CoH Wishlist for 2011


BlueTurbo

 

Posted

(I started writing down on scratch pads and then started posting these to my Facebook, but the audience for those two media is rather limited. So, I'm posting here to hopefully get feedback and possibly start a thread of ideas that we, the players, would like to see added or fixed in the game.)

SynapseOverload's CoH Wishlist for 2011

  • Rework the Hero Respec Last Mission:
    • put an infirmary bed in the mission instance (maybe at the door?)
    • decrease time between the ambushes in the reactor core.
  • Praetoria:
    • add level 20-50 content with zones to match
    • Praetorian Signature Task Forces.
  • Base Construction overhaul: I've seen some pretty amazing bases constructed with the tools the Devs have given the players, but when asked "How long did this (incredibly complex) room take you to make?" I usually get the reply "Hours and hours and hours ... about ten." Yeah, a nice rework of the tools to place objects.
    • Add features: Undo to undo the last action and Redo to copy the last action.
    • Add feature: Copy-and-Paste functionality (i.e., "copy this fire torch and paste and place, paste and place, paste and place")
    • Add feature: New (created) room inherits base colors and styles or inherits from room(s) connected to it.
    • Add feature: Increase maximum plot size.
    • Add feature: Increase base height OR allow multiple floors.
    • Add Base Item: "Market Interaction Device" (connects to Black Market or Wentworths).
    • Add Base Item: New Zone Teleporter to which 4 or 6 beacons can be attached.
  • More unlockable weapons
  • More unlockable costume pieces
  • In-game achievement system to unlock (for character or account) costume toggles (These are the zero-endurance costumes; like the Halloween ones or the codes given out at Meet-&-Greets OR offer for sale on NCSoft's Store site.)
  • Rework Shadow Shard Task Forces (fewer redundant missions, fewer "Defeat All"-type missions.) Why does an average Dr.Q TF take so long anyway?
  • Independence Port and Nerva Archipelago Transit System Simply put, these zones are HUGE. Is there any way we could get Portal Corp technology to, instead of warp us to another dimension, warp us from the Train Station to north and south end of I.P.? How about Lord Recluse has made a deal with the Circle of Thorn. They have "loaned" Arachnos the use of a pair of their arcane portals to take Villains from/near the Ferry in Nerva to the the beaches of Thorn Isle and vice-versa.
  • Power fix: Dark Armor (all versions): Reduce endurance cost by a scale of 10-12% (levels 1-12), 13-15% (levels 13-32) and 20-25% (levels 33+). Beautiful power set and it works well, but it's too endurance heavy.
  • Power fix: Dual Pistols: increase damage a small percentage; seems underpowered for being a super-flashy John Woo-type power set.
  • Power fix: Kinetic Melee: increase damage a small percentage. See above.
  • Archetype ADDITION: "1-Click" Mastermind Setup (optional). NPC Masterminds can summon their pets buffed. How about adding the option for players playing Masterminds to summon their pets with all of the Primary Set's available buffs at their level and if they took those buffs. In exchange, the Mastermind's Endurance is deducted the amount for summoning the pets PLUS a short-lived buff of Self: -25% AttrEndurance (unresistable), -EndRecovery for 10 seconds (unresistable). So, in the middle of a fight with an Elite Boss, I can quickly resummon my pets (with their buffs) and have them fighting again A.S.A.P.
  • New Powerset: Bo Staff (Melee). Available for Tankers, Scrappers, Brutes and Stalkers. Your weaponry knowledge is impressive. Your ability to manipulate the bo staff you wield makes you a bojutsu master. Attributes for Accuracy, Damage, Recharge and Endurance Cost are equivalent to similar high-damage sets for those listed archetypes.
  • New Powerset: Mental Domination (Defense, Resistance). Available for Defender (Primary), Controller (Secondary), Corruptor (Secondary) and Mastermind (Secondary). You are able to focus and control your mind to provide defensive shielding and increase resistances to damage. (This set would be a hybrid of Force Field and Sonic Resonance, but it would add +DEF(Psi) and +Res(Psi) to the shields granted to allies and the "Dispersion" field.) Added (2011-2-1): Make that +DEF(Psi), +Res(Psi, Confuse, Placate).
  • Power Pool Fix: Teleportation. Last power in this set is currently Team Teleport. Suggestion: Add new power Teleport To which is Ranged, Self Teleport to Location on ZoneMap. This is a special power. Player MUST be in a regular zone (not instanced mission map or special map like Cathedral of Pain). Player MUST have destination point revealed or not covered by Fog of War. Player's Endurance would be deducted the same endurance cost it would take to get there via Teleport casting or -100% AttrEndurance and -100.00% EndRecovery for 20 seconds at destination if the character doesn't have enough Endurance to get their via normal Teleport casts.
  • Add Option: Allow Team or Ally Travel Pool Buffs: Enabled (automatically allow like it is now) or Disable (do not allow this for me). This option would affect whether or not Group Fly or Team Teleport would have an effect on your character. Default: Enabled (allow).
  • Add Option/Graphics Engine: Render graphics intensive buffs? Enabled (default, like it is now) or Disable (DO NOT render). This would affect whether or not graphics are rendered for buffs such as Thermal or Cold Domination buffs. (My client repeatedly crashes for some reason when I get Thermal or Cold Domination buffs on my character or any of my pets. I can't figure out why. No, it's not the graphics drivers.)
  • Add option & command: During a cut-scene, if everyone on the team presses the Escape (ESC) key while it is playing, it completely ABORTS the play script and resumes activities. This is also something a player could set with a per-instance slash-command /skipcutscene and then 0 (zero) or 1. (By "per-instance," I mean /screenshotui option is a per-instance option the client uses. Every time you restart the client and you want to include the heads-up display in your screnshots, you need to issue the command /screenshotui 1.)

That's a bulk of what I can decipher from my scribblings at the moment. If I can find more of my notes, I'll add to this post.

Feel free to constructively comment and add to this list in this thread.


Aeon vs. Television?
Uhm, okay | Get Mashed!
I'm Tanking / Bruting so get familiar with my hand signals.

 

Posted

I think that the way Praetoria has been set up, and the concentration of new blue and red side content in the 20-30 bracket seems to show that the escape from Praetoria will be kept as a major feature of the Praetorian storyline, with any new Praetorian content coming at 30+.


@Golden Girl

City of Heroes comics and artwork

 

Posted

not my idea but the powerhouse in CO is a great idea. Also goodbye whirlwind, group fly, team teleport and acrobatics (thanks to IO's its no longer needed) and add attacks to the travel powers and INCREASE THE CAP FOR FLY SPEED. That is all, for now.


 

Posted

Full load out for Praetoria is ... ambitious. I'd like to see it, but I doubt it.

For Base construction, perhaps look at doing something that EQ2 has, and make the base layout exportable to an xml file. And later importable [following same rules]. That way procedural placement is far easier (ie, I want these to line up exactly). And we could actually make/use tools that are better suited for room design than a video game engine [not faulting it, just saying, it's a video game engine not a layout designer].

The Shard needs a revamp. I'm hopefully it's coming with the Storm, but wouldn't be surprised if it just fell by the wayside.


Let's Dance!

 

Posted

Quote:
Originally Posted by mokey View Post
not my idea but the powerhouse in CO is a great idea. Also goodbye whirlwind, group fly, team teleport and acrobatics (thanks to IO's its no longer needed) and add attacks to the travel powers and INCREASE THE CAP FOR FLY SPEED. That is all, for now.
They know not to take away powers. We go nuts. If they have something to add, a 5th power in the pools would suffice.


Sermon
@sermon
One of Six, Cannibal 6

 

Posted

Fix PvP...

Oh hang on, you said wish list, not miracle list... never mind.


 

Posted

A one-on-one correspondence course of understanding ragdoll physics in democode.

Failing that, the removal of the War Walls so Paragon City flows like Praetoria does.

Michelle
aka
Samuraiko/Dark_Respite


Dark_Respite's Farewell Video: "One Last Day"
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)

 

Posted

Quote:
Originally Posted by Dark_Respite View Post
A one-on-one correspondence course of understanding ragdoll physics in democode.

Failing that, the removal of the War Walls so Paragon City flows like Praetoria does.

Michelle
aka
Samuraiko/Dark_Respite
Ooh, that's a good idea.
  • New DEMORECORD (Editing) Commands: MOV_RD, MOV_RD_IMPACT, etc. I'll make a huge assumption that objects have defined ragdoll behaviors and are rendered as such. Syntax may be something like: objID# MOV_RD x z y AngleDegreesAsDoublePrecisionFloat VelocityInFtPerSecAsDoublePrecisionFloat. objID# is the initial object identity set up at the beginning of the demorecord, MOV_RD is the command, x z y are the coordinates from which to start the action, AngleDegreesAsDoublePrecisionFloat is the angle to move (as in to "throw") and the last is the velocity in feet/sec. Simple physics could calculate a general arc. MOV_RD_IMPACT would be used to do an abrupt stop of the moving ragdoll object and have it render the effects of flailing arms and legs (if actions are defined). So, a full line might look like: 917 MOV_RD 170.3 -331.3 90.11 67.3333 70.000

Makes sense?


Aeon vs. Television?
Uhm, okay | Get Mashed!
I'm Tanking / Bruting so get familiar with my hand signals.

 

Posted

Make the Villain Respec more challenging.

Fix Temple Of Pain once and for all and make it soloable so I can get Items of Power for my Solo SG because all content should be soloable.

Add zones red side and Preat until they have the same number as Blue side.

Fat body type. Tee shirt options should not adequately cover belly.

5 new power sets that are completely incompatable with everything else in the current game.

4 legged body type.

4 armed body type. Four armed is forewarned.

Fat 4 legged and 4 armed body type with 2 heads all of which can be outfitted separately.
Disney Costume options.

A Pony Power Pool. Pony Kick, Pony Punch, Pony Gallop, Pony Whirlwind.

I pay my $15 most months and expect this to all be done by end of year. LOL Looking forward to anyother year of fun whatever we get.


----------------------------
You can't please everyone, so lets concentrate on me.

 

Posted

Quote:
Originally Posted by Ultra_Violence View Post
4 armed body type. Four armed is forewarned.
I thought four-armed is half an octopus.

Michelle
aka
Samuraiko/Dark_Respite


Dark_Respite's Farewell Video: "One Last Day"
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)

 

Posted

Change/Fix MoG in Paragon Protectors. This...



...isn't "more challenging", it's just amazingly tedious. Which isn't what I'm looking for in a game.


 

Posted

@Jophiel, I do /e batsmash, it does about the same

Anyway, If we are talking about power pools. How about rearrange a few?
Like, I dunno, Presence?

Swap Provoke, and Intimidate. That's all I ask. Maybe someone would get that power pool now

If you can't remember what they are here is a link:
http://wiki.cohtitan.com/wiki/Presence

Wouldn't a single target fear, and a single target taunt make sense? then do the AoEs as the next ones.
I want to play with fear, but I'm not never getting Provoke or Challenge.

If fitness was the most taken pool, then presence has to be the lest. It need s a fix.

That is all.


 

Posted

1. Above all, I want an end to the base teleportation power being interrupted by the ouroboros portal use. This is the single most irritating thing in the game for me just because it happens quite often.

2. Power Pool color customization.

3. A mission arc or TF that has a mission instance in the mission leader's base. (ie. some non PVP reason to have/use base weaponry)

4. Make superdyne raids in Skyway more like the Rikti Invasion or Zombie Apoc. Not with enemy spawns on characters in the zone but with the universal level effect and a broader area. It could be a fun event but as it stands is only a little badge oddity.

5. Make the Ghost ship mean something. Give a small award to the character that kills the most ghosts before the ship is gone or make the ship targetable. Or even make it so that touching the ship sends you to a simple kill-all ship mission.

6. Give Boomtown a contact similar to Bloody Bay. Something like "Escort this Council defector to these five computers in Boomtown alive." It would make Boomtown fun to have some unique trick-missions available right at the gate.

7. Get rid of at least half of the AE buildings.

8. Make Eden trial less speed-able and expand it to include objectives that force one to linger in the beauty of its great maps. Increase reward accordingly.

9. Put a group of named villains at the end of Citadel TF. Similar to posi1 but a static villain team that could include Hopkins.

10. Revamp %50 of the enhancement sets. Most are totally worthless and are simply not used by anyone who knows anything about the game. Why have so much devoted to a player demographic that is small and inherently shrinking. Here is a ton of junk for you to figure out that its junk. I'm not saying make them super awesome but at least give them a single thing that makes them desirable. Something!


 

Posted

Quote:
Originally Posted by SynapseOverload View Post
(I started writing down on scratch pads and then started posting these to my Facebook, but the audience for those two media is rather limited. So, I'm posting here to hopefully get feedback and possibly start a thread of ideas that we, the players, would like to see added or fixed in the game.)

SynapseOverload's CoH Wishlist for 2011
  • Rework the Hero Respec Last Mission:
    • put an infirmary bed in the mission instance (maybe at the door?)
    • decrease time between the ambushes in the reactor core.
  • Praetoria:
    • add level 20-50 content with zones to match
    • Praetorian Signature Task Forces.
  • Base Construction overhaul: I've seen some pretty amazing bases constructed with the tools the Devs have given the players, but when asked "How long did this (incredibly complex) room take you to make?" I usually get the reply "Hours and hours and hours ... about ten." Yeah, a nice rework of the tools to place objects.
    • Add features: Undo to undo the last action and Redo to copy the last action.
    • Add feature: Copy-and-Paste functionality (i.e., "copy this fire torch and paste and place, paste and place, paste and place")
    • Add feature: New (created) room inherits base colors and styles or inherits from room(s) connected to it.
    • Add feature: Increase maximum plot size.
    • Add feature: Increase base height OR allow multiple floors.
    • Add Base Item: "Market Interaction Device" (connects to Black Market or Wentworths).
    • Add Base Item: New Zone Teleporter to which 4 or 6 beacons can be attached.
  • More unlockable weapons
  • More unlockable costume pieces
  • In-game achievement system to unlock (for character or account) costume toggles (These are the zero-endurance costumes; like the Halloween ones or the codes given out at Meet-&-Greets OR offer for sale on NCSoft's Store site.)
  • Rework Shadow Shard Task Forces (fewer redundant missions, fewer "Defeat All"-type missions.) Why does an average Dr.Q TF take so long anyway?
  • Independence Port and Nerva Archipelago Transit System Simply put, these zones are HUGE. Is there any way we could get Portal Corp technology to, instead of warp us to another dimension, warp us from the Train Station to north and south end of I.P.? How about Lord Recluse has made a deal with the Circle of Thorn. They have "loaned" Arachnos the use of a pair of their arcane portals to take Villains from/near the Ferry in Nerva to the the beaches of Thorn Isle and vice-versa.
  • Power fix: Dark Armor (all versions): Reduce endurance cost by a scale of 10-12% (levels 1-12), 13-15% (levels 13-32) and 20-25% (levels 33+). Beautiful power set and it works well, but it's too endurance heavy.
  • Power fix: Dual Pistols: increase damage a small percentage; seems underpowered for being a super-flashy John Woo-type power set.
  • Power fix: Kinetic Melee: increase damage a small percentage. See above.
  • Archetype ADDITION: "1-Click" Mastermind Setup (optional). NPC Masterminds can summon their pets buffed. How about adding the option for players playing Masterminds to summon their pets with all of the Primary Set's available buffs at their level and if they took those buffs. In exchange, the Mastermind's Endurance is deducted the amount for summoning the pets PLUS a short-lived buff of Self: -25% AttrEndurance (unresistable), -EndRecovery for 10 seconds (unresistable). So, in the middle of a fight with an Elite Boss, I can quickly resummon my pets (with their buffs) and have them fighting again A.S.A.P.
  • New Powerset: Bo Staff (Melee). Available for Tankers, Scrappers, Brutes and Stalkers. Your weaponry knowledge is impressive. Your ability to manipulate the bo staff you wield makes you a bojutsu master. Attributes for Accuracy, Damage, Recharge and Endurance Cost are equivalent to similar high-damage sets for those listed archetypes.
  • New Powerset: Mental Domination (Defense, Resistance). Available for Defender (Primary), Controller (Secondary), Corruptor (Secondary) and Mastermind (Secondary). You are able to focus and control your mind to provide defensive shielding and increase resistances to damage. (This set would be a hybrid of Force Field and Sonic Resonance, but it would add +DEF(Psi) and +Res(Psi) to the shields granted to allies and the "Dispersion" field.) Added (2011-2-1): Make that +DEF(Psi), +Res(Psi, Confuse, Placate).
  • Power Pool Fix: Teleportation. Last power in this set is currently Team Teleport. Suggestion: Add new power Teleport To which is Ranged, Self Teleport to Location on ZoneMap. This is a special power. Player MUST be in a regular zone (not instanced mission map or special map like Cathedral of Pain). Player MUST have destination point revealed or not covered by Fog of War. Player's Endurance would be deducted the same endurance cost it would take to get there via Teleport casting or -100% AttrEndurance and -100.00% EndRecovery for 20 seconds at destination if the character doesn't have enough Endurance to get their via normal Teleport casts.
  • Add Option: Allow Team or Ally Travel Pool Buffs: Enabled (automatically allow like it is now) or Disable (do not allow this for me). This option would affect whether or not Group Fly or Team Teleport would have an effect on your character. Default: Enabled (allow).
  • Add Option/Graphics Engine: Render graphics intensive buffs? Enabled (default, like it is now) or Disable (DO NOT render). This would affect whether or not graphics are rendered for buffs such as Thermal or Cold Domination buffs. (My client repeatedly crashes for some reason when I get Thermal or Cold Domination buffs on my character or any of my pets. I can't figure out why. No, it's not the graphics drivers.)
  • Add option & command: During a cut-scene, if everyone on the team presses the Escape (ESC) key while it is playing, it completely ABORTS the play script and resumes activities. This is also something a player could set with a per-instance slash-command /skipcutscene and then 0 (zero) or 1. (By "per-instance," I mean /screenshotui option is a per-instance option the client uses. Every time you restart the client and you want to include the heads-up display in your screnshots, you need to issue the command /screenshotui 1.)

That's a bulk of what I can decipher from my scribblings at the moment. If I can find more of my notes, I'll add to this post.

Feel free to constructively comment and add to this list in this thread.
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Edit: I couldn't agree with this more, so I just beat on the keyboard with my face until I was content.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by Ultra_Violence View Post

Fix Temple Of Pain once and for all and make it soloable so I can get Items of Power for my Solo SG because all content should be soloable.
I...Uh...Really?


Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.

 

Posted

Begin to re-write some of the old CoH contact stories...Janet Kellum (absolutely VILE arc) would be a good place to start...many of the legacy story arcs are really poor.

Give me the option to remove unwanted contacts from my active contact list. I am NEVER going to use most of the for new player contacts/tutorial contacts...i.e. the AE contact, the crafting contact....etc....yet they sit forever on my active list.

Now that Dev Castle is gone (sadly)...can we re-attack the human form only PB/WS getting some status protection debate?

One idea would be to make Stimulant an area effect/team/ including self power...instead of a targetted to a teammate only power.

Another possiblity would be creating an IO set that could go into Resist Damage or Defense powers...that had various status/mezz protection effects.

It has always bothered me that human form PBs have shields to make them somewhat durable.....yet can be EASILY chain stunned/slept/ etc etc ETC.....to death....by virtually any minion with status effects. Even with Kheldians unlocked at level 20....I very rarely see them around...likely because they are the most gimped AT in the game.

Some base love....any base love.

Scaleable TFs that can be done by 2 people. I very rarely team beyond a duo...so the Groups Grinding for Gear (GGG) design direction this game is wandering into, with all the constant TF emphasis, is leaving me out.


 

Posted

I wish we had the ability to "save" NON AE missions to our favorites.

Say there is a particular type of radio, paper, contact mission that everyone loves, they could save it as a favorite, complete the mission and still have it saved to their "favorites" folder.

What would be really cool and innovative is if we could share said favs with other players.

Like AE without the tickets and hassle of tying to get a "dev choice"


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

At one time we used to be able to mouse-over enhancements (while purchasing them) and the info would pop up. Made it much easier, faster and less likely to make a mistake. I wish we had that back.


�Many things worth doing in the world had been declared impossible before they were done.�

 

Posted

All I want is to be able to set a RANGE to TAB TO NEXT ENEMY.

Really, when I'm in the midst of combat against the Trolls, why do I care if there are Circle of Thorns WAY OVER ON THAT HILL ...


American Dawg, Starblaze, Neanderthal Joe, Shining Dawn, Tokamak Dragon, Stinger Incarnate, Burning Tyger, Dover Tornado, Big Roach, Dark Paladin, Archmage Wylde, Kings Row Hornet, Prancing Deer
Avogadro, Science Lord
Edgar Nightcraft, Doc Cicada, Chupa Macabre, Dr Forchtenstein, Blood Shrew

 

Posted

Something I would like to see as a person how plays alot of Brutes and Tanks is a small increase to the aggro cap. Nothing to high just a small 5 to 10 person increase incase something goes wrong and a second group gets pulled or a mob get knocked into another one.


 

Posted

I agree with you as far as the changes to Dark Armour and Dual Pistols and a revamp of the Shard, not so sure about the rest.

With Praetoria at the beginning and now at the end, I'm already sick to the back teeth with it. Let me fight Rularuu for my Incarnate status, not guard towers!

For me, merging the server list between EU and NA would be enough to make my year.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

A Costume Creator Pass, to add the following:

Items and Patterns that should exist, but don't -
Wrists Option for Male/Huge/Female Hands. Colour pattern that goes from the top of the forearm to the wrist, leaving the rest bare. I recently tried to create one of those... polo shirt? style tops, but had to leave the forearms bare.

Adding in pieces to sets. Angelic Plus for example has no glove/boot options. There exist others like this.

Fixing the Bridal set. The skirt can take a second colour. There exists a pattern on the gloves and top, but no option to colour it. Same goes for Shoes.

A reduction on the amount of items not given because they 'may clip'. We have items already that clip. We just have to work around them and find what works. It's annoying when I get an idea but can't impliment it due to it not being available in the right area.

The addition of a second colour for make up, so you can have different coloured lipstick and eyeshadow.

An extension of the patterns and textures to all available areas. Same goes for options. Since the Introduction of Sneakers, did you know that Male/Huge characters cannot have sneakers without the huge knee socks? Only females get the option without socks.

Fixing the VEAT Costume Creator, it's missing a load of options.

Porting the old Alpha/Omega aura options from VEATS and giving them to everyone eligable for the pack.

Removing the Aura mission and implementing it from level 1, as every booster pack aura is available then.

Enabling the Capes from level 1, and having a special reward Hero-1 (or even a few nation capes) for the Hero Cape Mission, and Arachnos capes or something for the male option.

-----------

A pass on the powers available, tweaking them and bringing some up to standard. Non-Granite Stone powers, for instance. Energy Aura, Regeneration, Gun Drone, Time Bomb, Serum, Blaster Secondaries. Look at the feedback given by people who know the numbers and make good suggestions, and see about implementing them.

-----------

Continued Powerset Proliferation:

Scrappers:
Ice Melee (Hopefully with Ice Sword Slash/Ice Sword Circle from Icy Assault), Ice Armour, War Mace, Battle Axe, Super Strength, Energy Melee, Energy Aura.

Tankers: Broadsword, Claws, Martial Arts, so on.

Don't let the power sets speak for the AT. Give the ATs the power set options available, and then tweak them for the AT. Rejiggle Tanker Dual Blades so that combos are available from before level 16. (Scrappers get Dual Blade Combo Options at 4, 8, 26, 32. Tankers from 16, 20, 35, 38. Dual Blades needs those combos, really. It's what the set was designed around. It's why I also have issue with dual pistols and the 'utility' of the Swap Ammo power.)

Introduce the craved for, logical extensions of powers.

Dark Control, Dark Assault, Dark Manipulation. (for Controllers/Dominators, Dominators, and Blasters respectively.)

Martial arts set for Blasters. Maybe even a weapon set.

----

Add art elements that already exist to the base editor:

CCTV Cameras, jukeboxes, bars, pinball machines, pool tables, TVs, radios, Praetorian computers.

The art exists already, after all. Just a case of porting them.

---

Begin revamping the old content instead of focusing on the new and shiny. Old TF's, story arcs.

Purge the boring, grindy missions from CoH contacts.

Make the notification of new contacts a pop up, rather than a mission. This can be seen between Roy Harding (i19) and Stephanie Peebles (i...3?)

Use the player MA talent to introduce new missions to the game. People have redesigned the initial hero story arcs. See about giving them to the players. have votes, use the talent rather than keeping it to the AE system.

New Tip Missions and Morality Missions for all ranges.

----------

Make Paragon and the Rogue Isles more... lively. Use the new Event system to make interesting zone events for the zones. From gang stand offs in Perez Park to robberies. Introduce the little small things in zones that make them seem more real and add character.

------------

Continue work on power customization. The new Fire/Frost Breath animations to Firey melee/Icy Melee, as a point. Epic and Power Pool customization as well.


 

Posted

Quote:
Originally Posted by Zortel View Post
Items and Patterns that should exist, but don't -
Wrists Option for Male/Huge/Female Hands. Colour pattern that goes from the top of the forearm to the wrist, leaving the rest bare. I recently tried to create one of those... polo shirt? style tops, but had to leave the forearms bare.
A polo shirt is short sleeves but, what you're describing, sounds like the "Sleeves" option under Smooth/Bare. Unless I'm understanding wrong.



Do you mean you want to be able to pattern the blue sleeves? I could see that but I guess it's the same issue as patterning any other bare skin & clothes area.


 

Posted

Quote:
Originally Posted by Jophiel View Post
A polo shirt is short sleeves but, what you're describing, sounds like the "Sleeves" option under Smooth/Bare. Unless I'm understanding wrong.



Do you mean you want to be able to pattern the blue sleeves? I could see that but I guess it's the same issue as patterning any other bare skin & clothes area.
That's interesting. I could not find that in Huge. I checked both patterns and the glove options.

EDIT: Just checked, and yep, on my huge character, there is no Sleeves options. This is the kind of stuff that annoys me.


 

Posted

Quote:
Originally Posted by Zortel View Post
-Compressed Win-
Everything said in this post. That is all.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.