Post about Incarnate Rewards is coming
It's a very fair point you make. I think looking back, it's probably enough to say that regardless of the reasons, the i20 beta didn't work as well as it could/should have.
Thus, moving forward an effort must be made to fix it, as Posi indicated they wish to do. I'm saying that any effort not made to rebuild confidence is likely going to be less than a success. |
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Something else that struck me, as I thought about that other post.
The number of times it was speculated that the participation reward scheme(s) were being viewed as something that could be implemented across the entire game.
This is a huge issue and something that would also warrant comment as to the current plan (I get that no one can predict the future), because if true, it has far greater implications than just the iTrials.
You don't have to have been around long or been a highly active forum poster to make a good point.
The point that Arcanaville, despite her intelligence, competence, and past record, should either be hired-slash-headhunted by the dev team, perhaps as a consultant, or else treated with no more seriousness than any other player, isn't a bad one. Not because of anything negative about Arcanaville, but because it's bad public relations on the part of NCSoft/Paragon Studios. It's not an attack on her, her credibility, or her contributions.
It's pointing out an elephant in the forums' room: the fact that Arcanaville is given a higher degree of consideration by the devs is fairly clear, but how much of a higher degree, and when, isn't. That's sort of the worst possible situation, too, because if it were entirely secret nobody would know; if it were entirely transparent everyone could appreciate being levelled with honestly. With its being an "open secret," people who fall into the category of "not being Arcanaville" are entirely reasonably in feeling slighted by the devs - not only is someone else clearly being given more weight than they are, but nobody's even telling them how much more and on what issues.
And that's not really fair to Arcanaville either, since it can tend to attract negative attention and argumentation to her posts.
I do understand that NCSoft/Paragon Studios probably can't afford to match Arcanaville's current salary. It's clear she's very well-educated and skilled, and from what I understand of the gaming industry, most people working in it are doing it out of a passion for gaming and/or because of their creative sparks, not for the big bucks. But really, anyone regardless of competence or lack thereof, whose ideas or outright work was being used this extensively by a development team, should be credited officially at the minimum, and probably paid, too. And if it's not being used as extensively as it appears, that should be clarified, instead.
"Experience is the mother of good judgement. Bad judgement is the father of experience."
Is the other Cat the Mastermind or EMP Defender?
I don't think the system is zero-sum. In the strict technical sense its possible the players are in indirect competition with each other:
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Other players have referred to this as the "MVP" award.
Thus, moving forward an effort must be made to fix it, as Posi indicated they wish to do. I'm saying that any effort not made to rebuild confidence is likely going to be less than a success.
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I do want to state that my in game experience does not reflect forum concern, outside of a very few characters (not people, but specific characters) that get "too many" rares/very rares. I get lots of people willing and excited to join me for trials and almost all of them work together. I have not heard a lot of griping about only getting commons, although we all wonder why we get so many uncommons (I see the large number of uncommons as a sign that many people are doing well enough in order to get bumped to a good tier of rewards).
The general population seems to be OK right now. A very vocal segment of the forums is likely spreading misinformation (sometimes innocently, and other times not). That misinformation is important to nip and counter.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
So long as this upcoming post confirms that Cannon of Justice is finally getting a nerf, I'll be happy.
I agree that PR is a big key here since it is likely one of the key problems with the system is psychological.
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And in-game, on my server, I've had several people comment that the number of trials being run are way down, but who's to say that's because of not being satisfied by the reward system vs. the shiny of it has worn off?
On the other hand, in the server's main global channels, there has been a lot of discussion of the tactics being used now, which weren't widespread a week ago, and which may be viewed as detrimental to team/league success.
Have seen a lot of "tagging" going on. A bit harder to put together trials the past couple of days, and Lambda especially is failing more than it has since the first couple of days. Have also had players sending tells to me when leading pointing out someone "tagging" and suggesting I kick them.
Hunter's Forty-Sixth Rule: If your head explodes, you were thinking too much, otherwise you shouldn't worry about the possibility.
I'm expecting a road map out of this fiasco. I expect a promise to make the game fair, not only from a mechanical perspective, but an observable perspective.
The game and the players deserve nothing less. |
This expectation is that the developers are going to tell us what they are going to do to regain player trust in the system, nothing more, nothing less. If they don't regain player trust, then they are shooting themselves in the foot.
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Sorry but that stance is more absurd. She is human and can make mistakes (see her commentary on pvp numbers). At times she doesn't take into effect the human element, which is fine as a lot of numbers people don't.
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It would probably surprise most people to know that while I do send bug reports and suggestions to the devs all the time that have numbers in them, *most* of my conversation with the devs involves how players will perceive a particular change, or how to craft a change so its perceived in the best possible light. My discussions with Castle regarding MA, for example, discussed what the numbers should be from a balance perspective, but most of my interesting discussion with him was what changes would have the greatest perceived impact. And at the moment, I haven't discussed *any* of the technical details of the participation system with the devs, except my own observations about it. Virtually all of my commentary to them involves how its being perceived by the players, and what I believe they need to do to respond to that perception.
Fundamentally, I'm a student of game design, and fundamentally speaking, gameplay is the human interface to the game mechanics. Game design is a human interface problem, not a numerical problem. However, mathematics is the language of game design, a least its mechanical components. Not every instance of *using* numbers is talking *about* numbers. I don't think most people fully appreciate the distinction.
Also, just because you disagree with my opinion on PvP numbers, doesn't mean the mistake is necessarily mine.
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I'm accused of it all the time. Its essentially never actually true. I'm fallible, and I don't always see the human element in the same way everyone else wants me to, but I actually consider being accused of being a purely numbers person to be an insult, as there's no actual evidence of that unless you believe being able to *do* math is automatically exclusive of other skills. Most of my board postings regarding the game itself are not numbers posts. They are just the ones most uniquely identified with me. Most of my posts are related to the interplay between the players and the designed gameplay.
It would probably surprise most people to know that while I do send bug reports and suggestions to the devs all the time that have numbers in them, *most* of my conversation with the devs involves how players will perceive a particular change, or how to craft a change so its perceived in the best possible light. My discussions with Castle regarding MA, for example, discussed what the numbers should be from a balance perspective, but most of my interesting discussion with him was what changes would have the greatest perceived impact. And at the moment, I haven't discussed *any* of the technical details of the participation system with the devs, except my own observations about it. Virtually all of my commentary to them involves how its being perceived by the players, and what I believe they need to do to respond to that perception. Fundamentally, I'm a student of game design, and fundamentally speaking, gameplay is the human interface to the game mechanics. Game design is a human interface problem, not a numerical problem. However, mathematics is the language of game design, a least its mechanical components. Not every instance of *using* numbers is talking *about* numbers. I don't think most people fully appreciate the distinction. |
You say most of your non-numbers stuff is done privately. Ok, fair enough. Who's to say it's to the same quality as your numbers stuff? Who's to say that the devs treat it with the same degree of respect as the numbers stuff? To what degree do they, in fact do so?
Short of you being infallible, which although you skirt the line of claiming, you have never actually claimed, what happens if you and someone else give opposing viewpoints and you're wrong? And yet, your opinion is heeded?
This has nothing to do about you per se, although if you want perceptions about you to be different, you're the only one who can make that happen.
This is more about we and the staff elevating any player above the others.
Should knowledgeable, intelligent players be heard? Without a doubt. Should it come at the expense of everyone else? No.
Truman, commenting on his victory over Dewey said, "Dewey knew more college presidents than taxi drivers, and I knew more taxi drivers than college presidents."
Also, just because you disagree with my opinion on PvP numbers, doesn't mean the mistake is necessarily mine. |
Unless you are actually claiming omniscience?
Suffice it to say there are changes coming to give you guys a better reward experience in the next major patch.
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From someone who has done ZERO Trials on LIVE -- I can't wait!!
(hopefully to say Thank You, but I reserve that right until seeing the actual changes!)
The above is a personal decision and does not reflect upon anyone nor is it directed towards anyone; it is simply a statement of fact.
Since playtime is all of (zero / zilch / nada) this weekend, maybe I ill try one tonight. Highly doubtful till they fix the turnstile system though.
Rewarding people is not something you can do based off of "things done to NPC's"... So much else goes into what our supers actually do! Healing / Buffin / Rezzing / Dieing so the entire league can get vengeance (or did that get fixed?) / Running ahead to TP people while the LeagueLeader moves people around (this go along with a raid tactic I hope to see CoX leagues using someday) / Taunting / Pulling / Making sure mobs are controlled and locked down / Giving Instructions / Actively Searching for mob type-dependant targets / Being MA or MT (Main Assist or Main Tank) / I could go on but this post is already getting lengthy.
--You also can not reward based off 'totals' from a team compared to others -- teams should normally be built 'unfairly' and 'unbalanced' to best succeed depending on what the event calls for. (not so much yet, but when the scripts get more complicated for the events it is distinct possibility)
Having joined the LFG system numerous times on several accounts and having fought ZERO mobs so far in trials (Leagues abuse LFG to 'get started' so they can then kick down to minimum and do that ugly 'F' word) does leave one thinking to oneself "Why do I waste time on this 'feature' ". The 'average cue' times are just disheatening -- 2minutes can = over an hour and normally equals a minimum of 30 minutes)
You don't have to have been around long or been a highly active forum poster to make a good point.
The point that Arcanaville, despite her intelligence, competence, and past record, should either be hired-slash-headhunted by the dev team, perhaps as a consultant, or else treated with no more seriousness than any other player, isn't a bad one. Not because of anything negative about Arcanaville, but because it's bad public relations on the part of NCSoft/Paragon Studios. It's not an attack on her, her credibility, or her contributions. It's pointing out an elephant in the forums' room: the fact that Arcanaville is given a higher degree of consideration by the devs is fairly clear, but how much of a higher degree, and when, isn't. That's sort of the worst possible situation, too, because if it were entirely secret nobody would know; if it were entirely transparent everyone could appreciate being levelled with honestly. With its being an "open secret," people who fall into the category of "not being Arcanaville" are entirely reasonably in feeling slighted by the devs - not only is someone else clearly being given more weight than they are, but nobody's even telling them how much more and on what issues. And that's not really fair to Arcanaville either, since it can tend to attract negative attention and argumentation to her posts. I do understand that NCSoft/Paragon Studios probably can't afford to match Arcanaville's current salary. It's clear she's very well-educated and skilled, and from what I understand of the gaming industry, most people working in it are doing it out of a passion for gaming and/or because of their creative sparks, not for the big bucks. But really, anyone regardless of competence or lack thereof, whose ideas or outright work was being used this extensively by a development team, should be credited officially at the minimum, and probably paid, too. And if it's not being used as extensively as it appears, that should be clarified, instead. |
What I *do* have is the credibility to get them to *look* at something if I feel its important to look at, because I'm a) very consistent, and usually correct, and b) I don't nag them about it once I've alerted them to it.
However, once they look at it, what happens next is 1 part Arcana, 999 parts Paragon Studios. You have to remember that MMO development is a collaboration. Its not Arcana talking to Paragon Studios. Its, say, Arcana talking to Castle, and Castle talking to the three people on his powers team, and the Castle talking to Positron and War Witch, and talking to the QA team, and talking to lots of other developers. Sure, Castle might value my opinion to a point, but I'm not one voice out of two, I'm one voice out of twenty, or fifty, and an outsider voice at that. *And* then they also consider the opinions of the rest of the playerbase and what they will think, which means I become one voice out of thousands of outsiders and then dozens of insiders, none of which I outrank.
I shoot things off to the devs, but my credibility extends to being listened to as someone who tends not to steer the devs into wild goose chases. If they wanted me to actually work on the game as an insider, they would hire me to do so and credit me accordingly, as they would anyone else working for them. I don't dictate anything to the devs, and they do not cater to my preferences.
And for the record, I have been given no specific information about the participation algorithm, so I know very little about its specifics, beyond what I've divined on my own. And in this specific case, me being me is specifically why I'm currently not asking, and why they are currently not telling. If they told me its details, I would be unable to discuss them, and also severely limited in the testing data I could share. So long as I don't know, I can comment on whether or not my testing observations match what the devs say about the system, or are going to say. Not many people are doing direct statistical analysis of the system and telling people about it, and telling me anything would essentially eliminate one of them from the forums.
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From someone who has done ZERO Trails on LIVE -- I can't wait!!
(hopefully to say Thank You, but I reserve that right until seeing the actual changes!) The above is a personal decision and does not reflect upon anyone nor is it directed towards anyone; it is simply a statement of fact. Since playtime is all of (zero / zilch / nada) this weekend, maybe I ill try one tonight. Highly doubtful till they fix the turnstile system though. Rewarding people is not something you can do based off of "things done to NPC's"... So much else goes into what our supers actually do! Healing / Buffin / Rezzing / Dieing so the entire league can get vengeance (or did that get fixed?) / Running ahead to TP people while the LeagueLeader moves people around (this go along with a raid tactic I hope to see CoX leagues using someday) / Taunting / Pulling / Making sure mobs are controlled and locked down / Giving Instructions / Actively Searching for mob type-dependant targets / Being MA or MT (Main Assist or Main Tank) / I could go on but this post is already getting lengthy. --You also can not reward based off 'totals' from a team compared to others -- teams should normally be built 'unfairly' and 'unbalanced' to best succeed depending on what the event calls for. (not so much yet, but when the scripts get more complicated for the events it is distinct possibility) Having joined the LFG system numerous times on several accounts and having fought ZERO mobs so far in trials (Leagues abuse LFG to 'get started' so they can then kick down to minimum and do that ugly 'F' word) does leave one thinking to oneself "Why do I waste time on this 'feature' ". The 'average cue' times are just disheatening -- 2minutes can = over an hour and normally equals a minimum of 30 minutes) |
the playerbase has spoken. the LFG is useless as a feature of I20, as most people form their league BEFORE queuing and usually at the maximum and in Pocket D or RWZ. No fix the devs can do can change that except maybe putting the ACTUAL wait time for queuing. (thus further showing how useless the LFG queue is)
I'd advise just going to Pocket D or RWZ and b-casting if you seriously want to start doing Incarnate Content.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
And yet it doesn't mean the mistake isn't yours. Unless you are actually claiming omniscience? |
Remember she's been consulting, more or less, for close to six (?) years.
She can also explain the math behind the processes, even breaking it down to layman's terms.
Arcanaville isn't Santa Claus, but Mathzilla might be a closer approximation.
You can defer to her or not, but I've generally found her to be reasonable and willing to bridge between players and Devs even when the situation is one she personally disagrees with. I personally don't believe her to be malicious or trying to skew rewards/elements in her own favour, your mileage may vary.
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Any chance of fixing the tank taunt sound while you guys are at it? For some reason it was switched to the presence pool power sound and really, it just kind of stinks.
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She isn't omniscient but she knows enough about the game engine, its algorithms and the power structure of the game that her opinion is a good one.
Remember she's been consulting, more or less, for close to six (?) years. She can also explain the math behind the processes, even breaking it down to layman's terms. |
Doesn't make her or her opinions infallible, just like everyone else.
Indeed, making statements like, "Also, just because you disagree with my opinion on PvP numbers, doesn't mean the mistake is necessarily mine" proves that she is.
You can defer to her or not, but I've generally found her to be reasonable and willing to bridge between players and Devs even when the situation is one she personally disagrees with. I personally don't believe her to be malicious or trying to skew rewards/elements in her own favour, your mileage may vary. |
Indeed, attitude aside, I'm saying that none of this is about her. I'm saying it's about we players and possibly the devs. Look back to my first post this morning that brought that out and look at the post I quoted in it.
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And yet my point stands - unless you have the shiny _ in your name, you should not be elevated above the rest of us by the rest of us.
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I'm just one example of players granting other players a certain degree of credibility in certain areas. There are or were players considered authorities on force fields, on dark armor, on stalkers, on base building, on marketeering, on PvP, on badges. Heck: I never made it into a City of Heroes comic. And I'm pretty sure Iggy sleeps with a copy of Mids running under his pillow. Their opinions on their respective areas of expertise will be generally held in higher regard on those subjects than yours will - or mine. And that's because they earned their credibility in those areas, and you and I have not. The fact that other players respect them more than you and me in those areas is not a bad thing. They are more equal than you because they've done more than you, and proven themselves to the player community more than you.
You say most of your non-numbers stuff is done privately. |
Short of you being infallible, which although you skirt the line of claiming, you have never actually claimed, what happens if you and someone else give opposing viewpoints and you're wrong? And yet, your opinion is heeded? |
I'll tell you what the remedy is for me. That doesn't happen for me. And the reason why is that while I'm perfectly willing to state my wild, unsubstantiated, personally biased opinions on matters that are for pure discussion purposes only, when it comes to something like "what does the participation algorithm in the trials do" I know I'm playing with fire. So I don't say it unless I'm certain. I don't jump to conclusions. I caution people to reserve judgment on matters we don't have enough information about. I don't sensationalize. And I provide as much detail about my observations as possible, so if I *have* made an error someone else might be able to spot it. And because of that, I don't have the problem I mention above, in seven years of posting. Someone might take my opinion as gospel when I myself caution them not to. I can't help that. But I've never told the playerbase I was certain about something that caused them to take detrimental actions for themselves or others, because I take full responsibility for my posts, and I factor in how every word will be interpreted by the community when I post. I sometimes rewrite them several times to ensure I am not misleading people to dangerous places or actions. I exercise restraint when talking about the game, and how players might play the game.
Do you?
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Why you guys are arguing about hypotheticals like this, I dunno.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
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Conceded before there was every a question of this.
Doesn't make her or her opinions infallible, just like everyone else. Indeed, making statements like, "Also, just because you disagree with my opinion on PvP numbers, doesn't mean the mistake is necessarily mine" proves that she is. |
That's something I don't claim.
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Actually it sounds like the devs didn't communicate about how the system worked all that well. Your quote says "but since no one really confirmed whether it was reward or random since THEY TOLD US TWO DIFFERENT THINGS." so again, I don't think the testers are at fault.
You could have had ever player in the game testing, but if the devs don't state exactly HOW it's SUPPOSSED to work, no amount of testers will EVER be able to see if it's working as intended.
Thus, moving forward an effort must be made to fix it, as Posi indicated they wish to do. I'm saying that any effort not made to rebuild confidence is likely going to be less than a success.