Incarnate rewards based on participation?


Abraxxus

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
The reward table keeps giving me uncommons. Kinda tired of it.
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Posted

Quote:
Originally Posted by JuliusSeizure View Post
I am not liking the formula the Devs are using to determine participation level and to at least partially affect reward bonuses. It appears to disproportionately favor certain ATs with a combination of AoE damage/control, and player targetable buffs that can be spammed during downtime. If you are a damage dealer, debuffer, or a single target character-- there really appears to be a consistent bias in the rewards you are granted.

Controllers, MMs, and Defender/Corruptor builds that can sway their participation quotient seem to consistently get the best drops. ATs with no downtime abilities really seem to take a hit.

That's been my anecdotal experience so far... (And MANY posts here seem to confirm it.)
Hense the reason Judgment is so desired as an option. It makes any AT an AOE monster.

However the normal AOE monsters like Corrs/Blasters/Defenders and well, anything using AOE powers, don't have the suvivability that say Tanks/Brutes/Some Scrappers and the melee set have. But AOE is now available to those AT's

Lambda especcially favors HP based toons. Others can really do well. But it's definately the same people over and over I see in that hospital.


 

Posted

Is there any real good reason to have rewards based off some sliding scale of "effort"? It seems as though it just dorks over some ATs/power sets and benefits others regardless of how many buttons you mash during the event. If someone on your league is leeching, the answer is to boot him off the league just like if someone is essentially doorsitting a task force.

As for the tables, my Earth/Storm controller was "affecting" tons of mobs in the BAF last night with AoE debuffs but not seriously hurting any of them in relation to the real AoE attacks and my rewards ranged from Uncommon to the Ten Thread Booby Prize.


 

Posted

Quote:
Originally Posted by Jophiel View Post
Is there any real good reason to have rewards based off some sliding scale of "effort"? It seems as though it just dorks over some ATs/power sets and benefits others regardless of how many buttons you mash during the event. If someone on your league is leeching, the answer is to boot him off the league just like if someone is essentially doorsitting a task force.

As for the tables, my Earth/Storm controller was "affecting" tons of mobs in the BAF last night with AoE debuffs but not seriously hurting any of them in relation to the real AoE attacks and my rewards ranged from Uncommon to the Ten Thread Booby Prize.
Depending on where I am in my crafting, the 10 thread booby prize is something I often desire. Common components for pre-tier 3 or on tier 1, are often the things I need to craft with threads.


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Posted

Using my Mind/Psi Dominator I have never seen tables for Uncommons or above. Before getting the Interface slot I kept on getting the 10 threads option (I only had a T2 Alpha). After getting the Interface I started getting Commons. I now have Judgement filled but I haven't done any trials since filling it. I have, however, had one rare drop (Exotic Isotope) and a few uncommons drop at the end of Lambda trials.


 

Posted

Quote:
Originally Posted by Aura_Familia View Post
Depending on where I am in my crafting, the 10 thread booby prize is something I often desire.
True enough and I wasn't upset about it. Just calling it the low end of the range.


 

Posted

As far as IXP, I was under the impression it was awarded the same way as regular XP--when an enemy dies, the XP from it is distributed to every team that damaged it. As far as the reward table, I didn't even know Commons were an option. I've gotten five or so Rares and a metric ton of Uncommons, but never a single Common or Very Rare. I've also had a shortage of threads so far, even with breaking down my merits and converting shards to threads once per day.


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Posted

If the system is supposed to be completely random, and I'm skeptical, then it seem very streaky at best. If it's not, then the metrics need to be bugchecked/reevaluated, in my personal opinion. In 35+ trials my Bots/Traps MM has not seen anything better than Uncommon. Ever. While my rad/sonic defender with a third as many trials done has scored a few rares. While obviously I can't rule out the possibility of crap luck, it is very frustrating to feel (and I do say feel, because I have no proof) that it's not counting pets and spawned traps in any way.


 

Posted

I've been doing the trials almost exclusively on my Kat/Regen Scrapper.
Most tables have been commons or uncommons. The ONLY time I got a Rare on the menu was when we completed the "Not On My Watch" challenge, which also rewarded an Astral Merit.

Hard to pinpoint what we need to do to get it as we're all using the same strat of guarding doors, patrolling sidewalks and so on which works brilliantly.

No big complaint as I have my Tier 2 Judgement and Interface and climbing, but still strange.


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Posted

I'm mostly getting Uncommons on my DB/inv brute (not level shifted yet), with the occasional Rare or Common. I got Commons 3 times out of 3 when I crashed midway into the trial.

On one trial with my fire/cold controller, I got a Rare.

A friend of mine purposefully leeched 2 or 3 trials (I'm not sure, I know it is at least 2) and got 10 threads each time.


 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
I am not liking the formula the Devs are using to determine participation level and to at least partially affect reward bonuses. It appears to disproportionately favor certain ATs with a combination of AoE damage/control, and player targetable buffs that can be spammed during downtime. If you are a damage dealer, debuffer, or a single target character-- there really appears to be a consistent bias in the rewards you are granted.

Controllers, MMs, and Defender/Corruptor builds that can sway their participation quotient seem to consistently get the best drops. ATs with no downtime abilities really seem to take a hit.

That's been my anecdotal experience so far... (And MANY posts here seem to confirm it.)
Uh, no it doesn't. Most people here have been saying how their squishies, MMs in particular, have never gotten above an uncommon on the table. I know I haven't, which is somewhat annoying given all the extra hurdles Alpha has to jump through (pets dying every two seconds because of high acc AoE, towers one shotting them, overdose of +3 bosses, tight tunnels in Lambda....etc)


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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I've succeeded in four trials so far. In order:

1. Ill/TA, BAF - purple
2. Ill/TA, BAF - orange
3. Grav/Storm, BAF - yellow
4. Emp/Psi, Lambda - 10 threads

I figure next time I will get a rock.

I'm not really sure what else I could have done on any of the first three; my Ill/TA was spamming debuffs, constantly spawning PA, lighting oil slick and basically throwing out whatever damage he had. Same with the Grav with tornado, freezing rain, lightning storm, propel, immobs and holds.

My Emp though spent nearly the whole trial getting lost, shot through by turrets, ganked by robot hall monitors and generally smushed with extreme prejudice. I tried to help the team the best I could, but spent most of the time trying to teleport back from the hospital (I could TP over the walls, but not too well from turret to turret. When I wasn't shot by them that is, so I just waited down below. I wouldn't have damaged them much anyway.)


I reckon the first three rewards were probably random. The last one was a begrudging "ok, I guess we HAVE to give you something."


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Posted

This system really doesn't feel random. My anecdotes:

  • 1-- Leading leads to typing, typing leads to inactivity, inactivity leads to common/uncommon.
    Whenever I lead a PUG of newish players, I am required to broadcast commands and battle plans, and even explain how to check your powers tab for temp powers. This DRASTICALLY reduces the amount of time I am clicking powers. I have never gotten better than an uncommon when leading a PUG of new players requiring constant direction. My only 10 thread drop ever was from leading a particularly bad group of players during a Lambda, and having to send personal tells to players explaining how to use temp powers and even find them in their menus...


  • 2-- Want a consistent rare/very rare? Roll a Controller.
    My Earth/Ice controller can rather consistently generate a rare / very rare incarnate drop by spamming as many AoE skills as possible during combat, and constantly buffing 23+ players and pets during downtime. They only characters that I have ever generated very rare drops with have been AoE centric with several player targetable buffs that need to be spammed-- ie shields.


  • 3-- Single Target Melee...
    I have several melee characters that generally specialize in single target damage. Every one of them has consistently underperformed any of my ranged AoE characters and buffers.


  • 4-- Other players seem to realize this same thing.
    Ever notice how sloppy it can be during a Lambda-- particularly now that many players have a Judgement slot? Players seem to be running ahead to use their AoEs on the next spawn well before the first spawn is cleared. Ever wonder why?

    It appears that doing more damage, affecting more targets, and simply clicking skills as an indicator of being active yields better rewards. Unfortunately, most abilities in this game require foes to actually activate a skill, and foes can be in short supply during these raids now. People want to gobble up as much activity as possible to get the better rewards, and MANY players appear to realize this.


Again, these are just anecdotes, and maybe I am just trying to find a pattern in what is truly random. But maybe others have had similar experiences. Right now I feel there is a distinct AT advantage/disadvantage with the Incarnate content.


 

Posted

Quote:
Originally Posted by Nihilii View Post
A friend of mine purposefully leeched 2 or 3 trials (I'm not sure, I know it is at least 2) and got 10 threads each time.
I'm hearing of things like this enough that I'm starting to believe that there is at some activity detection mechanism that's used to give you this window. What's absolutely clear, though, is that either this mechanism is badly broken, or it's used on top of a random distribution. Someone got the 10 threads window who I know was actively participating. I was playing while on Skype with them, and was aware of where their character was and what they were doing most of the BAF where they got that reward.

So, some of the possibilities are:
  • It's all random, and the apparent "leech" reward is due to skewed reporting (we aren't hearing from the leeches that got rares).
  • There's leech detection, but it rides on top of random reward tables that let you get the leech reward sometimes, no matter what.
  • There's leech detection, but it's broken and sometimes unfairly gives people the leech reward even when they were very active.
If there is any leech detection at all, we need to understand how to avoid it, at least in qualitative terms. (I don't see why we couldn't be told what sort of participation counts without giving us enough info to "trick" the system.) Otherwise, it seems possible that buffers, leaders typing instructions in League chat, and similarly active people are likely to run afoul of any algorithmic activity detector without understanding why, or simply thinking that they have bad luck.


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American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
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Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I'm in the mostly common/uncommon reward table group. I've had 1 rare and 1 very rare drop but thats it. I am using my energy/elec blaster as he is my main and i want to get tier 4 everything on him. The only time I am not blasting away is when just after using nova or when i die. Luckily deaths are getting fewer as the baf/lambda runs are smoothing out. I honestly cant see what i can do more than i am to participate and yet its been non stop low reward tables. Its a little annoying seeing some people on the league giggle about their 3rd or 4th rare or very rare table in a row.


 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
  • 2-- Want a consistent rare/very rare? Roll a Controller.
    My Earth/Ice controller can rather consistently generate a rare / very rare incarnate drop by spamming as many AoE skills as possible during combat, and constantly buffing 23+ players and pets during downtime. They only characters that I have ever generated very rare drops with have been AoE centric with several player targetable buffs that need to be spammed-- ie shields.
  • 3-- Single Target Melee...
    I have several melee characters that generally specialize in single target damage. Every one of them has consistently underperformed any of my ranged AoE characters and buffers.
My DM/Regen Scrapper got enough Very Rare and Rare components to craft three Very Rare and one Rare slot. DM/Regen is hardly an AoE master if you take all it's AoE powers, and I only have one of two possibly PBAoE powers in the set. I started with two Very Rare components in my first four trials, before I had even unlocked Judgment.

Last night I started working on a DB/Regen Scrapper. Much, much more AoE potential (though certainly small AoEs). Six trials: Rare, Rare, Uncommon, Uncommon, Uncommon, Uncommon.

I don't think either of us have data sufficient to indicate accurate representation of how the reward system works, but you're drawing very specific conclusions from yours.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I think the key to getting better drops now is to run Lamda and BAF with fewer people. You can't be active, or contribute, when spawns and AVs are dropping so fast.

If anyone wants to test this later, I will be on Freedom.


 

Posted

Quote:
Originally Posted by UberGuy View Post
[/LIST]My DM/Regen Scrapper got enough Very Rare and Rare components to craft three Very Rare and one Rare slot. DM/Regen is hardly an AoE master if you take all it's AoE powers, and I only have one of two possibly PBAoE powers in the set. I started with two Very Rare components in my first four trials, before I had even unlocked Judgment.

Last night I started working on a DB/Regen Scrapper. Much, much more AoE potential (though certainly small AoEs). Six trials: Rare, Rare, Uncommon, Uncommon, Uncommon, Uncommon.
Well then, maybe it is totally random? Were you on a smaller group when you beat the trials, or on a larger group?


 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
1-- Leading leads to typing, typing leads to inactivity, inactivity leads to common/uncommon.
Whenever I lead a PUG of newish players, I am required to broadcast commands and battle plans, and even explain how to check your powers tab for temp powers. This DRASTICALLY reduces the amount of time I am clicking powers. I have never gotten better than an uncommon when leading a PUG of new players requiring constant direction. My only 10 thread drop ever was from leading a particularly bad group of players during a Lambda, and having to send personal tells to players explaining how to use temp powers and even find them in their menus...
Which admittedly will sort itself out over time, as you will get fewer players who need such detailed instructions.

Quote:
3-- Single Target Melee...
I have several melee characters that generally specialize in single target damage. Every one of them has consistently underperformed any of my ranged AoE characters and buffers.
This is inherently problematic, since staying alive is part of melee's contribution. You keep yourself alive so other people don't have to, and by keeping yourself alive you're helping keep others alive.

Quote:
4-- Other players seem to realize this same thing.
Ever notice how sloppy it can be during a Lambda-- particularly now that many players have a Judgement slot? Players seem to be running ahead to use their AoEs on the next spawn well before the first spawn is cleared. Ever wonder why?
I was doing it to avoid overkill and get in before the lag spike personally. It didn't seem to help, which leads me to conclude that either 1: it's mostly random and all this anecdotal evidence is just anecdotal and misleading, 2: other people's contributions were still counting for more, and/or 3: Shield Charge isn't counting due to some weirdness with pseudopets.


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Posted

- I never AFK in the trial, I have a somewhat long load time on Lambda (One mob is cleared by the time I enter), I can consistently hold AV aggro on my Fortunata, and my Fort is highly single-target.

- I buff with ML, I'm running my two sets of Leadership powers, and I use Ageless Partial Radial Invocation.

- I'm never on the Ambush teams in BAF, and I can two-man hold out a door of prisoners.

- Having 0/20 prisoners in 4 raids has yielded 2 Uncommons and 2 Rares.

- I've seen had tables to have enough for 6 T3s with Rares, about 17 Uncommons, and 6 Commons.

- Only 1 Common was obtained in a BAF raid, which was hardly an unsuccessful team. The rest were Lambda groups in which the majority of team members were new to the concept, or I tanked Marauder (with a defence based toon mind you) while the team scrambled to figure out who has the last Acid.

- I use Ion Total Radial Judgement on any large mob I come into contact with, because I don't care much for a laggy raid.

Can't see what I'm doing wrong here, because there's no noticable difference in my teams. Still no Very Rare table, but I'll post back if I get one and report the circumstances.


 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
Well then, maybe it is totally random? Were you on a smaller group when you beat the trials, or on a larger group?
It was a full league pretty much every time, except for the Dual Blades last night we were short 2-3 people the last couple of runs. The majority of the trials were BAFs, both because those seem to be more popular and because it takes more of them to fill the Judgment and Lore bars, so most of them were 24 people.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

My Brute has gotten mostly commons and uncommons, and on my very last run I got the 10 thread option. That last run was an 8-man Lambda where three or four of the people had never done it before and I was leading... And we successfully got all 10 of each temp and beat Marauder with six minutes remaining. I have never gotten a rare or very rare on my brute.

Oh, and the Brute is a DM/Shielder who uses Shield Charge every time it's up.

My wife's Controller has gotten a Very Rare, a Rare, and several uncommons. She's a Fire/Rad on hyper recharge who does nothing but spam her AoE powers...

It definitely looks to me like either (a) the system is random, or (b) it's skewed towards support and my Brute is going to have a lot higher climb as a result.


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Posted

FYI: I joined a raid in progress last night on a whim during the dual av fight in the BAF.

I got a very rare.

I really think it's random


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I am always too busy looking for the inevitable punchline...


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Posted

It better be completely random, for all the times I get the so-called leech reward.


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Posted

Quote:
Originally Posted by Test_Rat View Post
FYI: I joined a raid in progress last night on a whim during the dual av fight in the BAF.

I got a very rare.

I really think it's random
Entirely possible.

However, what's ALSO entirely possible is that it only counted the time you were in the trial, and you had a very high level of contribution as a result.