Multi-group content is not the way.


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Venture View Post
Even if this is true (it isn't), five times as long for one quarter of one of two paths is not "five times as long".
Playing 1 BAF a day I can unlock and slot a judgement slot in 3 days. Doing one large team non trial a day I can do it in 10 - 15, and that's if it's the ONLY THING I DO. The trials make it easier to unlock the higher tiers, but if you're not going to do the trials there's almost little to no reason to. So no, you're overstating it even if I'm understating it.


"Be a beacon?"

Blue Mourning: lvl. 50 Katana/DA
Bree the Barricade: lvl 50 Stone/Axe
Last Chance for Eden: lvl 50 Fire/Kin
Myra the Grey: lvl 50 Bots/Traps
1 Minute to Midnight lvl 50 Spines/DA

 

Posted

Quote:
Originally Posted by Energizing_Ion View Post
Maybe give it time and maybe in the next issue there will be a 'faster' solo option?
I sure hope so.


 

Posted

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Originally Posted by Blue_Mourning View Post
I already explained my reasoning up above. Mostly I was responding to Venture who remains unreasonable, and kind of a jerk about it.
Venture's always a jerk, what's your excuse.

And no, he's not being unreasonable here. Other people have already pointed out in multiple places that it's the thread costs that are unreasonable.

"You don't need tier 4s" is not a valid argument. Technically you don't "need" to do anything in this game, but anything that is possible to get should be possible within the expected lifetime of this game, without being limited to one specific playstyle.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

I've done about 5 full BAF runs today (in about the same amount of time I would've used grinding for Purples and Alignment Merits (or just shooting the breeze here).

1. It was fun... I'd rather tun these Trials than any of the other TF/STFs I've been on on a regular basis and I'd rather get these easily assembled teams (can see the Turnstile and League function trickling down to other content) than continuing to bug hunt for regular PUGs and/or continuing into my 5th year playing primarily solo.

2. The rewards are fast and you can easily find yourself done with the *oh, the agony* Trial grind in a week or less (getting you back to the solo play that you desire above all else). I've managed to upgrade my Interface to T2, slot my T1 Destiny, as well as unlock, slot and upgrade my Judgment to T2 in a span of 4 hours.


There is nothing in the game (outside of the 1-10 game) that would allow me to gain anything significant, as quickly, in solo play as opposed to team play. Team hunting for Purples isn't even this quick, Respec Trials take just as long (longer if you're going for a comparable number of 'Dings') and many regular TFs take twice as long for less reward... I can even give the middle finger to the Market with this setup.

There's absolutely no valid reason to make this kind of content anywhere this easy to a solo player. (Easier, perhaps... but nowhere remotely as easily as it can be obtained on a team) None.


For Pete's Sake, quit whining about every. little. detail. I honestly don't get why some of you can play with all this bile and venom built up inside of yous.

[It's not like you were doing anything better with your 50s anyhow]


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Quote:
Originally Posted by AquaJAWS View Post
Shards drop from nearly everything after you start on incarnates, and everything can be gained from shards, maybe slowly, but as with EVERYTHING with the game, progress happens slower than when in a group, thats the trade off.
As illustrated, repeatedly, earlier in this thread, the so-called "solo option" of gaining Incarnate abilities is overly slow and impractical.


 

Posted

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Originally Posted by Eva Destruction View Post
Venture's always a jerk, what's your excuse.

And no, he's not being unreasonable here. Other people have already pointed out in multiple places that it's the thread costs that are unreasonable.

"You don't need tier 4s" is not a valid argument. Technically you don't "need" to do anything in this game, but anything that is possible to get should be possible within the expected lifetime of this game, without being limited to one specific playstyle.
I'm not saying that it IS reasonable. I've never actually said that. I have my doubts that he, or you, or anyone that has articulated disappointment in the speed of the solo content really know what a reasonable solo speed is. Right now, I agree I don't think it's reasonable. But it's totally reasonable to say RIGHT NOW (whether it's right or wrong)that over the course of ten days you can get a common judgment. I don't think that's reasonable. I personally think that putting in a deterministic way to get astral merits would be the best way to do it - say it's a third option at the end of a TF, so merit rewards, Alpha salvage, or Astral Merit, and on the WST it drops an Empyrian merit. I happen to like that option.

BUT as it stands it should be slower, because there's nothing in this game that has the kind of team work that the BAF and Lambda are asking for (which really says more about the state of team work in this game than it does about the BAF or Lambda but I digress).

And just for the record, I've nver said I wasn't a jerk. I am. What I'm not is needlessly combative and belittling towards anyone who doesn't share my opinions.


"Be a beacon?"

Blue Mourning: lvl. 50 Katana/DA
Bree the Barricade: lvl 50 Stone/Axe
Last Chance for Eden: lvl 50 Fire/Kin
Myra the Grey: lvl 50 Bots/Traps
1 Minute to Midnight lvl 50 Spines/DA

 

Posted

Quote:
Originally Posted by Yogi_Bare View Post
2. The rewards are fast and you can easily find yourself done with the *oh, the agony* Trial grind in a week or less (getting you back to the solo play that you desire above all else). I've managed to upgrade my Interface to T2, slot my T1 Destiny, as well as unlock, slot and upgrade my Judgment to T2 in a span of 4 hours.
And I can get the dishes done in ten minutes, but the ITF takes an hour. Guess which one I actually want to do.

Quote:
There is nothing in the game (outside of the 1-10 game) that would allow me to gain anything significant, as quickly, in solo play as opposed to team play. Team hunting for Purples isn't even this quick, Respec Trials take just as long (longer if you're going for a comparable number of 'Dings') and many regular TFs take twice as long for less reward... I can even give the middle finger to the Market with this setup.
Yeah, we get it, you like your shinies. Tell me, would you still love the trials as much if they gave comparable rewards to, say, LGTF? Would you still run them five times in a day?


Quote:
[It's not like you were doing anything better with your 50s anyhow]
Standing around doing emotes on top of the Atlas statue is a better thing to do with your 50s, if you find it fun and don't find the trials fun.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
Yeah, we get it, you like your shinies. Tell me, would you still love the trials as much if they gave comparable rewards to, say, LGTF? Would you still run them five times in a day?

.

I can't speak for him, but the trials are FUN!


"Be a beacon?"

Blue Mourning: lvl. 50 Katana/DA
Bree the Barricade: lvl 50 Stone/Axe
Last Chance for Eden: lvl 50 Fire/Kin
Myra the Grey: lvl 50 Bots/Traps
1 Minute to Midnight lvl 50 Spines/DA

 

Posted

After doing these a few times. Well, I have conceded that these trials are AT driven.

These are not niche trials...they are DPS/Tank and Healing jobs.

I stopped finding it a[[ealing when I relized that there is not place for me in these trials.

Im leveling up something else in order to participate, but my much beloved Grav/FF/Psi offers nothing. And though there is nothing wrong with her, I just realize that what makes her special does not occure in a league format.

Sure I can bubble, but they are tissue


 

Posted

Quote:
Originally Posted by Nyx View Post
After doing these a few times. Well, I have conceded that these trials are AT driven.

These are not niche trials...they are DPS/Tank and Healing jobs.

I stopped finding it a[[ealing when I relized that there is not place for me in these trials.

Im leveling up something else in order to participate, but my much beloved Grav/FF/Psi offers nothing. And though there is nothing wrong with her, I just realize that what makes her special does not occure in a league format.

Sure I can bubble, but they are tissue
What? Controllers are very useful both on BAF and Lambda (BAF for controlling the red escapees, Lambda for locking down the mobs so other people can concentrate on smashing the objects in the second stages without having to fight them) and that's without any kind of buffage.


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

Quote:
Originally Posted by Blue_Mourning View Post
I can't speak for him, but the trials are FUN!
They actually are, once you get the hang of them. Am I going to spend the next few months running them... no.



And yes, I play for fun and shinies... if there were no shinies; I wouldn't waste my time and many others wouldn't and the game would fold. It's a dang video game and an MMO to boot. (lol, definitely not here for the storytelling; right Venture?).

Whether its XP/levels, currency, gear, powers, pets, badges, costume pieces, new accesses, bragging rights... whatever; this game is 99% about shinies. To attempt to invalidate playing for shinies; especially in this industry, is a Fool's Errand.

And if you find it more fun to jump up and down in Atlas with your 50 than actually playing the game (at a cost of $15/mo); more power to you.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Quote:
Originally Posted by Blue_Mourning View Post
I can't speak for him, but the trials are FUN!
"I think they're fun" is a valid opinion.

"I like shinies" is also a valid opinion.

"They're fun because they give awesome shinies" is based on an erroneous assumption that the shinies are intrinsically tied to the trials. They are not. They are only tied to the trials because the devs chose to tie them to the trials.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
"I think they're fun" is a valid opinion.

"I like shinies" is also a valid opinion.

"They're fun because they give awesome shinies" is based on an erroneous assumption that the shinies are intrinsically tied to the trials. They are not. They are only tied to the trials because the devs chose to tie them to the trials.
Honestly I find them fun on their own: They're just complicated enough to be slightly challenging but not so complicated/unforgiving that they become tedious (Not to mention they aren't half as buggy as a certain dungeon in a certain PVP-focused MMORPG I used to play...)


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
"I think they're fun" is a valid opinion.

"I like shinies" is also a valid opinion.

"They're fun because they give awesome shinies" is based on an erroneous assumption that the shinies are intrinsically tied to the trials. They are not. They are only tied to the trials because the devs chose to tie them to the trials.
The powers aren't tied to the trials. The incarnate shift is, but threads, and the salvage is not since there is a deterministic way to get them outside of the trails. Right now there are three rewards that are tied to the trials - Astral Merits, Empyrean Merits, and the Super Inspirations (and okay the level shifts if you want to count them as a reward, so 4). Everything else you can make outside of the trial.


"Be a beacon?"

Blue Mourning: lvl. 50 Katana/DA
Bree the Barricade: lvl 50 Stone/Axe
Last Chance for Eden: lvl 50 Fire/Kin
Myra the Grey: lvl 50 Bots/Traps
1 Minute to Midnight lvl 50 Spines/DA

 

Posted

Quote:
The powers aren't tied to the trials. The incarnate shift is, but threads, and the salvage is not since there is a deterministic way to get them outside of the trails.
Yes, they are, and no, there isn't in any meaningful sense, and erroneous math is still erroneous.

Quote:
They're just complicated enough to be slightly challenging but not so complicated/unforgiving that they become tedious
I've done Lambda once and BAF twice (all PUG; not counting a Lambda that didn't start and one I crashed in early on) and I already think they're tedious.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

Quote:
Originally Posted by Venture View Post
Yes, they are, and no, there isn't in any meaningful sense, and erroneous math is still erroneous.
It's responses like this that have lead me to believe that you must play this game by manipulating the keyboard with your face and the mouse with your tongue.

They don't drop anywhere else but the trials, (except you know threads drop at Apex and Tin Mage, but clearly you weren't paying attention) but there is a deterministic way to get them outside of trials.

The only way you can say "it'll take more than 10 days" is if you do nothing but small team content in which case ALL your rewards are far far slower than everyone elses. That kind of pigeonholing does not have my sympathy. I think there should be a way for small team content to get it. I'm not convinced it has to be fair or balanced, not when people who engage in large team content can also do small team content and double their reward speed.


"Be a beacon?"

Blue Mourning: lvl. 50 Katana/DA
Bree the Barricade: lvl 50 Stone/Axe
Last Chance for Eden: lvl 50 Fire/Kin
Myra the Grey: lvl 50 Bots/Traps
1 Minute to Midnight lvl 50 Spines/DA

 

Posted

Quote:
Originally Posted by Venture View Post
I've done Lambda once and BAF twice (all PUG; not counting a Lambda that didn't start and one I crashed in early on) and I already think they're tedious.
They're possibly too easy, but they're not tedious the way eg. a certain egyptian-themed dungeon in another MMORPG is. Trust me on this. (For starters, you only need one hour rather than five)


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

Quote:
Originally Posted by Arilou View Post
They're possibly too easy, but they're not tedious the way eg. a certain egyptian-themed dungeon in another MMORPG is. Trust me on this. (For starters, you only need one hour rather than five)
Obviously it's an opinion, but if the Lambda is tedious, what kind of content isn't?


"Be a beacon?"

Blue Mourning: lvl. 50 Katana/DA
Bree the Barricade: lvl 50 Stone/Axe
Last Chance for Eden: lvl 50 Fire/Kin
Myra the Grey: lvl 50 Bots/Traps
1 Minute to Midnight lvl 50 Spines/DA

 

Posted

Quote:
Originally Posted by Yogi_Bare View Post
And yes, I play for fun and shinies... if there were no shinies; I wouldn't waste my time and many others wouldn't and the game would fold.
I actually have to agree here... Partially. I've said it before that a game without rewards is pointless, and not many people like pointless games. Granted, MineCraft may beg to differ, but even in that, people stick for the long haul by giving themselves projects and aiming for milestones. If nothing gets achieved, then you have a pointless sand box, and those get old fast.

However, the opposite is also true - a game that is only about rewards is hollow, and not many people like hollow games, as well. OK, I admit, Masters of Orion III, the game bearing a striking resemblance to doing your taxes, might disagree, but last I heard, that tanked. Rewards exist to move a game along, but they exist within the context of that game. Rewards can only enhance a game, they cannot make it, which means you need a game that is, at least on some level, fun for rewards to matter. Without a decent game on the back end, you have a hollow grind that doesn't last very long, and becomes VERY damaging if it does.

Where exactly the right balance between game and reward is isn't really a straightforward question, but I personally believe that we're due for a little more game in the near future if we want to keep healthy.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Well, I have a mixed reply to this. 1, you can do the BAF with 12 people, successfully I might add. Did one in the early AM and even the team leader was floored when we won. Not so sure that's possible with Lambda.

CoH does need multi team raids, it's the big thing. Every MMO has them and it's about time this game stepped up and got them. I'll withhold my opinion on the Lambda Trial, cause I consider that broken.

But I do think we need to get Incarnate threads from something otherwise of the Lambda and BAF. Maybe from the Apex and Tin Mage Task Forces.... Because it's gonna take some strong motivation to enter a trial (Lambda) that you either pass or fail in the first 30 seconds of a certin part of the trial.


'If Champions Online is what "CoH was supposed to be", I'm glad that I have what I have rather than "what it was supposed to be".' - The Alt oholic
"I solo'd Hamidon...but I also totally cheated." - Back Alley Brawler
"It is still early. Someone is going to get stabbed tonight I can feel it." - Ishmael (said in Jello Shooters chat)

 

Posted

Quote:
Originally Posted by Protonic_Flux View Post
CoH does need multi team raids, it's the big thing. Every MMO has them and it's about time this game stepped up and got them.
I disagree. Not based on the merit of multi-team raids, so much as on this "follow the leader" mentality. What "every MMO has" should never be in itself a convincing argument for adding or not adding something to one. In fact, there's nothing more depressing than an MMO which describes itself as "has loot, has market, has crafting, has pvp, has raiding, has customization." Um... Yeah, what is the MMO actually ABOUT?

A game broken down to a collection of game mechanics is a game without a soul, to wax poetic for a moment, and it is, more than anything else, a game with nothing particularly interesting in it to care about. If one is after markets, crafting or PvP, there are other games that have done it better and that have many times the player base, as well. What sets City of Heroes apart isn't the market or the raids or or the loot. It's the super heroes and the snazzy costumes. We need to keep this in mind at all times.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I disagree. Not based on the merit of multi-team raids, so much as on this "follow the leader" mentality. What "every MMO has" should never be in itself a convincing argument for adding or not adding something to one. In fact, there's nothing more depressing than an MMO which describes itself as "has loot, has market, has crafting, has pvp, has raiding, has customization." Um... Yeah, what is the MMO actually ABOUT?

A game broken down to a collection of game mechanics is a game without a soul, to wax poetic for a moment, and it is, more than anything else, a game with nothing particularly interesting in it to care about. If one is after markets, crafting or PvP, there are other games that have done it better and that have many times the player base, as well. What sets City of Heroes apart isn't the market or the raids or or the loot. It's the super heroes and the snazzy costumes. We need to keep this in mind at all times.
I'm all for diversity, simple as that. More different things to do=better.


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

Trust me when I say "These raids are nothing like WoW."

I was in a raiding guild for Wrath of the Lich King and let me tell you, these raids that last maybe an hour tops, have nothing on WoW's raids which can last over 10 hours. WoW's raids might as well be a second job, and I honestly got sick of it. I hear they are even longer now which is why I'm glad I didn't get Cata, but enough about that.

Even though I have failed most of them it's all in good fun and people seem to enjoy the "shinies" you get from just going. Put that back into WoW and you have a whole guild or group at each other's throats for wiping the whole raid.

I personally like it and think it's fun, but that's just me, the more the merrier I say. One thing I hate more than anything is soloing. MMO and soloing never made sense to me, but again that's just me.


Shoot for miracles - the VALVe email campaign

 

Posted

I read this, I notice Venture is sounding incredibly sensible, and then I begin to weep.

But seriously folks...
I want to elaborate a little on the answer to the "why quit if the old parts of the game weren't taken away" question.

I pretty much look like it like this: up until Issue 20, the game had a "size". I could look at that, assess that size and say "okay, this is something I have time for, this is something I want to do". Suddenly, with i20 (and i19, too), that size has changed. I take another look, and raise an eyebrow. "Is this really what I want to do?"

When thinking in terms of goals, to use the tired old carrot-and-stick analogy, the Incarnate system extends the stick while correspondingly increasing the size of the carrot. Now, it's certainly a mighty juicy looking carrot. And man, it's really big, too. But I look at the size of the stick and I think that once it passes a certain length, I'm not really playing a game anymore. And so it doesn't matter how impressive the carrot at the end is, I look at the long, uninviting stick and say "eh".

The most common response to this I see tends to be along the lines of "well then...just don't worry about the Incarnate system. Just get to 50 and stop, like you did before". That doesn't really fly for me, either, though. I'm focused on goals. I could stop at 50, sure. But I could also stop at 20, or 32, or 4 for that matter. I play this game to get to the "end", and then I do it again. Now, the "end" can also be assigned arbitrarily, sure. That's where the size and scope of the game come into play.

There's a lot of talk about "endgame content", and how much this game needs it. But to me, content is something I "do". It's not something I "use" or something I "get". There could be no rewards at all to it, just advancement of story, just new things to do with the same old characters, and I'd be quite satisfied with that. It'd be something to do with all those "retired" characters.

In this case, though, I do the two new trials once, maybe twice, and I'm already done with the new content. Any repetition being done is being done for the sake of the rewards. By the time I have those rewards, there's no longer any point to having them. To my mind, for endgame content to exist, progression has to stop. I didn't ever even consider getting Purples before the Incarnate system came out because there was nothing to do once I got them.

I realize I'm on one far end of the spectrum here, but that's how I see it. To sum up, since I've rambled a bit: If I run out of things I want to do, without running out of things I want to have, then the game as a whole becomes too large, too daunting a task. It becomes work, and that's just what I play the game to avoid. I see the biggest picture, and in this case, that's not to my benefit. If I can't start a new character without thinking about how much more that character will have to obtain, then it doesn't matter if that new one can do the same as all the old ones.

...and even my summary has rambled. I think my point has been made, so I'll stop. No, really. Stopping now. Totally stopping. I mean it!

...thanks for reading this long, if anyone did.
No! Stop now! Stoppppp!!!!!


 

Posted

Quote:
Originally Posted by Lazarillo View Post
I read this, I notice Venture is sounding incredibly sensible, and then I begin to weep.
Yeah, strange bedfellows indeed. There's something certainly off kilter when I can agree with Samuel Tow, Eva Destruction, and Venture at the same time.