Ok.. lots of things to "explain":
I am not one for "defense builds" that sacrifice potential via low level sets -- kin Combats / Reactive Armors / "must be at the Defense cap" builds... if I wanted a Defense toon I would build one; this is a resist based toon
DA is primarily a resist toon and shall be built off +res (hence the Cardiac for the res and end reduct but also for the range; this is a tank and will have Taunt (108.9 range taunt!!) and be a TANK/Meatshield and want/desire to be taunting/grabbing aggro. (Hence Soul PPP -- Darkest night is an Uber aggro magnet, plus at its worst in trials is a 10.5% Dmg Debuff with 25 foot debuff range!! and Gloom is not only great DPA, but more importantly a long range Dot for "tick aggro")
Please ignore levels, for power picks and IO's; don't plan on playing much below 50; If you would like to optimize the levels for power picks/slots please do so.
Quick Strike = Mercurial Blow
Burst = Guarded Spin
Concentrated Strike = Sky Splitter
Soul Tentacles = Innocuous Strikes
Vengeance = Staff Mastery (the lotg goes in empty 6 spot in Burst)
Not sure on Assault, can't find anything would want to take instead (with the bare one slot); definately want Maneuvers though.
Maybe get rid of Innocuous Strikes and use the slots elsewhere? But that and Assault become what?
Extra Slots? 1 more in Stam for the EndMod/Rchg and also 2.5% recov set bonus / 2 more in Darkest Night for the set boni 3rd being the triple and 2.5% set recov and 4th being then the to hit&rchg and 5% set rechg / or 1 more in Taunt for set bonus recharge (the recharge IO in the power is very superfluous though )
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Got Aggro?: Level 50 Natural Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Kinetic Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Dark Embrace- (A) Titanium Coating - Resistance: Level 50
- (11) Titanium Coating - Resistance/Endurance: Level 50
- (11) Titanium Coating - Resistance/Recharge: Level 50
Level 1: Quick Strike- (A) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50
- (3) Superior Might of the Tanker - Damage/Recharge: Level 50
- (3) Superior Might of the Tanker - Accuracy/Damage/Recharge: Level 50
- (5) Superior Might of the Tanker - Damage/Endurance/Recharge: Level 50
- (5) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge: Level 50
- (7) Superior Might of the Tanker - Accuracy/Damage: Level 50
Level 2: Murky Cloud- (A) Titanium Coating - Resistance: Level 50
- (13) Titanium Coating - Resistance/Endurance: Level 50
- (13) Titanium Coating - Resistance/Recharge: Level 50
Level 4: Super Speed- (A) HamiO:Microfilament Exposure
Level 6: Hasten- (A) Recharge Reduction IO: Level 50
- (7) Recharge Reduction IO: Level 50
Level 8: Obsidian Shield- (A) Titanium Coating - Resistance: Level 50
- (9) Titanium Coating - Resistance/Endurance: Level 50
- (9) Titanium Coating - Resistance/Recharge: Level 50
Level 10: Dark Regeneration- (A) Theft of Essence - Chance for +Endurance: Level 30
- (25) Doctored Wounds - Heal: Level 50
- (25) Doctored Wounds - Heal/Recharge: Level 50
- (27) Doctored Wounds - Heal/Endurance: Level 50
- (27) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (29) Doctored Wounds - Endurance/Recharge: Level 50
Level 12: Cloak of Darkness- (A) Luck of the Gambler - Recharge Speed: Level 50
- (29) Shield Wall - Defense: Level 50
- (31) Shield Wall - Defense/Endurance: Level 50
- (31) Shield Wall - Defense/Endurance/Recharge: Level 50
Level 14: Taunt- (A) Mocking Beratement - Accuracy/Recharge: Level 50
- (19) Mocking Beratement - Taunt/Recharge: Level 50
- (19) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (21) Mocking Beratement - Taunt/Range: Level 50
- (21) Mocking Beratement - Taunt: Level 50
Level 16: Combat Jumping- (A) Luck of the Gambler - Recharge Speed: Level 50
- (17) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (45) Shield Wall - Defense: Level 50
- (45) Shield Wall - Defense/Endurance: Level 50
- (45) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
Level 18: Assault- (A) Endurance Reduction IO: Level 50
Level 20: BoxingLevel 22: Tough- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (40) Steadfast Protection - Knockback Protection: Level 30
- (43) Gladiator's Armor - TP Protection +3% Def (All): Level 50
- (46) Gladiator's Armor - Resistance: Level 50
- (46) Gladiator's Armor - End/Resist: Level 50
Level 24: Weave- (A) Luck of the Gambler - Recharge Speed: Level 50
- (34) Shield Wall - Defense: Level 50
- (37) Shield Wall - Defense/Endurance: Level 50
- (37) Shield Wall - Defense/Endurance/Recharge: Level 50
Level 26: Cloak of Fear- (A) Glimpse of the Abyss - Accuracy/Endurance: Level 50
- (31) Glimpse of the Abyss - Endurance/Fear: Level 50
- (36) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50
Level 28: Burst- (A) Armageddon - Chance for Fire Damage: Level 50
- (33) Armageddon - Accuracy/Recharge: Level 50
- (33) Armageddon - Damage/Recharge: Level 50
- (33) Armageddon - Accuracy/Damage/Recharge: Level 50
- (34) Armageddon - Damage/Endurance: Level 50
- (36) Empty
Level 30: Maneuvers- (A) Luck of the Gambler - Recharge Speed: Level 50
- (48) Shield Wall - Defense: Level 50
- (48) Shield Wall - Defense/Endurance: Level 50
- (48) Shield Wall - Defense/Endurance/Recharge: Level 50
Level 32: Soul Transfer- (A) Endurance Modification IO: Level 50
Level 35: Soul Tentacles- (A) Gravitational Anchor - Chance for Hold: Level 50
- (36) Gravitational Anchor - Accuracy/Recharge: Level 50
- (37) Gravitational Anchor - Immobilize/Recharge: Level 50
- (40) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
- (43) Gravitational Anchor - Immobilize/Endurance: Level 50
Level 38: Concentrated Strike- (A) Hecatomb - Chance of Damage(Negative): Level 50
- (39) Hecatomb - Accuracy/Recharge: Level 50
- (39) Hecatomb - Damage/Recharge: Level 50
- (39) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (40) Hecatomb - Damage/Endurance: Level 50
Level 41: Gloom- (A) Apocalypse - Chance of Damage(Negative): Level 50
- (42) Apocalypse - Accuracy/Recharge: Level 50
- (42) Apocalypse - Damage/Recharge: Level 50
- (42) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (43) Apocalypse - Damage/Endurance: Level 50
Level 44: Darkest Night- (A) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
- (46) Dark Watcher's Despair - Recharge/Endurance: Level 50
Level 47: Vengeance- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 49: Death Shroud- (A) Eradication - Chance for Energy Damage: Level 30
- (50) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (50) Eradication - Accuracy/Damage/Recharge: Level 30
- (50) Eradication - Damage: Level 30
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Core Paragon
Level 50: Paralytic Radial Flawless Interface
Level 50: Void Radial Final Judgement
Level 50: Seers Radial Superior Ally
Level 50: Clarion Core Epiphany
Level 0: Raptor Pack
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 2: Swift- (A) Run Speed IO: Level 50
Level 2: Health- (A) Panacea - +Hit Points/Endurance: Level 50
- (15) Miracle - +Recovery: Level 40
- (15) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (17) Numina's Convalescence - Heal: Level 50
- (34) Numina's Convalescence - Heal/Endurance: Level 50
Level 2: HurdleLevel 2: Stamina- (A) Performance Shifter - Chance for +End: Level 50
- (23) Performance Shifter - EndMod: Level 50
- (23) Performance Shifter - EndMod/Accuracy: Level 50
Level 1: BrawlLevel 1: Gauntlet
Level 1: Sprint- (A) Celerity - +Stealth: Level 50
Level 2: RestLevel 4: Ninja Run
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Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 8.5% Defense(Smashing)
- 8.5% Defense(Lethal)
- 9.13% Defense(Fire)
- 9.13% Defense(Cold)
- 9.13% Defense(Energy)
- 9.13% Defense(Negative)
- 6% Defense(Psionic)
- 7.25% Defense(Melee)
- 7.56% Defense(Ranged)
- 7.56% Defense(AoE)
- 3.6% Max End
- 92.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 45% Enhancement(Accuracy)
- 2.75% Enhancement(Terrorized)
- 5% FlySpeed
- 541.1 HP (28.88%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -11)
- Knockup (Mag -11)
- MezResist(Held) 2.75%
- MezResist(Sleep) 6.6%
- MezResist(Terrorized) 2.2%
- 16% (0.27 End/sec) Recovery
- 68% (5.31 HP/sec) Regeneration
- 5.52% Resistance(Smashing)
- 5.52% Resistance(Lethal)
- 11.82% Resistance(Fire)
- 11.82% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 5.52% Resistance(Toxic)
- 5.52% Resistance(Psionic)
- 5% RunSpeed
------------
Set Bonuses:
Titanium Coating
(Dark Embrace)- MezResist(Sleep) 2.2%
- 28.11 HP (1.5%) HitPoints
Superior Might of the Tanker
(Quick Strike)- 4% DamageBuff(All)
- 56.22 HP (3%) HitPoints
- 10% Enhancement(RechargeTime)
- 2.52% Resistance(Toxic,Psionic)
- 2.52% Resistance(Smashing,Lethal)
Titanium Coating
(Murky Cloud)- MezResist(Sleep) 2.2%
- 28.11 HP (1.5%) HitPoints
Titanium Coating
(Obsidian Shield)- MezResist(Sleep) 2.2%
- 28.11 HP (1.5%) HitPoints
Doctored Wounds
(Dark Regeneration)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Luck of the Gambler
(Cloak of Darkness)- 7.5% Enhancement(RechargeTime)
Shield Wall
(Cloak of Darkness)- 10% (0.78 HP/sec) Regeneration
- 2.5% (0.04 End/sec) Recovery
Mocking Beratement
(Taunt)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Luck of the Gambler
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Combat Jumping)- Knockback (Mag -4), Knockup (Mag -4)
Shield Wall
(Combat Jumping)- 10% (0.78 HP/sec) Regeneration
- 2.5% (0.04 End/sec) Recovery
- 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
Steadfast Protection
(Tough)- 1.5% (0.03 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
Gladiator's Armor
(Tough)- 2.5% (0.04 End/sec) Recovery
- 2.25% Max End
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Luck of the Gambler
(Weave)- 7.5% Enhancement(RechargeTime)
Shield Wall
(Weave)- 10% (0.78 HP/sec) Regeneration
- 2.5% (0.04 End/sec) Recovery
Glimpse of the Abyss
(Cloak of Fear)- 2.75% Enhancement(Terrorized)
- 35.14 HP (1.88%) HitPoints
Armageddon
(Burst)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)- 7.5% Enhancement(RechargeTime)
Shield Wall
(Maneuvers)- 10% (0.78 HP/sec) Regeneration
- 2.5% (0.04 End/sec) Recovery
Gravitational Anchor
(Soul Tentacles)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Hecatomb
(Concentrated Strike)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Apocalypse
(Gloom)- 16% (1.25 HP/sec) Regeneration
- 56.22 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
Dark Watcher's Despair
(Darkest Night)- 28.11 HP (1.5%) HitPoints
Luck of the Gambler
(Vengeance)- 7.5% Enhancement(RechargeTime)
Eradication
(Death Shroud)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 42.17 HP (2.25%) HitPoints
Numina's Convalescence
(Health)- 12% (0.94 HP/sec) Regeneration
- 35.14 HP (1.88%) HitPoints
Performance Shifter
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.14 HP (1.88%) HitPoints
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