Multi-group content is not the way.
Yes, a minor threat. Baronyx:
"...Mindwashing has proven to be highly effective. The process completely alters the subject's sense of loyalty while preserving all other aspects of personality. To the outside observer, a test subject appears to be the same as they were before the procedure. However, inside, the Mindwashed have an unswerving loyalty to Emperor Cole, a loyalty that hides below the surface and causes those affected to feed his government any information they learn about those who oppose it. Additionally, the Mindwashing grants those who control the process the ability to manipulate those affected by it, using them as spies or as fighters." An apparently permanent, undetectable 'perfect' charm, combined with at least some level of direct control. |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
The killer rabbit in Monty Python and the Holy Grail was a serious threat too. Why is the cute little bunny one-shotting fully armored knights? Who cares, it's funny. Why is a minor plot to get pacified sheeple to support a guy who doesn't need their support so vital that we have to send our most powerful heroes and villains to stop it? It ain't funny, so it needs a reason.
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My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
So...8 people on a team is just fine, but 9 or 10 isn't?
That's really what the OP and a few that agree with him is saying. They want their definition of team content to be applied to everything.
These raids have very little in them that require the entire League to be doing the same thing at the same time. In the BAF, you can easily split up and finish the first objective. Fighting Nightstar with one team, while the others hold off her reinforcements in the second objective. Splitting off to the different spawn points to catch escapees in the third. Using the same tactics on Siege (one group fights him, the others are support/defense). Splitting the groups between the two AVs together so they both fall at the same time.
The Lambda trial: Teams can go different directions around the outside of the complex to finish the first objective fast, then split to take out the turrets if they want. Once they clear out the courtyard and then the Guardian AV, they HAVE to split up if they want to do the rest in the easiest way possible. Once Marauder shows up, one group can be shutting down the portals, and the other deals with the big guy.
I'm not seeing the places where having more than 8 people in a trial is a detriment. Can one of you point them out for me?
If you're feeling useless on a large team, that's what a League is for. Make a smaller one and go to town. You don't have to do everything at max capacity. No one should be feeling useless regardless. It means you're either not doing something you're supposed to be doing, or you're choosing not to help.
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
... If you can offer me some advice on how to put together a 12-man BAF other than "go form a pre-made" when it seems like everybody else wants to run full leagues, then please, I'd love to hear it.
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Okay so I haven't read all the posts since I left for work hours ago but thought this was an easy question to answer.
You log in with the char. that you want to run a 12 man BAF with. You start calling out in the global channels/broadcast/etc to a "12 man BAF"...you invite people that say "I'll join" and after 12 are in the League, you click/enter the BAF queue...everyone clicks "Enter" and wa-la you have a 12 man BAF.
If everyone on the team agrees with it (and you're the League leader) what's the difficulty?
Sure you might get a random person from the LFG/turnstile but can only do so much (unless you want to be 'mean' and kick people that join randomly).
Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991
Which really would be mean if the league was formed the way you described. You counted on 12 and gathered them - but there's no way a 13th just randomly popping in there is a detriment.
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And originally I was going to say I'd be fine with a "lock this trial for just this league" option but....that would not be good. Then all the 'awesome'/min-maxers would do that all the time and some people may never meet new people and/or complete the trial(s).
Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991
You don't have to agree with anybody who likes what you don't and they don't have to agree with you. People that hate the incarnates, the endgame content and/or the raids keep pussyfooting around trying to do logical somersaults to avoid the harsh, simple but obvious answer: If you don't like it, don't do it. There's your advice.
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But to say to some one just voicing their opinion that they should just sit down and shut up if they don't like something you do is silly.
Look, I'm glad people like Issue 20. I don't begrudge anyone that likes raids or Praetoria this content. I am happy we have variety. My worry is that future issues will just be more of the same. And that, to me, is not what I want to be paying my monthly fee for.
I think it would be wrong to ignore any portion of the player base. Issue 20 isn't for me. That is fine. If Issue 21, 22, and so on are just more of the same then that becomes a point were they have decided to ignore a section of their player base.
I like some others are voicing our opinion, hoping that we get some consideration in future Issues.
The market leader has gone from:
40----->25------>10 For the current expansion, 10 mans are the focus now. The reason the market leader has focused on 10 man PVE, and 10 man RBG PVP is that they have found there is more of a community building then with 40 man raids. |
I've done the Lambda trial several times now, about half of them with a group of people who play together regularly. The guy who wrangles this group has been looking recently to expand it because he knew the new content would require large groups.
So, in a very real sense, the new trials are actually building a bigger sense of community. When you only ever need teams of 8 you tend not to look for more than 8 players. And communities of only 8 players will not survive over the long haul.
It also seems that people who only play on small teams get sort of clannish and don't want to team with other people. But you have to play with other people so you can replenish your ranks when there's attrition.
The other thing about the bigger and more demanding raids that are essentially required to get the new goodies is that they force people to play on large teams and cooperate. These trials force people to use proper tactics, because otherwise you fail. Many of the previous TFs and SFs are pretty lax about this, and players can make big mistakes and do everything wrong and still complete them. This is harder with Lambda and BAF: players actually have to be more proficient and perform better as a team.
Having said all that about large leagues, it looks like it is still quite possible to do Lambda with only 8 players, especially once you've slotted your new incarnate powers. I've only tried BAF a couple of times so far, both times failures due to escaping prisoners, so I don't have a good feeling for that yet.
Ok so I'm back, after having run two successful BaFs and one failed Lambda. And I stand by my original statement. I dislike multi-team content.
BaF #1: Joined by queuing. Nearly full league. Flashy lights. Stuff dies. Prisoner phase goes fairly smoothly. At the Siege pull, I am told to "wait for it." I was. I was just...waiting at the leading edge of it, because I am a Scrapper and as soon as something comes into range I'm gonna whack it. I whack it, more flashy lights, more stuff dies. Yay we win.
Lambda. Formed through queue. Seven people, we never got an eighth. Random quirk of randomness makes me leader. I pull everybody into one team, ask if everyone is familiar with the trial. Two people say they are not. One person is familiar enough to help give out instructions. I r leader nao. We kill everything that moves before heading inside, for the iXP and threads. The other experienced person offers to take acids, I offer to take grenades. We go after temps. Get all the acids, and nine grenades, and the Synchronized badge completely by accident (woohoo!). By this point I have completely forgotten which people are new, I honestly can't tell. The team. Is. Awesome. Everybody hands over the temps, the acid person seals the doors, we clear Marauder's swarm, pick up another grenade or two, fight him...and run out of time with him down to some stupidly low amount of health. If we'd had that eighth person we would have won it. Yes, it failed. But we almost succeeded because EVERYONE was doing what they should do, everyone was taking responsibility for their own little role. Everyone had their moments. There was no glory-hounding because there didn't need to be. But individual contributions? Hell yes, there were. It was all about individuals contributing.
Baf #2: Formed through coalition. Full trial. Lots of good players. Flashy lights, everything dies. I shoot stuff. I learn that Blaster >>>>>>> Scrapper on prisoner stage (duh). More flashing lights and everything dying. I shoot more stuff. We get to the last phase, get Siege and Nightstar down below half health, and....Lost Connection to Mapserver. I log back in to a reward screen. Yeah, I'm real important.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I was in two BAF runs today. The first failed in the last stage. The second succeeded probably because we had people who already had Judgement powers. I tried Lambda, but the first attempt was stillborn because the (titular) leader couldn't figure out the League UI or get organized in any way. A second try ended up with me holding the star but it was DOOOOOOMed due to being six melee and two Blasters. We went ahead to do as much as we could for threads but my client locked up at the Security Guard and then I lost net service anyway.
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
A second try ended up with me holding the star but it was DOOOOOOMed due to being six melee and two Blasters. We went ahead to do as much as we could for threads but my client locked up at the Security Guard and then I lost net service anyway.
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Why do I have a sudden urge to do an 8-Scrapper Lambda now?
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
You're absolutely right...
Multi-group content is not "the" way.
Neither is solo content "the" way.
Nor are TF's/SF's "the" way.
One thing I've always respected about the team here at Paragon Studios is their ability to cater to many different playstyles and still maintain a game that is, at it's core, just damned fun. There's no one thing that I can put my finger on about CoH and call it "the one thing" that makes it fun; it's a combination of many features and options presented as a whole.
With the Incarnate Trials we've added to the variety and have given more people more options. The Incarnate abilities don't change existing content, nor are they in any way a requirement for current content, even for the new Trials and not having them doesn't make you enjoy something any less. As is the case with most things in CoH, you're only competing with one person...you! (Heck, even the levels shifts don't practically apply outside of the Trials).
Are all of the aspects of the Incarnate Trials going to be perfect out of the gate? Of course not. Just as is the case with most if not all game design, things get better with iteration and you learn from past experiences.
Wise man once say, "Variety is the spice of life." Loud CM once say, "Options are good!"
Andy Belford
Community Manager
Paragon Studios
With the Incarnate Trials we've added to the variety and have given more people more options.
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The Incarnate abilities don't change existing content, nor are they in any way a requirement for current content, even for the new Trials and not having them doesn't make you enjoy something any less. As is the case with most things in CoH, you're only competing with one person...you! (Heck, even the levels shifts don't practically apply outside of the Trials). |
Wise man once say, "Variety is the spice of life." Loud CM once say, "Options are good!" |
I don't get it. Are you making a statement regarding Positron's personal life now that he's not stuck in the suit anymore? Cause if you are, I just did a completely unscientific poll, and found that chicks prefer guys with hair. Just something for him to think about.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Whilst I agree entirely with the OP, this argument is, for now, a lost cause.
Try again when the shine has worn off, when those who are running these things 3 or 4 times a day have maxed out their new slots and realise there's nothing more to do until the next issue crawls out a few months down the line.
Personally, no argument will convince me to step onto this hamster wheel. In two years or so of playing I haven't run any particular TF more than half a dozen times at the absolute most. Running the same thing over and over again isn't entertaining to me, it's a job, and I already have a job in the real world.
My secondary account expires this month, my primary expires start of May. I'll come back for the next issue, assuming it's got something that isn't just more raids. In the meantime I'll spend my time, and money, on other games, that aren't taking a direction that's completely counter to my preferred playstyle.
Whilst I agree entirely with the OP, this argument is, for now, a lost cause.
Try again when the shine has worn off, when those who are running these things 3 or 4 times a day have maxed out their new slots and realise there's nothing more to do until the next issue crawls out a few months down the line. Personally, no argument will convince me to step onto this hamster wheel. In two years or so of playing I haven't run any particular TF more than half a dozen times at the absolute most. Running the same thing over and over again isn't entertaining to me, it's a job, and I already have a job in the real world. My secondary account expires this month, my primary expires start of May. I'll come back for the next issue, assuming it's got something that isn't just more raids. In the meantime I'll spend my time, and money, on other games, that aren't taking a direction that's completely counter to my preferred playstyle. |
That's one way to look at it. Personally I find more variety in the one hour of a Lambda than in a lifetime of radio missions, so, <shrug>.
Issue 20: The Anti-Anti-Socializing Issue
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
You're absolutely right...
Multi-group content is not "the" way. Neither is solo content "the" way. Nor are TF's/SF's "the" way. One thing I've always respected about the team here at Paragon Studios is their ability to cater to many different playstyles and still maintain a game that is, at it's core, just damned fun. There's no one thing that I can put my finger on about CoH and call it "the one thing" that makes it fun; it's a combination of many features and options presented as a whole. With the Incarnate Trials we've added to the variety and have given more people more options. The Incarnate abilities don't change existing content, nor are they in any way a requirement for current content, even for the new Trials and not having them doesn't make you enjoy something any less. As is the case with most things in CoH, you're only competing with one person...you! (Heck, even the levels shifts don't practically apply outside of the Trials). Are all of the aspects of the Incarnate Trials going to be perfect out of the gate? Of course not. Just as is the case with most if not all game design, things get better with iteration and you learn from past experiences. Wise man once say, "Variety is the spice of life." Loud CM once say, "Options are good!" |
"...Mindwashing has proven to be highly effective. The process completely alters the subject's sense of loyalty while preserving all other aspects of personality. To the outside observer, a test subject appears to be the same as they were before the procedure. However, inside, the Mindwashed have an unswerving loyalty to Emperor Cole, a loyalty that hides below the surface and causes those affected to feed his government any information they learn about those who oppose it. Additionally, the Mindwashing grants those who control the process the ability to manipulate those affected by it, using them as spies or as fighters."
An apparently permanent, undetectable 'perfect' charm, combined with at least some level of direct control.
Wow, if this is a minor threat, I'll gladly trade you one nuclear warhead for this tech any day of the week, and twice on Sundays.
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque