mokey

Informant
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  1. Another issue is the powers in tanks for example.

    You have to "tag" enemies with damage to constitute participation. So, my Invuln tank with no damage in my aggro aura will be out done by fire tanks/scraps/brutes just standing next to the enemies. Yes I have foot stomp but its not a toggle that fires off ticks of damage constantly. There are other comparisons here too like willpower vs. spines and dark/kins vs emps and paindoms, not to mention MM in general.
    Also, if it counts powers being activated constantly I have rage triple stacked without speed boost so does rage not count as a participating power like other non-damage powers?
  2. not my idea but the powerhouse in CO is a great idea. Also goodbye whirlwind, group fly, team teleport and acrobatics (thanks to IO's its no longer needed) and add attacks to the travel powers and INCREASE THE CAP FOR FLY SPEED. That is all, for now.
  3. I gotta say this issue sounds good but what are some of the QoL updates? liek i dunno making fly faster cuz falling faster then flying is still pretty lame. Or the vault, a vault that is collective of your acct sou you dont have to bug a friend to wait here while i switch toons.