thrawn_bmp

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  1. We have already gone through this with the drop of the localisation. We have asked for support, so we can have fan made translation. We never get an answer. Very little hope here.
  2. Quote:
    Originally Posted by RedFire View Post
    Y a personne qui bosserai sur un patch traducteur par hasard ?
    Sans le soutien de Paragon, c'est même pas la peine d'espérer, l'architecture du jeu rend la tache très difficile. Et l'absence de réponse de Paragon à ce sujet est très clair : ils n'en ont rien à foutre et on aura rien du tout.
  3. Thanks for all the support we get to ease the transition from german/english to english ... That was just great ...
  4. Quote:
    Originally Posted by DevilYouKnow View Post
    Meh. I can see the logic behind your statement. I still think it would be a nice gesture and a pretty cheap one as well..
    It doesn't cost much, but it does'nt apport much ... The player that intend to leave with the discontinuation of french or german support will leave. And now, when it is only announced, they are already leaving ... The player who intend to stay and change server will buy tokens. Why offer them something they will buy ?

    Quote:
    Originally Posted by DevilYouKnow View Post
    One reason is potential liability. They would be responsible and liable for whatever was put up, even something that could be potentially offensive or in violation of the TOS. The only way to avoid that would be to vet the translation which would mean that they would have to have someone on staff that could translate it, which is what they are trying to avoid.
    That's just not true. NCsoft is not responsible for map pack, or for custom help menu, which everybody can already too. And if the map cannot be updated before the launch of an issue, it's not a problem.
  5. We doesn't even deserve an answer ... Do you really think we will get any effort so we can make a fan translation, or transfer to another server ... That's just the end of it for me.
  6. It seems that contemp will be the only answer we will get from now.

    Well, thank you for the time i spend on the game, and bye.
  7. Quote:
    Originally Posted by Reppu View Post
    City of Heroes has FAR passed advertisement, unless they want to do things like Youtube Promotions and the like.
    The game with the most player in France still advertise (and even on TV). It's a been launch just a week after COH. Other game that has choose a F2P relaunch has try to advertise around it. Freedom is a relaunch. And it has less than a month. NCsoft dont believe in the game anymore, they dont want to take any financial risk, even if it can increase their customer base. Look at the employee who have been taken from COH on a new secret project. Look how the support is now cut. And tell me that they see a gret future for COH.
  8. Quote:
    Originally Posted by Reppu View Post
    For the sake of the growth of the game, sometimes bad things do need to happen.
    For the sake of the growth of the game, they sould not overlook a market they have let decay for almost 5 years. Goal is not the growth of the game, here, only a growth of rentability.
  9. Quote:
    Originally Posted by Doctor Roswell View Post
    but I assume the vast majority of characters on Vigilance have French names, not English ones, and that most characters on Zukunft are named in German.
    You're wrong, the majority of name are in english, simply because most of the comic production is in english, with english name.

    Quote:
    Originally Posted by StormSurvivor View Post
    I assume that changes will be made to the EULA (At least I think it's the EULA) that all public channels must be used in the server's language? Because that would hardly be fair in this case.
    I m pretty sure that's the EULA will ask to use only english on public channel, because there will be no one to control exchange in other language, and that will cause legal issue.
  10. Quote:
    Originally Posted by Texas Justice View Post
    Why would they need to go to another server? They aren't shutting down either Vigilance or Zukunft. They aren't even removing the French or German tags from the server listing screen. They are not forcing the established communities on either of those servers to go elsewhere.
    There will be no reason to play on Vigilance anymore. The server is already today with too low population. Depart means less people. And that means that almost all the content cannot be done anymore, or at least not on a regular basis. On the french board, players are mainly asking for more transfer token and a way to transfer SG. So the new french player will only be lured to an empty server. A new way to increase attractivity for new french players, surely. In fact, from a purely economic view, i advised them to close it. It will just make the player who have the bad luck to try the game on the server to flee.
  11. Quote:
    Originally Posted by TonyV View Post
    Sure, they'll lose some subscriptions. Hopefully not too many. And while I think it's a shame that Paragon Studios and/or NCsoft have to make such decisions regarding resource allocation, I hope that people can see the silver lining to this--that the time and effort that is currently being spent writing and translating everything twice will be much better spent focusing on stuff for the vast majority of English-speaking players. Yeah, I don't like that we'll be getting more attention at the expense of other players, but given that it's going to happen, at least that's something.
    I m not sure about that at all. With the timing, I think it's just a cut in expanse and not a reallocation. If I were an english player, or intend to continue playing, I would rather ask me what's coming next ? Where will be the next target where they could spend a little less money ?

    I dont know how the situation is in brazil. It seems that they have their one editor, maybe is he doing in job in doing what is necessary to sell the game ? Because here, there is nothing to attract new players. And there is a difference in not getting something and losing in due to the game company letting us down, without any prior notice, and without any visible effort to find another way out.

    The french player who dont mind about speaking english are already, for most of them, playing on an NA-serveur (freedom). I dont think that there will be a lot more player from vigilance who will go to another server.
  12. Quote:
    Originally Posted by Aggelakis View Post
    In your mouse button program, tell it that your mouse buttons are shift or ctrl or alt. Then the game will see your mouse button as shift when you press it.
    I use a microsoft mouse with intellipoint driver, but sadly, it seems that i am unable to remap the extra mouse button to alt or ctrl. City of heroes seems to ignore totally the remapping, i thought it access the input and output at a lower level, but when i change the behaviour globally, it works. Or i m surely doing something wrong.

    Quote:
    Originally Posted by Roderick View Post
    Edit: I notice that you didn't specifically mention the left mouse button, Agge, but the OP did, so I'm leaving the warning here, just in case he decides to remap an essential button into uselessness.
    Neither do I, i just forgot my plural. I dont want to remap my left mouse button (and i have try to remap the right one, that is a bad idea too). But still, the middle mouse button and eventually the other that you have got on your mouse have no natural use.

    As to say that we cannot use every keys as chord because of hardware limitation on some keyboard is a poor argument. We should neither have ultra mode when some GPU are unable to use it.
  13. When you try to make a bind, you can only chose one key. There are some exception, shift, alt, ctrl, these are called chored keys and can be used in bind with other keys.
    It would be good if we can make bind for any combinaison of keys, at least add the mouse button to the chored list. I want to be able to make a bind button4+1 powexecaltslot 1 bind.
  14. Quote:
    Originally Posted by Masterskull View Post
    En gros le joueur US en question et plusieurs d'entre eux, ne voulaient pas que les chefs élites se convertissent en fonction du nombre de personnes dans le groupe. Je crois que ça ne gêne pas beaucoup, aux joueurs solo lorsque nous (joueurs de groupe) nous voulons qu'en réputation maximale (+4, x8, je souhaite des super-vilains) on veut des métas et non des pauvres chefs élites.
    Pour du contenu destiné (aussi) à du solo, je pense que dans l'ensemble, on ne devrait pas se retrouver dans certaines situations face à 2 mobs chef elite. Et que ca mériterait plus de scaling, dans les 2 sens. Une difficulté qu'on peut amoindrir quand on solote, et une plus importante en groupe.
  15. Quote:
    Originally Posted by Masterskull View Post
    , mais les joueurs au solo sont montés en créneaux disant "non c'est du contenu solo, pas touche" (ah la mentalité de daube de certains m'étonnera toujours), mais bon je dérive de la remarque de base de @Strangebird.
    Le problème, c'est que du chef d'élite, suivant les ATs, ca peut être les doigts dans le nez, ou carrèment ingérable. Swiftness est passé à travers les SAs (bon, sans trop monter la difficulté quand même) quand Rapidity lutte sur beaucoup de mission. Les missions sont très peu ajustables au niveau des "boss", en fait, et c'est dommage.
  16. Quote:
    Originally Posted by Altyr View Post
    Si y à personne à Warburg c'est pas parceque le principe de la zone est nul , c'est à cause de la limitation de pouvoir lié à la zone nuance. (retomber level 38 quand tu es 50 full incarné ça motive pas faut dire)

    Fais une zone PvP level 50 sur le même principe que Warburg et tu verras que la victoire de Récluse sera de l'histoire ancienne.
    A chosir, je préférerai qu'on passe toutes les zones en 50 (ou plutot en pas de niveau, avec des règles de touchés similaire aux riktis de l'invasion)
  17. Quote:
    Originally Posted by ZiNeWyatt View Post
    Un truc assez simple qui pourrait être fait, est de passer Victoire de Recluse en mode Warburg : toutes les personnes non groupées peuvent se taper dessus, du même camp, ou pas. (Oui, je sais, ça a été proposé des millions de fois sur le forum).
    Bon, déjà, c'est pas un truc "assez simple". La totalité des mécanismes de la victoire de Recluse se base sur l'appartenance à une faction. Ca oblige simplement à refaire tout le truc.

    Et puis quel est l'intérêt ? Y a une foule tel à Warburg qu'il est indispensable de coller une zone clone tout de suite ?

    Le problème du PVP se pose en 2 morceaux, à mon avis : est ce que c'est interessant de le développer, et comment le mettre en valeur ?

    Pour la première partie, le PVP ne m'interesse pas plus que ca. Autrement dit, j'ai envie de dire à quoi bon ? Je suis plus ou moins convaincu de faire partie, de ce point de vue là, d'une grosse majorité (j'ai rien contre le lancer de défi hors arène, par contre). Ca demandera probablement un temps d'adaptation.

    Si on a répondu par l'affirmatif, je pense qu'il faut jouer sur l'évenementiel. Si des events, sur le modèle des invasions riktis, type débarquement de la phalange ou des recluse's boys à Recluse victory se déroulait un peu comme les invasions riktis, ca pourrait créer un attrait pour les joueurs à un moment précis, et créer du pvp. Autres possibilités, rajouter un calendrier des zones pvp de la semaine en parallèle des missions de la semaine. Sans forcément une zone par semaine, d'ailleurs. Participer aux events de cette semaine verrait des récompenses renforcés, matériaux d'incarnés, médailles de dispositions, open bar ... en fonction de la victoire ou de la défaite, de l'implication des joueurs (oui, c'est difficile à mesurer, et les tentatives sur les défis sont pas super probantes) et du déficit de joueur (l'unique villain qui combat contre 30 héros sans se décourager mérite toute l'attention du puit).
  18. On va attendre la maturité du jeu en question et on en reparle.
  19. Quote:
    Originally Posted by Strangebird View Post
    Hum je suis content de lire ça.
    Tu es content de lire que le fait qu'on puisse avoir besoin d'un gestionnaire de communauté soit en discussion ? Autrement dit que ca tombe pas sous le sens, et que la réponse définitive a de bonne chance d'être "pas besoin en fait, google translate fera l'affaire" ?

    Le dépeuplement du coté villain, c'est autre chose, c'est même pas spécifique à city of heroes, en fait. Les jeux où les "méchants" attirent autant que les "gentils" c'est rare, je serai étonné que ce ne soit pas le cas de tout les mmorpg. Puis bon, je persiste à dire que le coté villain centré sur Arachnos est beaucoup trop monolithique pour que chacun puisse y trouver sa place.
  20. Quote:
    Originally Posted by Captain-Electric View Post
    (Got plans for world domination? Wait, oh sorry, Mot just ended civilization as we know it. Better luck next time!)
    Some villains just want to end the civilization. We should be able to choose to fail to help Mot and Diabolique.
  21. Quote:
    Originally Posted by Venture View Post
    They tried it your way for seven years. It didn't work. It's time to try something else, like maybe letting people see what the freak they're doing.
    I think that DA surely need a revamp. Not this one, that's all, because without the fog there is no more Dark Astoria.
  22. Quote:
    Originally Posted by BrandX View Post
    That means you can do villain or hero only content, joining up with the opposite side is purely a choice and one you can say no to.
    I never see coop content on a real villain side. To be clear, recent villain content (TF and premium story arc) is just perfect for me. It's not arachnos oriented. And you re really a villain with dark scheme. On the other end, coop content is always "oh, this baddies (being riktis, cimemora or praetorian - and in the futor Mot and the banished Pantheons) is so bad and so strong, let's team with heroes to save the day". When I am a villain, I dont want to save the days. I would even sometimes team with the bad guys if i had the opportunity.

    I usually dont like coop, but the biggest issue is the fog. Keep the fog.
  23. Quote:
    Originally Posted by Grouchybeast View Post
    This genuinely makes me a little bit sad. The fog and the ghosts were my two favourite things about the zone. The way things loom up out of the grey is one of the most atmospheric parts of the whole game, especially combined with the cold glow of the BP. And the fade-out ghosts are both creepy and touching. I occasionally go in there with a level 50 and break up BP rituals just so that the ghosts will come up and thank me.
    I remember there was complaint when the fog disappeared due to a bug. And i totally agree with these : removing the fog from dark astoria is just as pointless as removing the rikti from the rikti war zone or the tree from perez park. If the purpose is to make the zone less painful for those who dont like it, there was surely other solution than purely and simply shutting it down (i think that a temporary power which make the player able to ignore the fog would have been great for those wanting it). I was very happy to see a little interest in this nice and forgotten zone who dont look as any other. And i m very happy to to hear of some non praetorian incarnate content. But if the cost of all of this is the DA fog, if i had the choice, I just pass. Surely this wont change a thing ... But if there is anyway to let the dev know that i think this is surely one of the baddest design choice of late (well, with choosing name for an issue and loyalty reward that spoiled major evolution of the game) ...
  24. thrawn_bmp

    Episode 22 & co

    Je vais faire mon double raleur ...

    Première chose, le nom de l'issue. Je sais pas ce qui leur prend là, chez NCsoft, parce que franchement ... Ils réussissent à mettre en place un super truc avec l'emblématique, avec une tension scénaristique est un vrai enjeu. Pour le foutre en l'air au bout de 3 mois avec un programme de loyauté et un titre d'épisode qui spoilent complétement l'issue du truc (accessoirement, ca donne une idée assez précise de la sortie du bousin, autour de mars/avril).

    On continue dans la même lancée de on a de superbes idées, mais un gros problème pour les réaliser avec le revamp de Dark Astoria. Bon, d'abord background. J'ai une tendresse particulière pour Dark Astoria et le panthéon des bannis. Mon tout premier personnage avait un BG lié à la faction. Et lors du vieux vieux sondage où on nous demandait les thêmes qu'on voulait voir aborder dans le développement du jeu, j'avais voté horreur. Bref, je lis revamp de Dark Astoria et je suis ravi. Et là ... là première étape du revamp va être de retirer les fantomes et le brouillard ... Euh ... C'est pas justement ce que la zone à de particulier ? Dark Astoria sans le brouillard, c'est plus dark astoria. Ca aurait été aussi con de revamp la ZDG en supprimant tous les riktis. Dark Astoria, c'était vraiment une zone emblématique, avec une ambiance vraiment particulière qui ne ressemblait à rien d'autre. Et là, on va gommer ca d'un simple coup de plume ? On doit pas être si nombreux que ca à se souvenir de l'époque où le brouillard a buggué et où il a disparu, mais c'était d'un triste ... Si le problème, c'est que certains se plaignent que ca nuisent à la mobilité dans la zone, qu'on nous colle un pouvoir temp, obteignable par petit boulot, par un commercant IG et/ou sur la boutique afin de pouvoir l'ignorer. Mais j'espère vraiment que ca a été mal compris.

    Tous le reste est cool, au moins sur le papier. Mais bon ...
    Ce qui m'entousiasme le plus, c'est qu'on va avoir du contenu non praeto pour les incarnés, et ca, c'est cool.
  25. Surtout que bon ... C''est un peu compliqué de reprocher à NCsoft de ne pas contrôler les compulsions des joueurs. La prochaine étape c'est de se plaindre de la quantité de contenu et du fait qu'il faille trop de temps pour jouer ?