Multi-group content is not the way.
Who in their right mind finds this reasonable...
Originally Posted by MrLiberty: 10 Shards gets you 5-10 threads. 12 shards gets you 3 common or 1 uncommon piece of salvage. 10 threads get you nothing. 20 Threads gets you 1 common piece of salvage. 60 Threads gets you an uncommon. 340 Threads + 100 Mil influence gets you 1 rare. 1360 Threads + 800 Mil influence gets you 1 very rare GL getting 1,360 shards over 5 ish months (Assuming you can earn 10 shards a day every day) And that is just for the piece of rare salvage required for it. If you want to break down what you need total to get a tier 4. You are looking at 15 Commons 2 uncommons, 2 Rares and 1 Very rare orrrrrr 2,460 shards to reach 1 tier 4 incarnate ability. (Plus 1.6 Billion influence). Of course this will take you a little over 8 months of playing 1 character every day. To slot out 1 of your incarnate slots. Whats that? You want all four. I hope you didn't have any plans for the next 3 years if you are a solo player. Once more for effect: You are looking at 15 Commons 2 uncommons, 2 Rares and 1 Very rare orrrrrr 2,460 shards to reach 1 tier 4 incarnate ability. (Plus 1.6 Billion influence). Of course this will take you a little over 8 months of playing 1 character every day. To slot out 1 of your incarnate slots. |
Which means that if you want to get an uncommon in every slot you're looking at 180 shards and 200 million to craft each uncommon. By the time you get 180 shards 200 million is actually not unreasonable a price, the question becomes is 180 shards reasonable.
The commons are so good they're kind of a game changer all on their own, so the above numbers might not entirely be accurate to what would be useful for the small content player outside of trials.
"Be a beacon?"
Blue Mourning: lvl. 50 Katana/DA
Bree the Barricade: lvl 50 Stone/Axe
Last Chance for Eden: lvl 50 Fire/Kin
Myra the Grey: lvl 50 Bots/Traps
1 Minute to Midnight lvl 50 Spines/DA
To be fair the main reason to get the Rare over the Uncommon is the Level shift in the Lore and Destiny slots. The powers as they exist in base form and uncommon form are PLENTY powerful, and the only reason to get the level shift is is you play the trials, since those level shifts only exist within the trial.
Which means that if you want to get an uncommon in every slot you're looking at 180 shards and 200 million to craft each uncommon. By the time you get 180 shards 200 million is actually not unreasonable a price, the question becomes is 180 shards reasonable. The commons are so good they're kind of a game changer all on their own, so the above numbers might not entirely be accurate to what would be useful for the small content player outside of trials. |
Your surrender is noted.
The alternative options are not viable in a reasonable time frame as we already determined that in beta. |
I'm all for a smaller team content way to get threads, but considering how difficult the BAF and Lambda are it would be a "slap in the face" to anyone who engaged in the difficulty of those two trials. Also, still not a slap in the face. it sounds ridiculous when I say it too.
"Be a beacon?"
Blue Mourning: lvl. 50 Katana/DA
Bree the Barricade: lvl 50 Stone/Axe
Last Chance for Eden: lvl 50 Fire/Kin
Myra the Grey: lvl 50 Bots/Traps
1 Minute to Midnight lvl 50 Spines/DA
For the record: I lacked clarity. Yes, I know you can oh so slowly get the shards and threads solo.
It pales in comparison to past flexibility so much so that I tend to discount it as a viable option. My apologies.
How do you know they are powerful enough in base form? At what point do the devs balance future encounters around? If it is just base form, expect others to blow through the new content within a week....oh wait that is happening now.
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And I know they're powerful in base form because I've either gotten them (I've unlocked and slotted an uncommon Judgement and a common Interface, and I'm working on Lore and Destiny) or I've had them cast in my presence and I could see the difference (rebirth destiny is going to change my MM).
"Be a beacon?"
Blue Mourning: lvl. 50 Katana/DA
Bree the Barricade: lvl 50 Stone/Axe
Last Chance for Eden: lvl 50 Fire/Kin
Myra the Grey: lvl 50 Bots/Traps
1 Minute to Midnight lvl 50 Spines/DA
Where's the solo content, lol, you guys are kidding, right?
In less than one year:
Issue 17 gave every player graphic and UI upgrades and both sides 2(4) contacts for lvl 20-29 solo content
Issue 18 was Alignment/Tip missions and a gap close that finally allowed a single toon to do all available content in the game
GR offered two factions worth of solo 1-20 Praetoria content
Issue 19 presented 2 more contacts for lvl 20-29 solo content and the Ramiel arc at 50 (plus QoL and graphical upgrades available to all)
Solo options were made more lucrative thanks to the Incarnate and Alignment System and outnumber the TF options by at least 2 to 1.
Every one has been given access to more powers and extra slots (Temp, Alignment, Incarnate) and a free Power Pool
I know there's been a lot of focus on systems and mechanics this year but to say that solo options have been skimped on is misleading. If the complaint is Incarnate Tree specific; get over it... get it done while everybody's doing it then flex your new found muscles at those mobs that were picking on you before.
Besides, they have yet to fill out 21-50 Praetorian [or even Incarnate] content... be patient.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2
For the record: I lacked clarity. Yes, I know you can oh so slowly get the shards and threads solo.
It pales in comparison to past flexibility so much so that I tend to discount it as a viable option. My apologies. It isn't a speed thing. It is a we-all-play-in-different-ways-and-for-different-reasons thing. One of the things that makes this game great is that it has satisfied most, if not all, of us with each new layer. This time it doesn't. That's all. |
"Be a beacon?"
Blue Mourning: lvl. 50 Katana/DA
Bree the Barricade: lvl 50 Stone/Axe
Last Chance for Eden: lvl 50 Fire/Kin
Myra the Grey: lvl 50 Bots/Traps
1 Minute to Midnight lvl 50 Spines/DA
It is partially a speed thing though, because if you could get threads faster you wouldn't be upset about it. .
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Time and difficulty are fine. Give me a challenge, a variety of them. The wailing and gnashing of teeth over trapdoor never came from me. I love the idea of having an individual challenge as much or more as the giant "its war" trials.
It is options, flexibility, variety that is at the crux of my complaint.
Look at Alpha, it allowed you to unlock and progress solo, teamed, and on how many task forces at first? And the WST was a great idea that used the wealth of content in the game to support the new advance...
This new layer? It funnels down to one path. One realistic option.
bah. No. not for me.
Time and difficulty are fine. Give me a challenge, a variety of them. The wailing and gnashing of teeth over trapdoor never came from me. I love the idea of having an individual challenge as much or more as the giant "its war" trials. It is options, flexibility, variety that is at the crux of my complaint. Look at Alpha, it allowed you to unlock and progress solo, teamed, and on how many task forces at first? And the WST was a great idea that used the wealth of content in the game to support the new advance... This new layer? It funnels down to one path. One realistic option. |
Put it this way, the powers team added and balanced 144 new powers to the game, and people STILL wanted them to give them new power proliferation. They're working with finite resources and those resources when elsewhere this issue - and possibly the next issue as well.
"Be a beacon?"
Blue Mourning: lvl. 50 Katana/DA
Bree the Barricade: lvl 50 Stone/Axe
Last Chance for Eden: lvl 50 Fire/Kin
Myra the Grey: lvl 50 Bots/Traps
1 Minute to Midnight lvl 50 Spines/DA
Because the option exists... you could skip the hami raids and still get hami-os if you want.
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You can skip pvp and get pvp ios if you want. |
You can skip all TFs and still get reward merits. You cannot skip the trial content if you want incarnate abilities. |
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Then i have nothing to say other than give it time. Any new way of getting incarnate powers would have to take resources to make, which means entirely new content. This was a fairly content heavy issue, with a lot of resources going between Admiral Sutter, Mortimer Kal, and the 2 incarnate trials. I wouldn't have expected them to add the a new thing right away.
Put it this way, the powers team added and balanced 144 new powers to the game, and people STILL wanted them to give them new power proliferation. They're working with finite resources and those resources when elsewhere this issue - and possibly the next issue as well. |
Trouble is I do the math for that next issue (or 2) in my head and see it reaching 5+ going on 6 years before the change will catch up.
I just think the Devs have chased their tail a bit much this time. Not sure I can wait that long this time and stay as enthusiastically engaged as I have been.
I am glad some are happy, and gladder still for those that are happy but taking the time to listen to those with concerns for the game we all love.
"Be a beacon?"
Blue Mourning: lvl. 50 Katana/DA
Bree the Barricade: lvl 50 Stone/Axe
Last Chance for Eden: lvl 50 Fire/Kin
Myra the Grey: lvl 50 Bots/Traps
1 Minute to Midnight lvl 50 Spines/DA
For the record: I lacked clarity. Yes, I know you can oh so slowly get the shards and threads solo.
It pales in comparison to past flexibility so much so that I tend to discount it as a viable option. My apologies. It isn't a speed thing. It is a we-all-play-in-different-ways-and-for-different-reasons thing. One of the things that makes this game great is that it has satisfied most, if not all, of us with each new layer. This time it doesn't. That's all. |
Maybe give it time and maybe in the next issue there will be a 'faster' solo option?
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That option didn't exist until Issue 7 for villains (requiring a difficult TF) and Issue 9 for heroes and villains who didn't want to do the LRSF
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My issue, as stated, is that I expect another extended delay with this, and expect future fun cool content will gated by these rewards/abilities.
Perhaps, but the road to do so for the most desirable ones is just a slow as the non-trial way to earn Incarnate abilities no?
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cash falls like rain with a little effort if you try.
yes, I apologized for that mistake earlier. but we do agree it is far slower than it needs to be. Unrealistically so, IMO.
yes, I apologized for that mistake earlier. but we do agree it is far slower than it needs to be. Unrealistically so, IMO.
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As I said above it would be fairly easy to get a common slotted in 10 days (once you have the slot unlocked, and I don't know how long that would take, except I think it takes about 30 threads to unlock enough iXP to get the Judgement slot, so another 5 days?). How much shorter would be the ideal time, considering that if you do a BAF a day I think it'll take 3 days to unlock the judgement slot (and by that time you'll have enough to slot a common and probably a quite a bit more). So that's 3 days vs. 15 days if you're playing in what I define as a "casual" manner.
Not to mention that there's a thread reward at the end of both Apex and Tin Mage II (not a lot, but it'll speed up your time anyway).
"Be a beacon?"
Blue Mourning: lvl. 50 Katana/DA
Bree the Barricade: lvl 50 Stone/Axe
Last Chance for Eden: lvl 50 Fire/Kin
Myra the Grey: lvl 50 Bots/Traps
1 Minute to Midnight lvl 50 Spines/DA
It's pretty easy to get 6 shards a day, which means it takes approximately 10 days to get 60 shards
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So to get an uncommon that needs 160 threads (and using the time-gated 10:10 ratio)...initial guess would take me about that many in-game hours maybe less if i get lucky along the way. As reference, i have a level 50 character with only about 130 hours in it.
So playing the way i enjoy...getting 1 uncommon from 1 slot for 1 character would take about the same time as getting a new character from 1-50.
Maybe the RNG just likes you more than me which is good for you but eh...your situation doesn't really help my enjoyment though.
I swear I'll never understand this kind of /ragequit. City of Heroes has had large scaled multi-group encounters for years. It's still a tiny fraction of the overall content in the game. The devs devote 1/2 of 1 issue to adding a couple of these types of encounters and people are bolting for the door.
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So call it a /mehquit. There's nothing in this issue that interests me, and seeing every new art asset, map, enemy group, mechanic and power being poured into TFs and Raids really does take the shine of the existing game that I do normally enjoy. The likelihood is that I21, at least, will be more of the same, because they need to get more trials out there before everyone starts complaining that they have nothing to do with their 50+ characters. The devs can barely support CoV in addition to CoH (hence the increasingly boring emphasis on co-op content that has spilled over into the Trials) so how do they expect to feed the need for Incarnate content in addition to that?
Put it a different way. Someone in the beta forums (I forget who) summarised the current direction of the game as "We're sorry you don't like large team content, because we really want you to like large team content." For the first time I'm really wondering what the game will look like in a year's time, and whether or not it's still going to be a game I want to spend time on.
And if I21 won't be 'all team/trial all the time' then why is that all we're hearing about? Answer: becaue they really really want us to like large team content. Add in I22 (not an unreasonable possibility) and you're looking at 2012 before they've got this established, never mind whatever comes next.
It's not about me wanting the powers but not wanting to grind for them. I have 2 50s, both naturals. Neither of them really want to be throwing giant AoEs of godly death around, or have a Praetorian ghost/spirit/whateverthehellitis following them around. It's more about a shift in the culture of the game, which I think we're already seeing, with all the forum trash talk about people not wanting to 'work' for their rewards. Nah, not for me. If I wanted to run the same stuff over and over again for epic loot I'd be playing the 800lb gorilla, not City of Heroes.
Personally I would just like to see it all work instead of the bug ridden content it is.
Have not been able to do new content because the game keeps erroring or loosing map server.
Everything is up to date for drivers. This problem got really bad about 2 patches before the new loader came out. And its just getting worse.
New content = good
New content + old bugs + new bugs = not good.
And if your not getting the bugs reported to you, well check my sig...
Broomhilda BS/Regen/BM Scrapper, Fiddle Faddle Shield/ElecM/BM Tank,
And many others..
Dev's With all the Great new content, Please!! dont forget to fix the bugs with the old content. There is a storm a brewing because they are not getting fixed. If its a problem that no one is reporting them? Well Maybe you need to look at your tech support then..
I see no reason to quit the game. People "NEED" to remember that this is new content, and as such there will be things to work out, and people who love the trials will do them and that the original content is still available in the fashion it always was.
Now I sort of rage quit..not really, but I did leave when AE entertainment came in because for about a month or so the chance to get on a team was replaced by farms and it seemed to crawl.
Right now the servers are populated with 50's, because the trials are new, and teaming can be a litte sticky right now because people are doing the new content.
The same was said about Praet when it arrived and people felt that the original content was being neglected and it was harder to get sewer teams etc. But that didn't last, and I imagine this wont either.
While, League is a challenge for me, because Im a bubbler controller, and really feel that I serve absolutely no purpose on the Lambda trial, considdering I can't hold anything, or worse, my shields seem to do nothing at all, leaving me as just a filler for the League. It sort of makes me feel lack lustre about the league content.
Thats not a statement of adaptability on my part. It's a statement that while I love the challenge, My creation, which is usually beneficial for a team just cannot do these trials, but can't find normal teams at the moment either.
Again. It's too early to tell if this is a mistake, but I have noticed that the content would appeal to some more than others based entirely on the AT type. Thats the part I find annoying.
It's not rage. I used up all my rage in the post-I20 announcement forum wars. As I said in the first part of my post, the pro-solo/small team argument is a lost cause, for now, so long as the new shiny remains new and shiny.
So call it a /mehquit. There's nothing in this issue that interests me, and seeing every new art asset, map, enemy group, mechanic and power being poured into TFs and Raids really does take the shine of the existing game that I do normally enjoy. The likelihood is that I21, at least, will be more of the same, because they need to get more trials out there before everyone starts complaining that they have nothing to do with their 50+ characters. The devs can barely support CoV in addition to CoH (hence the increasingly boring emphasis on co-op content that has spilled over into the Trials) so how do they expect to feed the need for Incarnate content in addition to that? Put it a different way. Someone in the beta forums (I forget who) summarised the current direction of the game as "We're sorry you don't like large team content, because we really want you to like large team content." For the first time I'm really wondering what the game will look like in a year's time, and whether or not it's still going to be a game I want to spend time on. And if I21 won't be 'all team/trial all the time' then why is that all we're hearing about? Answer: becaue they really really want us to like large team content. Add in I22 (not an unreasonable possibility) and you're looking at 2012 before they've got this established, never mind whatever comes next. It's not about me wanting the powers but not wanting to grind for them. I have 2 50s, both naturals. Neither of them really want to be throwing giant AoEs of godly death around, or have a Praetorian ghost/spirit/whateverthehellitis following them around. It's more about a shift in the culture of the game, which I think we're already seeing, with all the forum trash talk about people not wanting to 'work' for their rewards. Nah, not for me. If I wanted to run the same stuff over and over again for epic loot I'd be playing the 800lb gorilla, not City of Heroes. |
Recently, i've been making note of how many shards i get per game session and i'm averaging about 1 shard per in-game hour. Not 1 shard every hour just average...some hours i get nothing. I think Arcanaville has a post with about the same average, have to look for it to confirm.
So to get an uncommon that needs 160 threads (and using the time-gated 10:10 ratio)...initial guess would take me about that many in-game hours maybe less if i get lucky along the way. As reference, i have a level 50 character with only about 130 hours in it. So playing the way i enjoy...getting 1 uncommon from 1 slot for 1 character would take about the same time as getting a new character from 1-50. Maybe the RNG just likes you more than me which is good for you but eh...your situation doesn't really help my enjoyment though. |
"Be a beacon?"
Blue Mourning: lvl. 50 Katana/DA
Bree the Barricade: lvl 50 Stone/Axe
Last Chance for Eden: lvl 50 Fire/Kin
Myra the Grey: lvl 50 Bots/Traps
1 Minute to Midnight lvl 50 Spines/DA
Who in their right mind finds this reasonable...
Originally Posted by MrLiberty:
10 Shards gets you 5-10 threads.
12 shards gets you 3 common or 1 uncommon piece of salvage.
10 threads get you nothing.
20 Threads gets you 1 common piece of salvage.
60 Threads gets you an uncommon.
340 Threads + 100 Mil influence gets you 1 rare.
1360 Threads + 800 Mil influence gets you 1 very rare
GL getting 1,360 shards over 5 ish months (Assuming you can earn 10 shards a day every day) And that is just for the piece of rare salvage required for it. If you want to break down what you need total to get a tier 4.
You are looking at 15 Commons 2 uncommons, 2 Rares and 1 Very rare orrrrrr 2,460 shards to reach 1 tier 4 incarnate ability. (Plus 1.6 Billion influence). Of course this will take you a little over 8 months of playing 1 character every day. To slot out 1 of your incarnate slots.
Whats that? You want all four. I hope you didn't have any plans for the next 3 years if you are a solo player.
Once more for effect:
You are looking at 15 Commons 2 uncommons, 2 Rares and 1 Very rare orrrrrr 2,460 shards to reach 1 tier 4 incarnate ability. (Plus 1.6 Billion influence). Of course this will take you a little over 8 months of playing 1 character every day. To slot out 1 of your incarnate slots.