Tamerlayne

Rookie
  • Posts

    180
  • Joined

  1. Quote:
    Originally Posted by destiny_morna View Post
    That's me flying above everyone! Great shot, gobbles!
    Gobbles got you and me 1st, then just you ;p

    CG Hun; CU next Wednesday's Horde hopefully. Funny that I put temp flight on beside you and you didn't have it for screen shot? Yet the in next screenie, that you quote, you have temp flight on and are noticed???

    So much wasted time on my non-badger "taking screenies" (but hey 3rd time isn't the charm)

    Edit:
    ..umm I won't "waste my time" with looking up commands for: Shownames etc... but

    ..ummmm.. "someone" wanted to post /screenshotui 0/1 to the league.. this one is better as doesn't show YOUR UI, but ya need names, badges names, titles, etc. on.

    Again was me there flying beside Morna in 1st screenie, then saw in league "I am taking screen shot" and "targeted, Followed" .. and probably was too close" .. lol
  2. CG all on another freedom RHW!! (3 times so far for me, and NEVER on my badger , sigh!!)

    Why "no Doms needed, I would rather have corrs and St dealers"...
    --"CG Ion Sky"!! on being the only DOM allowed in!!

    3 times I have done this for FREEDOM, at least 5 RHW's completed I know of on this server.. when can my DOM badger get it?!?

    Seriously.. when can my badger get it? Always helping.

    CG EVERYONE!! Death Comes 4U is me, happy to help. Too bad my Tank was "Denied Access" to help on your next "Non-RHW" run... sigh you all out for yourselves and your badges.
  3. Looks like your full but if a spot does open up please keep me in mind.

    My badger is 98% Psi damage and has all 4 leadership buffs and also support core hybrid. Tamerlayne - 53 Mind/Psi Dom with multiple T4's in everything.
  4. Atomic, I should be able to make it on Sunday.

    In the middle of house reno and this week the plumbing decide to back up and had the ceiling on main floor come crashing down on my head Tuesday night... /Sigh @ so much still to clean up this weekend.
  5. Quote:
    Originally Posted by Intrinsic View Post
    If Tyrant's HPs do not dynamically scale, then what's to stop the opposite from happening? I don't have much occasion to lead itrials so I'm just assuming the Join in Progress feature works like this, or even works at all. If Tyrant's total HPs do not adjust mid-fight according to the size of the league, then is there anything to keep us from forming a 12-person Mag league, getting to Tyrant, and inviting in 12 more people?
    Ok , If this is a true scalar then seems the logistics of statements above are wrong. If not a scalar then well hey Devs speak up ;p


    24 person league enters and fights, Tyrant is 45%/100% HP.
    12 people "DROP"... Tyrant is STILL 45%/100% HP!!

    --(it's a scalar).. so yes less overall HP but still same %'s

    12 Person league.... Come on we can see where this is going.. (you add more people the scalar goes up and thereby overall HP but the %'s are the same)



    It's a Scaling slider.. does not mean get Tyr to X amount of HP and BOOM stack enough -HP interface's to kill him...

    Regen off of increased HP kind of sucks though.



    Edit-
    Does Anyone know if there are "less [Zeus' Lightning Bolt] 's" from smaller leagues?
  6. Quote:
    Originally Posted by makerian View Post
    3rd run, MoMAG successful, but used 6-7 lights. Still no Really Hard Way, but we're having too many deaths even with experienced players. We'll get it tight soon. Good run everyone.

    Will post more tomorrow if I have time.
    Glad to get in on 3rd run.... Only need RHW for this expansion (sooo many still from previous ones)

    Only 1 badger, let me know if doing RHW's (only I23 badge!!); otherwise will switch to what needed.,,,,
  7. Quote:
    Originally Posted by makerian View Post
    PLEASE CHECK THIS POST FOR UPDATES


    ALSO TAKING ALTERNATES, but be aware that people on the above list get priority. Also note, though, that a couple were iffy on either Friday or Saturday, so there might be a natural opening not related to unexpected events.
    Wish the list was for every run; oh well GL on second run those that did get in; hope to see you on future ones
  8. No hard Ways of either kind done

    Quitting trial before it ends = Bad Form.
    (I shouldn't need to mention names, you all know who you are)
  9. Count me in please Mak.

    Badger =
    Tamerlayne - Mind/Psi Dom
  10. Quote:
    Originally Posted by Kotchie View Post
    I was around when the Issue dropped...but the que stuff made me rage....but I am now ready roll...
    Simple solution for the LFG is for the person "with a dot" (usually on the Mag trial) to leave the league then manually clear it and rejoin.

    To manually clear the dot goto the tab that has the dot (sometimes shows up in another tab besides Itrials) and click any available (which will put a dot on everything on that tab) then click it again which will remove all those dots. After this the person rejoins the league and it can start.
  11. 2 hours in and no teams to be had; time to stop sitting around and go actually, ya know play the game.
  12. Same here (as in need ALL... still, /sigh ) Gen! /hugz

    Hopefully Green Stuff will be one down this Saturday!
  13. Updated Mid's and this build uses the current Staff Fighting database.

    42% Energy/Negative Def.
    CoF & Darkest Night will help via some -tohit.


    Take a look and let me know your thoughts (would be nice to get another slot into Eye of the Storm for an End redux)


    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Staff Fighting
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Teleportation
    Ancillary Pool: Soul Mastery


    Code:
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  14. Quote:
    Originally Posted by ClawsandEffect View Post
    For the record, I too am leveling a DA/Staff tank.
    Claws, I look forward to seeing your build
  15. Quote:
    Originally Posted by Hindenburg View Post
    this game is pretty easy, especially for a tank. I think the coh community is too defensive

    A tank thats soft capped would put me to sleep.
    Agreed , too many defensive people.


    -Changed temporary secondary to Titan Weapons to have more PBAoE options.
    -Added a slot to the 3 armors so could 4 slot reactive's.
    -Dropped Leadership pool (too end heavy) and picked up Tele and Recall Friend, lost defense.
    -Removed slot from IS to use elsewhere and put in 4 Erad's.




    Defensive Sweep = Mercurial Blow
    Titan Sweep = Guarded Spin
    Rend Armor = Sky Splitter
    Whirling Smash = Innocuous Strikes
    Build Momentum = Staff Mastery

    Empty slot in Titan Sweep is for a lotg +rchg
    Empty slot in Rend Armor is for the +absorb proc. (100% proc/fire rate in SS?)


    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 0: Freedom Phalanx Reserve
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 50: Cardiac Core Paragon
    Level 50: Void Radial Final Judgement
    Level 50: Paralytic Radial Flawless Interface
    Level 50: Seers Radial Superior Ally
    Level 50: Clarion Core Epiphany
    ------------



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  16. Ok.. lots of things to "explain":

    I am not one for "defense builds" that sacrifice potential via low level sets -- kin Combats / Reactive Armors / "must be at the Defense cap" builds... if I wanted a Defense toon I would build one; this is a resist based toon

    DA is primarily a resist toon and shall be built off +res (hence the Cardiac for the res and end reduct but also for the range; this is a tank and will have Taunt (108.9 range taunt!!) and be a TANK/Meatshield and want/desire to be taunting/grabbing aggro. (Hence Soul PPP -- Darkest night is an Uber aggro magnet, plus at its worst in trials is a 10.5% Dmg Debuff with 25 foot debuff range!! and Gloom is not only great DPA, but more importantly a long range Dot for "tick aggro")



    Please ignore levels, for power picks and IO's; don't plan on playing much below 50; If you would like to optimize the levels for power picks/slots please do so.


    Quick Strike = Mercurial Blow
    Burst = Guarded Spin
    Concentrated Strike = Sky Splitter
    Soul Tentacles = Innocuous Strikes
    Vengeance = Staff Mastery (the lotg goes in empty 6 spot in Burst)


    Not sure on Assault, can't find anything would want to take instead (with the bare one slot); definately want Maneuvers though.

    Maybe get rid of Innocuous Strikes and use the slots elsewhere? But that and Assault become what?


    Extra Slots? 1 more in Stam for the EndMod/Rchg and also 2.5% recov set bonus / 2 more in Darkest Night for the set boni 3rd being the triple and 2.5% set recov and 4th being then the to hit&rchg and 5% set rechg / or 1 more in Taunt for set bonus recharge (the recharge IO in the power is very superfluous though )



    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Got Aggro?: Level 50 Natural Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Kinetic Melee
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Dark Embrace
    • (A) Titanium Coating - Resistance: Level 50
    • (11) Titanium Coating - Resistance/Endurance: Level 50
    • (11) Titanium Coating - Resistance/Recharge: Level 50
    Level 1: Quick Strike
    • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50
    • (3) Superior Might of the Tanker - Damage/Recharge: Level 50
    • (3) Superior Might of the Tanker - Accuracy/Damage/Recharge: Level 50
    • (5) Superior Might of the Tanker - Damage/Endurance/Recharge: Level 50
    • (5) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge: Level 50
    • (7) Superior Might of the Tanker - Accuracy/Damage: Level 50
    Level 2: Murky Cloud
    • (A) Titanium Coating - Resistance: Level 50
    • (13) Titanium Coating - Resistance/Endurance: Level 50
    • (13) Titanium Coating - Resistance/Recharge: Level 50
    Level 4: Super Speed
    • (A) HamiO:Microfilament Exposure
    Level 6: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (7) Recharge Reduction IO: Level 50
    Level 8: Obsidian Shield
    • (A) Titanium Coating - Resistance: Level 50
    • (9) Titanium Coating - Resistance/Endurance: Level 50
    • (9) Titanium Coating - Resistance/Recharge: Level 50
    Level 10: Dark Regeneration
    • (A) Theft of Essence - Chance for +Endurance: Level 30
    • (25) Doctored Wounds - Heal: Level 50
    • (25) Doctored Wounds - Heal/Recharge: Level 50
    • (27) Doctored Wounds - Heal/Endurance: Level 50
    • (27) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (29) Doctored Wounds - Endurance/Recharge: Level 50
    Level 12: Cloak of Darkness
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (29) Shield Wall - Defense: Level 50
    • (31) Shield Wall - Defense/Endurance: Level 50
    • (31) Shield Wall - Defense/Endurance/Recharge: Level 50
    Level 14: Taunt
    • (A) Mocking Beratement - Accuracy/Recharge: Level 50
    • (19) Mocking Beratement - Taunt/Recharge: Level 50
    • (19) Mocking Beratement - Taunt/Recharge/Range: Level 50
    • (21) Mocking Beratement - Taunt/Range: Level 50
    • (21) Mocking Beratement - Taunt: Level 50
    Level 16: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (17) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    • (45) Shield Wall - Defense: Level 50
    • (45) Shield Wall - Defense/Endurance: Level 50
    • (45) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
    Level 18: Assault
    • (A) Endurance Reduction IO: Level 50
    Level 20: Boxing
    • (A) Empty
    Level 22: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (40) Steadfast Protection - Knockback Protection: Level 30
    • (43) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    • (46) Gladiator's Armor - Resistance: Level 50
    • (46) Gladiator's Armor - End/Resist: Level 50
    Level 24: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (34) Shield Wall - Defense: Level 50
    • (37) Shield Wall - Defense/Endurance: Level 50
    • (37) Shield Wall - Defense/Endurance/Recharge: Level 50
    Level 26: Cloak of Fear
    • (A) Glimpse of the Abyss - Accuracy/Endurance: Level 50
    • (31) Glimpse of the Abyss - Endurance/Fear: Level 50
    • (36) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50
    Level 28: Burst
    • (A) Armageddon - Chance for Fire Damage: Level 50
    • (33) Armageddon - Accuracy/Recharge: Level 50
    • (33) Armageddon - Damage/Recharge: Level 50
    • (33) Armageddon - Accuracy/Damage/Recharge: Level 50
    • (34) Armageddon - Damage/Endurance: Level 50
    • (36) Empty
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (48) Shield Wall - Defense: Level 50
    • (48) Shield Wall - Defense/Endurance: Level 50
    • (48) Shield Wall - Defense/Endurance/Recharge: Level 50
    Level 32: Soul Transfer
    • (A) Endurance Modification IO: Level 50
    Level 35: Soul Tentacles
    • (A) Gravitational Anchor - Chance for Hold: Level 50
    • (36) Gravitational Anchor - Accuracy/Recharge: Level 50
    • (37) Gravitational Anchor - Immobilize/Recharge: Level 50
    • (40) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
    • (43) Gravitational Anchor - Immobilize/Endurance: Level 50
    Level 38: Concentrated Strike
    • (A) Hecatomb - Chance of Damage(Negative): Level 50
    • (39) Hecatomb - Accuracy/Recharge: Level 50
    • (39) Hecatomb - Damage/Recharge: Level 50
    • (39) Hecatomb - Accuracy/Damage/Recharge: Level 50
    • (40) Hecatomb - Damage/Endurance: Level 50
    Level 41: Gloom
    • (A) Apocalypse - Chance of Damage(Negative): Level 50
    • (42) Apocalypse - Accuracy/Recharge: Level 50
    • (42) Apocalypse - Damage/Recharge: Level 50
    • (42) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (43) Apocalypse - Damage/Endurance: Level 50
    Level 44: Darkest Night
    • (A) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
    • (46) Dark Watcher's Despair - Recharge/Endurance: Level 50
    Level 47: Vengeance
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 49: Death Shroud
    • (A) Eradication - Chance for Energy Damage: Level 30
    • (50) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
    • (50) Eradication - Accuracy/Damage/Recharge: Level 30
    • (50) Eradication - Damage: Level 30
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    Level 50: Cardiac Core Paragon
    Level 50: Paralytic Radial Flawless Interface
    Level 50: Void Radial Final Judgement
    Level 50: Seers Radial Superior Ally
    Level 50: Clarion Core Epiphany
    Level 0: Raptor Pack
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    ------------
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Panacea - +Hit Points/Endurance: Level 50
    • (15) Miracle - +Recovery: Level 40
    • (15) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (17) Numina's Convalescence - Heal: Level 50
    • (34) Numina's Convalescence - Heal/Endurance: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (23) Performance Shifter - EndMod: Level 50
    • (23) Performance Shifter - EndMod/Accuracy: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Celerity - +Stealth: Level 50
    Level 2: Rest
    • (A) Healing IO: Level 50
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 8.5% Defense(Smashing)
    • 8.5% Defense(Lethal)
    • 9.13% Defense(Fire)
    • 9.13% Defense(Cold)
    • 9.13% Defense(Energy)
    • 9.13% Defense(Negative)
    • 6% Defense(Psionic)
    • 7.25% Defense(Melee)
    • 7.56% Defense(Ranged)
    • 7.56% Defense(AoE)
    • 3.6% Max End
    • 92.5% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 45% Enhancement(Accuracy)
    • 2.75% Enhancement(Terrorized)
    • 5% FlySpeed
    • 541.1 HP (28.88%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -11)
    • Knockup (Mag -11)
    • MezResist(Held) 2.75%
    • MezResist(Sleep) 6.6%
    • MezResist(Terrorized) 2.2%
    • 16% (0.27 End/sec) Recovery
    • 68% (5.31 HP/sec) Regeneration
    • 5.52% Resistance(Smashing)
    • 5.52% Resistance(Lethal)
    • 11.82% Resistance(Fire)
    • 11.82% Resistance(Cold)
    • 3% Resistance(Energy)
    • 3% Resistance(Negative)
    • 5.52% Resistance(Toxic)
    • 5.52% Resistance(Psionic)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Titanium Coating
    (Dark Embrace)
    • MezResist(Sleep) 2.2%
    • 28.11 HP (1.5%) HitPoints
    Superior Might of the Tanker
    (Quick Strike)
    • 4% DamageBuff(All)
    • 56.22 HP (3%) HitPoints
    • 10% Enhancement(RechargeTime)
    • 2.52% Resistance(Toxic,Psionic)
    • 2.52% Resistance(Smashing,Lethal)
    Titanium Coating
    (Murky Cloud)
    • MezResist(Sleep) 2.2%
    • 28.11 HP (1.5%) HitPoints
    Titanium Coating
    (Obsidian Shield)
    • MezResist(Sleep) 2.2%
    • 28.11 HP (1.5%) HitPoints
    Doctored Wounds
    (Dark Regeneration)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Cloak of Darkness)
    • 7.5% Enhancement(RechargeTime)
    Shield Wall
    (Cloak of Darkness)
    • 10% (0.78 HP/sec) Regeneration
    • 2.5% (0.04 End/sec) Recovery
    Mocking Beratement
    (Taunt)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Combat Jumping)
    • Knockback (Mag -4), Knockup (Mag -4)
    Shield Wall
    (Combat Jumping)
    • 10% (0.78 HP/sec) Regeneration
    • 2.5% (0.04 End/sec) Recovery
    • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
    Steadfast Protection
    (Tough)
    • 1.5% (0.03 End/sec) Recovery
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Gladiator's Armor
    (Tough)
    • 2.5% (0.04 End/sec) Recovery
    • 2.25% Max End
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Luck of the Gambler
    (Weave)
    • 7.5% Enhancement(RechargeTime)
    Shield Wall
    (Weave)
    • 10% (0.78 HP/sec) Regeneration
    • 2.5% (0.04 End/sec) Recovery
    Glimpse of the Abyss
    (Cloak of Fear)
    • 2.75% Enhancement(Terrorized)
    • 35.14 HP (1.88%) HitPoints
    Armageddon
    (Burst)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Shield Wall
    (Maneuvers)
    • 10% (0.78 HP/sec) Regeneration
    • 2.5% (0.04 End/sec) Recovery
    Gravitational Anchor
    (Soul Tentacles)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Hecatomb
    (Concentrated Strike)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Apocalypse
    (Gloom)
    • 16% (1.25 HP/sec) Regeneration
    • 56.22 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Dark Watcher's Despair
    (Darkest Night)
    • 28.11 HP (1.5%) HitPoints
    Luck of the Gambler
    (Vengeance)
    • 7.5% Enhancement(RechargeTime)
    Eradication
    (Death Shroud)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    • 42.17 HP (2.25%) HitPoints
    Numina's Convalescence
    (Health)
    • 12% (0.94 HP/sec) Regeneration
    • 35.14 HP (1.88%) HitPoints
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.14 HP (1.88%) HitPoints



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  17. Tamerlayne

    DA/Staff

    For any Build advice please see the build workshop post, found here: http://boards.cityofheroes.com/showt...57#post4185757


    Below is my "first pass" at a DA/STAFF. Please Review.



    Please ignore levels, for power picks and IO's; don't plan on playing much below 50; If you would like to optimize the levels for power picks/slots please do so.


    Quick Strike = Mercurial Blow
    Burst = Guarded Spin
    Concentrated Strike = Sky Splitter
    Soul Tentacles = Innocuous Strikes
    Vengeance = Staff Mastery (the lotg goes in empty 6 spot in Burst)


    Not sure on Assault, can't find anything would want to take instead (with the bare one slot); definately want Maneuvers though.

    Maybe get rid of Innocuous Strikes and use the slots elsewhere? But that and Assault become what?


    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!



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  18. Tamerlayne

    Accolades

    Quote:
    Originally Posted by _Ail_ View Post
    Thanks for the tip! I'll have to try it out.

    On a related note, I have run across people who like sharkhead better than cap au diable for coldhearted.

    I always find cap au diable quicker because there are so many spawn points there across such a wide area and it is such a tiny little area in sharkhead. Maybe sharkhead is quicker if soloing though. Possibly there is also some mission with a bunch that you could farm.

    Sharkhead has 2 areas for Cold demons. With 2 or more people Sharkhead > Cap. All depends if there are other badges people are going for (gremlins, CoT bosses, Hordeling gladiator, etc.)


    Sidenote: Elusive Mind isn't on the listings
    Sidenote2: Invader can be done for 1-almost infinite people all at same time and takes under 2 hours (with 8 or less I have done it in under 15 minutes, there is no comparison to TFC)
  19. http://wiki.cohtitan.com/wiki/List_of_Slash_Commands

    Slash command to get Global from a character name, even offline/hidden.

    /getglobalname localname
    --localname = name of a character
  20. Quote:
    Originally Posted by Atomic_Saint View Post
    Gonna pass in favor of the Double expees.
    3 weekends till Double XP isn't it?

    http://boards.cityofheroes.com/showthread.php?t=284151
  21. Quote:
    Originally Posted by Atomic_Saint View Post
    Normally, I'd say the trial is open to any, but I'm going to ask that only badgers who are as nutso about getting these two join in the first couple or runs.
    I have Zero of the Keyes badges (similar for LAM-1) and will never be a top badger being 15 perma behind but these badges seem to be going the way of the Do-do bird.

    Someday it would be nice to say "I got them all" -- ONCE... (I am not nutso enough to "get them all" on more than one character!!!)

    You always start these things so early it is hard to make them; being laid off now makes it easier to attend.

    Fiance has a MRI of back at 8pm for a twisted spine so would need a quick afk "cu honey" as she leaves (5 minutes away).



    that being said... I would gladly come if allowed.
  22. Quote:
    Originally Posted by thetorquenator View Post
    , and dropping into the goo
    from elevator on way back from hospital.... That's SOOOO WRONG!!!
    Ouch~!~

    Time to murder whoever was standing at the door...
  23. Quote:
    Originally Posted by Mr E-Man View Post
    Congrats to everyone on a successful Master of Lady Grey Task Force last night!

    Thanks to Mezzey (Tamerlayne) for Mind Domming through the majority of the TF for us.

    I will have something posted for next week!
    Thanks for having me!