Incarnate rewards based on participation?


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Posted

I got that awful 10 threads table again last night. Still feels like 25-33% of the time.


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Posted

Quote:
Originally Posted by Crazy_Larry View Post
My thoughts:
There may be a mimimum activity threshold which if you do not surpass you're automatically given the 10 thread option, as I'm yet to hear of someone afk'ing a trial and earning something better.

This is my feeling as well. Tuesday night my connection was horrid. (Very Old wiring in building + heavy storm= drops every 10 minutes) I ran 6 Trials that night, and DC'ed 1-2 times in EACH. Guess what.. I got the 10 thread "ty for playing" prize EVERY time.

Last night I jumped into 3 Trials. The first 2 I "intentionally" leeched and did nothing- I got 10 threads each time. The 3rd Trial? I activated my Judgment nuke 1 time each phase. I got an Uncommon.

There is no way this system is totally random.




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Posted

Quote:
Originally Posted by Arcanaville View Post
My experience leads me to believe that the drop tables for the trials is weighted by participation but not determined by participation.
That's what I'm thinking too, and while it's not as bad as purely on participation I still don't like it - participation systems *always* end up favouring certain actions/characters/builds more than others (and often completely ignore some), and they rarely reflect true participation or contribution.

I've started recording my reward tables when running my Bots/FF Mastermind and Dark/Dark Defender - kinda wish I had for my Crab as I've run him the most and now only have memory to go on.

My results so far are:

Mastermind: 7 Commons, 4 Uncommons, 1 Rare.

Defender: 5 Uncommons, 2 Rares, 2 Very Rares - and 4-6 runs that I didn't write down, but which were a mix of Common and Uncommon (my memory says more Uncommons, but I'd not want to swear to that).

Crab Spider: Based on a combination of memory and which incarnate powers he's crafted, he's run at least 20 runs, and I think probably 30+. He's had 2 Very Rares, 5 Rares, 3 Commons (although I didn't write them down I did notice them because they were so rare), the rest Uncommon.

Not really enough to say definitely one way or the other, but it does look like any participation system favours my Crab a lot more than my Mastermind, even though I'm as just as active on both.


 

Posted

Quote:
Originally Posted by JamieB View Post
Um, if you've worked out which uncommons you need - and by my reckoning, that should be no more than...8? - can you not just break down any spares into threads to create commons?
You can. Uncommons break down to 8 - 10 Threads. Honestly I'd rather get the Thread table. At least that's a guaranteed 10 threads. What I'd really like is for the Uncommon table to include a choice of all the uncommon components as well as all of the common components.


 

Posted

Quote:
Originally Posted by BurningChick View Post
My experience: http://boards.cityofheroes.com/showt...31#post3587731

My short animation f/f/f dom gets better loot tables than my long animation, pet-centric traps / dark defender.
Oh thats just great.

My trapper's buffs/debuffs are all pseudo pets, and my aoe damage is also Pseudo pets (ice storm and Blizzard).

So this toon has been pretty much been given the finger by the devs. Good to know.


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Posted

I think, as usual, Arcana is probably right that participation affects the weighting of your reward. I do not believe any longer that the reward table is very random. My Scrappers hardly ever see a common drop and both got a rare or very rare on the first try. My Cold/Ice Defender does pretty well, but again I think that has to do with tossing around raid powers all the time.

My thinking currently is that the game expects you to be hitting stuff. Hitting lots of stuff seems to push you up a tier where rares aren't so rare and uncommons drop like trash loot. I don't believe that it has much if anything to do with damage. Again my Cold/Ice doesn't do a lot of damage, but she's always tickling mobs with Sleet and Ice Storm and she's done well for only doing a few trials.


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Posted

I intially thought you were all crazy. But I have noticed the following.

I had great luck at first on my scrapper. 3 rares my first three BAF completions. After that I am mostly common, with a few uncommon, and 1 rare since.

I started getting added to the boss takeout teams on BAF and my luck has gone down, but I have NEVER in 20+ league wins EVER got the thread only table. My luck has never been good on Lamda because I suck at the sabotage phase. But again, no thread only.

Then I try to start my Fire/kin on the trails, and the first two runs i got the thread only. Too low of numbers to be sure, but I think this warrants further study.


 

Posted

Quote:
Originally Posted by Biowraith View Post
That's what I'm thinking too, and while it's not as bad as purely on participation I still don't like it - participation systems *always* end up favouring certain actions/characters/builds more than others (and often completely ignore some), and they rarely reflect true participation or contribution.
I've been trying to figure out what they would be going by, because, like you said, they'd all favor certain things.

Raw damage dealt would obviously be a terrible metric. Number of enemies hit would strongly favor AoE sets. Number of targets interacted with (enemies hit + players healed/buffed) would still mostly favor AoE sets. Number of power activations seems like a better metric, but it would let you do something stupid like continuously cast a quick-recharge buff on one guy and get a very rare, and it would discourage buff sets with defensive toggles unless there was specific code in place for them. Number of unique power activations would be too gameable, since you could just use every power once and get a very rare. Number of enemies who targeted you would favor tanks.

It could also be something stranger, like having a minimum activity threshold to qualify for a reward (as I've seen a few people suggest)... and then if you qualify, the quality of your drop is random but weighted by the performance of the league as a whole.


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Posted

i havent really been taking a record but over the initial week i did trials on my cold/dark defender and about 7-9 days of playing netted me all 5 slots with t3 or better and i started from only uncommon in alpha because i was inactive since new years. this toon also has an excess of about 20 uncommons(5 of each), 5 or so rares, and 2-3 very rares. I never converted empyrian merits so i have like 8 or 9 but i converted all my astrals to craft commons because i never received anything lower than uncommon. i died maybe 3 times total in all of the trial runs that week.

this toon has sleet practically on auto cast(if it was possible) and i spam my only aoe, tenebrous tentacles, on almost every encounter, also i was contributing holds with my psi app dominate. i also buff frequently, both shields and frostwork, unless the team has alot of buffers already, in which case i at least buff the buffers and the damage sponge.

recently i did a run with a partially io slotted elec/mental blaster with all his aoes and got my 1st common after doing a lambda where i died alot(3-5 times). i had lots of kills and used drain psyche every chance i got if you count that as a debuff.

i think eventually i may start doing more on the blaster but if the conditions for better drops are found to be something he cant contribute then i may just move on to another character that can.


 

Posted

Quote:
Originally Posted by BurningChick View Post
But there's a table below common: 10 threads, which seems to get reserved for door sitters.
Or for anyone who crashes and rejoins the trial. Which is not very fair. That's the only occasion where I've gotten the 10 thread prize.


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Posted

Here's some data. I haven't been able to analyze every single run yet, these just happen to be the easiest to analyze. I can always tell when a Lambda starts and stops in my logs because it begins with identifiable caption dialog and always more or less ends with identifiable NPC dialog. That's not true for BAF: under certain circumstances there's no obvious key to when the trial ends and I have to find it manually.

I looked at two things: the amount of influence I earned in each trial if it completed successfully, and how long it took. I thought influence would be a good proxy for "activity" although its possible it is not for various reasons. Time obviously is also a measure of activity, but I assumed it would be a relatively weak one.

Here are all my analyzed Lambdas (note this is more than one character) showing the amount of influence earned in the trial, the drop type at the end, and the amount of time in seconds the trial took. Its sorted in descending order by amount of inf:

Code:
4415496    Uncommon    2031
3598879    Rare              3131
3284811    Uncommon    1722
3237665    Rare              3200
3031409    Uncommon    1655
3017308    Uncommon    2127
2933331    Uncommon    2176
2862601    Common         1426
2834413    Uncommon    2228
2750277    Common        1545
2382199    Rare              2731
2329301    Common        1756
2108716    Uncommon    1665
Hmm, it kinda sorta looks like rares are a little more prevalent above, and commons more prevalent below. But its hard to say. Now look at the same list sorted in descending order by amount of time spent:

Code:
3237665    Rare              3200
3598879    Rare               3131
2382199    Rare              2731
2834413    Uncommon    2228
2933331    Uncommon    2176
3017308    Uncommon    2127
4415496    Uncommon    2031
2329301    Common        1756
3284811    Uncommon    1722
2108716    Uncommon    1665
3031409    Uncommon    1655
2750277    Common        1545
2862601    Common        1426
Statistically, this is what is known as a "smoking gun." There is no way that is random. In fact, consider this: the only common not at the bottom just happens to have the second worst influence value. Other than that, that list is *sorted*.

Does the same pattern appear in BAF? By influence:

Code:
1755557    Uncommon    931
1507753    Uncommon    1062
1419276    Uncommon    984
1394623    Rare              1131
1227456    Uncommon    1277
973721    Rare              1231
864894    Uncommon    996
856045    Rare              990
and by time:

Code:
1227456    Uncommon    1277
973721    Rare              1231
1394623    Rare               1131
1507753    Uncommon    1062
864894    Uncommon    996
856045    Rare              990
1419276    Uncommon    984
1755557    Uncommon    931
Not as strong a signal. But its important to note that BAF is a lot squirrelly than Lambda, because BAFs are more complex in terms of activity. There are different roles you could potentially be on, you could be dominated by shooting at an AV or at more easily defeatable critters, single target or AoE, and the activity is a bit more paced. In Lambda there is a much longer clearing phase and more chances to deal more or less damage across all of them than peers.

Also important to note that all of the above statistics come from damage dealers: an En/En blaster and an MA/SR scrapper. So there is no cross-comparison of damage contribution vs any other kind. Both characters primary contribution is damage.

Although this is a relatively small sample, and the BAF signal is very weak, I believe the Lambda signal is strong enough to state that there is strong enough evidence to conclude that *some* performance monitoring system is in place which weights reward tables based on some measure of participation. What that is specifically I don't know, and its clear that while the Lambda signal is strong, its not perfect, and the BAF signal is weaker, so I don't think it is a simple "do this, get that table" system. It might be a "do this, get this table" and that table itself says "10% common, 60% uncommon, 20% rare, 10% very rare" or something like that. A double-indirect reward table if you like: a table that determines which table you get.


Why the signal is so much stronger for time rather than influence, particularly for Lambda, is something I have some theories about, but none that really make complete sense yet. I doubt it actually *is* time that is being monitored: rather I believe something about longer trials causes *me* to somehow behave differently in a way the game is seeing. Maybe longer trials favors players that deal more damage and have marathon builds. Maybe people die more often in longer trials and on average I die less often and have to go to hospital. Maybe longer trials are longer just because there is less damage on them, and as a damage dealer I'm now a higher percentage of the damage total. Its hard to say without a lot more (and more detailed) data.


Edit: I should also mention this is preliminary data. I did this late last night and its possible there are errors of some kind in it. Normally I would spend an extra week or two verifying the numbers but the signal in Lambda was so strong I decided to post sooner rather than later.


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Posted

It may not be time per say that is monitored, but time effects your play. The longer it takes the more monotinous the play becomes. This could cause your actions to slow and falter some. This may effect the overall results.


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Posted

Here's another thread: http://boards.cityofheroes.com/showthread.php?t=258115

The annecdotal evidence here is that sets that rely relatively little on directly affecting mobs are most likely to get the lower tier tables. Sets that DO directly affect mobs end up nosing toward the better tables.

I couldn't bring myself to do it on a couple BAFs I led this morning (note: if /I/ can lead a BAF, freakin' anyone can), but I have a theory ...

A MM spamming Brawl will score better than a MM spamming pets.

Directly debuffing a mob's HP seems to be better than using pets. I.e., my trapper can solo doors, mostly with T3 Lore and heavily-procced Caltrops, Poison Trap, and Acid Mortar. That is a solid amount of inf and drops, but it doesn't neatly correspond with a good table at the end.

Further ... my f/f/f dom (alpha-shifted) got the rare table five times in a row (and one time a very rare) the first 6 times she ran BAF. I.e., she was fighting +3s /and missing/. She was teamed with people hitting more often AND doing more damage, but they got the bottom 3 tables. I, however, was madly mashing buttons because f/f/f has some /very/ fast animations.

I think it's just a question of activating mob-affecting powers. I.e., a fire / fire tanker might be able to get a decent table door-sitting spamming PBAoEs. My guess would be common since the animation times for fire / fire are long-ish.

I have no conjectures about buffs 'cause I don't have the intestinal fortitude to Incarnate-out my 50 bubbler and kin.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
I looked at two things: the amount of influence I earned in each trial if it completed successfully, and how long it took. I thought influence would be a good proxy for "activity" although its possible it is not for various reasons.
Correct me if I'm wrong, but isn't influence split evenly among the team? So how would it be used as a measure of your personal contribution?


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Posted

Or maybe a longer trial gives you more time to 'participate.' Especially if the metric is number of times powers have been activated. That would be a real kicker for the folks who are trying to speed through the trials.


 

Posted

Quote:
Originally Posted by Eva Destruction View Post
Correct me if I'm wrong, but isn't influence split evenly among the team? So how would it be used as a measure of your personal contribution?
It wouldn't be in general: it would be a proxy for my team's overall contribution relative to all other teams. I'd be in there somewhere, so I thought there would be a weak statistical signal from influence in general at best.

But there's a catch: on *some* BAFs I was exclusively on an AV team, essentially shooting at nothing but the AVs. On other BAFs I was *still* on a designated AV team but elected to shoot at the adds when I had the opportunity to do so and it didn't interfere with the AV assault (i.e. when my AV was pulling ahead). Doing that noticably improved my iXP rate per trial on BAFs. Since iXP is split among teams as well as far as I know, both influence and iXP would be a rough gauge, I thought, in factoring that change in behavior into the statistics: when I did that, my relative influence earning would go up. So would the rest of the team, but my overall damage contribution would definitely be higher.

I could just *count* damage, but that's a bit more difficult to do in the logs than counting influence. I can't count iXP, because once I unlocked both slots in the physical tree I stopped earning it, and that became worthless as a metric. Influence was the easiest thing to count that might have any relationship to actual activity.


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Posted

Quote:
Originally Posted by Intrinsic View Post
Or maybe a longer trial gives you more time to 'participate.' Especially if the metric is number of times powers have been activated. That would be a real kicker for the folks who are trying to speed through the trials.
Entirely possible. I'm trying to figure out if I can write my own damage calculator to calculate damage in the trials. Simultaneously, because its a necessary first step anyway, I will also be counting power activations. Perhaps that will generate a stronger signal.

It may not be until the weekend when I do that, though, because I owe someone else something else, and of course I'd like to get some time in to continue "collecting data."


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Posted

I can only hope this isn't true and I just have absolutely horrible luck. Because if it is and the reason I've only ever seen the common and uncommon table on my SS/Nrg brute is because I tend to be the league leader and don't have a lot of AoE powers I will be miffed.

I've actually all but given up on T4, I've never seen a rare or a very rare table and the crafting cost is prohibitively expensive or requires a lot of effort on empyrean merits.

Now I want to try burning through these on my fire/kin/earth troller or my earth/fire/fire dom and see if my drop rates/luck is different.


 

Posted

There's a long way to go before we have a good grasp of this, but the "smoking gun" data aligned with anecdotes about things like leadership activities point down a path I consider dank and unpleasant.

If the devs have constructed such an activity-based metric, and were so terribly idiotic to fail to realize that it demotes reward for people who spend time leading via channel text rather than button mashing, I will be incredibly annoyed at our devs. I would rather permit leeches than dissuade leaders or punish people who have builds that don't call for frenetic power spamming.

Bearing in mind that we don't have proof yet, I don't like the look of this at all.


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Posted

Quote:
Originally Posted by Arcanaville View Post
My experience leads me to believe that the drop tables for the trials is weighted by participation but not determined by participation. Which means you cannot predict what you will get based on activity, but you can say that higher activity increases the chances of a higher reward.
I'll buy this.

Someone had posted that their experience told them it's not random and I was going to post that my experience directly contradicts theirs. My activity level is always the same and I have done every trial run on the same toon. If it was based purely on participation, it would be impossible for me to get the two extremes (common and very rare) as there is never more than a small difference in my participation level. However, I have indeed gotten both the common table and the very rare table.

Supporting Arcanaville's theory, as many people who have teamed with me can attest, I often complain that I don't get the common table ENOUGH. I need another 18 of them but have all the uncommons and rares that I need, plus a couple of very rares.

Having the reward affected by your participation level, but still with a degree of randomness, fits my experience perfectly.

P.S. Therefore, I conclude I need to do some leeching.


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Posted

I got a few good tables the first two days I ran. (Only running one tanker). Ever since then, and I run a LOT of trials, I feel like Charlie Brown. I look down in my sack and all I see is a rock. It's going to takee a lot of rocks to tier 4 my abilities, and that is frustrating. I mean, to craft an exotic Isotope is 100 threads, plus 5 common (basically another 100 threads) plus 100 mil. I need two of those. And that is just a little of what I need to get where I am going. Yet everytime I finish a trial....common, or uncommon maybe/sometimes. Gets old fast. How many trials do you have to do to get a rare? Just tell me. If it is based on "Adding value to the team" i know I am not the best tank out there, but I work hard to be. But I add squat damage and little buffs to my team. I am built to tank, even my Incarnate abilities buff teammates and debuff enemies rather than go for damage exclusively. So, if they base it on how much damage you add or something like that, it explains the commons non stop.


 

Posted

Meh complaining more won't help.


Huntsman gets Rare/V.rare like rain.
Trapper gets commons and Booby Prizes only.


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Posted

Quote:
Originally Posted by Ironblade View Post
Having the reward affected by your participation level, but still with a degree of randomness, fits my experience perfectly
Indeed, and I think every Mastermind has come to this conclusion. With one proviso - something about the system isn't handling us correctly!

Most specifically for those of us who have minimal-enemy affecting powers (e.g. Traps, Forcefields where either a "pet" is doing the attacking, or is buff-centric)

I'm stuck in the land of Commons on my Bot/FF. I've managed to lure a couple of Uncommons and my only Rares come from Empyrean Merit conversions. Very Rares? What are they?!

I'd love to be complaining that the Common table doesn't come up enough. It's all I get - so I keep claiming two Super Insps and selling them as I have more Threads than I will ever need to craft Commons.

I would seriously ask the devs to look at how their participation code treats Masterminds in comparison to other Archetypes. Something is screwy.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
My experience leads me to believe that the drop tables for the trials is weighted by participation but not determined by participation. Which means you cannot predict what you will get based on activity, but you can say that higher activity increases the chances of a higher reward.

I don't have quantitative evidence of this yet, but I hope to soon one way or the other. I can say that I've seen some highly suggestive evidence.

1. People who d/c for extended periods of time during trials seem to more likely claim to get a common reward.

2. My blaster, in 20 completed trials, got only one common table. If the system was weighted towards common actually being more common than uncommon, this would be an *incredibly* astronomical run of good or bad luck, depending on your point of view.

3. Every short trial I've run has netted me a rare or very rare so far.

I'm going to look more deeply at my logs to see if I can find stronger evidence than that, either tonight or tomorrow.
Thats good enough for me. If you say it then its true. I am kind of surprised the devs went this route though. I know in newly released recent MMO they had similar a problem where people were getting huge contribution during raids for just spamming powers, some of which did not do anything to effect mobs, so the devs went back and revamped the system but they in turn made it too hard to get the good rewards before you out level that area. This makes me wonder what the alternative in CoH would have been if they had not implimented such a borked system for these Trials.


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Posted

Quote:
Originally Posted by Blue_Centurion View Post
I got a few good tables the first two days I ran. (Only running one tanker). Ever since then, and I run a LOT of trials, I feel like Charlie Brown. I look down in my sack and all I see is a rock. It's going to takee a lot of rocks to tier 4 my abilities, and that is frustrating.
Just be glad you dont have that evil ***** moving the football before you can kick it.


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