Post about Incarnate Rewards is coming
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Every time I take the time to talk or lead seriously, I drop to a common from uncommon. Sorry, proof enough for me.
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The master runs I've been on drop me down to common or uncommon, without fail. Sorry, proof enough for me. |
When several people DC and I all of a sudden get a V. Rare table, or my team clears phase 2 of Lambda faster than the other and I get a V. Rare table makes it appear to be a zero-sum. |
What I will say is this: my fire dom gets consistently better rewards than my trapper. My trapper's best rewards come on BAF runs with "high success rates" (lots of badge-worthy events).
Maybe ... the system has some interesting quirks -- the system disproportionately rewards face-punchy ATs for punching mobs in the face, and rewards (de)buffy toons for overall success.
I realize that correlation is not causation and that I haven't done a statistically significant number of tests or used any consistent testing methodology.
However, anecdotally. My night widow almost always gets the uncommon table. She has exactly 4 times gotten the very rare table, and exactly 11 gotten the rare table. Otherwise, she has almost always gotten the uncommon table. In fact for the first 3 days the trials were out, despite running them several hours a day, I didn't even know that the 'threads table' and the 'commons table' were different things. I'd never seen either.
When I do get commons or threads, it has always been when I was leading and providing instructions and direction to the team. I have never gotten above an uncommon while leading and directing my team. It may be that because widows are a very high-speed attacking AT, my frequent attack use when I'm not typing much provides very high 'participation' and my less frequent attacking when chatting doesn't. Maybe 'participation' is graded by ATs, or by powersets. But then that'd punish people with fast animating powers for leading or talking, and not people with slow animating powers. Which is unfair. But then, people with slow animating powers don't get to attack as often even if they want to. So that's another type of unfair.
Most issues and concepts I can see going into the participation system are similar - no matter how you 'grade' it or judge it, it's going to have bias, and it's going to blindly follow that bias because it's an algorithm, not a human being. That bias is going to be projected onto the devs, in turn, because it's representing their ideas to us, the players. The devs, via this game mechanic, are judging our behavior and performance in the trials and giving us a grade at the end. A for very-rare, B for rare, C for uncommon, D for common, and F for threads.
People who are getting D's and F's are, in my experience, increasingly deciding to drop out of 'how the devs think they should play school.'
The bottom line to me is that the system simply by existing has a very strong appearance of being unfair and judgemental, and ought to be scrapped. However complicated it's made, it'll never be more fair and balanced than rewarding people for completion with a random reward table selection, and rewarding people for skilled completion with 'more things to buy with astral merits that you get extra of for achieving badge goals.'
Double-edit: Let the players police themselves for leechers. Under a random + astrals rewarding scheme the only way to leech is to obviously sandbag by door-sitting, laying dead, staying in the hospital, and so on. This is much easier to spot in play than 'participation gaming' which has to be done actively, but via activities that either contribute only tangentially to team success, or run counter to team success (generally the latter, such as allowing prisoner escapes, or simply being play that puts other teammates at risk).
Also, I've habitually run the BAF as a master trial for several days. I saw no correlation with master BAF success and improved rewards. I almost always got uncommons still, and when I was leading I would sometimes get commons or threads.
"Experience is the mother of good judgement. Bad judgement is the father of experience."
Zwillinger: "What does 'transcolaminating orthogonal attribmod execution' mean?"
OCR #1: "I think it means 'hit stuff.'" Zwillinger: "Put that down. And someone find out what 'epitomistic' means and what the hell it has to do with fun speed." OCR #2: "Are you sure that's an F? I think its an R." Positron: "Hey Z, any chance I can get that post up by close of business Today?" Zwillinger: "Get the &^*# out of my office, Miller." Positron: "So, Thursday morning then?" Zwillinger: ... |
+1 would read again.
Leader of The LEGION/Fallen LEGION on the Liberty server!
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I'm really hoping we get clearer guildlines about what equals particpation. It shouldn't be a guessing game.
I'ld really like to know if mezzing counts towards it
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
Double-edit: Let the players police themselves for leechers.
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If LFG were the primary way for the players to engage in the trials, I'd say that some form of participation code is absolutely required. If the players are in a situation where they can't police themselves, it /has/ to be the server punishing the jerks.
I think we can see a couple things at play.
First, the devs thought we'd be using LFG, en masse, to form up for the trials. It certainly is more convenient than spending 5 or 10 minutes in Pocket D or RWZ shooting out tells and broadcasts. But LFG is, at best, a problematic tool and, at worst, manages to both suck and blow.
Second, our first taste of the participation code comes from the zone events in Praetoria, an open world event where it is entirely conceivable that 1 team will do the heavy lifting and 20 people will go AFK for 10 minutes and come back to a new shiney.
And the devs anticipated the same sort of dynamic with the trials. With the players lining up primarilly through LFG, the devs most likely thought they'd be doing the players a favour by rewarding active behaviour.
Only ... the metrics for rewarding active behaviour are problematic, and the players, by and large, dislike LFG in large part because it gives them too little control over their gaming experience.
Another issue is the powers in tanks for example.
You have to "tag" enemies with damage to constitute participation. So, my Invuln tank with no damage in my aggro aura will be out done by fire tanks/scraps/brutes just standing next to the enemies. Yes I have foot stomp but its not a toggle that fires off ticks of damage constantly. There are other comparisons here too like willpower vs. spines and dark/kins vs emps and paindoms, not to mention MM in general.
Also, if it counts powers being activated constantly I have rage triple stacked without speed boost so does rage not count as a participating power like other non-damage powers?
Huh. I am quite taken aback by your information, Arcanaville. Statistics done as carefully as you do them do not lie. I guess I can see how some of the things you say that you HAVE observed as having an effect could help produce the results I've personally seen. I am just surprised that over the 100+ runs I've now made, the majority on one character, that the random element has not evened out at least somewhat. Hopefully we will know more later today.
Hunter's Forty-Sixth Rule: If your head explodes, you were thinking too much, otherwise you shouldn't worry about the possibility.
The reward system should scale upwards depending on what tiers you have unlocked. If you have already built a tier 2 slot of any type thmen the chance for rare shoulkd go up for you so that you can actually progress. The same goes for tier 3 once you arrive there your chance to get a very rare drop should scale up as well.
I dont know if that can actually be done.. but I think its the way I would approach it..
The cost to make just a rare is ridiculous.. 199 MILLION influence.. 100 threads AND a bunch of salvage... ridiculous.. and I have a lot of influence and I STILL that that is outlandish.. 25 million and maybe 60 threads would have been more reasonable for a rare IMO..
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
I've done quite a number of BAF runs the last few days. All Mo (or attempts at). I have only ever gotten Uncommons. I might have gotten something when I got the Mo badge, if so I didn't see it.
The end reward table has always, for me, been an uncommon. I've been running a DM/Regen Scrapper. I have tier 4 alpha, and nothing else unlocked (still at 88%).
I do what all scrapper do. I go where I am supposed to and punch the crap out of things. Apparently I've not been punching enough to count as participating.
On a side note. My judgement slot. The first time I was in a BAF I got to 68%. Everytime sense I've gotten 4 - 5%. I've no idea what caused the difference. My guess is the first time I had a Fire/Fire Blaster on my team. I am guessing he had a lot of AOEs, and was doing tons of AOE damage. But as Arcana points out, I have no logs, and am only guessing.
Here's what I know reliably: the devs should have learned, from the intricate dance you did with Castle years ago, the one that resulted in you reverse-engineering the bugs in his combat-balancing spreadsheet sight unseen, that you are the one player they absolutely should show the exact participation formula to. You are uniquely qualified to debug it.
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Ever.
Never ever ever.
Here's what I know reliably: the devs should have learned, from the intricate dance [Arcanaville] did with Castle years ago, the one that resulted in you reverse-engineering the bugs in his combat-balancing spreadsheet sight unseen, that you are the one player they absolutely should show the exact participation formula to. You are uniquely qualified to debug it.
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There should be no situation of all players are equal, but some are more equal than others.
Ever. Never ever ever. |
I work at a software company, and there are some customers we repeatedly include in secret early closed testing because they've proven to be extremely sophisticated and insightful. It doesn't mean we don't value our other customers, it just means that we acknowledge that not everyone has the same skill sets.
Treating everyone exactly the same sounds great until you actually want to get stuff done.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
Sorry, but that stance is absurd. Arcanaville has proven time and time again to have a better grasp of game mechanics than most of the devs actually working on the game.
I work at a software company, and there are some customers we repeatedly include in secret early closed testing because they've proven to be extremely sophisticated and insightful. It doesn't mean we don't value our other customers, it just means that we acknowledge that not everyone has the same skill sets. Treating everyone exactly the same sounds great until you actually want to get stuff done. |
The fact that she's a board celebrity (and not entirely unjustified at that) doesn't make her a super-player. It makes her good with numbers.
That's a far cry from any justification that elevates any player above us mere peons and frankly, you should be embarassed to espouse that sentiment.
Sorry but that stance is more absurd. She is human and can make mistakes (see her commentary on pvp numbers). At times she doesn't take into effect the human element, which is fine.
The fact that she's a board celebrity (and not entirely unjustified at that) doesn't make her a super-player. It makes her good with numbers. That's a far cry from any justification that elevates any player above us mere peons and frankly, you should be embarassed to espouse that sentiment. |
This system needs to go beyond just numbers. Which is something that I think Arcanaville is missing this time. But at the same time if there are a few folks (I'd say 10) who should be straight up told how the system works so they can properly test it during NDA CLOSED BETAs, I'd put her at number 5.
For full disclosure I wouldn't put myself anywhere on that list.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Sorry, but that stance is absurd. Arcanaville has proven time and time again to have a better grasp of game mechanics than most of the devs actually working on the game.
I work at a software company, and there are some customers we repeatedly include in secret early closed testing because they've proven to be extremely sophisticated and insightful. It doesn't mean we don't value our other customers, it just means that we acknowledge that not everyone has the same skill sets. Treating everyone exactly the same sounds great until you actually want to get stuff done. |
Ehh I see both sides.
This system needs to go beyond just numbers. Which is something that I think Arcanaville is missing this time. But at the same time if there are a few folks (I'd say 10) who should be straight up told how the system works so they can properly test it during NDA CLOSED BETAs, I'd put her at number 5. For full disclosure I wouldn't put myself anywhere on that list. |
And yes, without a doubt someone like Arcana should be in that. However, you'd also want some fresh blood, because if it's true (as was said in the other thread) that most of the NDA testers wanted a participation system, then they aren't doing the devs any favors.
If they're gonna use her for these sorts of things, cut her a check.
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I just don't get elevating any player above the others, and the players being ok with that.
Having players with applicable knowledge involved in something involving other players, sure. But that's it.
I think you make a compelling case, but I'd say you'd need a helluva lot more than 10 people - more on the lines of hundreds. After all, part of the reason is that apart from giving devs feedback, you'd want evangalists to go out and spread the word of the glories of the new system - that's why you absolutely wouldn't want it to be NDA beta - you'd want it closed, to keep the signal to noise ratio high, but that's it.
And yes, without a doubt someone like Arcana should be in that. However, you'd also want some fresh blood, because if it's true (as was said in the other thread) that most of the NDA testers wanted a participation system, then they aren't doing the devs any favors. |
I mentioned NDA closed beta in reference to Issue 20, but I do agree that they would need more than 10 in a regular closed beta. But NO WHERE NEAR 100s. i wouldn't trust that many folks with that amount/kind of info. Especially if you are no longer using an NDA.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Ah, Posi is using the Thompson Algorithm to propound his position. The Force is strong in that one.....
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Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
This.
I just don't get elevating any player above the others, and the players being ok with that. Having players with applicable knowledge involved in something involving other players, sure. But that's it. |
I'll see you in about a week, if you really do take the necessary time to look into it.
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
Actually I think you completely misinterpreted what was said in that thread. What was said was that the testers mentioned the problems/concerns with the system, but for whatever reason the devs didn't quite get that message.
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[Firstly, there were others. Most hated random. I was the one that went ballastic over reward-based, but since no one really confirmed whether it was reward or random since THEY TOLD US TWO DIFFERENT THINGS. That sort of cut short that discussion.[/quote]
Most hated random? Sounds to me like the devs go the message just fine, which is a credit to them.
The testers, not so much.
I mentioned NDA closed beta in reference to Issue 20, but I do agree that they would need more than 10 in a regular closed beta. But NO WHERE NEAR 100s. i wouldn't trust that many folks with that amount/kind of info. Especially if you are no longer using an NDA. |
Because this fix is as much political as it is technical. Never lose sight of just how important they view i20 - from the fact that they have released numerous statements in less than a week (which is light speed for them), to Z's admonishments/warnings to us, to the numerous interviews you can see in the Announcements section.
This is huge for them and the damage control must involve the human element too, because that's honestly what was damaged.
Gonna have to speak up here... have you been here longer than your postcount/joindate implies? You might want take the time to look into what Arcanaville has contributed to the understanding of this game for the players (and to a significant extent, from what I gather, the Devs as well).
I'll see you in about a week, if you really do take the necessary time to look into it. |
Next question?
By the flesh-shufflin' one:
[Firstly, there were others. Most hated random. I was the one that went ballastic over reward-based, but since no one really confirmed whether it was reward or random since THEY TOLD US TWO DIFFERENT THINGS. That sort of cut short that discussion. |
The testers, not so much.
Which is precisely why you don't want to invoke a NDA - you want the word to get out that it's working.
Because this fix is as much political as it is technical. Never lose sight of just how important they view i20 - from the fact that they have released numerous statements in less than a week (which is light speed for them), to Z's admonishments/warnings to us, to the numerous interviews you can see in the Announcements section.
This is huge for them and the damage control must involve the human element too, because that's honestly what was damaged.[/QUOTE]
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Actually it sounds like the devs didn't communicate about how the system worked all that well. Your quote says "but since no one really confirmed whether it was reward or random since THEY TOLD US TWO DIFFERENT THINGS." so again, I don't think the testers are at fault.
You could have had ever player in the game testing, but if the devs don't state exactly HOW it's SUPPOSSED to work, no amount of testers will EVER be able to see if it's working as intended.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
A system that gives unequal rewards for the same participation is a bad system.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters