The New Look for Circle of Thorns


A Musing Mage

 

Posted

These costumes for CoT are great. But I'm still wondering how the ghosts and demons look. Will we have the old low-res demons and ghosts playing with the circle or have they been tweaked too?


ATs to 50 - TA/A Def, Nrg/Nrg Blaster, EM/EA Brute, WS,ELM/ELA Stalker

 

Posted

Much better then what we saw from comic con. I like it.


 

Posted

Not reading the entire thread, but I just want to say, I love, love LOVE these changes. A billion times better than what we originally saw! This is just what I was hoping for, I think!


 

Posted

First off, I want to say this is not an attack at the devs, or anyone else.

I will state, again, as I think I have stated already, that while I think these are step above the look that was seen at comic-con, I still feel they don't fit the way I've come to see the COT over the years and are just a touch too liefeld an McFarlane.

That said, this little rough doodle only exists thanks to a few comments made by some posters that would not keep my mind quiet, as such, I had to do this.




That said, if this is the COT we get, then I suppose I can live with it. Beyond that, very nice of the devs to listen to the fanbase, hope things get resolved in a way that makes everyone happy.

Ok back to my life.


 

Posted

This is... awesome...

Not only because it looks cool.

But because its an awesome show of respect that the "People that be" are showing to us, the players...

This is the best game.
With the best players.
With the best developers.
With the best cookies (well, at least the Guardian server!).


** Guardian�s Crazy Catgirl **
************* 22 XxX 10 *************

Yes. I can get lost on a straight-line map.

 

Posted

WTF? The devs read the forum and LISTEN?

!!

Also: YES!

[edit: Can you uh...get rid of Oranbega while you're at it? <.< Or at least open it up a little bit like the tunnels? And maybe narrow down the hostage/glowy locations? Honestly I pretty much skip Oranbega missions automatically these days. They kind of give me a headache like the small cave maps, not to mention being really annoying to hunt glowies & the like on. Not the best intro for a new player maybe? I've hated them since the beginning. But maybe that's just me.

Also, 'bega is totally outshone by these new bad$$$ heavy metal CoT dudes anyway...]


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

kinda looks like they're attempting to cater to a Korean market with the new costume styles. The artwork is very Aion and very Korean.


 

Posted

Quote:
Originally Posted by Angerdog View Post
That said, this little rough doodle only exists thanks to a few comments made by some posters that would not keep my mind quiet, as such, I had to do this.
Only rarely do I ROFL, but I assure you, I ROFL now.


 

Posted

Wow they did an amazing job redesigning them thanks for listening to us


the only change I make is with the Death Mage I replace the pink with Grey or White


 

Posted

How about just hoods for the minions instead of those crazy hats. Everything else is perfect. Thanks,


"PvP Messiah"

 

Posted

Agreed. Kudos on the comic XD


Arc ID: 475246, "Bringing a Lord to Power"

"I'm only a simple man trying to cling to my tomorrow. Every day. By any means necessary."
-Caldwell B. Cladwell

 

Posted

For what they are, the new boss and lieutenant designs are quite nice now. Objectively I do think they're still a little too busy, but they at least look like the Circle of Thorns took a level in badass rather than completely changed their look.

The basic cultist minions I'm still a bit shaky on. The green is a little overpowering, and black is an odd accent color to go with it. Black originally only appeared under their hoods to contrast nicely with the brown robe and glowing green eyes. Now their color contrast just seems...bleh.

The Air Thorn looks 100% fine, while the Earth Thorn looks a little odd. What I would charitably call golden brown rather than more proper earthy tones make them look a bit strange. Was there a particular aversion to brown in this redesign? Reversing the colors could possibly do the trick, though admittedly might make them look a little samey with the Air Thorns.

The Ice Thorn also looks okay, though I feel like the colors should be reversed there as well, perhaps. Something about them just doesn't pop the same way it does for the others.


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

Posted

Quote:
Originally Posted by Angerdog View Post
First off, I want to say this is not an attack at the devs, or anyone else.

I will state, again, as I think I have stated already, that while I think these are step above the look that was seen at comic-con, I still feel they don't fit the way I've come to see the COT over the years and are just a touch too liefeld an McFarlane.

That said, this little rough doodle only exists thanks to a few comments made by some posters that would not keep my mind quiet, as such, I had to do this.




That said, if this is the COT we get, then I suppose I can live with it. Beyond that, very nice of the devs to listen to the fanbase, hope things get resolved in a way that makes everyone happy.

Ok back to my life.
#1 best post on the entire Internet today. Made my night. *laughs*


 

Posted

A comment about Quake Weight, Complete Gym, Bend Flex. Some reference about a hero catching a groups of Circle of Thorns using the Quake Weight. Avoiding name brands.


If it ain't broke set it on fire, then say it was a fault in the design.

Main:50 Force Encephalon Mind/Kinetic Controller, Protector Server

 

Posted

Quote:
Originally Posted by Angerdog View Post
That said, this little rough doodle only exists thanks to a few comments made by some posters that would not keep my mind quiet, as such, I had to do this.




That said, if this is the COT we get, then I suppose I can live with it. Beyond that, very nice of the devs to listen to the fanbase, hope things get resolved in a way that makes everyone happy.

Ok back to my life.
*Struggles to breathe*


Okay... that... was... AWESOME!!

My Circle of Thorns battling mage is so going to change his battle cry to "Have at thee Flamboyant Pope!!!"

Out of all of this, you sir WIN.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

Quote:
Originally Posted by Angerdog View Post
That said, this little rough doodle only exists thanks to a few comments made by some posters that would not keep my mind quiet, as such, I had to do this.
I would subscribe to this.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Not entirely sure about the new look, but as it's a thousand times better than the old update plan I'll take what I can get.

Thank you, Paragon Studios, for listening and acting on our comments. I know redoing a planned art change this late in the development process was probably one of the last things you wanted, but I'm very grateful you did.


"Mastermind Pets operate...differently, and aren't as easily fixed. Especially the Bruiser. I want to take him out behind the woodshed and pull an "old yeller" on him at times." - Castle

 

Posted

So, this is what the change was going to be all along, right? And the prior version was just to make the real change look better? With the added bonus that the devs got to pretend to listen to the players?

It just seems more plausible than the prior version actually being deemed acceptable.

These new designs look good, though.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Angerdog View Post
That said, this little rough doodle only exists thanks to a few comments made by some posters that would not keep my mind quiet, as such, I had to do this.
Brilliant. I was already grinning, then lost it completely on the Raiders line. The final panel was just a bonus.


The Way of the Corruptor (Arc ID 49834): Hey villains! Do something for yourself for a change--like twisting the elements to your will. All that's standing in your way are a few secret societies...and Champions of the four elements.

 

Posted

Quote:
Originally Posted by Tenzhi View Post
So, this is what the change was going to be all along, right? And the prior version was just to make the real change look better? With the added bonus that the devs got to pretend to listen to the players?

It just seems more plausible than the prior version actually being deemed acceptable.

These new designs look good, though.
Hahaha! Yeah, the reverse-bait-and-switch happens here so often, I was tempted to
think that too. The PR guys here really seem to love that move. Though the pics weren't
released here officially this time, so I think it wasn't intentional. I'm more inclined to fault
insular artist-think than anything else.

I'd hope not, anyway. If it was intentional, they're getting a little too Nemesis for my tastes!


 

Posted

I am really really happy with this change. Much flashier than we are used to, but now my mid-level toons get to have their butt kicked by something that looks awesome.


50s:
Grimmloch, Tactically Delicious, Ugly Frankie, Operative Tracker, CryoFurnace, Professional Help, Silver Sphinx, Aries Knight, Tachyon Aegis, Jade Sphinx
Currently building:
Any one of half a dozen alts!

 

Posted

Quote:
Originally Posted by Arcanaville View Post
You seem to be arguing strange tangents, and handwaving away the fact that the current minions and bosses actually look visually distinct while the updated ones do not, and the death mage looks visually distinct from the other bosses and the minions, which means its possible for the bosses to look distinct without violating the artistic boundaries the artists have for the costumes.

So just to be direct: the current minions and bosses are visually distinct: they have radically different silhouettes even if the difference can be described on paper as just a few parts. The proposed update radically reduces the visual difference between minions and bosses for all but the death mage. That's an undesirable feature both in artistic terms and in gameplay terms. The death mage is an example of a visually distinct boss, and while it may not be the best model to use to create that visual distinctness across all the bosses, its being noted for the fact that such visual distinctness is ipso facto possible given the current artistic guidelines for the CoT update.
I'm not handwaving anything. Everyone but the most common minion is using the same exact shoulders. Any move to make a distinction there would require a new piece. I even agree with you that the current Thorn Casters have some definite differences with the Mages that are lacking in all but the Death Mage in the revamp, calling them drastic might be overstating things. I even suggested adding something in the shoulder line to help distinguish them even further, and possibly restoring the back detail that the Death Mage kept, with an update, that the other Boss Mages lost. It's not even a disagreement with you, and it's not a strange tangent, it actually logically follows from your argument.

However, and here's your tangent, there is actually a far more drastic difference in silhouette between the Thorn Casters and the upper-level Mages that they appear with now in the revamp than there is in the old one, it's just that it's in the legs now. Check them out. The old ones are identical, not nearly-identical, but exact matches in form, from the waist down. You can't say that the Agony and Death Mages look like the Thorn Casters from the waist down now. But (here's the part where I bring that tangent back into agreeing with you) I don't think that's enough. It's not where my eye is drawn, and it looks like you made no notice of it, either. Our eyes are drawn to faces, so distinctions above the waist are more noticeable and useful to us in distinguishing between different models. This is why I think that, at the very least, the Agony Mage needs some kind of back piece similar, but possibly a little smaller than, the one the Death Mage has, and that Boss Mages in general could benefit from something more up above the waist.


"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."

 

Posted

Personally, I love the new look. However, seeing them all in line-ups like this does make me wonder...

Have you, the devs, considered spreading out the types of minions / LTs / bosses in the Circle of Thorns across level tiers at all yet? Similar to how the Devouring Earth used to have only one type of their LTs appear at any particular level range, and level 50 missions used to only have the rock-type minions and LTs in them. I would love to see a mixture of the Air, Fire, Earth, and Ice Thorn Casters in spawns... and higher-level versions of Madness, Ruin, and Agony Mages mixed in with Death Mages at the high-end levels. Is this a possibility at all?


@Shenalia
Triumph: Ion Force (SG)
Victory: Evil Triumphs (VG)
Proud member of the Triumphant Defenders Coalition.

 

Posted

So excessively better than the first revamp, there are no words to describe it. Other than being kinda more colorful than I prefer, this looks absolutely awesome.


Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.