Multi-group content is not the way.
As some have said, where is the solo-friendly option? Y'know, the two trials seem cool and all, but some of us don't want to do those things ALL the time.
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They MUST give every possible preferred playstyle something new to do with every single conceivable issue or they fail as a dev team.
This issue was focused around large group content. Find me an issue that catered to every possible subset of players all at once. I can't think of a single one that didn't leave someone out in the cold.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Multi-group content is not the way. |
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
I'm enjoying the new content and the new powers (except for the bugs) but I can respect those that don't.
What if you could start the trials with less than the minimum numbers, even though that would be a guaranteed failure?
I would run them solo when things get slow just to see how far I could get and to pick up a little XP and some drops.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
My secondary account expires this month, my primary expires start of May. I'll come back for the next issue, assuming it's got something that isn't just more raids. In the meantime I'll spend my time, and money, on other games, that aren't taking a direction that's completely counter to my preferred playstyle.
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The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Initially I was hesitant about the trials. My concern was about doing the same thing over and over again. I was DEAD wrong, this is absolutely the most fun I have had in game, in YEARS. To put it bluntly, with every new issue I would do the new content, be done within a few days to a week and that be that. Then I would go back to my log in an few hours a week, usually just to talk to people or for a quick TF. Have the occasional week I would be on alot, then disappear for a few weeks. Now I go to work and I can not wait to get home and get on a trial. I have spent 15 (I do work 40 hours a week m-f) plus hours ingame this week since I-20 and plan on spending the weekend in game and as much time working on my incarnate abilities.
Oddly enough, I did not like Tin Mage or Apex. I can't explain that either.
Ice
I swear I'll never understand this kind of /ragequit. City of Heroes has had large scaled multi-group encounters for years. It's still a tiny fraction of the overall content in the game. The devs devote 1/2 of 1 issue to adding a couple of these types of encounters and people are bolting for the door.
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I like CoH for what is it and how it plays.
I wanted something new, and got it. While the trials are fun in their own way, it is not in the same way as most of the rest of the content. It has been discussed to death, but I am firmly in the camp that acknowledge that incarnates abilities have made character(s) stronger the trials do very little to make me feel more super.
Next, while it isn't yet, I know the trials will get old. I am not one that runs the same TF every day, nor the same arcs. I'll go months without having to repeat anything. The Trials are set up to foster a play it again and again mentally.
And the crafting element feels fiddly. I can't help but feel it could have been implemented cleaner... but that is a minor picking of nits.
Long story short, I'm glad many people like the trials. I wish the Devs weren't being so darn close mouthed and would make some sort of directional statement that lets me know something beyond trials for my incarnates. In the past, no matter what was in an issue I felt confident that the long term game arc was promising. I lack that feeling this time.
As someone who has turned off their auto renew, I'll take a stab at this...
I like CoH for what is it and how it plays. |
Next, while it isn't yet, I know the trials will get old. I am not one that runs the same TF every day, nor the same arcs. I'll go months without having to repeat anything. The Trials are set up to foster a play it again and again mentally. |
Listen I tried to present that last sentence in the most neutral and non-confrontational means possible. Reason being is that I really want to understand this. Because, the stated reasons people tend to give for quitting over Incarnates tend to be some variation of:
1) I don't like the trials (for various reasons);
2) I don't like the direction the game is going in.
That's puzzling to me because the answer to the first is "Don't do them." The answer to the second is that 1/2 of 1 issue of content does not constitute a change of direction. These responses are obvious, so it appears to me that the real reason people are upset is that all these cool new abilities are being added and they want them, but don't want to do the content that awards them. Nevermind you don't actually have to.
If that's the reason, there's nothing wrong with that reason. I've left other games for the same reason. Raiding in some games is so casual unfriendly that it REALLY becomes work (I'm not sure what people are talking about here).
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
When 99% of the content hasn't changed, I don't understand what's motivated you to not renew.
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When the Jam Tomorrow turns out to be gooseberry you're probably better off taking a break for a bit to, erm ...[warning : AnalogyParseError: Redo from start]
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I don't like GECKOS!
I'm leaving . . . AND taking my stuff with me!
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
The equivalent of a slap to the face isn't an option. Let me also add that such responses will only entrench both sides of the argument, and creates a greater divide amongst the player base.
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Talk about entrenching responses.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
I don't like GECKOS!
I'm leaving . . . AND taking my stuff with me! |
But I like fleas. They taste good with catsup!
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
That's a different issue. If you weren't having fun before, then yes, you should probably leave or take a break. I can understand that. But people aren't saying that for the most part. Many folks are placing the blame for their leaving solely at the feet of Issue 20.
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If you're having fun pre-Incarnates then leaving is cutting your nose of to spite your face. Once the shiny wears off there'll be plenty around who can just ignore the dogpile for what it is and play the game just like we used to
Thelonious Monk
This response rambles a bit, I know, but I sort of coalesced my thoughts here and wanted to give as deep an answer as possible.
TL;DR version: on linear path, too long to take all the characters I enjoy down contrasts too sharply with everything I enjoy about the game. And yes, I want to go down the path, but that doesn't mean it looks as fun as I want it to.
When 99% of the content hasn't changed, I don't understand what's motivated you to not renew.
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To be fair, after playing for years, there has been some general slow down in my play anyway... it has actually gravitated to more solo activity - I like to play because it is a good game, not because it is an MMO.
There is no denying that this content is MMO targeted, which is absolutely fine but does not fit my current play activity.
Is that any different that the LGTF or the ITF? Is it only the new abilities that make it different? If so, then are you really leaving because you want the new abilities but are not happy with what you have to do to earn them?
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While I recognize that people do run ITF religiously for the rewards, that is not my style. I'll run it maybe once a week. Maybe every other. The merits, and even the shards, haven't been worth my doing the same thing over and over. And, I don't need to - there are other avenues and activities that can provide equivalent benefit, solo, duo, team, whatever.
(Let me add here I think the WST has been a excellent way to drive some variety in repeating content for special reward.)
If so, then are you really leaving because you want the new abilities but are not happy with what you have to do to earn them?
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(GG, get away from my keyboard!)
That is a blunt way to state it... but perhaps it is accurate.
I have many characters I enjoy, many of those are 50 and don't get a tour around the block as often as I'd like. Of those I have... 3-4 Alpha shifted. I'd like the same ones to get additional slots... I've worked one so far, and well, we'll see how many others get attention.
I like to play all my characters, I want them all to be nifty. That is the heart of altitis, perhaps. It doesn't feel like this avenue of advancement embraces the altitis mentality lovingly.
Listen I tried to present that last sentence in the most neutral and non-confrontational means possible.
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Reason being is that I really want to understand this. Because, the stated reasons people tend to give for quitting over Incarnates tend to be some variation of:
1) I don't like the trials (for various reasons); 2) I don't like the direction the game is going in. That's puzzling to me because the answer to the first is "Don't do them." The answer to the second is that 1/2 of 1 issue of content does not constitute a change of direction. These responses are obvious, so it appears to me that the real reason people are upset is that all these cool new abilities are being added and they want them, but don't want to do the content that awards them. Nevermind you don't actually have to. |
"Don't do them," is a valid and accurate reponse, but seems undeniably trite on the surface. Because I don't like the trials suddenly my characters can't get Destiny, or Judgement, or Interface powers? That locks out a significant segment of future content I bet - for when future new incarnate content comes out... Then the game has kicked me out even if I wanted to stay. CoH has, to this point, been flexible enough to allow many activities to advance. This is a major change in approach, no matter how you look at it. Right or wrong, it feels off putting given my love for that previous flexibility.
As to change of direction, again, it is supposition on my part, but I don't see the future path changing any time soon. There has been enough rumor that we know more trials in the Praetorian story are likely looming. So that's I21, at a guess, with the barest of barest hints at anything else beyond that.
If it is incarnate targeted - even if it is traditional story arcs or TF - is it going to be gated or challenge designed based on the premise that those participating are 50+3, or with powerful debuffs and aoe that a normal 50 doesn't have? Or Lore pets running about? If even partially true... again then the game has "kicked players out" of new content due to flexible play style choices. Which is in contrast to previous CoH style.
As it is, I've put a good 12-15 50s on the shelf with the idea that they won't ever advance as incarnates - which means they aren't getting played at all now. And I've been dreading pillaging them for recipes to sell.
And I have multiple characters sitting in the 40s that leveling feels almost pointless now... Let alone various lowbies I had been looking forward too, or hoping for proliferation in the future.
If that's the reason, there's nothing wrong with that reason. I've left other games for the same reason. Raiding in some games is so casual unfriendly that it REALLY becomes work (I'm not sure what people are talking about here).
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But it is the sudden and abrupt carving of pathing down to a narrow, repeating margin (poorly narrated at that - but that is another conversation) with a hurdle that limits my character and play choices that feels unsatisfactory.
If you're having fun pre-Incarnates then leaving is cutting your nose of to spite your face. Once the shiny wears off there'll be plenty around who can just ignore the dogpile for what it is and play the game just like we used to
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Originally Posted by TrueMetal
You have them. You just choose not to use them. Don't confuse things.
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Bottom line on the whole deal for me is that if you want the slots in a timely fashion, you are going to have to run the content that grants it. If you don't want to run the content, things are gonna be a lot slower. We can all choose whether we want to run the content or not. It's only a few people who choose not to do it and then complain that they don't get the associated rewards as fast as those people who do run the content.
This, seriously. If you enjoyed playing the game before i20, and i20 took nothing away, why would you quit the game now that i20 is here and you don't want to do the content? |
This, seriously. If you enjoyed playing the game before i20, and i20 took nothing away, why would you quit the game now that i20 is here and you don't want to do the content? All the things you enjoy about CoX are still there, with some new shiny things to try out (or not try out and ragepost about anyway). I certainly don't begrudge anyone not wanting to play some part of the game; I have been playing since launch and have never set foot near a Hami raid. However, I don't cry on the forums about how I have to get my Hami-Os the hard way because the devs refuse to cater to my non-Hami-raiding playstyle.
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You can skip pvp and get pvp ios if you want.
You can skip all TFs and still get reward merits.
You cannot skip the trial content if you want incarnate abilities.
And I do not expect this requirement to shift given current available information.
And sure all the old content is there... but is it irrational to want to continue progress the characters I've taken the time to progress so far?
I merely reciprocate the spirit of your post, and you apparently aren't amused when the tables are turned with a snarky retort to your snarky comment.
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And you got it wrong. Eva Destructions post miffed me. You're just amusing.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
You don't "have" to run the trials if you don't want to. Incarnate shards now drop for any level content if you have the alpha slot unlocked. Convert those to threads and then use the threads for incarnate xp. It will be a much slower and more expensive process, but the solo option is there.
Liberty Server (@enderbean)
Arcs on Live
#1460 Hometown Rivalry
The PUG unfriendly nature of the Trials can be a problem. Some have said that as people try them more and learn them that they will get better. But, there is the first impression problem as well. If the first 10 attempts at a LFG PUG group are all disasters, the negative impressions can push players from continuing with the content.
Sir Zane (Lvl 50, Inv/SS/Nrg Tank);Atomic Jake (Lvl 50, Kin/Rad/Elec Defender)
Nikolai (Lvl 50, DM/EA/GW Brute);Raging Stallion (Lvl 50 MA/SR/Weap Scrapper)
Archmage Tristam (Lvl 50 Ill/Son/Psi Controller)
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