KidCrisis

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  1. Quote:
    Originally Posted by Arcanaville View Post
    Remind me again when I either replied to one of your posts, mentioned you in one of my posts, referred to you in one of my posts, quoted you in one of my posts, or attributed anything to you in one of my posts. I'm a little fuzzy on when I ever specifically mentioned you or your opinion at all. I was replying to Jophiel and something she specifically said.
    Who was replying to me. I figured I'd address the same criticism from both places. I'm sorry that was so complicated.

    Quote:
    Originally Posted by Arcanaville View Post
    Now, as to what you actually said:

    It must be harder than you think, because its a trend I'm finding difficult to find, and it gets harder to find the more I look.

    What we have to look at are the costumes in the Steampunk pack, and the Animal pack before that, and Mutant pack before that, and the Martial Arts pack before that, and the Superscience pack before that, and the Magic pack before that. And when I take them in total, I don't see a trend I find disturbing. Perhaps I'm looking at too many things to see the trend, and I need to focus only on the things that exhibit the trend to see it.
    The distinction is there, and maybe I do need to spell it out as explicitly as possible. In the Animal, Superscience, Cyborg and Martial Arts packs, the costumes that were released were ported more or less identically between the genders (it clearly wasn't too much trouble then). In the others, that is, the Magic, Mutant, Wedding and Steampunk packs, female and male toons got very distinctly different costumes. And in all those cases, cases where female toons received specifically designed costume items, most of the costume options added were lacy, lingerie-ish, high-heeled or otherwise skimpy.

    That seems like a trend to me.
  2. Quote:
    Originally Posted by Arcanaville View Post
    Barbed wire is a lot more revealing.

    I will concede that the corsets are intended to be sexy even if they can't really be called skimpy on their own because they are intended to be placed over another actual top. Not just intended: required to be placed over another top is more correct. To see the corset and only the corset as your top you have to specifically go out of your way to use a top that fits completely under it. At that point, its not the corset that is skimpy.

    If you want to make the argument that the artists consider "sexy" to be a significant component of attractiveness for the female costumes, the corsets are in play. But if you're attempting to make the argument that the costume editor is full of skimpy outfits, the corsets shouldn't count any more than bandoliers.
    I don't think I ever actually said any of that. What I said was "Pretty much everything in the pack for female toons is a variation on high heels and lingerie." Which, you know, is true. I don't mind arguing about the merits of what I actually said, but don't invent things I didn't say and then tell me they're wrong.
  3. Speaking personally, I'm less concerned about whether or not the costume creator can be used to create interesting/modest/cool costumes in general, which is clearly something that's possible, and more concerned about what seems to be an ongoing trend with new costume pieces, especially in the paid boosters. I like the boosters, I like (generally) what's in them and I don't mind buying them. Clearly, not all of them have had this issue, but when what we have to look at is the Wedding Pack, and the Magic Pack, and the Mutant Pack and now the Steampunk pack, it's hard not see a trend that's, at best, irritating and, at worst, a little disturbing.
  4. I don't actually think sexism is at work here, or at least nothing but the sort of institutionalized undercurrent sexism lurking in the culture in general. If I thought the devs were a bunch of leering jerks, reveling in their ability to force people to make scantily-clad club bunnies, I wouldn't bother posting. What I do think is at work, or at least what I hope, is just a sort of unfortunate combination of genre conventions and a general ignorance of what some groups of players want. There's no larger conspiracy at work that's keeping female toons from simultaneously having cigars, cool coats and an actual t-shirt texture, but whatever the reasons actually are, they don't and it really frustrates the hell out of me.

    I don't know if it's laziness, lack of interest, missed opportunity, statistical analysis or secret instructions from the moon people, but I'd like to see it change. If bringing it up can help do that, or at least help someone remember it the next time costumes come up at a design meeting, then good.
  5. Quote:
    Originally Posted by Jophiel View Post
    I'm certainly not against things like women in long coats... but...

    Seriously, people. Probably 60-70% of my characters are females and none of them are running around in "lingerie".
    None of mine do either. Which is why it's so frustrating when 90% of the new costume items in a pack are bras, corsets, high heels and tiny jackets that don't even come past the clavicle.
  6. Someday, I'd be curious to see an explanation of how "men get awesome looking coats and women get lingerie" translates into a "greater variety in character design options." Were players really hurting for more ways to make female characters in their underwear? Wouldn't the greater variety be for women to get the cool looking Steampunk coat this time, while men got a steel codpiece?
  7. I'll wait to see what changes go in before buying this. There's a lot to like here, but c'mon, how about some new female costume items that don't look like they came from Frederick's of Paragon? My female characters want long coats too.
  8. Quote:
    Originally Posted by Genia View Post
    I'm boycotting this pack.

    I plan to continue boycotting this pack until such time as the developers make the coats available for the woman body type. I play female characters almost exclusively, and I am vastly dissatisfied with my only options being a corset and a set of sleeves. There is no truly good reason not to let women have some more coats in the baron/steampunk coat style. There is, in fact, every reason to do so. Not every woman character out there needs to parade around in a steel brassiere.
    This. There's a lot in this pack I like, but I'm getting tired of female options that are just new varieties of lingerie. Port some of those jackets over and I'll buy it happily, but until then, I'm going to hold off.
  9. So I'm trying to put together a Claws/WP brute build and it was pointed out to me that the Brute version of Claws has different damage and recharge values than the Scrapper version, which means all the nifty attack chains floating around aren't as useful as I thought they were. Now I'm confused and lost in a sea of DPA and Arcanatime. Does anyone have a thread they could point to or some numbers to crunch that could show me some good Brute Claws attack chains and the recharge needed to run them?
  10. Quote:
    Originally Posted by Leandro View Post
    Okay, already sent to everybody; but @kidcrisis is bouncing my gleemails, so either he got the global wrong or it's an EU account. Everybody else who wants the inf, make sure to put your global handle in the message!
    I fail! It has a space (@kid crisis).

    But it's still an awesome idea! Thanks for the inspiration, Leandro!
  11. That's right, Space Nazi,
    My midget robot chicken
    Wields a mighty wrench.

    @kidcrisis
  12. [ QUOTE ]
    [ QUOTE ]

    I stand corrected. Thank you for the update.

    I am trying to figure out how that works for 4 procs as an experiment. I understand the first portion is .2 x .2 x .2 x .2 = .16 for all 4, but I'm not sure I understand the second portion of the equation for 3 and up (.2 x .2 x .2 x .16 does not seem right at a glance).

    [/ QUOTE ]

    Assuming all the procs you are using have a 20% chance to proc, the chance that three will proc, is (.2*.2*.2)*.8*4=2.56%

    The first part of that is easy, the chance that three of the procs will go off = .2*.2*.2 But because we only want three of those procs to go off, we need the fourth proc not to go off (that's the .8 (1-.2). Now there are 4 different procs that you could choose to be the proc not to go off, so that's the final 4. For a total chance that 3 procs will go off of 2.56% This is quite a bit higher than the .8% change that you would have with only 3 procs.

    Now the chance that you will have two procs go off get's a bit more complicated. we still have then (.2*.2*.8*.8) that we had before which is the chance that 2 procs will go off and 2 procs won't, but now we need to take into account all the possibilities for how we could choose 2 procs. Well, we have 4 options for the first proc, and that leaves 3 options for the second proc. However, we have counted proc A and then proc B as well as proc B and then proc A so we need to divide by 2 (4*3)/2 =6 So the chance that 2 procs will go off is (.2*.2*.8*.8)*6 = 15.36%

    The chance for just one proc to go off is *.2*.8*.8*.8)*4=40.96%
    So with 4 procs the chance that at least one will proc on any given attack is 59.04% (Assuming i multiplied and added correctly).

    So, in general if you have X procs with Y chance of procing. And you want to know what the chance of Z (<=X) of those procs going off is. Your answer is:
    Y^Z*(1-Y)^(X-Z)*[X*(X-1)*...*(X-(Z-1))/Z!]



    [/ QUOTE ]

    You can also shortcut this a bit when calculating P(at least one happens) by calculating 1-P(none happen). In the case of four procs, the probability of no procs going off is (.8*.8*.8*.8) or .4096, so 1-.4096 gives you the same 59.04%, but without having to calculate a P for each possible outcome.