Blue_Mourning

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  1. Quote:
    Originally Posted by Samuel_Tow View Post
    When the shirtless male werewolves transform into their wolf forms, they explode out of their clothes, so when they return to human form, they're shirtless, and thus spend most of their time shirtless. That, to me, is on the same level of "convenient" as people with fire-based powers who burn their own clothes when they flame-on and have to return to their original forms naked, ala Sue Richards in the second live action Fantastic Four movie.
    That happened to Johnny Storm as well, so...

    On to Twlight - I absolutely agree that the biggest problems of those books/films are not the way that the men are fetishized, but I feel like you can't ignore it either. Either fetishization is a bad thing or it isn't. At the time Miley Cyrus was posing for semi-revealing vogue ads the same people I heard decrying those were the same people who were rooting for Taylor Lautner to take of his shirt one more time. I'm not even suggesting that they should. But I do want to talk about why that is okay.

    Like I said before, I don't think that objectification is inherently bad - both genders do it. Objectification tends to happen to women, however, without as many ameliorating character traits to make them more than just an object should we choose to view them as such. The problem, however, isn't just the objectification. The problem is that we've trained men and women to view women as objects of male desire and that's it. Ultimately that's what we need to change.
  2. Quote:
    Originally Posted by Eva Destruction View Post
    It isn't the same thing because men are put in different boxes. Yes, it's a problem, but it isn't the same problem. You want to complain that it's difficult to make a male character who doesn't cling to an unrealistic and possibly personally unappealing ideal of physical strength and aggression, and who doesn't stick to traditionally "masculine" clothing, fine. I'm right there with you. But to claim that men are by default overly sexualized in this game?

    This is what you're doing:



    Exactly this.
    Then you either did not read, or did not understand anything I just wrote.

    EDIT: I find this was unnecessarily terse, and maybe the problem is with me not explaining it well. There are people in this thread (Smersh, and to an extent, yourself) that claim that, at least in this game, the choices that restrict men aren't sexually motivated, and if they are, then there's a bigger problem because women have it worse. I reject parts of that notion.

    First of all, there is a level of attraction politics that motivate a great deal of the decisions for the male form - yes they have more options, but the restrictions that are placed on them are most definitely based around some socially acceptable view of gender identity (or maybe not, but it certainly seems that way) the same way that the females are. Males do tend to have a broader definition of what constitutes male attractiveness, but in many ways it is still rather slim.

    At no time do I suggest that you drop the issues on the female side to focus on the male side. In fact, no one here has suggested that, but it has been suggested by you and by others that we have said that. I am merely taking back control over my own words.

    What I suggest doing is to look at the mentality that causes the restrictions. I don't see how that can be particularly controversial. It may be impossible, it may be pie in the sky, but it is most certainly not meant to be, nor is, anti-feminist. I, in fact, think of myself as a feminist, among other things. To say that many of the decisions on the male side of the equation aren't sexually motivated is, quite frankly, nonsense. What I was originally responding to (among other things) was the idea that the look of women was sexualized but the look of men weren't. I think that's a stupid argument to make. In fact, let's look at the part of the post that I think was most important:

    Quote:
    Originally Posted by Blue_Mourning
    Objectification is bad though when that's all there is. I think that that is Sam's bigger point - sexual objectification of women in character creator options tends to overwhelm many other options for women. I would argue though that the same is true for the male models, we just don't necessarily see it as readily because male sexualization is, for one reason or another, not considered a bad thing.
    That was my original point. That has been my point. Everything else was partly theory craft about gender politics in media (which I am interested in on both sides of the equation) or responding specific points in other people's posts.
  3. Quote:
    Originally Posted by Smersh View Post
    I'm explicitly concerned with societal structures. Good for you for using the word patriarchy, I'm proud.

    The society I would like to see evolve has more rights for women, true. It also is concerned with the demolition of male privilege, which includes taking a discussion of feminism and the concerns about the sexualization of women and derailing it with 'but what about the men?'

    Male privilege involves being catered to at every turn and being able to take anyone who doesn't fit the typical gender binary and feminizing them. Our society holds the masculine to be superior; to feminize someone is to make them lesser, to hold them passive, to be able to call them uppity when they step out of line and question masculine issues, to be able to trivialize their issues because they don't exist for 'real manly men.'

    Rights are a neutral issue - they belong to all humans and know no gender. You have a right to live your life as you see fit, so long as it doesn't impact the lives of others. That's what you believe, how you worship, who and how you love, how you dress, how you live your life at home. These have no gender, and are neutral.

    Issues of male privilege, however, are endemic to all forms of media - including this game. Yes, I do want gender equality - high heels and skirts and shoulder kittens and long hair for male avatars as well. But that hardly addresses the issues of the sexualization of female avatars. Click on your walk power on a female avatar to see what I mean. That's a walk that was made to appeal to men.

    The options in this game that are female-avatar-exclusive are sexy items, made to appeal to men. There are no similar options for men, and it takes some work to create a sexualized male avatar. For female avatars, it's trivial.

    Yes, I'll focus on the men - but only in the matter of saying "not everything has to be aesthetically pleasing to your eyes." I support diversity of body types, because power fantasies are not exclusive to the conventionally attractive. (And, the male avatar in this game is idealized, not sexualized from the get go, like female avatars are.)

    I fully support those who want to make conventionally attractive sexy female avatars - I do it myself. I don't support limiting the options to that, though.

    And, yes, when men have 80% of the rights and privileges that everyone should have, and women have only 20%, I will focus primarily on the issues of women, and focus on men only when their rights and privileges are infringing upon those of women.
    What do you define as male sexualization? Because I'd really like to know.
  4. Quote:
    Originally Posted by Smersh View Post
    No.

    When you want two things to be equal, you absolutely have to get them to equal first before you start talking about adjusting both.
    While Eva wasn't responding to me in the quote you were originally quoting, I also think that I can be included in the generalizations that she was referring to and that was my my interest. The reason I'm singling your comment out is because I think that this is a particularly troubling mode of thought.

    Women are, by and large, still more oppressed then men are in this society. The thought process that continues to oppress them, however, is the same thought process that stamps out the same kind of out-of-the-box thinking for men. Put it this way: intolerance of any kind have many of the same root causes. The main reason I wanted to make it clear that I think there are sexual politics going on on the masculine side of the equation here is precisely that reason - you stamp out the root causes of the inequality and you stamp out the inequality. Where as if you merely stamp out the inequality in your face at that moment you stamp out a symptom of a larger issue.

    I WANT women with more muscle definition. I WANT cigars for women. I want all of these things because it would make my ability to realize concepts even broader than it is. With all that being said, while you can talk about the sexual politics of females in this game and their objectification you cannot then turn around and say there's none going on on the masculine side of the equation.

    I'm not really suggesting that you simply remove gender restrictions. What I am advocating for is a "test" for the creators to see if they're making a political (and I don't mean US politics, I mean political as in advocating a point of view whether it be intentional or unintentional) decision or a practical one (clipping issues, technical issues, financial issues, etc). I'm not even saying that if they decide the decision is political they should say "f- it" and not put it in. I'm saying that if it is political they should be aware that it is.

    Without the ability to talk freely and openly about both sides of the equation we're never going to get anywhere. I'm actually trying not to be angry right now because I am borderline offended by the remark - if it sounds like I'm talking strongly I am, because I have a brother who would like nothing more than to walk around in public in skirts. Society doesn't like to let him so while he sometimes does do it, he usually doesn't and the comment, while I don't think it was meant that way, grated me the wrong way.

    I guess it can be summed up this way: when you want two things to be equal you should strive towards making them equal. Obviously we need to spend more time talking about issues of female equality than we do male equality, but it has got to be in the discussion, and I think it should be in the discussion from the beginning or otherwise it's just going to serve to piss off the people in the "majority" who are being singled out for their individuality.
  5. Quote:
    Originally Posted by Eva Destruction View Post
    Men play video games because they're full of stuff men like because men play video games because they're full of stuff men like because men play video games. When trying to attract female players it's just assumed that women will accept "guy stuff" before men will accept "chick stuff." If a woman sees an action movie it's mostly assumed she wanted to see it. If a man sees a romantic comedy it's usually assumed his girlfriend dragged him to see it. So people market most things toward men and just assume women will either take it or leave it...even in a game that tells you to dress up a virtual Barbie doll before you're allowed to start punching people in the face.



    These films sell because that is what little girls are told is "normal" and "desirable" female behavior. In romantic comedies women do stupid and funny and cute things to land a man, and get a happy ending, while in real life women do irresponsible and dangerous and financially and emotionally damaging things to get a man and end up unemployed with three kids from three different fathers, one of whom is abusive, one of whom is a deadbeat and one of whom is emotionally twelve, but it all comes from the same kind of mindset. You're supposed to have a man. You're supposed to be popular. You're supposed to be pretty. Most women don't find them offensive because they portray women successfully achieving all the rigid and unrealistic expectations that real women consistently fail at.

    Okay: a couple of things
    1) I was being a gaming snob about farmville and google earth. They're video games and, especially things like the Wii and Farmville and smart phone apps have changed the conversation about who gamers are. I was merely arguing that those video games that tend to appeal to men tend to be popular among men but not towards women.

    Movies are a different genre. Those action films that are thought of as primarily seen by men aren't, at least for the most part. The creators of these big cheesy action flicks know that women make up at least 50% of their audience (number pulled out of ***, but I've actually seen the numbers and it was amazingly high, at least a few years ago and especially on TV). Women by and large are buying into their own objectification as a demographic. At least the ones with money do.

    With all that being said, I don't think anyone disagrees on any one point that these objectification and stereotypes are necessarily dangerous when you look at what it does to female body image. What I don't think is mentioned enough is that these Rom Coms put forth unrealistic expectations about men and women both. There are a few Rom Coms that I like and a few that I love, but by and large I find the gender politics in them toxic to both sides of the equation.

    I also think that the quintessential male figure - this tough muscular guy - is probably dangerous to male image as well, but it's more subtle. There at least have been some attempts to change the stereotype and gender boundaries about women (to mixed success), but very little attention to changing the toxic male roles portrayed overwhelmingly on television and films. Tell me that James Bond isn't sexualized. Now tell me that James Bond forcing himself onto a woman (in Thunderball [I just saw it a couple of days back which is why it's fresh on my mind], which i was at least a little shocked by) is made to look sexy because apparently she wanted it. How is that not toxic to how boys and men eventually see themselves in their relationship with women. And yet, women see James Bond films in droves.

    We can talk all day about the objectification of women and I believe for the most part you're going to get agreement about many different points. Obviously Sister Psyche being overly sexualized in the newest art is at least a little bit weird if not troubling to me, but it raises this point: Just how much character are you seeing in the other surviving 8? SP seems about middle of the pack in terms of personality. On par, in fact, with BAB. They could have at least broken some boundaries with BAB, I mean make the towering black tough guy gay, or a cross dresser, or SOMETHING. The men in this game, and in the movies, ARE sexualized, but we've spent so much time talking about the objectification of women that we've spent no time looking at the fact that it's done on both sides. For some reason, the archtypical jerk (Captain Kirk, Han Solo, James Bond, Mathew McConoghy's ( I don't care enough about him to look up spelling) characters) aren't seen as sexualized in their representations, AND they always get the girl.
  6. Quote:
    Originally Posted by SpittingTrashcan View Post
    Responses in no particular order.
    Blue_Mourning: I think it is deeply incorrect to consign Farmville and other casual games to a footnote. We may not like to hear it, and I agree that Farmville is a pretty slimy operation, but it's also the single most popular computer game ever by a ridiculous margin. NCSoft would set babies on fire to get Farmville's user and revenue numbers. And other, better casual games also earn huge revenues, often with as many or more female players as male. Why? Well, for one thing, they're casual - they don't require specialized hardware, they don't ask for more than 5 minutes at a stretch, and for the most part if they're complex the complexity is uncovered gradually and in a way that teaches as you play (and honestly CoH could really, really learn something from that last one). But also, they manage to acquire lots of female players just by not doing anything to drive them away.

    Now, obviously, CoH is never going to become Farmville. The players would revolt, and the devs would probably sooner quit. Nor is CoH going to become a game for players who are driven away by the possibility of sexualized images of women (or men) - those options are already here, the players who like them are already here, and there's no sense in giving them reason to leave after years of subscribing.
    Again, here I don't disagree on any one point. I was merely trying to draw a distinction between the majority of what people consider the gaming market (and there was an interesting article that I came across once upon a time about Farmville changing what the word "Gamer" means; I just wish I could remember where I found it) and games such as Farmville which seem to have a different targeted demographic.
  7. Quote:
    Originally Posted by SilverAgeFan View Post
    I have a hard time agreeing with this statement when you look at her costume chest piece. The first thing a couple people I know who don't play the game have commented upon seeing her in game or loading graphics are her breasts. That costume isolated and exaggerates the existence of her breasts. It's all there in black and white. And personally, I've always thought that she was a bit of a cheesey character for it.

    Next to Sister Psyche, I'd argue she's one of the most sexualized female canon characters in game (pre-Desdemona of course).
    Yes and no. It wouldn't be hard to argue that GW is sexualized. It would be hard to argue that it's because of the chest piece. Women's fashion tends to accentuate the bust as it is, which isn't, by itself, a bad thing. You accentuate what you've got and what you want people to take notice of. The argument falls apart, however, since the most noticeable thing about her costume isn't her chest piece. Have you seen those big honking shoulder pieces? Way more noticable. In game it isn't even the most noticeable thing she's flaunting because she's the only rig that has flowing/moving hair so that becomes really really noticeable.

    However, all that being said, GW is a good example of a woman's who's sexualization is used as a tool to build character instead of it being the end point of character (Starfire from DC I'm looking at you!). GW most interesting assets aren't her boobs, or her face, or her one of a kind hair. It's the fact that they built an interesting mythology and character around those things. Her relationship with Wretch is one of the most interesting in the game. When you compare her backstory to, say, Black Scorpion's, you can see how much richer her's is, and how much better fleshed and rounded out she is as a character.
  8. Quote:
    Originally Posted by ArwenDarkblade View Post
    That "tacit approval" of which you speak is because whenever women speak up, we are silenced with cries of "taking it too far" or being *******. So we end up talking among ourselves and preaching to the choir and not getting anywhere. For many women this is exhausting, so they just accept defeat and move on.

    Yes, comic men are exaggerated to often ridiculous degrees. But it's different in the sense that the sexualization of men comes with the notion (either implied or overt) that they are also highly capable. The sexualization of women usually comes with enfantilization and the notion (either implied or overt) that we are feeble and need men to help us. So we're not only being degraded as just a sexual object, but we're having our capability and intelligence degraded as well. Furthermore, women's bodies are used to sell and promote nearly every product you can imagine from candy bars to sports cars.
    I don't disagree with any one part of your statement. However, there are plenty of absolutely terrible portrayals of women that *are* popular among women. There were a series of films called "The Sheik" films where, I think it was Rudolph Valantino, plays a Arabian (disregarding all race issues here) kidnaps and essentially holds a British woman captive until she falls in love with him. There is no way that that isn't a hurtful portrayal of women (and men for that matter), yet the film wasn't popular among men. It was among women. "Chick Flicks", ie, romantic comedies, continue to portray most women in an absolutely awful way, yet those are also highly popular among women.

    There is a culture of defiance that has grown over the last hundred years or so, but, at least to some extent, women have brought in, and have for the purposes of our culture, always brought into the process. If these films didn't sell because women as a whole group, found them offensive, I promise you they'd stop making those films because they'd stop making money.
  9. A lot of interesting commentary on the thread. I know we're not supposed to go to larger cultural context, but I feel that it needs to be said anyway.

    This is a video game and I guess it could be argued that the primary audience for most things we consider video games (MMO's, Xbox/PS3 games etc, so disregarding things like Farmville and the weird Google Earth game my sister likes to play) to be targeted primarily at men. I might be wrong in that - and CoH certainly has a huge community of women (which is nothing short of awesome). I have worked in various ways in the film industry, and have taken a boat load of classes about film theory; one of the big terms that was spoken about was the "male gaze" - essentially it means this: most directors, writers and producers are overwhelmingly men in the field of Hollywood, and so their portrayal of women is generally seen as only viewed through the eyes of men. Any time a woman is sexualized or objectified it is then considered to be the product primarily of that male gaze. Interestingly enough the primary consumer of television and movies are women - I can't remember the actual statistical breakdowns but it is substantial. So while women are objectified through men's eyes, the primary consumer of that objectification (disregarding the adult film industry, which would necessarily be a bad argument to make) aren't men. It's women. And it's women who give the tacit approval for most of those objectifications (whether it's sexuality or the dumb blonde, or the Bond girl of the moment running around boobs-a-shaking[speaking of which I just watched Thunderball - Claudine Auger is very pleasing to the eye). What's most interesting is that the objectification of women is an easy target, but if you watch, say, the Bond films, there is very little argument that can be made that Bond is not also hyper sexualized. Also related - how often does Brad Pitt have his shirt off in Troy while apparently oiled up? How often was Robert Downey Jr. sexualized in Iron Man? For some reason we tend to ignore those objectifications when it's targeted towards men, but if it's toxic for women, it's just as toxic for men. Or do you not think that men tend to adhere to some weird male machismo stereotype that's pervasive? Certainly this game does.

    Ultimately though, I think it does come down to there should be more options to play different looking characters in this game. And maybe this game is necessarily a bad place to look since it's playing off the comic book genre where everyone, including the men, are hyper sexualized and caricatured. Or do you think that if a man walked around in skin tight clothes in Real life they would possibly ever look that good?

    EDIT: I guess my bigger point is this: I don't think objectification is bad. Were I a woman (or a gay man) I would certainly appreciate Brad Pitt without his shirt in Troy. I certainly enjoyed watching Claudine Auger in Thunderball (and Monica Bellucci in everything and anything). Objectification is bad though when that's all there is. I think that that is Sam's bigger point - sexual objectification of women in character creator options tends to overwhelm many other options for women. I would argue though that the same is true for the male models, we just don't necessarily see it as readily because male sexualization is, for one reason or another, not considered a bad thing.
  10. Quote:
    Originally Posted by Samuel_Tow View Post


    Halo, by contrast, is easily my LEAST favourite game of all times. I've only played the original Halo, as to the best of my knowledge, that's the only one which exists for the PC. It's an endlessly dull, repetitive, boring shooter that ran me through virtually the same five locations so many times I started worrying I'd gotten turned around and was backtracking. It really doesn't interest me what I take over when the sum total of the game's environments can be summed up as "field and base." It has the same problem as the Unreal Engine games of today - nothing looks like anything, so everything just looks like fields, caves or indecipherable high-tech bases. It's the same problem Arachnos bases have now - they don't look like anything, so every place in them looks exactly like every place else.

    What I find odd Sam is that how you describe Halo is how I find the bulk of the old content in this game, which is why I can't figure out how you're viewing the content....
  11. Quote:
    Originally Posted by Gemini_2099 View Post
    As a customer, who is always right I think 210 PP sounds like fair compensation.
    I know you mean this tongue in cheek, but as a person who has worked in the service part of the film industry and service at film festivals, the customer is almost never right. In fact, the customer is almost always the most assinine idiotic, bluster-filled jackass you'll ever meet.

    Which is why this whole argument offends me. It's like the people who buy tickets and show up a half hour late expecting their money back because they can't get in because the house is filled. "But I didn't listen when he told me that might happen!" Literally. That was what one person told me. And I thought she was nice for not calling me a fat *#%@. Which also happened. Mostly I find the customer who asks for compensation is rarely, if ever, actually due any.

    And in my experience the devs do things like provide access to events because of server downtimes and instabilities, which I think is fairly awesome. Even if it eats into some of my play time (I'm NA but have a weird schedule) and I don't like events.
  12. Quote:
    Originally Posted by Dechs Kaison View Post
    Are you kidding me? You would have rather them launched it even earlier, with less time to prepare, to result in more downtime?
    Then he could ask for more pp for compensation.
  13. Quote:
    Originally Posted by Infernus_Hades View Post
    This is the trap I see oh so many falling in to.

    This is LIVE - no longer the Beta test. We are paying them to BETA TEST the game. They call it a "Head start" do you feel like you are getting a Head Start or do you feel like you are Beta testing?

    This is terrible customer service on the par with AT&T.
    Uh...was this problem a beta test problem, or did it have more to do with server upgrades? The two schedules might have been independent of each other. Also, I'd like to point out that in an MMO environment just because something works relatively well in a beta test environment doesn't always mean it'll hold up going live for a variety of reasons. Seriously, it feels like this is a lot of people's first rodeo around here and I know that a lot of people have been here longer than I have.
  14. Quote:
    Originally Posted by MajorDecoy View Post

    Say you're doing an arc, and at the end of it, you discover someone with the approximate resilience of a Rikti Monkey is at the head of everything. Do you really need that arc to end with a fight against a Rikti Monkey?
    ...yes.


    Because that would be hilarious. If, of course, done right :P.
  15. Quote:
    Originally Posted by Venture View Post
    No, they don't. There is really no "story" here in any case. It plays the same if (just off the top of my head) Crey makes a deal with the Freakshow to steal a device from Arachnos that will let them steal Synapse's powers yadda yadda yadda. Actually this is better, since Crey created Synapse in the first place so now there's actually a connection. In the existing arc Synapse is just RANDOM_HERO_VICTIM_01. And it would have the benefit of opening a wider level range. More characters would be able to play at their native level and preferred difficulty.
    This whole thing doesn't actually mean anything.

    You mean to say that the story arc has no "story" where that's demonstrably false. In fact, you just demonstrated it by taking the basics of the story and stripping out the flavor dressing and applying to another set of flavors. They do that with Hamlet all the time - look at Sons of Anarchy.

    What you probably mean to say is that they haven't done anything interesting with this story, or even what they haven't done before. Which we can argue about, and you might be surprised to find that I'm more on that side of things than you might think (although in terms of game play presentation it was fun as hell for me). Still, there was a story.
  16. Quote:
    Originally Posted by Samuel_Tow View Post
    For me, Advent Rising is one of my favourite games because it has unique gameplay AND a good story. I don't necessarily need my story and gameplay to be occupying the same space, especially when the story can often be disruptive to gameplay and the gameplay to storytelling.
    I really wanted to like Advent Rising. The idea of the game play was inspired and the characters, while rather run of the mill, were at least fun to watch and interact with. There were also a few cool gameplay moments. The problem, however, is that I found the gameplay, when compared to a game like Halo 1 - Reach, to be far less polished than it could be.
    Actually Halo is a really good example of when they allow you to "take part" in the story vs. when they "show you" the story in cut scenes. In 343 Guilty Spark the flood have already been released, but they allow you to experience your own first encounter with them to great effect. In Halo 3 they used cut scenes to set up the next level, but you fought every conflict MC was involved with on your own. The games clearly have some issues, and they're not perfect, but in terms of storytelling and world building it's up there. Mass Effect is another series that knows when to do what.
  17. I've said this before, and I'll likely say this again, but writing doesn't mean just what's written in the text dumps. The story isn't read in an MMO, it's experienced by the player doing actions. Much of the older content is literally dumped on you by walls of text, to the point where you go and do a door mission and every piece of reasoning is told to you in clue boxes, massive text dumps in contact talk and little blurbs upon entering and exiting. Much of the tmie it would be boring to simply sit there and read it, because frankly when i want to sit and read I don't go to video games, I go to books written by awesome people.

    Orson Scott Card wrote a video game called Advent Rising, which had an interesting story, but almost every piece of important story architecture took place in non-interactive cut scenes to the point where it felt superfluous. Beyond the technical aspects of the game being poor, this was what made the game, for me, ultimately uninteresting. It felt like I was being told the game rather than playing the game, and when I go to the game, much of it feels the same.

    I find a lot of the older content, especially things like WWR, and a lot of the content in the 30's and 40's, all of the old TF's (Posi - Numi, Shard TF's) feel like "told" stories. The stories might be interesting and the text dumps well written, but ultimately I find them unengaging and uninteresting. Say what you will about Roy Cooling and the like but the storytelling there keeps the story moving forwards, and keeps the player involved. Same thing with the Leviathan arc villainside. It actuallyfeels like you're doing something, which simply never feels that way with older arcs.
  18. I live and work a stone's throw away for New York City, but at the time I was in Amherst, MA at college. New York has always been a part of my life, and even if I was lucky enough to not have lost anyone that day personally, I know people who lost, and I know people who know people who lost that day.

    It's ten years after, and I stand by our soldiers who do a job that I'm not willing to do. I stand by those in Washington and Pennsylvania because they're too often an afterthought on the day of remembrance. I stand by my fellow New Yorkers, both those born and those to emmigrated here afterwards from all over the country and all over the world.

    We should never forget them, and all those who made a sacrifice that day, and all those who were martyred that day (not the terrorists, just so we're clear, but their victims). It's ten years later, and while I can't speak for those who died, and I can't speak for those who lost, i can speak for myself when I say that their legacy should not be the deaths of thousands. When we remember tomorrow, we should remember not how they died, but try to make a concerted effort to remember how they lived, and try to make a concerted effort towards the betterment of our world and our country.
  19. The thing is, save for a few select things, most of the things the Devs have said that they're looking into have been either fixed or changed. If you put the things on one hand that they haven't changed or fixed and put the rest of the things on another that they have you should be absolutely staggered.

    Things that haven't changed that need it/or fixed: PvP, Base Raids, Bases, Stalkers, Shadow Shard

    Things that they've looked into and changed: Stalkers, Blasters, Dominators, Defenders (solo damage buff), Side switching, Power Customization, Weapon Customization, Redraw (on some sets), CoP (even if I don't like it), Market Merge, Huge numbers of QoL issues, Inherent Stamina, Bruising on Tankers (minor, but it was a bone that the Tanks had been asking for in some form for a while), Server List Merge

    There are some long standing issues, but the long standing issues do tend to get looked at, even if they don't get solved - PvP was actually looked at and changed (even if it was for the worse). Bases need love, and Stalkers need....something, but even Stalkers are on both lists for a reason - they've gotten an over haul even if it didn't completely fix the issue (since the issue appears to be systemic and conceptual, and therefore not easy to fix). When the devs declare they're going to look at something in the past few years they actually have a pretty good track record for being up front about stuff. It sometimes takes a while, but it does happen. I think claiming that you don't believe them when they say they're just looking at it is a bit ridiculous. Should you get excited? Probably not. But they're using non-specific language because that's how they talk, and that's how they're required to talk and if they're smart, that's how they have to talk. I wouldn't trust the dev team that speaks in absolutes because there's almost no way you can deliver on absolutes, until you absolutely know you can.

    The devs have said that they're looking into it. I think they've at least brought themselves enough time to look into it without claiming that they're not going to try to make a fix.
  20. Quote:
    Originally Posted by Crazy_Larry View Post
    While I have beef with the maps that have been put in place over the last few years, I wouldn't put my troubles in those terms.

    My problem is that everything must be reusable now. Back in the day, the devs worked their ***** off creating maps like the ones used in the Eden, Sewer, and hero respec trials. The result was something completely unique that made those encounters feel "epic". Or at least unique.

    Now everything is reused and recycled. The biggest end game encounters are set in chunks of map that we've seen elseware (the warehouse in Lambda was new, but it's not much to write home about and it was also put elseware in the same issue.)

    Setting goes along way in setting the tone of an encounter, I wish the devs would realize this and go back to the days of old when designing some of the new trials.
    you're right, it's not like Admiral Sutter didn't use a new map or two.
  21. Quote:
    Originally Posted by Eva Destruction View Post
    They HAVE, in the past, communicated with players even when they were busy. BaBs and Castle were great for this. They HAVE, in the past, come onto the forums and directly responded to player concerns and questions; even if the answer was "no, we're not doing that" it was still an answer. PAX and the webcasts reach fewer players than the forums do. Most of us come here to voice our concerns, and the lack of developer response to these concerns makes a lot of people think they don't care. And that's just bad PR, no matter how many Producers' letters and webcasts you put out.
    I think this is a bit of an unfair expectation of the devs. You may or may not remember, but BaB and Castle came under a LOT of fire when they came onto the forums, and I can't talk say definitely but I doubt that player communication was a part of the contract. It's something they did because they WANTED to. The new devs are still communicating which is nice, and they're doing so in their own idiosyncratic way. The Q&A's don't hit everyone, maybe, but they record some of them and put them up when they can.

    Would I like them to communicate more? Sure. But they suffered a lot of verbal jabs (and to be fair a lot of support too), and it wasn't a part of their jobs to communicate with us. They felt it was important to be a part of the community and so they made themselves a part. The current developers are still a part of the community but they're a part in a different way - and to date a far more formal and moderated way - than BaB or Castle were. But that's the point - they're not BaB or Castle, and we shouldn't expect them to act like it, nor judge them through the lens of their predecessors. The game is in their hands now - let's judge them or damn them on their accomplishments and failures, not on what those who came before them did.
  22. Quote:
    Originally Posted by Samuel_Tow View Post
    "Things you can get shards from" are not Incarnate content, however, since they don't have anything to do with the Incarnate storyline, nor do they assume you have Incarnate powers, as I expect Incarnate content to do.

    Yes, non-incarnate content can be used to earn Incarnate "points," that much I agree with, but this doesn't solve the problem of there not being much actual incarnate content. One of my capital problems is the vicious circle of "raid for stuff to raid with." The only place that really calls for your Incarnate powers right now is the same place you unlocked them from to begin with.

    However, consider the following question: What do I actually DO with these powers? Go back and run pre-50 content? I could, but that'd be a lot like going back to do outlevelled content against green and grey enemies. I could, but it's a bit underwhelming.
    This is the place where I counsel patience. I have no reason to doubt that the devs will add incarnate content beyond what they have. I hope they do. I want something more to do with them than do trials (although I do love the trials). But like I've said, it sucks for the person who I counsel patience to, but I do think that's the best option.
  23. Quote:
    Originally Posted by Venture View Post
    Because he was just mindlessly grinding content. Whether or not he enjoys doing that is of no account. If the game requires the player (not the character, the player) to get punched in the face 50 times to earn a reward and someone says they enjoy getting punched in the face does that justify the design?
    So how did you get up to 50 Venture? I mean to get to level 50 you had to repeatedly do something over and over and over again. Isn't that a grind? And if it was, then a grind isn't a bad thing, or if you claim it is, then there should be no way you should ever play MMO's, or even RPG's in general - or even table top games since to level up in them you have to - wait for it - punch someone repeatedly in the face until they pop and offer up XP's.

    It may be a grind, but a grind is not inherently a bad thing.

    Or you know, you could simply not read my post and offer up another godzilla facepalm that only proves that you suck at reading.
  24. Quote:
    Originally Posted by Samuel_Tow View Post
    I don't disagree with this. I just want to see more/any "regular issues" that deal with the post-50 game. It would be very depressing to think that there will be no "regular" content post level 50. That alone is enough to kill my enthusiasm. And I'm not saying I want... And I'm not saying I expect this to happen INSTEAD of multi-team Incarnate Trials, but more that I want to see it IN ADDITION to them.

    And, yes, I do look to the Incarnate system post 50, because it's a new quasi-level-range, at least in how it's defined by its mechanics.
    Again, I don't really see anyone disagreeing with this. I support it. I just think everyone should be aware that we're still really really really early in to the new content and the devs probably have to do their fair share of feeling the new content out. I don't see them abandoning smaller team content, but the powers themselves are scaled up to larger team content too. Any new stuff is likely going to be balanced with that mind, while making it not impossible for those to do without the new powers. It's a hard line to walk, and if they make everything locked at level 54, a lot of people are going to have a lot of trouble without the level shifts. So, it's a hard line to walk.
  25. Quote:
    Originally Posted by Venture View Post
    So you had already done months of grinding.
    I think we need to have a clear definition of what a grind is, and then we need to decide whether a grind is, inherently, bad.