Supporters of Emperor Cole are abandoned?


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Originally Posted by Scythus View Post
Dude can't even keep total control over Praetor friggin' Berry and you're saying he'll favor Berry but not any of our characters? Ridiculous.
He may not, but I'd say he has more control over Berry than any player character.


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Originally Posted by Techbot Alpha View Post
Well, if you look at it;



Why do people ask for more villain choices? Why do people play redside? Why do people play Crusaders? Why does City of Villains even exist?

Just because you don't like it doesn't mean other people aren't going to, or aren't going to want to flesh out concepts they have.

And honestly, given the knotted mass that he end-game 'story' is becoming, I'm not sure what the Devs are aiming for anymore. Is Praetoria the Coming Storm? If so, what the hell was all that about the Shivans and Kheldian fuelled star ships? Doesn't that totally negate everything the mysterious letter writer said? Why would that link to the Pillar of Ice and Flame?
Oh, I get that. I play Loyalist characters too, but they are all villains. What I meant was that people try to play Loyalists characters like they are they are good people trying to 'work within the system.' I can't understand that because the game is throwing every hint it can at you that 'wherever you start' you're a villain if you stay down the Loyalist path.

I see now what you meant. My apologies.


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Originally Posted by Dante View Post
Just for clarity, perhaps you could tell us what those options are?

And it's not just an rp issue, it's poor storytelling. The Devs introduce an option for being a loyalist which is then forgotten about the moment you get dumped into Primal Earth.

I certainly hope that GG is right and that future issues show us what happens to those loyal to Cole.
The option is simple, avoid the end game content, stay in Praetoria and play it out as being loyal to Cole.

Limits you in the extreme, but gives that "I'm a loyalist" view people want to keep.

Face it, the game is setup for at max 8 people RP, progressing through lvl 1 to lvl 50, to maintain any semblance of a story and act like you did in fact contribute to everything.

Now, some people might want to be the "Well I want to destroy Primal Earth" type, and for them, well, they're out of luck. You could be, well let's make it so there's a TF for Loyalist to go about winning this big war.

Mhmm. Then that invalidates pretty much the rest of the known story.

It's like doing the Praetorian story arcs...one character blows up the enriche factory, another saves it. So which way did the storyline actually take it?

It gave the options for your own character, and gave options that in the long run don't effect much of the story outside of not seeing contacts (unless it screws up and lets you visit them again...Arron Walker! He's alive again! \o/).

Now, I could see them doing a loyalist versus Heroes style thing, but it would require PvP, and how many who want to stay a Loyalist to Cole are actually for PvP?


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Originally Posted by Nalrok_AthZim View Post
Longbow invaded Praetoria during that arc, remember? They were constantly muttering about how the PPD were equipped with non-lethal weaponry while Longbow themselves were equipped with flamethrowers, chainguns, sniper rifles, grenade launchers... (Great example of Shoot First, Ask Questions Later.)

I don't know if you're aware of how stuff like this works, but when one faction barges in on another faction's territory with lethal weaponry it's usually a declaration of war.

In all honesty, the invasion of Primal Earth is justified on Cole's end. Think about it; Longbow and Arachnos invade. Invade. Arachnos goes to great lengths to blow up one of the Keyes Island Reactors (which would literally wipe all of Praetoria--and more--off the map) and sides with the Resistance. Longbow show up on the shores of Praetoria and invade a lab or two, opening fire and holing up. Now you find out there are powered individuals in Primal Earth, where the main two factions BOTH came in to your world with guns blazing?

Look at it from a Loyalist's perspective: The two central factions of Primal Earth are violent, use deadly weaponry to "subdue" people, and have no regard for anything if their mission is set. You realize that there are super-powered individuals backing them up in Primal Earth with the same ideals and beliefs in their heads. As a Loyalist, Praetoria is your home, and most Loyalists want Praetoria preserved. An invasion is nowhere near out of the question after the events brought about by Primal Earth insurgents.

But we still get the "**** off and go away, you know too much for some reason" from Cole.
Didn't Tyrant kidnap Statesman before the Longbow ever went to Praetoria. That's how I remember the storyline going.


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Originally Posted by EvilGeko View Post
Oh, I get that. I play Loyalist characters too, but they are all villains. What I meant was that people try to play Loyalists characters like they are they are good people trying to 'work within the system.' I can't understand that because the game is throwing every hint it can at you that 'wherever you start' you're a villain if you stay down the Loyalist path.

I see now what you meant. My apologies.
No worries. Im not trying to say their nice people Just that not having an option is kinda sad when it builds up so well.

Example; despite not being a Praetorian mechanics wise (he was rolled before GR) my DP/MM Blaster Executioner Morden is a Praetorian Agent linked directly to Mother Mayhem. He's bascially a drugged up cyber-soldier mind-pawn, who hunts down anyone on his hit-list and terminates them. He would side with Cole through thick and thin, because Mothers the one grinding gears in his head wether he likes it or not.
That all takes a horrible disconect when it comes to end game content, sadly, due to the lack of any other option.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Nalrok_AthZim View Post
Who, Cleopatra? Did you forget that she had you bug the PPD so the Resistance could track their movements, then sent you to your death in a Resistance-filled tunnel? She wasn't a "citizen", she was a traitor and a saboteur who had Praetor White under her thumb.
She may be a traitor and a saboteur, but she's still a citizen.

Saying she had Praetor White under her thumb as an excuse to kill her, is like saying kill any criminal who can afford a great lawyer.


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Originally Posted by Techbot Alpha View Post
No worries. Im not trying to say their nice people Just that not having an option is kinda sad when it builds up so well.

Example; despite not being a Praetorian mechanics wise (he was rolled before GR) my DP/MM Blaster Executioner Morden is a Praetorian Agent linked directly to Mother Mayhem. He's bascially a drugged up cyber-soldier mind-pawn, who hunts down anyone on his hit-list and terminates them. He would side with Cole through thick and thin, because Mothers the one grinding gears in his head wether he likes it or not.
That all takes a horrible disconect when it comes to end game content, sadly, due to the lack of any other option.
Concept sounds awesome!

Could say he breaks free of Mother Mayhem, and goes seeking vengeance, and in doing so is lead to the Incarnate Arc to continue his journey into the end game content.


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Originally Posted by BrandX View Post
Saying she had Praetor White under her thumb as an excuse to kill her, is like saying kill any criminal who can afford a great lawyer.
With that in mind, that's exactly what Vigilantes do in their missions, and they're still considered "heroes" by the system, too.


 

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Originally Posted by BrandX View Post
Could say he breaks free of Mother Mayhem, and goes seeking vengeance, and in doing so is lead to the Incarnate Arc to continue his journey into the end game content.
Or, since he's in Primal Earth, he falls under the control of Sister Psyche, but she doesn't realize it. So your character has autonomy most of the time but is occasionally driven with urges to do good things and flirt with Manticore.


 

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Originally Posted by Lazarillo View Post
With that in mind, that's exactly what Vigilantes do in their missions, and they're still considered "heroes" by the system, too.
They're considered halfway to being villains. A fair number of the level 50 hero mission tips involve beating the hell out of vigilantes.


 

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Originally Posted by BrandX View Post
The option is simple, avoid the end game content, stay in Praetoria and play it out as being loyal to Cole.

Limits you in the extreme, but gives that "I'm a loyalist" view people want to keep.

Face it, the game is setup for at max 8 people RP, progressing through lvl 1 to lvl 50, to maintain any semblance of a story and act like you did in fact contribute to everything.
Hogwash. The multiple SGs full of RPers on Union and likely Virtue make that arguement totally invalid. Union has followed the timeline until the present day. Stuff like Angus McQueens arcs have to be fudged, because there is no way you can pretend the 2nd Rikti Invasion hasn't happened yet. The Invasion is happening on a day to day basis with Rikti Raids. The Warzone is just that, no longer a crash site. You cannot discard that. The timeline has moved on.

And, much like comic book continuity, the status quo still works. Big AVs are still at large for any number of reasons, such as jailbreaks, interception of PPD couriers, fakes, etc. Requiem, Vanessa DeVore, Baron Zoria and all that will always be out there because thats what Villains do.

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Now, some people might want to be the "Well I want to destroy Primal Earth" type, and for them, well, they're out of luck. You could be, well let's make it so there's a TF for Loyalist to go about winning this big war.

Mhmm. Then that invalidates pretty much the rest of the known story.

It's like doing the Praetorian story arcs...one character blows up the enriche factory, another saves it. So which way did the storyline actually take it?
It's called Negating Action. The Villains steal the Omega Team time memorial capsule; Heroes retrieve it. Villains set up a cloning lab; Heroes thwart the plan. Yes, that last ones twisted a little from in-game, but it still stands true.

It works, see? It already works. Otherwise the entire Freedom Phalanx would be dead, as would Lord Recluse, from people beating down on them. But they aren't. Why?
Villains beat down the Phalanx and make their escape before heavy Longbow and PPD reinforcements lock them down. Heroes infiltrate Granville just long enough to defeat Recluse and destroy his machines before fleeing to safety.

So, no, it doesn't invalidate the story, not in the slightest.

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It gave the options for your own character, and gave options that in the long run don't effect much of the story outside of not seeing contacts (unless it screws up and lets you visit them again...Arron Walker! He's alive again! \o/).

Now, I could see them doing a loyalist versus Heroes style thing, but it would require PvP, and how many who want to stay a Loyalist to Cole are actually for PvP?
No it wouldn't. See the above example. Theres an entire world to invade here.
I can easily think of a TF for Praetorian sleeper agents, or those who want to buy into submission to Cole in exchange for power, or just because they want to watch the world that badly.

-Get a call from Marchand stating that the time has come to make a move. While the main Invasion will be fairly obvious, they want you to go around and give them a backdoor option should things go wrong on that front (which we know they do, due to us thwarting them in Apex/TM)
Fight Longbow and Vanguard forces to release captured Praetorian forces, establish a beachead and then hold out long enough for a Portal to be stabilised while holding off attacking Primal forces, before teaming up with reinforcements to make a sally to cause some havoc/destroy something important.

All it takes is a little creativity. Which seems to be lacking in the 'Well+Cole = Ebil lolzors!' story so far...which is a little sad.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by BrandX View Post
Concept sounds awesome!

Could say he breaks free of Mother Mayhem, and goes seeking vengeance, and in doing so is lead to the Incarnate Arc to continue his journey into the end game content.
Except thats not what I want of the concept, not without some character development and such. As it is, though, that is the one option forced on me by the meta-game mechanics we have at the moment, and with no other option. Which is pretty lame, frankly, given the ammont of choice we've been given for so long that its become par for the course with CityOf.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Techbot Alpha View Post
Hogwash. The multiple SGs full of RPers on Union and likely Virtue make that arguement totally invalid. Union has followed the timeline until the present day. Stuff like Angus McQueens arcs have to be fudged, because there is no way you can pretend the 2nd Rikti Invasion hasn't happened yet. The Invasion is happening on a day to day basis with Rikti Raids. The Warzone is just that, no longer a crash site. You cannot discard that. The timeline has moved on.

And, much like comic book continuity, the status quo still works. Big AVs are still at large for any number of reasons, such as jailbreaks, interception of PPD couriers, fakes, etc. Requiem, Vanessa DeVore, Baron Zoria and all that will always be out there because thats what Villains do.



It's called Negating Action. The Villains steal the Omega Team time memorial capsule; Heroes retrieve it. Villains set up a cloning lab; Heroes thwart the plan. Yes, that last ones twisted a little from in-game, but it still stands true.

It works, see? It already works. Otherwise the entire Freedom Phalanx would be dead, as would Lord Recluse, from people beating down on them. But they aren't. Why?
Villains beat down the Phalanx and make their escape before heavy Longbow and PPD reinforcements lock them down. Heroes infiltrate Granville just long enough to defeat Recluse and destroy his machines before fleeing to safety.

So, no, it doesn't invalidate the story, not in the slightest.



No it wouldn't. See the above example. Theres an entire world to invade here.
I can easily think of a TF for Praetorian sleeper agents, or those who want to buy into submission to Cole in exchange for power, or just because they want to watch the world that badly.

-Get a call from Marchand stating that the time has come to make a move. While the main Invasion will be fairly obvious, they want you to go around and give them a backdoor option should things go wrong on that front (which we know they do, due to us thwarting them in Apex/TM)
Fight Longbow and Vanguard forces to release captured Praetorian forces, establish a beachead and then hold out long enough for a Portal to be stabilised while holding off attacking Primal forces, before teaming up with reinforcements to make a sally to cause some havoc/destroy something important.

All it takes is a little creativity. Which seems to be lacking in the 'Well+Cole = Ebil lolzors!' story so far...which is a little sad.
Yes they make it work from a massive group standpoint, but look at how they do it.

Player A doesn't go up to Player B and say "Yeah, I was the one who discovered Hero 1 became Honoree" it's taken that it did happen and some group found this out, and they themselves know of it.

BUT...none of them were the ones who did it themselves.

It doesn't work on a massive RP scale to go that route, since then EVERYONE was the first to discover and stop Honoree, if they so choose.

600 characters, and you think they all were contacted by Ramziel, and he was fooled everytime into thinking the well would be in this place for THAT hero/villain, even though it wasn't there for the previous 599?

The story arcs work for a small group of RPers, not massive everyone on the servers. I say 8 people, because that's the max team size (not counting anything that requires more than 8 people to accomplish).

Could maybe push the RP group to 16, if 8 play on one side of the fence and the other 8 play on the other side, and they intermingle.

Storyline just isn't setup to account for 600 heroes and villain player characters.

And to use your example, okay, my character succeeded in making the clones, where in my story arc, does it say some hero came in and stopped it? They didn't stop MY character.


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Originally Posted by Techbot Alpha View Post
All it takes is a little creativity. Which seems to be lacking in the 'Well+Cole = Ebil lolzors!' story so far...which is a little sad.
Actually, it takes time and manpower too. If you want more pro-Tyrant content, its going to have to come at the expense of something else, 'cause its not like Paragon is swimming in resources.


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And you've got to have options for those people who are hero side and find themselves running missions for Tina McIntyre and Maria Jenkins.
"I'm only freeing Statesman now to make my inevitable betrayal more unexpected."

Then you've got to have some way of differentiating between the people who were Loyalists because they were loyal to Cole and those who were loyalists because having Cole around was better than sentencing millions of Praetorians to death.


 

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Originally Posted by Techbot Alpha View Post
Except thats not what I want of the concept, not without some character development and such. As it is, though, that is the one option forced on me by the meta-game mechanics we have at the moment, and with no other option. Which is pretty lame, frankly, given the ammont of choice we've been given for so long that its become par for the course with CityOf.
I was merely suggesting a way to move into the incarnate end game content without erasing the concept. Whether or not you like it, is really up to you.


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Originally Posted by EvilGeko View Post
Only despotic regimes allow any individual cop to be judge, jury and executioner. As Major Decoy stated, she's not a traitor, she's a citizen of Praetoria. A high-ranking citizen at that. Your Responsibility Loyalist took it upon themselves to kill her without giving her a chance to defend herself before the authorities.
Again, she had you bug a PPD precinct to properly predict their whereabouts. She had you stop the Resistance, but only because the Crusaders are outright NUTS. After that, she sends you to the warehouse where you're jumped by Resistance. Washington calls you and says "Hey, remember those guys you bugged? Yeah, they did the same warehouse thing you just did and died." She had 2 PPD officers sent to their deaths. She's a terrorist in the world of Praetoria, and instead of "defending herself" when you confront her she just sits there and threatens Washington (and also begs you not to listen to him).

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Originally Posted by EvilGeko View Post
Your character rationalized this murder by stating that she would have used her connections to Praetor White to save herself.
And after the fact, White himself admitted that he would have.

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Originally Posted by EvilGeko View Post
Your comment that she isn't a citizen is really frightening. Do you believe that it is proper for a police officer to take the law into his or her own hands?
Please don't make the assumption that I can't differentiate a totalitarian regime in a video game from an actual police force in real life.

If you had ANY shred of common sense you wouldn't have asked that question.


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Originally Posted by MajorDecoy View Post
I would find that disappointing. I liked the confrontation with Cole on my Loyalist. It worked well as a closing for a person who, in her quest to keep the people of Praetoria safe, had lost faith in Cole. She's still devoted to the people of Praetoria, and thinks that they're better off with Cole protecting them, but she doesn't believe that everything Cole has planned is in the best interests of Praetoria.

I don't want to advance Cole's plans of invasion, but nor do I want to blow up a Water treatment plant and leave people without clean water for months on end.

The Loyalist line worked fine for me. The ending with Cole was good. "I killed good people to protect the status quo, and now you're pushing forward with a totally unnecessary invasion? You're going to kill millions more?"

Your ending would be totally unsatisfying.
That is only an ending for those wishing to remain loyal to Cole. I wholeheartedly agree that if you decide Cole is a monster, then the other alternate outcomes are equally valid, no arguments there. My beef is simply with the one outcome.

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Originally Posted by Nalrok_AthZim View Post

In all honesty, the invasion of Primal Earth is justified on Cole's end. Think about it; Longbow and Arachnos invade. Invade. Arachnos goes to great lengths to blow up one of the Keyes Island Reactors (which would literally wipe all of Praetoria--and more--off the map) and sides with the Resistance. Longbow show up on the shores of Praetoria and invade a lab or two, opening fire and holing up. Now you find out there are powered individuals in Primal Earth, where the main two factions BOTH came in to your world with guns blazing?

Look at it from a Loyalist's perspective: The two central factions of Primal Earth are violent, use deadly weaponry to "subdue" people, and have no regard for anything if their mission is set. You realize that there are super-powered individuals backing them up in Primal Earth with the same ideals and beliefs in their heads. As a Loyalist, Praetoria is your home, and most Loyalists want Praetoria preserved. An invasion is nowhere near out of the question after the events brought about by Primal Earth insurgents.

But we still get the "**** off and go away, you know too much for some reason" from Cole.
This!!!!!

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Originally Posted by EvilGeko View Post
Right, but they aren't in opposition to each other. More on that in a moment.

Those other followers (the Praetors) are his closest confidants. They've been with him since the Hamidon wars or are his blood relatives. He trusts them implicitly. Responsibility Loyalists who amass too much power are a threat to his regime. I don't care how loyal you think you are, but despots do not want to keep around potential rivals.

The thing you keep waving away is that Cole is an evil man. He is a tyrant. He is not the savior of the world. You might want to RP that your character believes that he is, but the character's writers (the devs) have said over and over and over than he is not. His story is a lie. You cannot continue to grow in power and influence but still believe the lie. That's bad RP on your part. You're willingly ignoring the cues the game master is giving you.

Despots do take on those who they believe can be trusted - historically it does happen, especially under times of duress. You're refusing to see my point that in one outcome of the Loyalist arcs it is not unreasonable to assume that my character (who may well be evil in their own right too) will quite gladly nail their colours to Cole's mast, and follow him as his leader. That may involve my character stomping on others or it may be that my character believes that you can't make an omlette without breaking heads, and works for the "greater good" (as they perceive it.) You might not like that I choose an independant path but that doesn't make it bad RP it makes it limited choice. I take on board that Cole is one of the most evil in game followed closely by Calvin Scott and Reichsmann and Lord Recluse but that in no way precludes characters wishing to work for him. This game often encourages you to be the bad guy and now suddenly we're meant to gasp "You Evil Monster" and turn away from him?



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Originally Posted by Nalrok_AthZim View Post
Please don't make the assumption that I can't differentiate a totalitarian regime in a video game from an actual police force in real life.

If you had ANY shred of common sense you wouldn't have asked that question.
Didn't make an assumption, I asked a question.

Not sure why folks feel the need to flame others who disagree with them.


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Originally Posted by Scarlet Shocker View Post
Despots do take on those who they believe can be trusted - historically it does happen, especially under times of duress. You're refusing to see my point that in one outcome of the Loyalist arcs it is not unreasonable to assume that my character (who may well be evil in their own right too) will quite gladly nail their colours to Cole's mast, and follow him as his leader. That may involve my character stomping on others or it may be that my character believes that you can't make an omlette without breaking heads, and works for the "greater good" (as they perceive it.) You might not like that I choose an independant path but that doesn't make it bad RP it makes it limited choice. I take on board that Cole is one of the most evil in game followed closely by Calvin Scott and Reichsmann and Lord Recluse but that in no way precludes characters wishing to work for him. This game often encourages you to be the bad guy and now suddenly we're meant to gasp "You Evil Monster" and turn away from him?
You're not getting my point. Cole doesn't want your help. Once you get to a certain level of power, you are too dangerous to keep around. He barely has control of the Praetors as the high level hero arcs shows. He doesn't need another level 50 meta-human who may even pull power from the Well on his side. If you believe in Cole's ideals, then you can try to assume his mantle for yourself. But loyalty to him isn't welcome.

That's how I understand both the end of the Loyalist storyline (when you go to Primal Earth) as well as the rest of the story. I don't disagree with your desire, but I do disagree with your contention that the devs haven't sufficiently explained this in the story.

And Calvin Scott is a hero.


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Originally Posted by EvilGeko View Post
Didn't make an assumption, I asked a question.

Not sure why folks feel the need to flame others who disagree with them.
Then let me approach it differently: Why would my beliefs on police forces apply to my choices in the game? If the two were at all similar, Praetoria would be vastly different.

And I wasn't flaming you. You asked a very dumb (and if not dumb, then not applicable) question.


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Originally Posted by Scarlet Shocker View Post
This!!!!!
How is it everyone forgets it was Tyrant who made hostile acts against Statesman and Paragon before the Longbow ever showed up.

Now I could be forgetting something here...but let's see...

Maria Jenkins story arc came in at Issue 1. And yes, the original story arc is still in canon, and noted as happening in the new Maria Jenkins arc.

The Longbow came into action in what was it Issue 6 with City of Villains, or Issue 5, right before Issue 6.


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Originally Posted by Nalrok_AthZim View Post
Then let me approach it differently: Why would my beliefs on police forces apply to my choices in the game? If the two were at all similar, Praetoria would be vastly different.

And I wasn't flaming you. You asked a very dumb (and if not dumb, then not applicable) question.
Why did YOU assume that I was talking about a RL police force? Chief Interrogator Washington is a cop. And your character is a cop (a conscripted member of the PPD's powers division.)

It's not a dumb question either, you stated support for the responsibility character committing a summary execution without trial. You deemed Cleopatra a 'traitor' which is a legal conclusion that at that point in the story had not been established in a legally cognizable way, even given Praetoria's limited freedoms.


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Originally Posted by BrandX View Post
The Longbow came into action in what was it Issue 6 with City of Villains, or Issue 5, right before Issue 6.
What issue was it where we started showing up to steal their tech?


 

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Originally Posted by Nalrok_AthZim View Post
Again, she had you bug a PPD precinct to properly predict their whereabouts. She had you stop the Resistance, but only because the Crusaders are outright NUTS. After that, she sends you to the warehouse where you're jumped by Resistance. Washington calls you and says "Hey, remember those guys you bugged? Yeah, they did the same warehouse thing you just did and died." She had 2 PPD officers sent to their deaths. She's a terrorist in the world of Praetoria, and instead of "defending herself" when you confront her she just sits there and threatens Washington (and also begs you not to listen to him).
Yeah, and aren't you given a mutually exclusive choice to kill either Cleo or Washington in that mission? It's not like either choice is exactly the moral high ground. It is at least credible that a well-meaning character who grew up in Praetoria would side with the authority figure when faced with that numbing choice -- out of reflex if for no other reason. Heck, Cleo just tried to kill the PC.

I gotta say, for all that Praetoria is a goatee universe, Loyalist Responsibility and Resistance Warden seem very similar, morally speaking. The whole point of the storyline is that there are no good options. There are only less bad options.

It makes for a great transition into Primal Earth content, because a character could reasonably decide to go Hero/Villain for any number of reasons. For my Dominator, she started out going to the Rogue Isles because she didn't trust that the Primal version of Marcus Cole was as upstanding as he's made out to be, and the purported individual freedom in the Rogue Isles appealed to her. From there, it was a slippery-slope descent from disillusionment into outright villainy.

Likewise, an authoritarian villain type could easily go to Paragon because he assumes that a more ordered society will be easier to twist and ultimately control. As Praetorians, our characters would view their world and ours differently than we do.

It isn't simply a matter of saying Loyalist = Villain and Resistance = Hero. Either could plausibly be either. Or neither.


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Originally Posted by Iggy_Kamakaze View Post
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