The New Look for Circle of Thorns


A Musing Mage

 

Posted

My only hope is that those high-level mage outfits will be available to players and not just a small selection of the pieces. I'd really like to make an accuracte Death Mage necro/dark mastermind. At the very least can you tell us if we'll get the silly hats/creepy hoods? Pleeeease?


 

Posted

But which one is Lo Pan? o_0


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Posted

Quote:
Originally Posted by Angerdog View Post
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Posted

Oh PANCAKE YEAH!

Now those I can get behind. They actually look a lot more interesting than those lackluster spandexy upgrades from ComiCon. The dark faces and the green glowing eyes. They're all there.


 

Posted

Okay, now these costumes I really like. This batch looks much improved over the costumes posted in the original thread. I've always loved the Circle's original look, but I realize that keeping the current, older design of the group just wasn't in the cards. However, IMO this newest design is a fantastic merger of the original CoT look with that first, less well-received update; when I look at these new images I actually think to myself, "That's the Circle of Thorns" again. The long garments, tall hats, and partially to fully obscured faces really make a big difference here. I especially like the newly updated look for the lieutenants (huge improvement on the Energy Mage from before) and the bosses. The Death Mage looks wicked. The base "minion" looks pretty good, too. Nice use of color all around (although I do hope that there's an as-yet-unseen red and black color scheme in there somewhere).

Major kudos to the Art Team for a very well done update and to the Developers in general for paying heed to the players' earnest feedback! My fears, such as they were, have been pretty much alleviated. Looking forward to seeing these guys (and gals!) in-game.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
Well, I don't agree it can't be helped in theory, because clearly the Death Mage didn't get that memo: he's radically different looking. I'm not suggesting all the bosses look like the Death Mage, but I am suggesting the artists are clearly creative enough to stay within their "thorns for everyone" motif and still distinguish the bosses in some way, both from the minions and from each other.
He has the same shoulders as virtually everyone else in that shot. It looks like only the generic robed Minion doesn't have them. Since they're nearly-ubiquitous, one would assume that only one type of spiky shoulder was made. Perhaps that could be changed to provide something a little more ornate for just the Bosses, not necessarily bigger spikes, but an extension toward the neck and hemline of the robe.

What sets the Death Mage apart is the tall spikes that look like they come out of his back, which is a feature shared by all Boss-class Mages currently. I'm not sure why he gets to keep them and the others don't. Giving them to the other Bosses would help to distinguish them from the Thorn Casters (though only Agony and Death Mages actually spawn with Thorn Casters) and preserve a consistency of appearance across the Boss rank.


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Posted

Quote:
Originally Posted by Casual_Player View Post
These costumes are still pointless ostentation for the sake of ostentation, but they're no longer screamingly abhorrent and do somewhat echo the previous look.
Personally I like the idea of "pointless ostentation for the sake of ostentation", I think it fits with the basic theme of the group. They are a large group of ultra-powerful mages and I always get the feeling that they consider themselves superior to other humans. As such I think they would favor pointless ostentation as a way of showing their natural superiority. It's just unfortunate that their fashion sense is a few millennium out of date.

A few more basic costumes would be kinda nice for low level enemies at the point where everyone thinks they are just some cult but for the high level foes overly fancy costumes make a lot of sense.


 

Posted

Quote:
Originally Posted by Angerdog View Post
I'm afraid I could not resist a quick sojourn into Photoshop.



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It was twenty-thousand years ago today,
That Eermeth taught the band to play,
They've been going in and out of hosts,
But they're guaranteed to raise some ghosts.
So may I introduce to you
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Posted

Quote:
Originally Posted by Doc_Scorpion View Post
I have to call this one a miss - by a country mile. While the costumes are indeed awesome, they scream "21ST CENTURY" and "GENERIC BAD FANTASY ART" rather than whisper "ancient mystic group". You haven't (in Posi's words) made them "feel more magical, spiritual, thorny, spiky, and most of all, evil", you've just made them look silly and generic.

I don't think you understood the nature of the playerbase's complaints at all. You took a few bullet points, but you missed the underlying themes and contexts altogether.
Quote:
Originally Posted by Amy_Amp View Post
Still comes across as being over the top and and too flashy for my own personal taste, but I don't think I'm going to win this argument either.
Agreed. For some reason over the top spikes and sharp layered points seems to be the latest fad so we're stuck with the "Hip" and "Modern" new look. Maybe I'm too old to properly appreciate why an ancient society would want to wear such wildly impractical and goofy looking outfits in place of their comfortable and practical robes.

They're closer than the first attempt but still oh so far away. Lose most of the spikes and those layered thigh armor plates; extend the robe to close to the knee and lose the body builder muscle definition and you're most of the way there.


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Posted

Quote:
Originally Posted by Call Me Awesome View Post
and lose the body builder muscle definition and you're most of the way there.
That's one of the things that really bothers me about using the generic character
creator for NPCs. You're stuck with the creator's frame and build limitations. In some cases,
that's ok, but it really, really shows its problems here.


 

Posted

Wow! I like it. And for a second there, I thought they looked like action figures.


 

Posted

Quote:
Originally Posted by Balanced View Post
It was twenty-thousand years ago today,
That Eermeth taught the band to play,
They've been going in and out of hosts,
But they're guaranteed to raise some ghosts.
So may I introduce to you
The cult you've known for all these years....


(You may have been going for metal, but that's not what I saw. )

*cheers*

Billlll... EEEEEEEEE... Heck?


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Posted

Quote:
Originally Posted by UberGuy View Post
Which is precisely why I would never use "Lovecraftian" to describe it. The CoT are, at their core, just an ancient race of human wizards who, based on in-game stories, traffic in your garden-variety fantasy magic, including some rather significant bargains with demons. Lovecraft is a much more specific trope, characterized by Eldrich Abominations or things that are otherwise cosmically wrong. While Lovecraft stories often contain cultists, that is certainly not what characterizes them.

About the closest thing I can get to a Lovecraftian feel from the CoT is that they are very old. Indescribable ancientness was a common theme of actual HPL fiction (less so in the Mythos works of his peers). The game lore doesn't stress this ancientness much - it's just part and parcel of the CoT's story and isn't presented as anything inherently horrible the way I think HPL would have tried had he created them. (And probably with good reason - I always thought HPL was weird for seeming to think that the ancient was intrinsically horrible.)
Actually, I think the idea of the CoT does fit in well with many of Lovecrafts stories, particularly his more early work. There is a theme of ancient wizards having the ability to have some sort of life after death, particularly underground. You have things like 'The Statement of Randolph Carter', 'The Hound', 'The Festival' and to some extent 'The Case of Charles Dexter Ward' (which has some parallells with the story of Baron Zoria) and 'Two Black Bottles' (Which even features some soul stealing). He also liked stories about underground, ancient offshoots of humanity like in 'The Temple' (ok, those were underwater), 'The Rats in The Walls' and 'The Mound'. The Coralax are certainly more obviously Lovecraftian but Oranbega could certainly have turned up in his works.

Of course, he also wrote stories that involved travelling on moonbeams and cat armies on the moon. And sadly had many weird, vile predjudices. So, yeah, he was pretty odd.


Always remember, we were Heroes.

 

Posted

Much better. The elaborate spiked plate armor look is still a little too space magey for my personal taste, but at least they're recognizable as CoT. I just wonder how the new, modern costumes will fit against the backdrop of the old Oranbega maps.


 

Posted

Now THAT is more like it! I'm sure I'll still hate fighting these guys at low levels, but at least they'll be neat to look at.


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Posted

lol, I'm going to have to use the same thing that was used against me about the across the board criticism of the entire CoT based off the sample photo... its a sample photo.

Personally, I can see how this wouldn't translate to low level play but could definitely see this level of [redacted] within the stronghold locations.

Perhaps, using a high res treatment of the original CoT models for low level and 'out-of-territory' play; while using the new models for Oreos and Thorn Isle. Or just modifying placement of CoT NPCs so the stand-out-like-a-sore-thumb effect is largely avoided (or a combo of both)

Maybe more earth-tone versions of the colors represented here to give them that more worn-in look (Brick/Rust instead of Red; Ochre instead of Yellow, etc)

The minion I don't mind being a hulking mage-slave. Makes sense... but is it a Thorn Wielder, an Archer or something new to the fold?


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Posted

Now that's more like it! I didn't mind the others, especially considering we only saw a low rez image of them but these I REALLY like!


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Posted

Quote:
Originally Posted by Angerdog View Post

In ancient times...
Hundreds of years before the dawn of history
Lived a strange race of people... the Druids

No one knows who they were or what they were doing
But their legacy remains
Hewn into the living rock... Of Stonehenge

Stonehenge! Where the demons dwell
Where the banshees live and they do live well
Stonehenge! Where a man's a man
And the children dance to the Pipes of Pan...




.


 

Posted

Much better. Their colors are a little too bright, their costumes a little too spikey, but that'll do, pig. That'll do.


 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
Stonehenge! Where the demons dwell
Where the banshees live and they do live well
Stonehenge! Where a man's a man
And the children dance to the Pipes of Pan...
Is it sad I'm now wondering how many Paragon Points they would charge for proper instrument instrument emotes that look like these. And better still if they open up a mini-window with controls to actual have them make sounds.


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Posted

This is a decent compromize.

I do have several suggestions. The colors for the minions are a bit wrong. I'd make their base color a darker green, and the thorn aspecs of the costume brown. I hope the Thorn Weilders are still black and red in the same manner.

Some of the amor, particularly the bracers on several of the mages look very bulky and not thorny enough to me. It's particularly evident on the Agony Mage's glove, maybe due to the angle, but I wonder if its the same for the Ruin and Death Mages as well. If so, I'd look to narrow down the large spike into a thorn.

I can't tell, but is that supossed to be the CoT symbol on the bottom teir mages' belts? Either way, the color is just off. I think it's suppossed to be purple, but its too bright and appears more pink in the picture.

Lastly, why does the Air Thorn Caster not have the same belt as the rest of the Casters?

Also, will it be possible to get the original CoT caster belt / sash as a player piece?


 

Posted

Quote:
Originally Posted by DarkGob View Post
Now THAT is more like it! I'm sure I'll still hate fighting these guys at low levels, but at least they'll be neat to look at.
Low levels makes for an interesting wrinkle for me.

I am left wondering if the costumes are going to change over the level range, becoming more grandoise as they level up.

The reason I wonder this, is the SDCC screen shot came from Atlas park, so the Energy Mage shown there would be the lowest on the totem in terms of flair. It's an interesting thought, and it will be interesting to see if/how they scale up across the levels.


Let's Dance!

 

Posted

Quote:
Originally Posted by Ms. Mesmer View Post
He has the same shoulders as virtually everyone else in that shot. It looks like only the generic robed Minion doesn't have them. Since they're nearly-ubiquitous, one would assume that only one type of spiky shoulder was made. Perhaps that could be changed to provide something a little more ornate for just the Bosses, not necessarily bigger spikes, but an extension toward the neck and hemline of the robe.

What sets the Death Mage apart is the tall spikes that look like they come out of his back, which is a feature shared by all Boss-class Mages currently. I'm not sure why he gets to keep them and the others don't. Giving them to the other Bosses would help to distinguish them from the Thorn Casters (though only Agony and Death Mages actually spawn with Thorn Casters) and preserve a consistency of appearance across the Boss rank.
You seem to be arguing strange tangents, and handwaving away the fact that the current minions and bosses actually look visually distinct while the updated ones do not, and the death mage looks visually distinct from the other bosses and the minions, which means its possible for the bosses to look distinct without violating the artistic boundaries the artists have for the costumes.

So just to be direct: the current minions and bosses are visually distinct: they have radically different silhouettes even if the difference can be described on paper as just a few parts. The proposed update radically reduces the visual difference between minions and bosses for all but the death mage. That's an undesirable feature both in artistic terms and in gameplay terms. The death mage is an example of a visually distinct boss, and while it may not be the best model to use to create that visual distinctness across all the bosses, its being noted for the fact that such visual distinctness is ipso facto possible given the current artistic guidelines for the CoT update.


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Posted

I love the way the death mage looks.. pure awesome.


 

Posted

I'm personally a little surprised by the amount of positive reactions here. I will grant that, yes, these are really cool looks overall, but the amount of flash and detail in these is seriously over-the-top for an enemy model we encounter before even reaching level 10, don't you think? Are these simply the high-level versions of the outfits and there are some fewer-pieced lowbie incarnations?

Also, while I don't mind the caster minions having a little ostentation to them, it seems like the guards and such shouldn't be entitled to the amount of flash they're getting.

Lastly, I can tell this isn't standard for the current art team, to go this big and frankly, over the top, with a look. Does no one else think that these outfits are a little odd when you picture the Circle standing next to pretty much any other mob in the game? You don't think every group introduced after this will feel a little underwhelming, visually? These guys even -look- more powerful than just about every Archvillain in the game, and that's not good. And I'm by no means suggesting or wanting a remodel like this for the other groups. My point is The Praetorian Guard is a great example of a well-done, recently created group. They aren't swimming in decoration and fancy bits and they look great. The redesign honestly feels like more of a marketing ploy than one of aesthetics. Why no more robes, despite it being one of the major complaints about the first look? Because they don't work on the player models. And what this redesign is really doing is trying to sell new pieces on the Paragon Market by giving very prominent examples of what they can do.

They're awesome costume pieces, but being used across an enemy group like this not only reduces their effect, but makes the group seem completely incongruous with everything in the game up this point, old or new. And not even in an ancient civilization way. There's some echoes of it I think- but there's still just a little too much happening to really sell that idea.

Wouldn't this look be better served on Elite Bosses and Archvillains? Enemy classes that deserve a little grandeur and don't show up so much that they reduce the impact of the design? The Circle really do work in their less is more approach, I promise. And without risking the artistic arc of the game, I think a few images on the website combined with player representation will sell these new pieces on the market just fine.


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