Supporters of Emperor Cole are abandoned?


Aliana Blue

 

Posted

Here's one that really bothers me and over time as I've explored the stories in Praetoria, this has become an even bigger bugbear.

I have a couple of characters who believe in Emperor Cole's vision and objectives. Their PoV: They started in Praetoria, the Resistance seem to be completely anarchic and willing to tear society down with no alternative game plan and the last thriving City in Praetorian Earth is under untold threats - the Hamidon, Primal Earth, Rikti, Arachnos, Malta, etc etc et al.

They follow his path and the ideals set out by Cole and then come level 20 they are discarded with a so long and thanks for all the fish kind of "Well you've proven yourself to be an highly able ally and have done some great work for us, now bugger off and go do your own thing."

It could be that I've missed something but having run the arcs a few times I've not seen any evidence of that. Whatever alignment you choose, you go back to Praetoria as an Incarnate and stick it to Cole's forces. There's no comeback for the Resistance - it's as though we, as players are forced to be their ally regardless of our character's original role. We may have been dedicated Loyalists but we go back with Apex and Tin Mage and kick a couple of Cole's team into oblivion.

This leaves me with a very strong feeling that the Praetorian arcs cater almost exclusively to the Restisance side once out of Praetoria. If you are a Loyalist you get to go to the Rogue Isles and do your own thing - which gives 2 problems - firstly that the Isles are denuded of population these days (but I don't really want to get side-tracked down that avenue) and that it's almost a Crowley-esque "Do what thou wilt is the whole of the law" - except that you follow that route and you suddenly find yourself as a "Destined One" which jars horribly.

Almost the only way I can justify this in my own mind is if I have a character who is a totally self-serving sociopath, and will do whatever s/he needs at a given moment to meet their own needs, regardless of the wider world, and none of my characters are like that.

Why would a character who believes in Cole simply become subsumed into their new environment and then a few levels later go back and start attacking his forces? To me, it makes no sense - and it almost breaks the story for me. It forces some of my toons into a path they absolutely don't want to go.

Have I missed something critical? If so what? If it is critical then it should be much more in your face than it is I'd suggest.



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Cue golden girl drivel in 5, 4, 3...

Seriously though I think you are right, they are abandoned. All our characters are supposed to realize that Cole is a mad-man by level 20 and willingly escape Praetoria for some reason. There's probably not much to be done about this due to the usual linear MMO storytelling methods.

Fortunately you can always write your own pro-Loyalist content in the Mission Architect!


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

Posted

Well, what the devs tried is to set up Cole as literally everyone's enemy. Heroes are naturally against him becaus he's an interdimensional invader and villains want him gone because he's busting in on their turf, plus the promise of stealing his phat lewts and bust in on his turf. The Resistance have obviously been against Cole since level 1.

It's a wee bit more complicated with Loyalists, though, but not really much. The idea is that Power guys are in it, well, for power. They want to rise through the ranks and gain control over those they consider inferior. Then they learn that Emperor Cole plans to basically replace everyone with clones of himself and realise there's no future for them in Praetoria so they head out into Earth Prime. By the time they're 50 they're mighty powerful and they don't feel like becoming someone's lackey again, so they hold no sympathies to Emperor Cole.

As for the Responsibility guys, well, I always took them as the good cops in a corrupt state. They want to make their world a safe one to live in Then at the end of their stay in Praetoria they learn about their Emperor's invasion plans and realise that not only many people in Earth Prime will die, they will take the fight to them and the civilians and innocents in their own home dimension will suffer and perish. At this point the good cop decides to go on a diplomatic mission to Earth Prime to both show them that us Praetorians aren't all that bad and to show their dear and loving Emperor that peaceful coexistence is possible and preferable over an all-out war.

Then your Emperor shows up and calls you a naive idiot and at least at that point the good cop's illusions might start to crumble.

On that note, the Behavioural Adjustment Facility and Lambda Sector are purely military targets with next to no civilians around. The Responsibilities strike there to cripple the war efforts and minimise civilian casualties, and in the case of the BAF prevent mindwashed Resistance members to run amok in the city and kill innocents.

So as I said earlier, the devs tried to set up Emperor Cole as literally every toon's enemy. I think we can all assume the reasons for that are purely practical. Instead of making a huge amount of content in a little amount of time for Heroes, Villains and several Praetorian orientations, they just focus on one thing. Of course, when you have one thing meant to suit everyone, you'll just end up stepping on plenty of toes.


 

Posted

I suppose a Heroic loyalist who then joins the counter-Praetoria activity in the end game could believe in Praetoria while being disillusioned with Cole himself. They oppose his needless paranoid expansionism which endangers the hard-won peace within Praetoria; they seek to either convince Cole of the impossibility of his dreams of multidimensional rule, or they hope to replace him with a more restrained leader.


 

Posted

The Devs have been following their stated mission of "give the players what they want". Of course, you can't give everything to everyone, so they've instead relied on targetting some parts of each new Issue at one group and others at another.

Take for example the 1-20 content in Praetoria. This is meant to be a more polished early game experience for new players, with interesting stories and writing that pulls you into the world. But they don't want veteran players to feel left out, so the difficulty of the Praetorian mobs was made with them in mind.

In the same way, some players want to see a storyline based around their character that gives them great importance and increased power, while others would like to see large-scale endgame raids like other MMOs have, and the Incarnate system provides both.

What you are seeing is the result of another of those compromises. Some people like to emphasise the conflict between different player character philosophies, and for those players, 1-20 Praetoria offers four factions, each with a different approach. But other players don't care about in-character divisions and just want to team up with their friends against a Big Bad, and for them, there's the return to Praetoria at level 50.

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Posted

Quote:
Originally Posted by Silver Gale View Post
Take for example the 1-20 content in Praetoria. This is meant to be a more polished early game experience for new players, with interesting stories and writing that pulls you into the world.
They succeeded. Now it's just a shame that Blue and Redside intros are such utter shite in comparison now.

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But they don't want veteran players to feel left out, so the difficulty of the Praetorian mobs was made with them in mind.
Oh, is that what they were trying for? I just thought they'd forgotten how to design lowbie mobs, or let what sadistic git built the Vahzilok run that part of things. As a Veteran player, I can safely say the cheating skills of Praetorian mobs is one of the things that appeals least to me there.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

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Originally Posted by Scarlet Shocker View Post
Have I missed something critical? If so what? If it is critical then it should be much more in your face than it is I'd suggest.
Well, yes. What the game sets up is that you're loyal to government that Cole runs only because Cole is the only person who can keep the people of Praetoria alive. He is the only defense against Hamidon.

However, no matter how loyal you are, you have no interest in seeing Cole invade Primal Earth and kill millions.

They don't have a story line currently for people who want to see Cole invade Primal Earth.


 

Posted

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Originally Posted by MajorDecoy View Post
Well, yes. What the game sets up is that you're loyal to government that Cole runs only because Cole is the only person who can keep the people of Praetoria alive. He is the only defense against Hamidon.

However, no matter how loyal you are, you have no interest in seeing Cole invade Primal Earth and kill millions.

They don't have a story line currently for people who want to see Cole invade Primal Earth.

If Cole is the only person who can keep the people of Praetoria alive then it's in my interest as a Praetorian to make sure he succeeds. Assuming that as a Praetorian I have a family, loved ones, friends, colleagues, unless I'm totally dysfunctional, I want them to live and thrive, no matter my own personal morals.

It's also entirely possible that I don't wear the story that the interlopers from Primal Earth actually have the ordinary Praetorian's welfare at heart. Primal Earth is a MESS! Statesman coudln't organize a piss up in a brewery - as the leader of Freedom Phalanx and the figurehead of Paragon's heroes, he fails miserably: In Seven years he's failed to quell any threat to Paragon, and the city increasingly comes under threat from external forces: Rikti, Council, Circle of Thorns, and the list goes on. From the Praetorian Loyalist perspective, Paragon City is a dive that is as chaotic as the Rogue Isles with its own military militia that forces compliance by the wider citizenry. It isn't difficult to pick up Cole's point that they are not to be trusted and will invade Praetoria to strip it of its assets.



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Quote:
Originally Posted by Scarlet Shocker View Post
If Cole is the only person who can keep the people of Praetoria alive then it's in my interest as a Praetorian to make sure he succeeds.
Loyalty doesn't always mean doing exactly as you're told. It doesn't mean letting the person in charge do everything he wants to do.

If Cole is strong enough to invade and win, then Cole is strong enough to protect Praetoria from invasion. If Cole is not strong enough to invade and win, then invading only weakens his position. Whereas he might have been strong enough to defend Praetoria had he not invaded, he risks defeat at home if his forces have been depleted by a failed invasion attempt.

If Cole is the only person who can protect Praetoria, then it is in your interest as a Praetorian to make sure that Cole does not over extend his power to the point where he can no longer defend all the people under his protection.


 

Posted

Quote:
Originally Posted by FredrikSvanberg View Post
Cue golden girl drivel in 5, 4, 3...
Golden Girl's central point since Going Rogue has been that Cole is an insane madman and that any who follow him are villains. Seems she was right. Not sure how that qualifies as drivel. Maybe these -->

Quote:
Seriously though I think you are right, they are abandoned. All our characters are supposed to realize that Cole is a mad-man by level 20 and willingly escape Praetoria for some reason. There's probably not much to be done about this due to the usual linear MMO storytelling methods.
If you are pro-Cole, then you really have no business challenging the Well's champion. Being pro-Cole means that your character, whether they consider themselves hero or villain, has decided to subordinate their own powers and glory to Cole's vision of a utopian society. Becoming an Incarnate is about taking on more power to create your OWN vision, one of justice or villainy.

There are no Loyalists among the Incarnates. You either want to do Cole's utopian vision right or you want to subjugate Praetoria under new management. But there's no supporting that monster. And thank goodness for that. I certainly don't wish the devs to waste time creating content that makes you a bigger lackey. The Patron arcs showed us how well that went over the first time.


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Posted

Quote:
Originally Posted by Scarlet Shocker View Post
If Cole is the only person who can keep the people of Praetoria alive then it's in my interest as a Praetorian to make sure he succeeds. Assuming that as a Praetorian I have a family, loved ones, friends, colleagues, unless I'm totally dysfunctional, I want them to live and thrive, no matter my own personal morals.
Or become strong enough so that Cole ISN'T the only person who can keep Praetoria alive.

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Paragon City is a dive that is as chaotic as the Rogue Isles with its own military militia that forces compliance by the wider citizenry. It isn't difficult to pick up Cole's point that they are not to be trusted and will invade Praetoria to strip it of its assets.
Hmm... Praetoria has armed insurrectionists, psychic gangsters, and molotov throwing drug-addled anachists wandering the streets near Cole's seat of power. Tyrant is no one to talk!


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Primal Earth is a MESS!
Must be why Primal Earth has several times the population of Praetorian Earth, and why while people are literally dying to get out of Praetoria Paragon City is expanding.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

Quote:
Originally Posted by Scarlet Shocker View Post
If Cole is the only person who can keep the people of Praetoria alive then it's in my interest as a Praetorian to make sure he succeeds. Assuming that as a Praetorian I have a family, loved ones, friends, colleagues, unless I'm totally dysfunctional, I want them to live and thrive, no matter my own personal morals.

It's also entirely possible that I don't wear the story that the interlopers from Primal Earth actually have the ordinary Praetorian's welfare at heart. Primal Earth is a MESS! Statesman coudln't organize a piss up in a brewery - as the leader of Freedom Phalanx and the figurehead of Paragon's heroes, he fails miserably: In Seven years he's failed to quell any threat to Paragon, and the city increasingly comes under threat from external forces: Rikti, Council, Circle of Thorns, and the list goes on. From the Praetorian Loyalist perspective, Paragon City is a dive that is as chaotic as the Rogue Isles with its own military militia that forces compliance by the wider citizenry. It isn't difficult to pick up Cole's point that they are not to be trusted and will invade Praetoria to strip it of its assets.
Going that route, as stated already, Tyrant is no better than Statesman. Hell, he's worse. Statesman at least has his own personal believes stopping him from just interfering with everyone.

He doesn't go busting down doors on anyone he suspects of being against his personal beliefs/plans. He waits for there to be trouble THEN he reacts (where as Manticore believes in reacting before the criminals).

Tyrant has mind controlled psychics, a heavily armed police force, all his Praetors, and there's still crime on the street.

As for staying loyal to Cole, just don't become an incarnate. You've just stayed loyal to Tyrant \o/


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The BrandX Collection

 

Posted

I've gotta echo Scarlet's sentiments; this whole racket with Cole is pretty much garbage in my eyes.

The worst part, for me, is how the Responsibility storyline comes to a screeching halt after you walk through the portal to Paragon City.

You spend 20 levels in Praetoria, helping it's citizens and being a good person. At the final story arc, you find out that Cole's going to Overnight FedEx a crapton of War Walkers to Primal Earth in hopes that the gargantuan smashbots will completely decimate all super-powered beings. Yeah, sure, good idea.

Except that it will cause countless civilian casualties (until you find out otherwise) and, until now, you thought what you were doing mattered. Seriously, the entire Responsibility storyline does not matter. Not one bit. You run through it all, uncover the invasion plans, and end up having to kill Interrogator Kang because he wanted to TELL SOMEONE ABOUT IT. So much for being a good person. So you're "forced" to off the poor guy, with the now-bizarre notion of "God forbid anyone doubts Cole" floating around your moral choice and then... that's it. You're done. You now know of the whole mess Cole has planned and suddenly Marchand rings you up and says "Hey, get the **** out of Praetoria for the good of the Emperor."

You follow through for the sake of level progression, and once you run to the other side, there's Cole waiting for you. He basically tells you "Thanks, man. But you know too much, I know you know too much, and if you ever come back I'll kick you in the taint so hard you'll vomit your own colon. GTFO my empire."

What? I spent all that time keeping your damn city safe just for you to tell me to screw off after I found some dirty laundry? No option to convince him otherwise, no option to say "but maybe I can turn people to our side over in Primal", no nothing?

Then, 30 levels later, you're pitted against the Empire with no explanation to Responsibility Loyalists as to why. I mean, you know why, but here's the part that sticks out the most to me (this is one hell of a storyline clashing):

Being sent to fight the forces of Praetoria in Apex/Tin Mage, as well as the new Incarnate Trials, directly conflict with the choices you made in the Responsibility Arc, and further proves that the Responsibility arcs don't matter.

If you end the arc with the Loyalist choice, you kill Kang. You KILL HIM to keep him quiet, because if he blabs he'll "send Praetoria into a state of turmoil and unrest." So what happens? You take the knowledge of the invasion with you to Primal Earth and DON'T MENTION IT TO ANYONE, not even States or Recluse or hell, I'm sure Nemesis would have loved to know if he didn't already. You hit 50, run Apex/Tin Mage and the assault happens anyway. Your actions as a Responsibility Loyalist didn't matter.

If you end the arc with the Resistance option, you and Kang transmit the information you find to the PPD and the Resistance, exposing Cole for what he is and essentially earning the reply you get from Cole, though he doesn't mention anything at all about the "unrest" you and Kang supposedly caused. You do exactly what the other arcs avoid, and inform the people of what's going on. You leave for Primal Earth with that knowledge and AGAIN fail to tell anyone important. You hit 50, run Apex/Tin Mage, and the invasion happens anyway. No interference/assistance from the Resistance, no uprising or rebellion from the PPD/Praetoria, no nothing. Your actions didn't matter.

The remainder of the morality lines in Praetoria flow pretty normally and work out in the end. For Responsibility Loyalists, however, your actions are both fruitless and, inevitably, nonsensical.


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Posted

Were you loyal to the vision? Or Enriche? (Please click my link)

With Primal Earth not having Enriche, perhaps your minds are freed from Mother Mayhems wicked elixer.

But I sort of got the sense that the vigilanti route leads to the side Cole would want, but it rarely effect the party or heroes already existing in the world.


 

Posted

Quote:
Originally Posted by Scarlet Shocker View Post
If Cole is the only person who can keep the people of Praetoria alive then it's in my interest as a Praetorian to make sure he succeeds.
That "if" is the Big Lie of Praetoria. Apart from a few scattered sightings of a tentacle beyond the sonic barrier, there's no indication of what kind of threat Praetorian Hamidon presents, much less whether or not Tyrant is the only opponent capable of defeating it. (Why yes, I am holding out for the possibility of GR-side Hami raids.)

Quote:
Originally Posted by Nalrok_AthZim View Post
What? I spent all that time keeping your damn city safe just for you to tell me to screw off after I found some dirty laundry? No option to convince him otherwise, no option to say "but maybe I can turn people to our side over in Primal", no nothing?
Big Brother, as it turns out, is under no obligation to love you. The relationship is intended to be strictly one-way.


 

Posted

The thing is Cole is right in a way.

Primal Earth won't let Preatoria be, they've already begun their invasion. You've got Malta and the hotheaded (if not outright terrorist) forces of Longbow, and Arachnos all meddling in Preatoria, all getting people killed.

Maybe he's right to try and kill off metahumans in Primal Earth, for the most part Primal Earth Metahumans (NPC ones) are kinda dicks.


Brawling Cactus from a distant planet.

 

Posted

Quote:
Originally Posted by FredrikSvanberg View Post
Cue golden girl drivel in 5, 4, 3...

Seriously though I think you are right, they are abandoned. All our characters are supposed to realize that Cole is a mad-man by level 20 and willingly escape Praetoria for some reason. There's probably not much to be done about this due to the usual linear MMO storytelling methods.

Fortunately you can always write your own pro-Loyalist content in the Mission Architect!
I've thought there should be a redside/loyalist TF contact back in Praetoria that somehow connects the time between where the loyalist content leaves off and where the mythos around the i20 invasion raid content picks up.

Another thing I was hoping after seeing the Praetoria zone events: some of the incarnate raids would allow for players to decide at event launch which side to play for. Feels like that mechanic, which is relatively elegant compared to most content currently in game, was neglected. Like what if players want to HELP Cole invade in i20?


 

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Primal Earth won't let Preatoria be, they've already begun their invasion. You've got Malta and the hotheaded (if not outright terrorist) forces of Longbow, and Arachnos all meddling in Preatoria, all getting people killed.


Praetoria fired first. The old arcs are still canon. The original Tina Macintyre arc established that Praetoria had bases on Primal Earth before Primal even knew Praetoria existed.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

Quote:
Originally Posted by SilverAgeFan View Post
Like what if players want to HELP Cole invade in i20?
What if a villain player wants to destroy all life in the universe? What if a vigilante wants to take a warburg nuke and wipe out all of the rogue isles?
What if a rogue wants to rob candy shops and doesn't give a damn about money? What if a hero wants to over himself with raspberry jam and fight only fruit related crime?

The developers don't have time to develop missions for all these people. Though it'd be easier to include mission for fighting fruit related crime and candy stealing than it would to add missions to help Cole invade.


 

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Originally Posted by TrueGentleman View Post
That "if" is the Big Lie of Praetoria. Apart from a few scattered sightings of a tentacle beyond the sonic barrier, there's no indication of what kind of threat Praetorian Hamidon presents, much less whether or not Tyrant is the only opponent capable of defeating it. (Why yes, I am holding out for the possibility of GR-side Hami raids.)

.
There's also the VERY REAL possibility that Cole (who we now know wields most of the power of the Well) could have ended the Hamidon on his side at any time, but kept it under his control, to keep his power. That is "you need me and my praetors to keep you safe from the big bad Hamidon which even I could not fully defeat."


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Posted

Quote:
Originally Posted by MajorDecoy View Post
What if a villain player wants to destroy all life in the universe? What if a vigilante wants to take a warburg nuke and wipe out all of the rogue isles?
What if a rogue wants to rob candy shops and doesn't give a damn about money? What if a hero wants to over himself with raspberry jam and fight only fruit related crime?

The developers don't have time to develop missions for all these people. Though it'd be easier to include mission for fighting fruit related crime and candy stealing than it would to add missions to help Cole invade.

A yup!

Also writing fighting against Cole is easy in an MMO: the defeat of Cole just means he is pushed back to try again.

What would be the victory condition for helping Cole? You win and the invasion succeeds? How exactly would you show that in an mmo, when Cole's self reported "win condition" is wiping out all metahuman life in Primal Earth?


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Posted

Quote:
Originally Posted by CactusBrawler View Post
for the most part Primal Earth Metahumans (NPC ones) are kinda dicks.
I'd say that's a major understatement.


Branching Paragon Police Department Epic Archetype, please!

 

Posted

You've also got to remember that the Loyalist side isn't Loyal to Cole and his administration.

Loyalist Powers is Loyal to yourself.

Loyalist Responsibility is Loyal to the people of Preatoria.

At least that's the impression I get from the missions.


Brawling Cactus from a distant planet.

 

Posted

Quote:
Originally Posted by MajorDecoy View Post
What if a villain player wants to destroy all life in the universe? What if a vigilante wants to take a warburg nuke and wipe out all of the rogue isles?
This is almost inspiring enough for me to get back into the AE tools. I think I'd like to play a few arcs that go there and do it well...