Bitter but still paying...
They could, for instance, add a Incarnate difficulty to regular content, that scales regular content to silly difficulties and add Incarnate rewards to the reward table. |
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
Depends on how they make the solo path.
They could, for instance, add a Incarnate difficulty to regular content, that scales regular content to silly difficulties and add Incarnate rewards to the reward table. Then you could conceivably solo that content with the right build, and since there's so much regular content (there wouldn't be 3 arcs, but rather 300 arcs, and you probably would have missed a lot of them when you played them as non-50 at somewhat regular difficulty), you could be playing for weeks without repeating yourself. Then the devs could spend the resources they did not spend on making new unique solo content on making fun trials, or a couple of new arcs or task forces that could also use the Incarnate difficulty. --- Or the devs could ask us for help, by adding an Incarnate candidate option to MA. We make the arcs and playtest them to be difficult enough as Incarnate solo content. When we think they're difficult enough, we submit them. They're checked to be non-grindable by devs or GMs and also to be in compliance with the lore (yeah, right), and then they set the flag Incarnate approved. When that flag is set and not a minute before, incarnate rewards are available from those arcs. Again, that option would quickly yield quite a lot of incarnate content, so much that there would never be a chance to grind unless you really wanted to. It would also free up resources to whatever the devs feel is more important at the moment. And again, you would be able to solo it with the right build. --- Or they could decide that only new Dev-created content is fit to be Incarnate content and make everything themselves. In issue 22 or thereabouts there are three and only three soloable arcs, resources eaten so that there were no new task forces, and moaning about grindiness and bad solo options remains on the forum. |
making existing content prohibitively hard for all but a few spiked solo builds would only reward those with the resources and skills to make a maxed character, and not many of the ones upset because they fear that difficult content would make their character less desirable on a team setting, that char would really be at a disadvantage alone.
also, how would the shifts work? still only on trials? that seems to defeat the point since they dont want to run trials. on all the content, well, we have a problem again. jsut as players with one or zero shifts tend to find themselves less than powerful on itrials, being 2 levs down on an incarnate difficulty arc could be crippling.or having all the shifts would drain the challenge utterly out of the system.
Would still require grinding though. Heck, it would require the grinding the same content we've been grinding for years.
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Even saying all of that, I have run Lambda and BAF more times than any other content in this game - by a very wide margin. I haven't been grinding anything for years, because it has never been required before.
making incarnate jsut harder versions of existing content would have the opposite effect of making it more open for players. do you remember trapdoor? for a portion of players, particularly ones who want to just have fun and not min/max, he, and the fight right afterwards with the 2 ebs, was unsoloable and they complained loudly that it was forced teaming.
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- You will still need to balance any custom made soloable/small team content, so you have those balancing issues there as well. Ramiel's arc was after all custom made shiny new incarnate content, and it have balancing problems.
- There already is a lot of content that has a lot more to do with incarnates than the current trials. There's the blueside Praetorian arc, there are all the top level task forces, in which you actually get to kick a real incarnate's hindside. As opposed to the three trials, which has two minions of an incarnate, and two robots built by a minion of an incarnate.
- There's just that much new content a development team can do. If they only make new incarnate content, that content will be limited, and hence you will have to repeat it. By reusing old content, you can have a lot more content available. It may be necessary to repeat it, but it will still be less repetition if you have to repeat a lot of old story arcs and task forces, than if you have to repeat a few new custom made Incarnate arcs. It's even possible that you can get both, since reusing old content does not require the art and scripting teams, just balancing and coder teams.
- By the time you reach 50 and unlock your Alpha slot, chances are that you have not played all top level content, because there's more content than XP needed. This is a good incentive to return to it and complete it, instead of just forgetting it.
- There has always been solo problems with some builds and archetypes. If you pick a support archetype and build it as a support archetype, chances are that you have had soloing problems all the way to 50, because you're built to help team mates so that they can deliver dps, instead of delivering dps yourself. It isn't hard to focus on a solo character, but some archetypes are meant to be team archetypes. If you pick one of those, you have to spike your build to solo.
- Since we're adding a new difficulty to the difficulty scale system, it could conceivably be dynamic and take those problems into account. It could for instance not only look at the team size when determining opposition, but also look at team incarnate unlocks. If the team has a lot of unlocks and a lot of level shifts, the missions could be made harder than if there's just unslotted alpha unlocks in the team.
So there are clear benefits of doing it that way, that in my humble opinion outweighs the balancing problems, and there are solutions to the balancing problems.
Still @Shadow Kitty
"I became Archvillain before Statesman nerfed himself!"
Would still require grinding though. Heck, it would require the grinding the same content we've been grinding for years.
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- Grind a few* trials and a few* story arcs over and over and over again.
OR - Grind eight or so top level task/strike forces, and all story arcs for lvl 45+, and a few* trials over and over and over again.**
For me, the choice is not even remotely hard. Heck, I'd prefer the second option any day, even if Incarnate difficulty did not apply to 45+ story arcs, and only applied to the task forces!
* By "a few", I mean on the order of around three of each.
** I assume that there won't even be custom made Incarnate solo story arcs produced in this scenario.
Still @Shadow Kitty
"I became Archvillain before Statesman nerfed himself!"
Preface: I apologise for having been condescending to you. I felt your previous post merited it, but your following response I can definitely respect and work with. Thank you.
Not everything (stealthing through a mission, ex. is usually easier when solo) but yes, that was rather my point: Solo tasks and team-tasks operate under differend conditions and therefore when balancing them they can't be treated the same way. They're both going to have to be balanced against each other *and the net effect is going to be, or at least *should* be, that they take roughly the same amount of time to accomplish*.
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That's why I'm being generous and putting that critical time at half an hour solo. Anything which takes half an hour or more to do solo will always be doable in less time and with less effort on a team. The larger the team is, the slower it's built but the faster it tends to go through content. And, as you mention, teams already have a bonus to experience. I wouldn't be averse to see them getting bonuses in other aspects, as well. Aspects relating to the Incarnate system, more specifically.
No, I'm suggesting it should not be easier. Any possible solo-task should be at least as time-consuming as running the trials. That's what I've been saying.
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What this means is that if we give a solo or small team option to do with Incarnates, we need to scale this down to something that's appropriate to solo and small teams. More than anything, we need to make sure the thing is even doable by solo players and small teams, because when you plain can't finish the mission, your difficulty and time to completion are infinite. Remember - Trials are hard, but they can be tackled by up to 24 people, sometimes. Solo Incarnate stuff should be SIGNIFICANTLY less difficult than that.
Obviously, I don't want an easier or faster option to Incarnate progress than the teamed one. But I still want one that's a HELL of a lot more realistic than the Shards-to-Threads option which exists right now and, above all else, and above all else an option which revolves around Incarnate-specific storylines.
Going back on my word slightly, I can deal having to grind, say, a bunch of "alignment-mission-like" Incarnate Missions for days or weeks, provided I can get a reliable source of progress for them. Grind within reasonable amounts isn't that much of a gate, since I can always keep coming back to it and chipping away. What I DO want, however, is a path to progression which doesn't have the overhead of team-building, politics and a chain of command.
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I'll be perfectly honest here - I love big huge mission instances on which I can kill everything what moves (and NPC allies bug me because I can't kill them). Huge Oranbegan maps are my favourites simply because they're huge and jam-packed with enemies, as is that one "Moth Cemetery" old-ish instance. I like them because they constitute fairly simple tasks that I can get into a groove with, because I can go at my own pace, methodically clearing them out block by block or sector by sector or in whatever way I choose to subdivide the instance in my head, and I can essentially keep on making visible, obvious progress. Every time I'm done with a block on an outdoor urban map, I look at the map and there's one more piece filled in, and my brain goes "Yes! We are making a difference!"
All I'm saying is that if you give me at least a relatively large selection of big instances to clear out of everything and everyone and reward enemy kills rather than speeding through to the end, I honestly wouldn't complain all that much, even if it took a long time to do. I mean, it's not rare for me to grab any of the older I2 outdoor instances and spend an hour and a half just clearing it. Make a mission like this, give rewards per enemy kill and you have the perfect environment. A solo player will take a pretty long time to take out relatively few enemies while a large team of eight will steam-roll through the mission and take out about four times as many enemies in at most a quarter of the time. Teams still benefit more, solo players still have an option.
It's there precisely because teams take effort to form. Remember back before the team XP bonus? Because I do. They specifically added this because they noted that normally it wasn't worth the hassle to form a team because the simplicity (not ease, soloing can very well be harder than teaming) of running the maps solo outweighed the speed bump you got from teaming.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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making incarnate jsut harder versions of existing content would have the opposite effect of making it more open for players. do you remember trapdoor? for a portion of players, particularly ones who want to just have fun and not min/max, he, and the fight right afterwards with the 2 ebs, was unsoloable and they complained loudly that it was forced teaming.
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Yeah... Yeah, this is a problem, and one that's been the bane of my existence pretty much the entire time I've been subscribed to this game - not all characters are created equal. In fact, some are specifically and intentionally designed to be weak at soloing so as to make up for the "force multiplier" they bring to a team. And that's a genuine, unpleasant problem that I really have no universal solution to.
To be honest and perhaps slightly hypocritical for a moment: Remember how I talked about never playing Blasters again? Well, I don't and I haven't since. Do you know why I said that? Solo play issues. I found my Blasters died too much when going solo and found far too many things far too hard to defeat. After trying to campaign for making them easier to solo for the better part of seven years, I gave up, deleted all my 50 Blasters and remade them as Scrappers, Brutes and Masterminds. My solution to "it hurts" was "just don't do it," and it's a BAD solution all around. I certainly wouldn't want to tell people playing Defenders or Controllers that the "solo" option still isn't solo for them, even if it's solo for my Brutes and Scrappers. That would be bad.
That's kind of why I'm on flip-flopping on the subject. On the one hand, I can kind of see why this content would have to be hard. On the other hand, I want it to be inclusive to everyone. And on the third hand (yeah...) I never, ever approved of the balance decision to make some ATs measurably weaker on their own because they were better on a team.
Net result? I don't know. Sadly...
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I've said it before, but it bears repeating. I have no t4 incarnate abilities besides alpha. I have unlocked all 5 slots for only 1 character, and have more than 1 slot on only 3 characters. I started playing in Beta, and have over 60 months subscribed time.
Even saying all of that, I have run Lambda and BAF more times than any other content in this game - by a very wide margin. I haven't been grinding anything for years, because it has never been required before. |
I've T4:ed up one character and T3:ed up five.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
Oh so this thread has moved on to a different subject, that's cool.
Personally I would welcome a solo option. I'd still do the trials as usual, given that they still grant the same 2-4 astral merits, drop table and possibly couple empyrean merits per run. However if people want to solo, that's fine by me. I'd probably use the solo option as well when I'm sick of the downtime between trials or none of my friends are online.
That's kind of why I'm on flip-flopping on the subject. On the one hand, I can kind of see why this content would have to be hard. On the other hand, I want it to be inclusive to everyone. And on the third hand (yeah...) I never, ever approved of the balance decision to make some ATs measurably weaker on their own because they were better on a team.
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I've certainly been running the ITF more than any of the trials (although probably not as much as both trials together). Certainly more than time spent there. The same probably applies to LGTF, STF and at least som of the Fearsome Fivesome.
I've T4:ed up one character and T3:ed up five. |
It is an easy experiment to do. Tell a member of the opposite sex at a party how many hours per week you spend playing. If they don't wince and move away as quickly as possible, then you are casual. Bonus casual points if you need to deal in larger periods of time that "per week".
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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That's kind of why I'm on flip-flopping on the subject. On the one hand, I can kind of see why this content would have to be hard. On the other hand, I want it to be inclusive to everyone. And on the third hand (yeah...) I never, ever approved of the balance decision to make some ATs measurably weaker on their own because they were better on a team.
Net result? I don't know. Sadly... |
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The short cut is you take the time you spend not playing the game, and subtract from 24.
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I should probably track that, now that you mention it.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I play for 168 hours every week, is that too much?
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Yes
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
In answer to the original question....
But I am not playing the game.
I have not logged in since the second week of I20's release. My subs are paid up until, ironically enough, October when Freedom is due to launch. I have been a constant subscriber for 5 years, i.e. never cancelled my auto renewal subs. Not that I have never taken breaks from the game, I have. However in previous times I took a break not because of something I found wrong with the game, it was just to prevent burnout and because there were other things I wanted time to check out.
I let my subs continue because I knew at some point I would return to the game. On this occasion however I stop playing due to my disdain for the iTrials and the fact they were the only viable way of progressing any of my characters. With this time away from the game I am also considering allowing my subscription to lapse and not auto renew, stopping any more spending I would do on this product.
I use that term on purpose as my feelings and decisions over the situation is coming more as a consumer rather than the gamer and that is a different kettle of fish.
In my case, I have used up my available slots on my chosen server and I have nothing but level 50's. They are not all IO'd out but at this stage, it does not take me very long to IO out an individual character. So the advent of end game progression for my characters with the Incarnate system was exciting. When the Alpha slot was released, I embraced it with many of my toons. Was prepared to do specific TF's for the Notices in WST's because all other parts I could build by doing any content I chose to do ether solo or in traditional 8 person teams in TF's.
With the trials and the next four incarnate slots open I first sent my main tanker into the furore. Admittedly the idea of getting involved in mass teaming for the trials was a little daunting. Mothership raids were fine as all that was needed was numbers to hit things and that was it. However after a few Hamidon raids I was put off the stress and madness needed to keep a successful run together, even as just one of the foot soldiers, never mind someone in the position to to lead. This was more so with the Rularuu trial which I just do not do at all.
Not one to never give something a go at least once though, I tried out the trials on I20's release. The unnecessary stress and carry on was there and only did them causally between other things going on. On that week I did not have a chance to have any full days of gaming ether because of usual work or the fact that real life took over the weekend. Still though after a week of the trials release my Tanker was Tier 4 everything. I figured Hmm, not too bad really. Spend a week casually doing the trials with a toon then do the old content with the toon to finish the IO build out and then move onto the next character.
But with the next character I started the trials with, it soon became clear that I would have to grind the trials more than just casually in order to get a sniff of anything. The stress of mass teaming with headless chickens and the arguments between know it all's was too much after getting little in return in rewards, so I logged out the during the second weekend after the trial's release and have not been back since.
End game content that I would find enjoyable and accessible is a main factor in keeping me subbed and playing the game as that is all I have left. Fixing the issues still in the trials or offering more trials to try and stave off repetitiveness will not be enough as I just do not want to be involved in mass teaming. It is not worth the stress, and stress should never be involved in playing a game. I get enough stress from my day job. I would rather play CoH to unwind, not get more stressed.
The new powersets won't be enough as I do not have the server space to create any more toons, and do not want to move to another server as my friends and close community are based on Union. If I were to come up with a concept to take or re-roll and try out Titan Weapons and Staff Melee that is only going to guarantee 2 months of game time at most to get them to 50. After that I am back to the problem I have again and therefore going to feel I have wasted a good chunk of my subs.
I have tried to be a bit more reasonable and diplomatic than some screaming for solo content by liking the suggestions in some areas of making existing TF's in the game, of all levels and allowing players to set them on Incarnate difficulty (Level 54) and get the rewards that way if they choose to rather than trials.
The lack of response from the Devs though is another factor. I had made an equally long post in response to one of the many threads made on the subject of alternative ways to progress in the Incarnate system and the post was deleted for genuine reasons of some posters getting out of control. I stated in a PM to one of the Moderators that I understood if that was the reason that the thread was removed but if I could get assurance that my post that did not get involved in the flame war going on was acknowledged and refereed to Dev feedback. I did not get any response.
I took part in the first Facebook Q&A and posed the question if the team acknowledged that not all players liked the trials but wanted to still carry on in the Incarnate system and therefore was alternative content going to be coming shortly after the release of CoH:Freedom? Still no response.
With my consumer head on, forgetting any previous attachment I had for the game and everyone I played with it, if I am not getting much of a response from those selling me this product that I have concerns with then it is no wonder that I have to consider keeping my money and spend it elsewhere.
The other thing has driven me away is the often lauded community. True enough, the other super hero themed MMO's (They are the only kinds of MMO's I am interested in playing) just do not have the community that CoH has. Unfortunately the subject of alternative Incarnate progression has caused a sour divide here. Just as another poster here has felt necessary to do, I have used the ignore feature quite a bit lately on the forums which is something I have very rarely used before.
Its been the case that those of us that want to see an alternative to iTrials are not just been disagreed with, it has felt like we are being attacked for just even suggesting it. In the responses I have ether seen and had been given to me, it felt like they might as well have said We do not want your kind playing our game then!. That is no longer a community that can be celebrated in the game's promotion again and another good reason as any, to me asking myself do I wish to continue paying for that.
But hey, I am just one person so what does that matter? True enough except I could point to close to 10 others I am on Skype with every night that started because we all played CoH together but currently are not playing for pretty much the same reasons. Will be funny in September as most of us are also going to the CoH meet up in Birmingham as we are already paid up to go there but have since stopped playing CoH.
Other thing is there are many other friends that know I have been playing CoH for so long and have been interested in playing based on what I tell them about the game or what I previously showed them but did not because they could not afford subs or were not keen on the idea behind MMO payments in general even if the game looked good. News quickly got round about CoH going Free to Play and most have come back to me asking questions and looking forward to finally playing the game with me. Ironically though I am now telling them I am not playing right now and questioning if I should carry on playing subs for the game and ever returning. After explaining my reasons they have gone Oh, right. Might not bother then.
My subs and continue playing of the game will be ensured if Paragon Studios announce that they understand that iTrials are not for everyone's taste and therefore alternatives will be available in Issue 22 (I'll admit that realistically its not likely with Issue 21 with everything else being developed for that at this time) and offer details as to how the alternative progression works. I'm serious. If they simply just say something like that, I'll keep the auto sub going and return to the game and keep myself occupied with other things knowing that an alternative is on its way, because yes, I do love this game.
If not, then I am just wasting money on something I am not playing and simply take my money and business elsewhere.
Credit goes to FrankyT49 for animated avatar
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They could, for instance, add a Incarnate difficulty to regular content, that scales regular content to silly difficulties and add Incarnate rewards to the reward table.
Then you could conceivably solo that content with the right build, and since there's so much regular content (there wouldn't be 3 arcs, but rather 300 arcs, and you probably would have missed a lot of them when you played them as non-50 at somewhat regular difficulty), you could be playing for weeks without repeating yourself.
Then the devs could spend the resources they did not spend on making new unique solo content on making fun trials, or a couple of new arcs or task forces that could also use the Incarnate difficulty.
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Or the devs could ask us for help, by adding an Incarnate candidate option to MA. We make the arcs and playtest them to be difficult enough as Incarnate solo content. When we think they're difficult enough, we submit them. They're checked to be non-grindable by devs or GMs and also to be in compliance with the lore (yeah, right), and then they set the flag Incarnate approved. When that flag is set and not a minute before, incarnate rewards are available from those arcs.
Again, that option would quickly yield quite a lot of incarnate content, so much that there would never be a chance to grind unless you really wanted to. It would also free up resources to whatever the devs feel is more important at the moment. And again, you would be able to solo it with the right build.
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Or they could decide that only new Dev-created content is fit to be Incarnate content and make everything themselves. In issue 22 or thereabouts there are three and only three soloable arcs, resources eaten so that there were no new task forces, and moaning about grindiness and bad solo options remains on the forum.
Still @Shadow Kitty
"I became Archvillain before Statesman nerfed himself!"