Still Sexism in costume choices? Really?
@Golden Girl
City of Heroes comics and artwork
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
"YOU DID NOT READ THE THREAD. GO READ THE LONG, LONG THREAD.
Then, perhaps your butt cheeks will relinquish their grip on your chin." -The_Zekiran
BrandX Future Staff Fighter
The BrandX Collection
"YOU DID NOT READ THE THREAD. GO READ THE LONG, LONG THREAD.
Then, perhaps your butt cheeks will relinquish their grip on your chin." -The_Zekiran
No, there is always something wrong with being stupid. Most people are at least smart enough to go about correcting the problem, and those who willingly don't correct the problem are on an entirely different level of stupid.
|
I would use Jackass: The Movie as an example.
It's also the kind of stupid that I don't have any sympathy for.
There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"
We've most certainly conveyed feedback received about equity in costume piece choices. What was communicated to me is that many of the pieces that are gender specific are usually done in that manner so as to allow for greater variety in character design options, in addition to accounting for production time, value and scope. (plainly said, more costume pieces mean more time in development which means less packs less frequently. Even if it's the same costume piece, it's and entirely "new" piece if we port it to different body types i.e.; male, female, huge). That being said, our character artists, such as Cheryl, are hearing requests for items such as more coat options for females and the like and will certainly take that into account with future new costume options.
We are committed to providing you all with a diverse range of costume design options, regardless of your body type or gender .
Andy Belford
Community Manager
Paragon Studios
plainly said, more costume pieces mean more time in development which means less packs less frequently. Even if it's the same costume piece, it's and entirely "new" piece if we port it to different body types
|
EDIT: I realize that fewer packs means a drop in sales figures. If more options in a pack is not an option, then I am firmly placing my vote on the side of "more parity in the costume options, even if it means less variety overall".
Someday, I'd be curious to see an explanation of how "men get awesome looking coats and women get lingerie" translates into a "greater variety in character design options." Were players really hurting for more ways to make female characters in their underwear? Wouldn't the greater variety be for women to get the cool looking Steampunk coat this time, while men got a steel codpiece?
. That being said, our character artists, such as Cheryl, are hearing requests for items such as more coat options for females and the like and will certainly take that into account with future new costume options.
We are committed to providing you all with a diverse range of costume design options, regardless of your body type or gender . |
Sermon
@sermon
One of Six, Cannibal 6
I'm certainly not against things like women in long coats... but...
Seriously, people. Probably 60-70% of my characters are females and none of them are running around in "lingerie". One is wearing something you'd call "skimpy" and that's because it's derivative of a tribal style costume. If Paragon city is full of women in fishnets and Eden tops, it's because people chose to design them that way (and there's a long comics tradition for it). Conversely, I don't know if I've ever seen the "leather straps" chest used on a male character that didn't include purple butterfly wings and the "big grin" face, pink afro, clashing colored Speedos and a hook hand (You're the first to ever do that! Hooray!!)
Heck, I used the Steampunk parts to make a country-style dress for a new character. You're not required to leave it as bare skin under the corset tops, you know.
I personally have no problem making them work. Your mileage may vary.
First of all, thanks for passing along our concerns.
I'm a little confused about the idea that making an entirely new costume piece is easier than modifying a male coat into a female coat. Standard Design Rant applies, of course.
I really hope the design team will consider adding things to previously released packs.
We've most certainly conveyed feedback received about equity in costume piece choices. What was communicated to me is that many of the pieces that are gender specific are usually done in that manner so as to allow for greater variety in character design options, in addition to accounting for production time, value and scope. (plainly said, more costume pieces mean more time in development which means less packs less frequently. Even if it's the same costume piece, it's and entirely "new" piece if we port it to different body types i.e.; male, female, huge). That being said, our character artists, such as Cheryl, are hearing requests for items such as more coat options for females and the like and will certainly take that into account with future new costume options.
We are committed to providing you all with a diverse range of costume design options, regardless of your body type or gender . |
"Equivalency" can be seen in the Magic Bolero trenchcoat and the regular trenchcoat. The regular trenchcoat is available to everyone. So only female models get a fancy trenchcoat with X pattern, but every model can use a trenchcoat.
Variety Means there's difference in the parts available. In the magic Bolero/Trenchcoat example, both parts are different, but the core is the same an thus equivalent.
In this case we are dealing with the problem of "men get long coats and women get... bustiers and corsets" Women could get all kinds of different long coat designs that are still distinct from the ones male models get.
As long as men and women get te same "Core" options, they can have different patterns and designs and little touches.
Anyone Who wants to argue about my usual foolishness can find me here.
https://twitter.com/Premmytwit
I'll miss you all.
Fine with me if it means fewer costume pieces overall. This policy of giving each gender separate costume pieces in each pack is flawed, in my opinion. Not having asexual costume pieces inevitably leads to sexism and oversexualization in the costume options. Males get the respectable/cool looking outfits, and then women get all of the skimpy outfits because we can't double up on respectable/cool costumes in a pack.
EDIT: I realize that fewer packs means a drop in sales figures. If more options in a pack is not an option, then I am firmly placing my vote on the side of "more parity in the costume options, even if it means less variety overall". |
Disagree completely. Your proposed policy would be more flawed than the one they're using.
If you spend the time to make "shoulder kittens" universal for all models- something that has VERY little widespread appeal- rather than an asset that DOES have wider appeal to the male side, you're wasting resources. (I wouldn't mind a shoulder kitten, but that's another story)
What I do wish the devs WOULD address is possibly consider making more 'general use" versions of some of the more interesting pieces coming out. Things like the "magical bolero" are nice, but very specific in their style because of the level of detail.
- Give an option (for the same sex) with a simple collar and less detailed cape. It would mesh with a LOT more of the art assets then.
- How about a non-leather-textured coat?
- The new "steampunk" skirt could make a nice slinky 1-piece dress with a simple" with skin" top... except it only really works when its set to black.
- The veteran "samurai" armor has excellent styles to it, but smooth one using the geometry with solid colors could be used in many places where the ornate designs just conflict.
We just have so many "unique geometry" pieces that look GREAT but just seem to have so much more mixing potential if they'd also have a version that matched the pre-existing colors and textures. Rather than re-develop them for other genders, I'd much rather flesh out the existing mesh with different patterns.
What was communicated to me is that many of the pieces that are gender specific are usually done in that manner so as to allow for greater variety in character design options, in addition to accounting for production time, value and scope. (plainly said, more costume pieces mean more time in development which means less packs less frequently. Even if it's the same costume piece, it's and entirely "new" piece if we port it to different body types i.e.; male, female, huge).
|
@Demobot
Also on Steam
Click here to find all the All Things Art Threads!