not with to share to ease the nay-sayers, I highly believe Dark Astoria will lose it's charm as it's taken by the current Dev fad of injecting purest Incarnate into everything.


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Originally Posted by Venture View Post
They tried it your way for seven years. It didn't work. It's time to try something else, like maybe letting people see what the freak they're doing.
I think that DA surely need a revamp. Not this one, that's all, because without the fog there is no more Dark Astoria.


 

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Instead of just taking away the mist, they should have us 'free' Dark Astoria from the mists as part of the ongoing story arc in there. Then I could accept it better.


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Posted

Perhaps a case of too much forward planning/thinking for one of my bases...

But is it safe to assume that since the new DA will be co-op that villains will be able to get a teleport beacon to the zone?

And alternatively will the hero side teleport beacon send players to the echo (like the Galaxy City beacon currently) and thus require players to get a brand new beacon for the updated zone? Or will it send players directly to the new DA and the only way the echo is accessible is via Ouro?

Maybe the current beacon will even do both?

An odd detail to ponder, I realize, but late night base editing will do that to you.


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