CoH Wishlist for 2011


BlueTurbo

 

Posted

Quote:
Originally Posted by Mallerick View Post
All I want is to be able to set a RANGE to TAB TO NEXT ENEMY.

Really, when I'm in the midst of combat against the Trolls, why do I care if there are Circle of Thorns WAY OVER ON THAT HILL ...
If it hasn't already been said, you can bind a key for "target_enemy_near". I have this on

all my scrappers - "target_enemy_near$$follow". It targets the closest enemy then follows

them so I can beat em down on the run


 

Posted

Alternate animations for all Archetypes through use of added weapons/items to their Costume creation. Staffs, wands, rifles, pistols, amulets, tech gadgets etc. that can be held and used as a powers 'point of origin.'


The Intrepid's / The Institution - Union Server Hero / Villain Supergroups

 

Posted

I would like to see more Rogue Isles developed first before Praetoria


 

Posted

I'll probably like almost everything we get given, as I'm pretty easy to please. That said, my wishlist is pretty small:

  • Power Pool Customisation
  • Epic/Patron Pool Customisation
  • New Epic Power Pools
  • Powerset Proliferation

My big want is for power customisation to take another step. When i16 was released I didn't think it would be long before we got there, but it does seem to be taking its time. Power Pools and Epic powersets feel overdue to me at this point. I understand it's mostly a UI issue rather than an art one, as most of the powers in them have already been recoloured in primary and secondary sets. I just didn't think it'd take this long. I'd also like EATs to get power customisation, but the dev team and playerbase seem to be on the fence with that one.

With the amount of proliferated sets we've had, I feel the need for more theme-matching epic sets, like an electrical one for scrappers. This isn't really a need, but it would be nice.

Powerset proliferation is something I'm hoping to see more of. Illusion doms is something I've been pawing for, but I'm hoping everyone gets a sweet little something to play with and to spark my altitus up something fierce.

But don't take all that want as an unhappy player who's fed up. Still very much enjoying the game and what we're being given. These would just make me a very happy scrappy.


 

Posted

Quote:
Originally Posted by VoodooGirl View Post
I would like to see more Rogue Isles developed first before Praetoria
Hell yes.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

Quote:
Originally Posted by Tally View Post
It has always bothered me that human form PBs have shields to make them somewhat durable.....yet can be EASILY chain stunned/slept/ etc etc ETC.....to death....by virtually any minion with status effects. Even with Kheldians unlocked at level 20....I very rarely see them around...likely because they are the most gimped AT in the game.
I will agree that Peacebringers need some love. But Warshades? No way. They're plenty strong enough as is imho.

Quote:
Originally Posted by Healix View Post
At one time we used to be able to mouse-over enhancements (while purchasing them) and the info would pop up. Made it much easier, faster and less likely to make a mistake. I wish we had that back.
Oh please yes, this. There are some origins I rarely play (seems like most of my ideas are for Science and Magic characters), but on the occasion I do play an origin I am unfamiliar with finding the enhancements I need can be very annoying. Fixing this rather longstanding bug would resolve that.

For myself, I'd really like to see:
1) More powerset proliferation for all AT's. Though if the Devs could only do one, I'd take Illusion for Doms.
2) Power customization for pool powers. Please for the love of all that's holy let me turn OFF the graphics of Hasten! I have several characters that I had originally planned really cool hand auras for that Hasten completely obscures.
3) Streamline the interface for base storage items. Let me click on one salvage rack and access what's in all of them. Ditto for enhancement tables. Continue to limit my storage total based on the number of racks and tables, fine. But let me stop running everywhere like a road runner on drugs when I'm having a crafting/slotting session.


 

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I have to agree on the Tab issue , it use to be in pvp i hit tab, and it would target the player over npc , now get hit by player, tab , it goes to npc far way, set to near, and guess what , still targets npc , nearest to you instead of player. I 've been pvping since 2007 and I know tab worked just fine compared to now, maybe another i13 pvp nerf lol


 

Posted

I would love to see beasts added to the mm class. we already have the costume pieces, but come on a beast master would be sick. Something like 3 wolves, two jungle cats and a bear maybe.