Bitter but still paying...


Adeon Hawkwood

 

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Originally Posted by rsclark View Post
He said "raid" and you changed the word to "trials". Those are different things.
Are they?


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Shadow_Kitty View Post
I don't mind them being with us always. I do mind that in a year, with three issues a year and three half-issues, we'll have a whopping total of 9 trials available for post-50 progress.

Now, remind me again, how many missions could be used for pre-50 progress?

The point is NOT that the devs should make as many trials as there is missions now. The point is that unless they somehow connect the incarnate progression to the regular content, the incarnate content will not only always be with us, it will also always be lacking.
More Incarnate TFs are also possible


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
Are they?
I don't know, what do you think?


 

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The OP is complaining about people complaining....*looks around, then bashes face into desk repeatedly*


 

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Originally Posted by OmniSurge View Post
The OP is complaining about people complaining....*looks around, then bashes face into desk repeatedly*

That's nothing to complain about



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

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Originally Posted by Scarlet Shocker View Post
That's nothing to complain about
A paradoxical statement: If there were nothing to complain about, one could complain about having nothing to complain about.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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Major Prankster - through the 7 year history of this game it is only the hard fought and overhyped vocal groups that got things changed.

Your December 2004 joining to the game should give you some perspective, that it doesn't shows you are just here to complain that people are complaining.

My personal opinion is that the Incarnate trials as they currently are will drive more people away from the game long term than they cause to join. Farming is boring, even to those who like it - in time they often take long breaks away from the game. The altaholic who plays a lot of different characters often changing or adding on a whim is never going to be a free to play person.

2 slots? Are you crazy I would fill those in one afternoon!

So you if serious - don't find the sudden change from being against farming to being for farming - isn't a strange turn? I look at the hypocrisy that Positron showed in ranting against the AE farmers in light of the Devs approved farms and it makes me shake my head in wonder.

I remember the timers on wolves, the spawn timer on Hamidon, the cool down timers on TF's getting lesser awards if you farm them - now I see blatent INTENTIONAL farming encouragement. I mean they lock COSTUMES AND AURAS behind the farms! That is 2 of the most desired items in the game and they require a trip down to Old MacDonald to get them.

So yes, I am confused and completely ignoring this new "content" until the Devs wake up and realize they can either open the Incarnate advance to all content or have players quitting because they are tired of grinding limited content. I have seen already - in Help chat folks saying - why do that trial (Keyes) I want a speed BAF instead since its easiest and I can do 2 of those in place of one Keyes.

Look this is the issue the devs created for themselves. Farmers want to always cut the time down and so we have 4 minute Fire Farms. Yes, go from 1-20 in 4 minutes. Now they want to speed farm the BAF to get incarnate in 2-3 days.

These players don't stay long and to place this style into a game that didn't have it - is a mistake.


 

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Bitter but still paying...
Sure, I hate the incarnate stuff and complain about it here and there. But, as Scarlet_Shocker said, there's much more about the game I really like, and do on a regular basis.

It's because I love the game that I get bitter about the stuff I don't like. But I'm also big enough to admit that not everyone plays the game like I do. Example: I have never spent a single Hero merit. Stupid replicating currencies...

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

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Originally Posted by Golden Girl View Post
I think Trials are multi-team high level content
Nothing requires that they be.


 

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Originally Posted by Golden Girl View Post
I think Trials are multi-team high level content
What about the Abandoned Sewer Trial, the Eden Trial, the Cavern of Transcendence Trial, or the various Respec Trials then?


 

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Originally Posted by Schismatrix View Post
Uhm, how so?
I play strictly solo, no teaming whatsoever, and Incarnate System not only requires teaming but massive teaming. I no can do teaming therefore am deprived of advancement beyond pre-Incarnate content.


 

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Originally Posted by Golden Girl View Post
There's no end to the Trials - the devs have already said they've conceptualized far more Trials than they'll ever be able to add to the game, with the intention of adding one Trial in almost each new Issue, as well as these in between mini-Issues we're currently getting.
The Trials are like the Force - they'll be with us, always
Most unfortunate if the devs indeed are so narrowly focused in their planning. Diversity of content is the key to reaching a wider audience. I think it's fairly well documented on these forums that not everyone likes the Trials style of play.


 

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Originally Posted by Fritzy View Post
I play strictly solo, no teaming whatsoever
Then you can't expect MMOs do be designed for that kind of behavior


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by MajorPrankster View Post
I don't understand it.

I have seen so many posts over the years from (often the same) bitter, unhappy, angst-ridden players.

Why would you continue to play a game you hate so much and/or that is so full of things you hate?

While many might think it's more a matter of the bitter posters actually loving the game and wanting it to improve,
Stopping right there and putting it in bold because I think you just answered your own question.

I've posted allot of bitter, unhappy, angst-ridden threads on the forums over the years myself and it's not because I hate the game. Overall I love this game because it offers so much more that other games, I don't understand how they can even compare.
Every player on CoH has his or her own unique character and build, there might be a few similarities here and there but no two characters is ever exactly alike. Then the other complaint I kept hearing was CoH getting too repeatative which with the Incarnate Trials I actually agree with. There's only one thing to do in that game and you do it the entire time you play.

Like CoH first started the zone revamps like the new Faultline where they took was was originally a broken trial zone and turned it into a livable city again.


Going back to everything great about CoH. I can customize nearly everything. I have a few nit picks that I don't like but can be easily improved on in later updates and they always do get worked on some times it takes longer than others but it gets done because the developers actually listen to the player base. I've taken a few breaks from CoH to try other MMOs but non of them has offered any of the features that made me love this game. Mainly all other MMOs seem to be designed more like WoW, no direction, no customization, nothing to do.

I was hooked on this game before I even finished my first tutorial and the fact that no one else in the tutorial looked anything like me helped allot too. What other game would ever hold a costume contest? None of them they don't have costumes everyone looks the same. Sure allot of games have alternate clothing you pick up in the game but it all has defense and resistance value so you know players are always going to go for the items with the highest value so my only hope of not looking like a clone is to intentionally build a weak character. No thank you. I'd rather play CoH were I can be an individual without making my character completely useless. (or try to at least)

This is entirely optional but I love doing it. All my characters even have their own descriptions describing who that character is. Other games don't have that, just a name, you're stuck with whatever origin the game tells you that you have. What if I died in the fire. Nope didn't happen you're a zombie because you died in battle. A battle in fire. No there was no fire. Why not? Because I said so. Screw you, I'm going to CoH so I can die in a fire if I want to. I don't have to die the way they tell me to.

So yeah, over all, CoH is the best game of all time because it's the only game with choices. It's the only game that puts choice in the player's hands. Now if they'll just fix the Incarnate system to do that again.


 

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Originally Posted by Fritzy View Post
LOL! I've already informed the 25+ former members of my SG about the upcoming changes and they are more scornful now than when they quit 2 years ago. Ain't gonna happen.
Same here. I'm the only one left of my SG (created right at launch) and even Free to Play isn't going to bring them back. The whole Trials thing drove them right out.

I hit my long term renewal right before that so I figure I'll continue to play somewhat in the hopes that more end game options (solo/small team) will be added. If my posting critically on the forums helps to bring some of the things I hope to see in the game to fruition, I'm perfectly happy posting critically.


 

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I also think people need to ask themselves whether they are upset about what other people think, or the fact that they care to share it. Speaking purely for myself, there's nothing I've said about the incarnate system I wouldn't have written in a game review, and I think the 65/100 or so we scored in reviews of Going Rogue was pretty much spot on. We do have wonderful developers, but that is not the same as a perfect game, or even necessarily a game I will want to stay in forever.

If I believed everything I've read in video game forums, every game would simultaneously be superior to its competitors and at the same time every change or failure to change would result in its anihilation. Frankly, the CoH boards are Disneyland compared to what carries on elsewhere. Unfortunately, sometimes the "complainers" are right, even if only partially so. (Check out the [edit: Competitor 1] and [edit: Competitor 2] boards for illustrative examples--places, I might add, that any of us would have been ripped on had we tried to say CoH did it better. Even though it did.)

Anyway, if we're going to talk about the psychology of habitual complainers it may be helpful to understand the psychology of the "true fan" as well. They are more or less cut from the same cloth in the sense that both believe they represent what is "right" and "good" about the game/brand/service. Neither is able to walk far from the chosen brand, and both are simultaneously an asset and a liability. I've read before that you can't make a completely successful brand without haters. Companies like Apple and Microsoft seem to have taken that ball and run with it.

In any case I think assuming either type is bitter or miserable in their real lives is a mistake. It might be true of a few people, but for a lot of others there is a disconnect between harshness of words and their actual feelings. And most games would probably do financially better from players who are emotionally engaged anyway. Its when players dissociate completely, negative or positive, that you have to really worry, because those people are much more difficult to win back.

[EDIT: Addendum--the other factor that keeps some people around tends to be the "sunk cost." This is why the game that rhymes with CoW is so hard to unseat and veterans awards, levels, guilds, and relationships are so attractive to resubscribers--the thought is 'I've already invested this much, I might as well invest more."]


 

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Originally Posted by Oedipus_Tex View Post
Anyway, if we're going to talk about the psychology of habitual complainers it may be helpful to understand the psychology of the "true fan" as well. They are more or less cut from the same cloth in the sense that both believe they represent what is "right" and "good" about the game/brand/service. Neither is able to walk far from the chosen brand, and both are simultaneously an asset and a liability. I've read before that you can't make a completely successful brand without haters. Companies like Apple and Microsoft seem to have taken that ball and run with it.

In any case I think assuming either type is bitter or miserable in their real lives is a mistake. It might be true of a few people, but for a lot of others there is a disconnect between harshness of words and their actual feelings. And most games would probably do financially better from players who are emotionally engaged anyway. Its when players dissociate completely, negative or positive, that you have to really worry, because those people are much more difficult to win back.
This is more along the lines of what I was trying to spark the discussion to be about...thanks for posting it!

I am fascinated by the human brain, always have been. Since I spend so much time around gamers and computer geeks, they happen to be the segment of the population I have most experience with to contemplate how they tick.

Is the glass half full, half empty or is it at 50% capacity?

I am generally in the 50% capacity segment.

When a change is made to the game, I generally think little more than, "Look, that changed." When something is fixed, "Look that got fixed." When additions are made, I usually have a more 'positive' rather than 'passive' response, "Cool, I always wanted to make this AT with that power-set."

When I see a poster, of which there are, IMO, actually very few, that sees negative things with every change, fix or addition, it intrigues me that they can see so much negative in the same things.

IME, both of the extremes Oedipus_Tex mentions are also typically convinced that they are 'right' and everyone who disagrees is 'wrong', when again, IMO, the glass is still at 50% capacity, and there is no 'right' or 'wrong' just differing opinions.

As I mentioned in the OP, I was sure that this would mostly be attributed to players that actually love the game and it seems many agree with that.

I have asked many times, even on these boards, if I was even human, as opposed to perhaps vulcan. I have passion for a number of things, including this game.

I think the difference in how I react to the changes vs. someone who will always find the negative, is that generally, I have very desire to change the things around me. I tend to look at what 'is' and work within the boundaries I encounter to get what I desire.

The only complaints I have ever really had about the always negative posters is that they often will not stop and sully a number of topics with the same thing over and over and over, along with the fact that will often not accept a different viewpoint, at all, because they must be 'right'.

To end this long tirade, I will also add that one of the reasons I approach these games the way I do is because I had a friend who became so immersed in his passion for an MMO, he lost everything, his house, good paying high-level government job, everything. I have seen with my own eyes that becoming too attached to an MMO can ruin you.


"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45

 

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Originally Posted by Fritzy View Post
Most unfortunate if the devs indeed are so narrowly focused in their planning. Diversity of content is the key to reaching a wider audience. I think it's fairly well documented on these forums that not everyone likes the Trials style of play.
The incarnate trials *are* adding diversity of content to the game, insofar as there weren't any until recently and still aren't very many compared to all other forms of content.

Since they are still making lots of the other content, and more of it than the trials even since I19, your conjecture about their narrow focus would be foundationless.


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Well, I think that on any forum devoted to a particular brand, people who are critical of that brand are going to face a degree of hostility. Sometimes a person who is just mildly displeased can be pushed into a much more confrontational mode. That's not to say every complaint has merits, but the CoX message boards are, to me at least, a very frightening place to post suggestions. Even people on the outskirts of the community want to be liked; finding out (or feeling like) they aren't part of the "core group" can be a hurtful shock to them.

But it is also more or less the case that you are likely to get a discussion started by posting something bombastic and confrontational than something mild. Any thread I've ever started that praised an element of the game was gone from the main page within a day. I bet if I put some effort behind it I (or anyone) could write something to keep the boards cracking for weeks. One time I off-handedly remarked in a sentence that I thought a certain powerset was overpowered, and got probably 15 replies from people telling me I was an idiot; that was the last time I was willing to broach that subject.

I tend not to share a whole lot of info about it, but for a brief time I was a gamemaster for a subscription based online MUD. It was a volunteer position that lasted a year for a game with about 7,000 subscribers or so, and probably anyone who works at a "real" MMO would think of me as a developer-newbie. Anyway, probably the biggest adjustment for me was learning that the developers (at least in this case) are just as conflicted, passionate, and divided in their opinions as players are. A well managed game keeps these discussions behind the curtains. But part of the reason player forum discussions can be helpful is that, contrary to what many players believe, the developers are usually not in agreement on the best course for the game; project managers make a lot of those decisions, with buy in from players and their own staffs.

[EDIT: One thing to add here, one major piece of advice to take home from the perspective of a former gamemaster: never, ever, ever type anything in a private chat you wouldn't want the world to see. I don't know if its true of CoX, but in games in general, online gamemasters can see what you type. You may think there are none around or they couldn't possibly be watching you, but in one year I saw enough dwarf-on-lizardperson action via /tells to write a... well, a very long book about the lives of dwarves and lizardpeople.]


 

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Originally Posted by Shadow_Kitty View Post
I wouldn't say "alternate". I'd rather say "next". When you're reached the end of the first (levels) you start on the second (incarnates).

And I can't speak for Fritzy, but I have a feeling that you're talking two different kinds of methods. You speak of ordinary XP vs IXP and Components; I think Fritzy is speaking doing missions, task forces, whatever vs grinding raids.
My point was that Fritzy can continue doing those missions, TFs, etcetera. The Devs did not stop adding those when they added the Incarnate system, and the only things that actually require making use of the Incarnate system are the Incarnate TFs. Go run the new content and continue earning merits, badges and drops. You can even progress in the Incarnate system while doing so, albeit at glacial pace.

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Originally Posted by OmniSurge View Post
The OP is complaining about people complaining....*looks around, then bashes face into desk repeatedly*
No. Not even close. If you'd actually bothered to read and understand their first couple of posts you'd know how wrong your interpretation is.

They were commenting on forum posters who have basically been posting nothing but vitriol for years about how every new feature or issue is ruining the game and that if X goes live they'll unsubscribe. The OP is asking why they stay around to repeat their performance almost every single time something new is announced. It might be that they actually like some things, but they never make any posts acknowledging anything about the game they like. When they do post it's generally venomous rants about how terrible everything is without any suggestions to improve it or examples of things that are good, just how everything is ruined forever.

i've certainly seen a few posters like that. Ones who when i looked at their posting history out of curiosity and bemusement turned out to actually post nothing about the game itself but that sort of hatred and contempt for everything about the game. It's really rather impressive in a way.

People who disagree with some decisions and complain about things they don't like, but acknowledge the things about the game they do like are not what the OP was talking about.


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Originally Posted by Golden Girl View Post
Then you can't expect MMOs do be designed for that kind of behavior
Sure I can. MMO can mean more than teaming for missions, trials, raides. It can also mean non-combat socializing and trading. I have every right to expect that I can solo combat my way up the ladder and do the other non-combat stuff in cooperation with others. A well balanced and diversified game should present me with multiple options/paths for achieving all of my goals.

There again, you have too narrow a focus of what an MMO can and should be.


 

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Originally Posted by Fritzy View Post
Sure I can. MMO can mean more than teaming for missions, trials, raides. It can also mean non-combat socializing and trading. I have every right to expect that I can solo combat my way up the ladder and do the other non-combat stuff in cooperation with others. A well balanced and diversified game should present me with multiple options/paths for achieving all of my goals.

There again, you have too narrow a focus of what an MMO can and should be.
I could not agree more.

A vibrant MMO, IME, must have a large variety of activities survive in the current marketplace.

If ALL of those activities required either extreme, be it solo or group, then I doubt it would survive.

I thank the developers for their hard work, everything they implement and I respect them for it, but that does not mean I agree with all of it, there is a difference.

Either extreme of always pro or always con helps no one.

My siggy was "A fanatic is one who can't change his mind and won't change the subject." - Sir Winston Churchill, for a long time.

It cuts both ways.


"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45