Post about Incarnate Rewards is coming


Airhammer

 

Posted

Quote:
Originally Posted by Positron View Post
It's now in the hands of Zwill and the OCR department for translating before we post it
Zwillinger: "What does 'transcolaminating orthogonal attribmod execution' mean?"

OCR #1: "I think it means 'hit stuff.'"

Zwillinger: "Put that down. And someone find out what 'epitomistic' means and what the hell it has to do with fun speed."

OCR #2: "Are you sure that's an F? I think its an R."

Positron: "Hey Z, any chance I can get that post up by close of business Today?"

Zwillinger: "Get the &^*# out of my office, Miller."

Positron: "So, Thursday morning then?"

Zwillinger: ...


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Posted

Hopefully Zertisgiswick has some Type R programmers who can translate all that stuff for him.


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Posted

Thanks for the update Posi!


I look forward to reading what you all came up with to resolve the current issues with the rewards system. Hopefully it will address most peoples issues with the Trials.



Ice


 

Posted

Quote:
Originally Posted by MaestroMavius View Post
(OT; Thanks for this quick bit of Triage, knowing it's a red alert status goes a long way towards retaining goodwill!)
Sir, are you absolutely sure? It does mean changing the bulb.




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Posted

Quote:
Originally Posted by Positron View Post
Hey guys,

Baryonyx has written up a great post addressing several of your concerns, but we only finished finalizing the wording moments ago. We understand how important this is to you so we wanted to make the post as clear as we could in the areas we are talking about. It's now in the hands of Zwill and the OCR department for translating before we post it (and it's not small), unfortunately it won't get up today.

Suffice it to say there are changes coming to give you guys a better reward experience in the next major patch.
First, it is always good to hear from you Posi. Second, I am glad that you guys heard the outcry of the player base. Your willingness to change things based on player feed back is the best I have ever seen in any game.

I am excited to see what is on the horizon.


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Posted

Quote:
Originally Posted by Jetpack View Post
We actually had a league leader explain how to get the best rewards, while threatening to kick people who did it last night.
That wasn't on Liberty server, was it?


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Posted

Thanks Posi.

Just knowing at what rate we are expected to acquire Rares (Is 8 Empyrean Merits the Metric?) and so on would be a great help.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Zwillinger: "What does 'transcolaminating orthogonal attribmod execution' mean?"

OCR #1: "I think it means 'hit stuff.'"

Zwillinger: "Put that down. And someone find out what 'epitomistic' means and what the hell it has to do with fun speed."

OCR #2: "Are you sure that's an F? I think its an R."

Positron: "Hey Z, any chance I can get that post up by close of business Today?"

Zwillinger: "Get the &^*# out of my office, Miller."

Positron: "So, Thursday morning then?"

Zwillinger: ...
Ladies and gentlemen, we have a winner!


 

Posted

I only pray that the fix is quick enough to keep those around who have already canceled.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
Zwillinger: "What does 'transcolaminating orthogonal attribmod execution' mean?"

OCR #1: "I think it means 'hit stuff.'"

Zwillinger: "Put that down. And someone find out what 'epitomistic' means and what the hell it has to do with fun speed."

OCR #2: "Are you sure that's an F? I think its an R."

Positron: "Hey Z, any chance I can get that post up by close of business Today?"

Zwillinger: "Get the &^*# out of my office, Miller."

Positron: "So, Thursday morning then?"

Zwillinger: ...
I...uh...well...uh...

I do believe Arcanaville just made a funny.

(also, have you ever tried translating transcolaminating orthogonal attribmod execution into German? IT BLOWS THE MIND MAN!)


Andy Belford
Community Manager
Paragon Studios

 

Posted

On a serious note, I'm going to summarize what I've said and what I know about the system, before Baryonyx post, just for the record. This is everything I think I know, and the level of uncertainty.

I believe the participation algorithm can be manipulated in theory. But I don't think people really are doing so as reliably as they think they are.

I believe profligate use of AoEs - powers that affect multiple foes - helps. But I'm not sure how. I see no direct correlation between damage dealt and drops. I see no direct correlation between the number of targets I *hit* and drops. But I see a moderate correlation between using them at all, and not using them, separate from those factors. I don't know why.

I am certain the system has a measuring metric (participation) and a random element. Which means I believe even if people think they can game the system, if they are getting *exactly* the same thing over and over there has to be at least some element of luck to that. Across tens of thousands of players, such random incidents can occur.

I don't think the system is zero-sum. In the strict technical sense its possible the players are in indirect competition with each other: if one person killed everything and the rest of the league stood around doing nothing, obviously that person would almost certainly have higher participation. So if a player were to do that they could cut other players out of rewards. However, I do not believe the participation bonuses are strong enough to do that under normal playing conditions.

I don't think taking time to lead or talk seriously hurts your participation.

I do believe the trials are broken down into phases, and participation is measured in them separately and somehow combined.

I believe completing objectives in the trials accrues a bonus to all players, or at least all players nominally involved. For example, I believe Master runs will tend to grant everyone statistically higher drops because the player complete more "objectives." But because of the random element, that is not guaranteed, just more likely.

I believe iXP is calculated separately from the reward drop participation system, and obeys different rules. In particular, I believe iXP is *heavily* ruled by damage output and number of targets affected.


I will note that collectively, some of the above statements contradict reports that players can *reliably* game the system, that indiscriminant tagging without other factors in play has a dramatic effect on the drop table, that pets are a penalty (they might not help, but they are unlikely to hurt by a statistically significant amount), that buffing other players is a penalty (if it is, its miniscule), and that the rewards are zero-sum: if you get the good one, it means you took it from someone else that won't get it, or alternatively if you have a high participation score it can only mean someone else has a commensurately bad one.

It may contradict the devs if they believe the system isn't being gamed, or it may contradict the devs if they believe the system is being trivially gamed. We'll know tomorrow. That puts me in the position of saying I don't think I know what it does, but I'm reasonably sure it does not do what forum consensus thinks it does. Which is not unfamiliar territory.

I would expect that the devs cannot completely rewrite the entire system in one day. So don't expect that miracle. They might have been working on changes since release or even before, and some of those might have been expedited which they may be announcing. Beyond that, I would hope what people are expecting tomorrow is a starting point to discuss the future of the system, not a miracle cure for everything people think is wrong with the system.


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Posted

Quote:
Originally Posted by positron View Post
hey guys,
suffice it to say there are changes coming to give you guys a better reward experience in the next major patch.
everyone gets a pony!!!


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Posted

Thanks for the heads up... good to know something is in the works.


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Posted

Thanks to Zwillinger, Baronyx, Posi and everyone else who's felt the flames of Player Wrath this last week. I find myself reserving judgement until we have some more details, however. I think it's been made quite clear that having a clear explanation of exactly how these Incarnate Trial rewards are calculated is essential. Honestly, I think that even a terribly borked reward system would have been met with much less anger and frustration than no clear explanation about the system whatsoever.

I've been here long enough to not jump at most things. I've always maintained my regular playstyle throughout the Trials, and I take more pleasure in doing my job as a Blaster and helping the league succeed overall than trying to game things for my own personal reward. Out of 51 ITrials I've run, I've gotten 2 commons, 1 rare, 47 uncommons, and threads once when I dc'd for several minutes. It's quite obvious I'm not interested in gaming the system. But I had already noticed some resentment toward Blasters even going back to last Friday. Players who knew me had no hesitation inviting me to join a BAF or a Lambda, but I was frequently ignored by Trial leaders I didn't know this last week. Hopefully this new reward system will eliminate the bickering and cutthroat attitude that the current black-box reward system has fostered. We all need to get back to having fun again.


Jo


 

Posted

Quote:
Originally Posted by Zwillinger View Post
I...uh...well...uh...

I do believe Arcanaville just made a funny.

(also, have you ever tried translating transcolaminating orthogonal attribmod execution into German? IT BLOWS THE MIND MAN!)
Just be thankful I didn't go with plan B, which was a Der Untergang video.


Instead, I have to amuse myself with:



Positron adderessing the playerbase on the "technical issues" surrounding his incarnate trial participation algorithm


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Posted

Quote:
Originally Posted by Arcanaville View Post
I would expect that the devs cannot completely rewrite the entire system in one day. So don't expect that miracle. They might have been working on changes since release or even before, and some of those might have been expedited which they may be announcing. Beyond that, I would hope what people are expecting tomorrow is a starting point to discuss the future of the system, not a miracle cure for everything people think is wrong with the system.
Thanks for being the voice of reason again, Arcana.

The quoted paragraph above should be kept in mind by everyone for the purpose of managing expectations.

I fully expect the first step by the Devs to be a good one. But it's not going to be all things to all people.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Zwillinger: "What does 'transcolaminating orthogonal attribmod execution' mean?"

OCR #1: "I think it means 'hit stuff.'"

Zwillinger: "Put that down. And someone find out what 'epitomistic' means and what the hell it has to do with fun speed."

OCR #2: "Are you sure that's an F? I think its an R."

Positron: "Hey Z, any chance I can get that post up by close of business Today?"

Zwillinger: "Get the &^*# out of my office, Miller."

Positron: "So, Thursday morning then?"

Zwillinger: ...
Yet again, the Doyenne of Digits proves why she is in my pantheon of gods. *bows*

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Posted

Quote:
Originally Posted by Arcanaville View Post
I don't think taking time to lead or talk seriously hurts your participation.
Every time I take the time to talk or lead seriously, I drop to a common from uncommon. Sorry, proof enough for me.

Quote:
Originally Posted by Arcanaville View Post
I believe completing objectives in the trials accrues a bonus to all players, or at least all players nominally involved. For example, I believe Master runs will tend to grant everyone statistically higher drops because the player complete more "objectives." But because of the random element, that is not guaranteed, just more likely.
The master runs I've been on drop me down to common or uncommon, without fail. Sorry, proof enough for me.

Quote:
Originally Posted by Arcanaville View Post
that the rewards are zero-sum: if you get the good one, it means you took it from someone else that won't get it, or alternatively if you have a high participation score it can only mean someone else has a commensurately bad one.
When several people DC and I all of a sudden get a V. Rare table, or my team clears phase 2 of Lambda faster than the other and I get a V. Rare table makes it appear to be a zero-sum.

Quote:
Originally Posted by Arcanaville View Post
Beyond that, I would hope what people are expecting tomorrow is a starting point to discuss the future of the system, not a miracle cure for everything people think is wrong with the system.
I'm expecting a road map out of this fiasco. I expect a promise to make the game fair, not only from a mechanical perspective, but an observable perspective.

The game and the players deserve nothing less.




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Posted

Quote:
Originally Posted by Arcanaville View Post
Just be thankful I didn't go with plan B, which was a Der Untergang video.


Instead, I have to amuse myself with:



Positron adderessing the playerbase on the "technical issues" surrounding his incarnate trial participation algorithm
Ah, Posi is using the Thompson Algorithm to propound his position. The Force is strong in that one.....


Rend this space....

 

Posted

Thanks for the update. I just hope the changes are enough.


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Posted

Thanks for the update.

I do hope that some discussion about the MoLambda badge requirements will also begin with the Incarnate Rewards post. I know that issue got overshadowed in the thread stemming from the first post by Baronyx but it's still a very important issue to many of us that needs to be addressed.


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Posted

Quote:
Originally Posted by Snow Globe View Post
Every time I take the time to talk or lead seriously, I drop to a common from uncommon. Sorry, proof enough for me.
I lead all the time and type prolifically. It has never affected my reward rate. I almost never actually attack the Security Team in Lambda instead using that time for instructions. I often use some of the time outside for instructions. I usually type directions during the gather temps phase so people can follow me since I have the maps memorized. During the Marauder fight I am often typing instructions, trying to help people find their temp powers. During the AV pulls I am usually typing instructions. During the escapee phase I am often just bouncing around looking for trouble areas and/or typing to direct people to cover those spots. During phase 4 and 5 of a BAF I am often typing for people to watch the adds or to watch the Sequestration. I occasionally die because I am typing instead of watching what is hitting me.


Quote:
Originally Posted by Snow Globe View Post
The master runs I've been on drop me down to common or uncommon, without fail. Sorry, proof enough for me.
Just got a rare on a MoLambda (that I led and had to type stuff in) and when I do the Keep Em Seperated and/or Strong and Pretty I often get rares or very rares.

Quote:
Originally Posted by Snow Globe View Post
When several people DC and I all of a sudden get a V. Rare table, or my team clears phase 2 of Lambda faster than the other and I get a V. Rare table makes it appear to be a zero-sum.
I have seen people DC and get rares and very rares.


Quote:
Originally Posted by Snow Globe View Post
I'm expecting a road map out of this fiasco. I expect a promise to make the game fair, not only from a mechanical perspective, but an observable perspective.

The game and the players deserve nothing less.
I expect your expectations will not be met.


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Posted

Quote:
Originally Posted by Snow Globe View Post
Every time I take the time to talk or lead seriously, I drop to a common from uncommon. Sorry, proof enough for me.
There is zero correlation between when I spend a lot of time talking and what my drops are, and I have numbers. If that's proof enough for you, I guess my logs would be proof enough for you that the game hates you, or likes me, because its only penalizing you.


Quote:
The master runs I've been on drop me down to common or uncommon, without fail. Sorry, proof enough for me.
It must really hate you then, because none of mine drop below rare.


Quote:
When several people DC and I all of a sudden get a V. Rare table, or my team clears phase 2 of Lambda faster than the other and I get a V. Rare table makes it appear to be a zero-sum.
I was on a Lambda where my team cleared the entire room, and then went back and helped clear the other room, and I got uncommon. Just the other day I was on a team that went completely haywire and my team only got to *four* of the crates before the other team entered the room. That one was a rare. The game hates you even more.


Quote:
I'm expecting a road map out of this fiasco. I expect a promise to make the game fair, not only from a mechanical perspective, but an observable perspective.

The game and the players deserve nothing less.
Well, you have a lot of expectations that don't get met. And given the level of proof that you consider definitive, I think you're going to be disappointed again.


Also, accurate is nerfed in the trials.


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