Incarnate rewards based on participation?


Abraxxus

 

Posted

I'd heard it was based around participation using more or less the same mechanics as the praetorian zone events... and for both situations MM's reliant on henchmen have been screaming about being screwed over, as their pet damage apparently hasn't been factored into their "contribution".

I get rare/very rare very commonly, with the only commons I've gotten being while I was afk for the first stage or two of BAF. Most people I've seen talk about this report similar consistency... generally "all uncommons" or "all commons." Or that changing their playstyle nets different rewards ("I started ignoring most my storm powers, and spammed O2 and I started getting rares consistently", etc). I'd suspect there is a random component at least... but that there could very well be a "baseline" contribution from participation. I also totally get the "random is random" and "sample size is small" stuff, so I'm curious to hear more on this.


 

Posted

Never actually had a Very Rare drop, but have had enough Rares drop that I can build 1 Very Rare anyway. Lately I've been getting more and more Uncommons. I'm trying to remember if the times I got the Rares weren't BAF runs where I was assigned to deal with adds instead of the main bosses. Lately, when I've gotten Uncommons, I've been mostly on the "AV teams," but this could be coincidence.


 

Posted

I find this all very interesting, but it probably won't be known until the Devs chime in. There are too many factors for it to be tested by the players.


Sermon
@sermon
One of Six, Cannibal 6

 

Posted

I have received 2 (maybe 3, can't remember) rare tables at the completion of an iTrial, 1 common and the rest uncommon tables (probably 3 or so uncommons).

I, too, have never seen only the "10 threads or super inspiration" reward table. I play on my Kin/Rad Defender. In BAF I am usually on the team that helps take down the AV...wonder if buffing teammates with SB gives a better reward heh...


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

Posted

Though I think it's a bit random, I also think there's probably some weighting involved based on how much you participate. Probably a mix of the two. On well-formed teams of great players I usually get Uncommons (by far the most common drop) or Rares (second most common). I've only gotten Commons a couple of times, and never gotten the threads. However, if I do a PUG (especially a PUG Lambda, where I usually end up soloing half of the Temp power phase myself) I tend to get Rares or Very Rares... as long as the team pulls together in the end to win.

It's interesting if true, and not just random luck... but also a bit weird. I actually have more incentive to play with "bad" teams than I do with awesome teams, because it'd increase my chances of getting good rewards.


 

Posted

Quote:
Originally Posted by Gaderath View Post
I'd heard it was based around participation using more or less the same mechanics as the praetorian zone events... and for both situations MM's reliant on henchmen have been screaming about being screwed over, as their pet damage apparently hasn't been factored into their "contribution".
Rumour, lies and heresay. The Praetorian events do take Henchmen into the equation, but factored AGAINST what the Mastermind is doing.

If I left my henches on Defensive/Follow and issued no targets, then the Praetorian Event Rewards gave me the low table. Once I started issuing targets, I was able to consistently get the high-end table.

Now, a lot of high-level Masterminds wandering to do these events probably saw no need to issue commands because the mobs were no threat. This is where the "bugged rewards" scuttlebutt probably came from (because I can't find any patch notes saying "an issue was fixed").

Now, as to whether the Trials are using a variation on this, I honestly can't say. As a Mastermind it is difficult to get your henches into position to do significant damage before the rest of the non-pet using team is so maybe this is a factor.

Also, I'm leaning towards it being contribution based as the only time I've got the basic rewards is if I've just exited the Hospital as the League completes the trial - as if I've been flagged as "not currently participating" (which is poor because otherwise I'd been active apart from that one Hosp visit).


 

Posted

Huh. I'd really like to know what their participation system is if there is one. I never got a common until today. I had to build all commons from shards, but got enough rares, very rares, and uncommons to build all 4 tier 4's by the time I had the exp to unlock all the slots. Whenever I accumulate enough commons through shards or drops I can finish.

That only common drop came from a steamroll BAF where very possibly the game's participation tracker, if there is one, might not mark me very exceptionally.

Edit: One thing that might count is text. Most previous runs I have given a lot of advice; on the forementioned steamroll run I might have been silent the whole time. Boy, if this turned out to be true, it would make these runs rather unpleasant once word got out.


 

Posted

With my fire/fire tank who recently finished enough to get everything unlocked, I've seen a couple common reward tables, I think two rare tables, and everything else uncommon; I've never seen a very rare or thread-only table, that I can recall.


Tech support IRL, CLR/DRU/MED/WHM/PRI/DEF. Hmm, I sense a pattern...
S 80% E 80% A 40% K 0%
A few of my alts

 

Posted

I'm an active player and up until a couple days ago I didn't know you could get a Common reward table, much less 10 threads. Then yesterday, a buddy had to leave a trial suddenly. We let him door sit the rest of the trial and he ended with with the 10 thread option.

After running a BAF this morning in which an MM (who had NO attacks what-so-ever) claimed he had gotten a common table 4 times in a row (again, I've only gotten this once) I started to thinking maybe power activation had something to do with it. I ran 2 more runs in which, in addition to my usual activity, I decided to make sure I was shielding people (toon is a fire/cold) during EVERY SECOND of the trial. Any time I wasn't engaging an enemy, I was buffing.... each run awared me a very rare.

Activity certainly plays a role. I'm just not sure exactly how it's caculated. Does it count movement? Auto powers?


 

Posted

Just got a common and an uncommon from Lambda...not exactly sure what more I could have been doing to "participate more," since as a Scrapper all I can really do is piss things off and kill them, and I was doing that. Unless damage done by Shield Charge doesn't count because it's a pseudopet or something dumb like that. And unless participating includes being attacked, you wouldn't get bonus points for grabbing aggro either.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

On my brute I have all tier 4s slotted and tend to get some uncommon, rare and sometimes very rare. I have recived more very rare than common. Now on my defender that is mainly for debuffing and buffing I have never got more than common. Hmmmm. Think I will run a few times on my brute and do nothing to see what happens.

Edit, first run helping as little as possible on my ss/fire brute - common.
Ok, did a few runs and only helped out enough to make sure no one escaped. Didn't want to be a total jerk. 6 times I got common drops. 1 time I got an uncommon.

Granted this is far from enough data to draw a conclusion but it does get me wondering how the reward tables are set and keep on testing with other toons to see if I can duplicate these results.


 

Posted

Quote:
Originally Posted by Crazy_Larry View Post
After running a BAF this morning in which an MM (who had NO attacks what-so-ever) claimed he had gotten a common table 4 times in a row (again, I've only gotten this once) I started to thinking maybe power activation had something to do with it. I ran 2 more runs in which, in addition to my usual activity, I decided to make sure I was shielding people (toon is a fire/cold) during EVERY SECOND of the trial. Any time I wasn't engaging an enemy, I was buffing.... each run awared me a very rare.
Interesting, I'll try a similar experiment with a Mastermind and see if there is any correlation. Normally I only shield those who are losing HP, so we'll see...


 

Posted

For what it's worth, on my Mastermind running BAF I was FF bubbling the entire league (which took longer than killing Nightstar...) and still getting mostly Commons with the occasional Uncommon. I tried a run of spamming pet commands needlessly and got a rare, which made me think I might be onto something, but next run with spamming pet commands even more (while still bubbling everyone), it was Uncommon. I'm gonna continue to monitor what I'm getting vs what I do.


 

Posted

I was just on a string of five BAFs. I did the same basic thing every time, since being on a Dual Blades Scrapper who doesn't yet have any slots above Alpha unlocked doesn't lend itself to massive variety beyond "kill stuff". I was a team lead on most of them, but I didn't do anything with that, as the League leader was giving instructions. I guarded the same escapee door with basically the same other characters every time. We used the same strat basically every time. I got two rares and three uncommons. One of the other players was a KM/SR, who also did basically the same thing every time, and he went from a string of four very rares to a string of four commons. (He was running the trial before I joined.)

I'm not seeing any pattern.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Biowraith View Post
For what it's worth, on my Mastermind running BAF I was FF bubbling the entire league (which took longer than killing Nightstar...) and still getting mostly Commons with the occasional Uncommon. I tried a run of spamming pet commands needlessly and got a rare, which made me think I might be onto something, but next run with spamming pet commands even more (while still bubbling everyone), it was Uncommon. I'm gonna continue to monitor what I'm getting vs what I do.
To be honest, I'd much rather get commons than uncommons. You need about a metric crapload more commons than uncommons, and uncommons don't break down well enough to make a common. They really should allow every reward screen to let you select a lower tier if you should like. Perhaps a small thread bonus for each tier lower you descend or something.


 

Posted

Quote:
Originally Posted by Gaderath View Post
To be honest, I'd much rather get commons than uncommons. You need about a metric crapload more commons than uncommons, and uncommons don't break down well enough to make a common. They really should allow every reward screen to let you select a lower tier if you should like. Perhaps a small thread bonus for each tier lower you descend or something.
But threads are ludicrously easy to stockpile. I have over 200 now, while I'm still waiting for a Rare reward table.

Trading in Astral Merits is the way to go. A quick Tennis Courts BAF is worth 20 Incarnate threads (i.e. a Common component) all on it's own.


 

Posted

Quote:
Originally Posted by Gaderath View Post
To be honest, I'd much rather get commons than uncommons. You need about a metric crapload more commons than uncommons, and uncommons don't break down well enough to make a common. They really should allow every reward screen to let you select a lower tier if you should like. Perhaps a small thread bonus for each tier lower you descend or something.
Or the uncommon table should include an option for 20 or so threads.


Sermon
@sermon
One of Six, Cannibal 6

 

Posted

Quote:
Originally Posted by Master Zaprobo View Post
But threads are ludicrously easy to stockpile. I have over 200 now, while I'm still waiting for a Rare reward table.

Trading in Astral Merits is the way to go. A quick Tennis Courts BAF is worth 20 Incarnate threads (i.e. a Common component) all on it's own.
Yeah but once you have the uncommons you need, then an uncommon becomes essentially 8-threads whereas a common is a solid 20.

After a while I was hoping for anything BUT uncommons. They were just the least useful at a certain point.


 

Posted

Quote:
Originally Posted by Gaderath View Post
To be honest, I'd much rather get commons than uncommons. You need about a metric crapload more commons than uncommons, and uncommons don't break down well enough to make a common. They really should allow every reward screen to let you select a lower tier if you should like. Perhaps a small thread bonus for each tier lower you descend or something.
I really haven't had a problem. I break down my uncommons and my Astral Merits. I've crafted a Rare and three Very Rares and I only got the Common window twice. I got the Uncommon window more times than I could count.

If it was harder to get threads, I would agree, but getting Astral Merits really seems to cover it.

Maybe they'll be good for something later where I'll want a bunch of Astrals, but by the time that comes along, I'll already have my two Incarnate Shifts, and will be earning them (much) more easily.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

While I can see the point that an Uncommon is, once you have all you need, worth less than a Common, I've yet to find myself needing a Common as the one thing missing and not having the threads to craft it. I have found myself in that scenario with Uncommon, albeit only once on one character.


 

Posted

As a support toon I spend a lot of time bubbling teams that are not part of my main league team. I get to fire off an attack here and there, but truthfully I do not get the returns that others get in the trials because it's based on enemies eliminated as far as I can tell.

Which seems sort of something that they will have to tweak out.

In another super hero game that will go without mention, but is not on a console, and sucked a lot, healers or support would never get rewards because rewards be based on the number of things you damaged and not the contribution to the team.

That game is free to play now because it needed a mass overhaul because of such things.


 

Posted

Quote:
Originally Posted by Nyx View Post
As a support toon I spend a lot of time bubbling teams that are not part of my main league team. I get to fire off an attack here and there, but truthfully I do not get the returns that others get in the trials because it's based on enemies eliminated as far as I can tell.

Which seems sort of something that they will have to tweak out.

In another super hero game that will go without mention, but is not on a console, and sucked a lot, healers or support would never get rewards because rewards be based on the number of things you damaged and not the contribution to the team.

That game is free to play now because it needed a mass overhaul because of such things.
lol

I've found on my Cold/Ice that she tends to do pretty well, but I do toss around my rain powers liberally even when buffing.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

I'm also convinced the drop tables are completely random. I've run over a dozen Lambdas and BAFs on my fire/SR scrapper and have been an active participant every single time. I've killed lots of things and done plenty of damage to the AVs, and with the exception of a single rare drop, I've had nothing but commons and uncommons. So add me to the 'random drops are random' crowd.


 

Posted

If the whole MM 'activation and orders and pet damage doesn't count' thing is even 1/3 true, I for one would be immensely hacked off.

I could rant on for quite some time, but I'm honestly sick and tired of the constant feeling of 'short end of the stick' here. Either the RNG is just being utterly crule (as it does, like the 'one shard off component' runs that I bloody hate...) or something in the system is screwed.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I am not liking the formula the Devs are using to determine participation level and to at least partially affect reward bonuses. It appears to disproportionately favor certain ATs with a combination of AoE damage/control, and player targetable buffs that can be spammed during downtime. If you are a damage dealer, debuffer, or a single target character-- there really appears to be a consistent bias in the rewards you are granted.

Controllers, MMs, and Defender/Corruptor builds that can sway their participation quotient seem to consistently get the best drops. ATs with no downtime abilities really seem to take a hit.

That's been my anecdotal experience so far... (And MANY posts here seem to confirm it.)