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Posts
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Joined
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One for the list: the common real-world name 'Byron' is blocked. No idea why.
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D'you know, I just went back and looked at the trailer, and noticed something baffling: the chap in the frock coat in the video has a dark coat, red vest and white shirt - an obviously logical and visually pleasing combination, but impossible in-game!
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I'm not so bothered by the clipping issues - obviously, everything working with everything else would be ideal, but better having lots of options with some clipping than lots of restrictions. (That said, there seem to be lots of restrictions anyway, as it's implemented now - the lack of sleeveless options being an example.) Incidentally, colour-matching the new corset with a trenchcoat makes an awesome three-piece for ladies.
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Colour issues:
The colour-locked hair on the new Male/Huge hats is... well, baffling. Surely locking the colour of the goggles would make more sense, in the absence of a third colour choice.
The new jackets and sleeves seem to be coloured in such a way that they can only match each other - choosing, for instance, a Steampunk pack jacket and the classic Blazer sleeves will create a noticeable difference. Why, for pity's sake?
Also, I love the colourable coat/vest on the Victorian Steampunk jacket, but surely there's a better option than having the shirt colour match the coat's. Matching the vest would make more sense, or defaulting to white.
Model issues:
Huge models seem to throw the new pieces right out of line. The new hats create a strange gap at the back of a Huge model's neck, like he's wearing an ill-fitting wig. The sideburns of these hats do not line up with the beard, especially with the Steampunk pack beards. This is an issue for a number of old Huge hats, but is particularly noticeable with the forward-pointing sideburns of the new hats.
Now I look at it, the new Male hats have an unusual clipping issue - the model of the hair disappears into the neck, especially when in a combat stance. My hosting's down; otherwise, I'd post screenshots.
Also, the Male Victorian Steampunk 03 Jacket - the double-breasted waistcoat - has a button problem. The second row of buttons from the top isn't moored to the coat itself, and floats around alarmingly when the waist slider is adjusted. There's a similar issue on the 02 Jacket - one of the buttons pops right through the coat when the chest slider is maxed.
Personal thoughts:
I'm not quite buying the texture on the Male 01/02 coat. It looks very light and wrinkly, like a cotton lab coat. Victorian frock coats were typically heavyweight wool constructions, the kind to survive a bomb going off. Also, the waist seam is a good touch, but it sits considerably below the waist, isn't straight, and doesn't go all the way around - making it look less like a seam than another wrinkle. Also also - there really ought to be buttons on that thing. Honestly, you could just copy the buttons from the Baron coat - they'd be perfect.
(I don't mean to quibble - the models really are fantastic, and the textures on the waistcoats are great. It's just that darn coat - it just doesn't look like a real piece of clothing.) -
You know, like a beret, or a tweed country hat.
(Okay, okay - it's the maximum effective rank you can get a given stat to. I'm not 100% on the mechanics of it all.) -
Many of these - particularly corpse-running - are especially punishing for casual and/or solo players. Getting into trouble and not being able to get out on your own, and losing your cash, levels and/or gear as a result, is a nasty risk to face for a player without a big guild.
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Hubris fails to destroy? Hubris as a pet? Divine punishment for Hubris? My Brute, Lord Hubris, is worried by this conversation.
(Incidentally, you can meet him and his Dickensian sidekick, The Chimneysweep, in AE Arc "The Steaming of the Punks.") -
I admit, in my DP/Energy Blaster's early levels, I was quite excessively fond of knocking enemies down with a punch and then finishing them off with a single shot. Rather suited his thuggish personality. Relied on being close to a wall or something to counteract all the knockback, though.
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So, hang on - what does this mean for the Teleport Stealth IO?
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Quote:This, I'd say. The Restructurists are a small society of soldiers isolated in enemy territory, plus their hawkish allies in the homeworld high command. They only care about victory and they're happy to use the limited resources available to them to that purpose, regardless of the greater societal consequences. Their stake in Primal Earth is a tiny dungheap, and a recent convert with military knowhow can rise very high on that dungheap.All of this is only true for the Rikti on Primal. I expect that if the Restructuralists suddenly had full access to their homeworld, the recent converts would find their stock suddenly crashed.
Traditionalist-dominated Rikti Earth is a vast and complex civilisation. A recent convert would not fit in at all. They'd probably appear terribly nouveau ricti to the locals. Even if a Traditionalist/Human alliance could be secured, the Lost converts (and, for that matter, the Rikti converted to live among humans) would likely spend a long time stuck in the middle, neither one nor the other - at least until natural curiosity started prompting a lot of back-and-forth converting not for military purposes. -
Yeah, I like 'em too. They show off the pretty character designs (not just the body that Mother Mayhem wishes was her own... I'm rather impressed by Siege's new design,) and if you're bored with them, they give you a few moments to alt-tab out, load up the news, check the washing, feed the ostrich, whatever. A little pacing helps me keep up with a frantic TF/Trial.
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Well, hell, you don't expect law enforcement to work for free, do you? It's unreasonable to expect anyone to pay for your rescue but yourself!
... http://youtu.be/vLfghLQE3F4 ... -
I'm throwing in my vote for a dedicated Incarnate forum. I'd suggest as a subsection of the GR forum, though Bill raises a valid point if GR-capability should become accepted as the norm.
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All good literary examples, but they don't quite support your argument. The thing about the new trials is that you can - and probably should - split into smaller groups within your League. Ran a Lambda today. It started with two/three groups tackling different spawns. We regrouped to take down the doorman, natch. Then, split formally into two, which each then became two smaller informal groups. Regroup again for the big battle scene, where everyone comes together - just as they do at the end of many of your citations.
Certainly, in the final battle, some of us blended into the big wall of damage/support, with a few - the leader, the tank - shining brightest. Fair enough - even beloved members of the Fellowship were mostly there as backup by the end of RotK. There was still room for individual distinction in the earlier stages: reporting on target locations, rescuing each other from troublesome mobs, kicking trousery regions. -
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ToTing in costume in PI, I picked up three Halloween tips in the past 45 minutes. I'd say it's just the RNG playing tricks on you. Keep at it, and best of luck!
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I'm on a lappy, an Acer Aspire 5551G, with an ATI Radeon HD 5650, and Ultra Mode runs just fine on max settings. Modern laptops are pretty decent, graphically.
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I'd hardly say shoehorning. This is just the continuation of the Origin of Power storyling which has been boiling away... at least since Issue 12. I quote:
SISTER PSYCHE: "...all atoms are connected. If the atoms are connected, then the things that bind them are as well. Who knows, maybe we all get our powers from the same place."
POSITRON: "But it does reveal some of the underlying tapestry that binds all of us together. I believe that all of our powers and abilities are connected in a sort of web... that might be the wrong word - let's say a net. This net reaches across to the mutants, the magicians, those that have been altered to become something more than human and even to people like Manticore that aren't directly connected to it. I once thought that the natural and technological heroes were somehow separate from the world of powers, but now, because of Dr. Brainstorm's work, I'm starting to think otherwise"
We're now learning that the Well and the Origin of Power are one and the same; a metaphysical entity to which space-gods and/or enormous monsters are closer than we tiny flesh-creatures. The Voice of the Well is new, certainly - and, frankly, a bit tacky - but learning that creatures like the Leviathan draw their power direct from the same source as States and co. is a revelation, surely. -
Quote:Well, the mysterious entity behind these powerful beings we already knew about - this is just a rare moment of candour. The demon was a bit of decorative detail on the side, not really related to the Leviathan's lore. The only really new news is the relation of Merulina to the Leviathan, and the use of the Blood Coral. Speaking for myself, my constitution is sound enough to withstand two revelations per arc.Merulina was related to the Coralax. The Leviathan was summoned by the Coralax to get rid of the Mu. Merulina was not connected to the Leviathan, until now. Merulina was a space god. Some mysterious "entity" powering her was just made up for Vincent Ross's arc. The Blood Coral was just made up. The demon bound by the Midnighters was just made up. The Coralax twisting people's memories was just made up.
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One of Anti-Matter's missions has Interrogator Kang wondering of Longbow "I wonder, are these some sort of foreigners? Perhaps from the East?" If we consider Kang a reliable source - and I don't see why not - then there are human civilisations outside of Cole's rule, who are considered both foreign and potential enemies.
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Quote:If I understand things aright, and the 'Well' was the Origin of Power all along, then our Origin has ALWAYS been that. We just get closer to it as we go beyond the limits of what Nat/Mag/Mut/Sci/Tech can provide. There's no sign it's going to intrude on our free will, as yet, given that we gain Incarnate powers by actively opposing the Well's Tyrannical machinations.Hey, not to worry, if you want to progress past level 50, your Origin becomes "Insane Well of the Furies."
Quote:I usually choose 'natural' because I like to toss the dagger at people. I'm 'naturally' a mutant because I was born this way. I'm naturally a tech because without the power suit im nothing. I'm natually magic because I got these powers from reading a book, or everyone from my dimension has these same powers.... -
Now that I think about it, most of my favourites are groups which cause all sorts of trouble, but have the potential for good behind it all. The Scrapyarders and Luddites, of course... the Freaks, who have their different ideological factions, some reformed and thoroughly decent folks... the non-Red Cap Croatoans, too. Though the vast bulk of the Vahz are psychopathic lunatics, their group's structure seems to be very loose indeed, and I get the feeling the Doctor himself means well, and could have done better - and, unlike the Clockwork King, he still feels some responsibility for his actions.
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Here's my take: I like the Incarnate content, but I think it's too particular in labelling itself "Incarnate content." And, for that matter, the source of our new powers as "The Well of the Furies." We've had these Origins of Power arcs for issues and issues. We know that all the Origins draw from a single original source. The real bombshell of the new content, far as I see it, is that those Incarnates who we thought were a sixth Origin actually draw from the Origin of Power itself (or OoP, making we Incarnates 'Oopses',) and that the silly old Well of the Furies as actually a wellspring of that same source of all superness.
Correct me if I'm reading reading the signs wrong, and scold me if I'm being dreary and obvious, but I think it makes me feel less like we're abandoning our Origin for a new one, and a compulsory story which comes with it. Rather, we're simply returning to the very roots of our powers, giving us an edge against our old foes, and matching new ones literally more powerful than any we've met before. Without the silly labels, the concept seems more reasonable. We are still saddled with only one way to -gain- this new power - this suspicious new goofy-looking Mender. But, we know alternate paths are on the way. We only know of the Praetorian trials so far, but if there aren't more on the drawing board, I'll eat my least-favourite hat. -
I suppose a Heroic loyalist who then joins the counter-Praetoria activity in the end game could believe in Praetoria while being disillusioned with Cole himself. They oppose his needless paranoid expansionism which endangers the hard-won peace within Praetoria; they seek to either convince Cole of the impossibility of his dreams of multidimensional rule, or they hope to replace him with a more restrained leader.