Supporters of Emperor Cole are abandoned?


Aliana Blue

 

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Originally Posted by Scarlet Shocker View Post
in otherwords you could technically remain loyal but would neuter yourself in the process effectively becoming useless
Just the way Tyrant wants you!


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The BrandX Collection

 

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Originally Posted by Scarlet Shocker View Post
in otherwords you could technically remain loyal but would neuter yourself in the process effectively becoming useless
Pretty much they're telling us that this is no longer a game about options. Welcome to the anti-Cole Train railroad.


 

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Originally Posted by Scythus View Post
Pretty much they're telling us that this is no longer a game about options. Welcome to the anti-Cole Train railroad.
Not at all!

You have options! You just don't like reading them.

Now since this is more an RP issue than anything else (and really, I don't think Cole wants to give power to anyone he can't just rip it away from, so since he can to his Praetors, and not likely to you the player character...why would he...when in an RP perspective, while you may be loyal, Cole will never truely trust he can hold total control over you).

One could easily say they're loyal to Cole and just run all that content out of characterly. Had to do that myself to get access to electical powers for my main, a DB/WP/Mu Scrapper.


BrandX Future Staff Fighter
The BrandX Collection

 

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Originally Posted by BrandX View Post
Not at all!

You have options! You just don't like reading them.

Now since this is more an RP issue than anything else (and really, I don't think Cole wants to give power to anyone he can't just rip it away from, so since he can to his Praetors, and not likely to you the player character...why would he...when in an RP perspective, while you may be loyal, Cole will never truely trust he can hold total control over you).
Dude can't even keep total control over Praetor friggin' Berry and you're saying he'll favor Berry but not any of our characters? Ridiculous.


 

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Originally Posted by Scythus View Post
And really, side-switching's most common use is to turn redsiders blue? Really? Do you have numbers and hard sources to prove this?
Going off-toping for a moment: a dev (can't remember who, possibly Ghost Falcon) mentioned in an interview (or somewhere...) that the numbers are pretty much even. 49.5% of side switching goes red-side, the rest goes blue-side. No mention of how many stay rogue/vigilante. These numbers may of course have changed by now.


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

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Originally Posted by FredrikSvanberg View Post
Going off-toping for a moment: a dev (can't remember who, possibly Ghost Falcon) mentioned in an interview (or somewhere...) that the numbers are pretty much even. 49.5% of side switching goes red-side, the rest goes blue-side. No mention of how many stay rogue/vigilante. These numbers may of course have changed by now.
That was just the split between players choosing Resistance or loyalists - it was an almost even split - but the numbers for side switching were overwhelmingly red to blue, rather than blue to red.

And the reason for the even split between Resistance and loyalist was because, according to Ghost Falcon:

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"We made it actually really cool to be a villain, right? And that’s awesome. And players were just choosing like “yeah I want to be loyalist, I want to be the guy that’s supporting the dictatorship””.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by BrandX View Post
Not at all!

You have options! You just don't like reading them.

Now since this is more an RP issue than anything else (and really, I don't think Cole wants to give power to anyone he can't just rip it away from, so since he can to his Praetors, and not likely to you the player character...why would he...when in an RP perspective, while you may be loyal, Cole will never truely trust he can hold total control over you).

One could easily say they're loyal to Cole and just run all that content out of characterly. Had to do that myself to get access to electical powers for my main, a DB/WP/Mu Scrapper.
Just for clarity, perhaps you could tell us what those options are?

And it's not just an rp issue, it's poor storytelling. The Devs introduce an option for being a loyalist which is then forgotten about the moment you get dumped into Primal Earth.

I certainly hope that GG is right and that future issues show us what happens to those loyal to Cole.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

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Originally Posted by Venture View Post
In a future chain of events you've probably prevented by the end of the mission. I.e. not something you actually get to do.
I tried to stay out of this as much as I could, but there's something I have to say to this train of thought:

Just because meta-game limitations will not allow us to do certain actions, it doesn't mean that the game shouldn't let us at least ATTEMPT them, even if we all know they'll never succeed. It's a lot like Wardog's plan to nuke all of Nova Praetoria. From the very moment he suggested it, I knew it wouldn't work, because I knew we couldn't remove a zone from the game. So when the twist came to make sure he couldn't, I was not surprised, but I still appreciated the storyline.

One doesn't need to be allowed to destroy or rule the world, but one should at least be given the illusion of trying to do so, nevertheless.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by BrandX View Post
Not at all!

You have options! You just don't like reading them.

I.E. I'm right, you're wrong. Suck it up.
Fix't...


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Just because meta-game limitations will not allow us to do certain actions, it doesn't mean that the game shouldn't let us at least ATTEMPT them, even if we all know they'll never succeed.
At best you can only go to that well once, otherwise you subject the PCs to a very bad weakening.

"I'll get you next time, Gadget!"...no, thank you.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

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Originally Posted by Venture View Post
At best you can only go to that well once, otherwise you subject the PCs to a very bad weakening.

"I'll get you next time, Gadget!"...no, thank you.
Once towards the end of the game is enough, really, at least as far as I'm concerned. If you sprinkle in other people attempting to do the same and being foiled - either by you or others - you can at least make the world appear as though it's capable of these things, even if it practically isn't.

Then there's also the other side of the coin: So I tried to take over the world and failed, but perhaps I achieved something very impressive in return for said failure. I know you hate the Clone Factory storyline, but considering it ends in a total loss... It doesn't really end in a total loss. Sure, we have no use for Protean's money from a gameplay perspective, but the satisfaction that HE doesn't have it is usually enough for me to gain quite a bit of closure.

A lot of times, a decent villainous story doesn't need to end in success to be satisfying. I'm perfectly happy seeing my villains fail if they manage to make everyone else FAIL HARDER. Sure, I couldn't take over this Arachnos base for my own, but at least I set it on fire so now they can't have it, either. In this, I invoke the Nemesis principle - even when I lose, I still win, if for no reason other than because you lost even more.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
I tried to stay out of this as much as I could, but there's something I have to say to this train of thought:

Just because meta-game limitations will not allow us to do certain actions, it doesn't mean that the game shouldn't let us at least ATTEMPT them, even if we all know they'll never succeed. It's a lot like Wardog's plan to nuke all of Nova Praetoria. From the very moment he suggested it, I knew it wouldn't work, because I knew we couldn't remove a zone from the game. So when the twist came to make sure he couldn't, I was not surprised, but I still appreciated the storyline.

One doesn't need to be allowed to destroy or rule the world, but one should at least be given the illusion of trying to do so, nevertheless.

I agree. We should at least have the option.

One thing that occurred to me is the lack of foresight shown in the story telling. If you're a Loyalist, why would it be so impossible for Cole to send you off to Primal Earth with something like:
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"Well, NAME, I've been impressed with how you've supported the cause, thus far. You've served your Emperor and Praetoria well against insidious forces that are trying to tear down everything we've built.

Now I've a critical task for you. I am about to prepare my forces to invade Primal Earth to destroy these interlopers that seek to destroy us. In order to be as effective as possible, I need you to go there, and seek out all that you can. Get me data on all their meta-humans, hero and villain alike. We know that plenty of the cowardly Resistance have taken shelter there, so take their names too.

Don't worry I'll be in touch in due course - and you may even be caused to attack my forces in maintaining your cover, but that's an acceptable consequence of your deep cover within the ranks of the heroes and villains of Primal Earth. Rest assured, once I make my move I will call upon you to fight by my side as we achieve a glorious victory.

Move out!"
That took me about 5 minutes to knock up (if that) and I'm sure somebody will pick holes in it because they can but it's a lot more satisfying personally than the "bugger off!" we get now, and doesn't even need any of the arcs to be rewritten



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

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I would find that disappointing. I liked the confrontation with Cole on my Loyalist. It worked well as a closing for a person who, in her quest to keep the people of Praetoria safe, had lost faith in Cole. She's still devoted to the people of Praetoria, and thinks that they're better off with Cole protecting them, but she doesn't believe that everything Cole has planned is in the best interests of Praetoria.

I don't want to advance Cole's plans of invasion, but nor do I want to blow up a Water treatment plant and leave people without clean water for months on end.

The Loyalist line worked fine for me. The ending with Cole was good. "I killed good people to protect the status quo, and now you're pushing forward with a totally unnecessary invasion? You're going to kill millions more?"

Your ending would be totally unsatisfying.


 

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Originally Posted by MajorDecoy View Post
"I killed good people to protect the status quo, and now you're pushing forward with a totally unnecessary invasion? You're going to kill millions more?"
Longbow invaded Praetoria during that arc, remember? They were constantly muttering about how the PPD were equipped with non-lethal weaponry while Longbow themselves were equipped with flamethrowers, chainguns, sniper rifles, grenade launchers... (Great example of Shoot First, Ask Questions Later.)

I don't know if you're aware of how stuff like this works, but when one faction barges in on another faction's territory with lethal weaponry it's usually a declaration of war.

In all honesty, the invasion of Primal Earth is justified on Cole's end. Think about it; Longbow and Arachnos invade. Invade. Arachnos goes to great lengths to blow up one of the Keyes Island Reactors (which would literally wipe all of Praetoria--and more--off the map) and sides with the Resistance. Longbow show up on the shores of Praetoria and invade a lab or two, opening fire and holing up. Now you find out there are powered individuals in Primal Earth, where the main two factions BOTH came in to your world with guns blazing?

Look at it from a Loyalist's perspective: The two central factions of Primal Earth are violent, use deadly weaponry to "subdue" people, and have no regard for anything if their mission is set. You realize that there are super-powered individuals backing them up in Primal Earth with the same ideals and beliefs in their heads. As a Loyalist, Praetoria is your home, and most Loyalists want Praetoria preserved. An invasion is nowhere near out of the question after the events brought about by Primal Earth insurgents.

But we still get the "**** off and go away, you know too much for some reason" from Cole.


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Originally Posted by Daemodand View Post
It's always irked me the Responsibility Loyalist storyline had you killing people. Of all the factions in Praetoria, the Responsibles should have been the ones to arrest instead of kill.
The Responsibility Loyalists work for a despotic regime that tortures and kills its citizens. The whole point of that path is to show you that you're working for an illegitimate government. That you have chosen tyranny for the illusion of safety.

I've never understood this need that people feel on these boards to defend this path.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Originally Posted by EvilGeko View Post
The Responsibility Loyalists work for a despotic regime that tortures and kills its citizens. The whole point of that path is to show you that you're working for an illegitimate government. That you have chosen tyranny for the illusion of safety.

I've never understood this need that people feel on these boards to defend this path.
At what point does a Responsibility Loyalist needlessly kill a citizen?


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"Dark Armor is a complete waste as a tanking set."

 

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Originally Posted by EvilGeko View Post
The Responsibility Loyalists work for a despotic regime that tortures and kills its citizens. The whole point of that path is to show you that you're working for an illegitimate government. That you have chosen tyranny for the illusion of safety.

I've never understood this need that people feel on these boards to defend this path.
Christ alive, Geks, you'r esounding as self righteous and uptight as GG these days...


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Scarlet Shocker View Post
Again, it is bull, because those mentioned are working for a common cause. They may not execute their plans in the same way or see eye to eye on every level, but they do have common cause and in the game lore are united in that, hence Hero 1 went through the portal to almost certain death willingly.
Right, but they aren't in opposition to each other. More on that in a moment.

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Also you've missed a central point - I'm getting kicked to the curb for no clear reason when all I've done is serve my leader willingly, and yet, Cole has other followers who he keeps around. The story is poorly constructed regardless of his so called motivation and defies any kind of logic.
Those other followers (the Praetors) are his closest confidants. They've been with him since the Hamidon wars or are his blood relatives. He trusts them implicitly. Responsibility Loyalists who amass too much power are a threat to his regime. I don't care how loyal you think you are, but despots do not want to keep around potential rivals.

The thing you keep waving away is that Cole is an evil man. He is a tyrant. He is not the savior of the world. You might want to RP that your character believes that he is, but the character's writers (the devs) have said over and over and over than he is not. His story is a lie. You cannot continue to grow in power and influence but still believe the lie. That's bad RP on your part. You're willingly ignoring the cues the game master is giving you.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Originally Posted by Techbot Alpha View Post
Christ alive, Geks, you'r esounding as self righteous and uptight as GG these days...
I had to cool down a bit before I responded to this. All I did was repeat what the story written by the devs. Why did you feel the need to say I was sounding "self-righteous and uptight?"


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Originally Posted by EvilGeko View Post
I had to cool down a bit before I responded to this. All I did was repeat what the story written by the devs. Why did you feel the need to say I was sounding "self-righteous and uptight?"
To be fair, you rather do.
To be even more fair, though, it's not your fault. As you say, you're just repeating what the devs have already said. Complaints should generally be lodged with the people responsible for writing the story that way, but sometimes it's easier to shoot the messenger, perhaps.


 

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Originally Posted by Nalrok_AthZim View Post
At what point does a Responsibility Loyalist needlessly kill a citizen?
Well, there's the first morality mission at the end of that path. Summary executions without trial tend to fall into the bucket of "kill a citizen."


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Originally Posted by EvilGeko View Post
Well, there's the first morality mission at the end of that path. Summary executions without trial tend to fall into the bucket of "kill a citizen."
Who, Cleopatra? Did you forget that she had you bug the PPD so the Resistance could track their movements, then sent you to your death in a Resistance-filled tunnel? She wasn't a "citizen", she was a traitor and a saboteur who had Praetor White under her thumb.


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Originally Posted by Nalrok_AthZim View Post
She wasn't a "citizen", she was a traitor and a saboteur who had Praetor White under her thumb.
You can't be a traitor without being a citizen. If you do something to attack a government when you're not a citizen, you're not a traitor, you're a spy or a combatant.


 

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Originally Posted by Nalrok_AthZim View Post
Who, Cleopatra? Did you forget that she had you bug the PPD so the Resistance could track their movements, then sent you to your death in a Resistance-filled tunnel? She wasn't a "citizen", she was a traitor and a saboteur who had Praetor White under her thumb.
Only despotic regimes allow any individual cop to be judge, jury and executioner. As Major Decoy stated, she's not a traitor, she's a citizen of Praetoria. A high-ranking citizen at that. Your Responsibility Loyalist took it upon themselves to kill her without giving her a chance to defend herself before the authorities. Your character rationalized this murder by stating that she would have used her connections to Praetor White to save herself.

Your comment that she isn't a citizen is really frightening. Do you believe that it is proper for a police officer to take the law into his or her own hands?


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Originally Posted by EvilGeko View Post
I had to cool down a bit before I responded to this. All I did was repeat what the story written by the devs. Why did you feel the need to say I was sounding "self-righteous and uptight?"
Well, if you look at it;

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Originally Posted by EvilGeko View Post
The Responsibility Loyalists work for a despotic regime that tortures and kills its citizens. The whole point of that path is to show you that you're working for an illegitimate government. That you have chosen tyranny for the illusion of safety.

I've never understood this need that people feel on these boards to defend this path.
Why do people ask for more villain choices? Why do people play redside? Why do people play Crusaders? Why does City of Villains even exist?

Just because you don't like it doesn't mean other people aren't going to, or aren't going to want to flesh out concepts they have.

And honestly, given the knotted mass that he end-game 'story' is becoming, I'm not sure what the Devs are aiming for anymore. Is Praetoria the Coming Storm? If so, what the hell was all that about the Shivans and Kheldian fuelled star ships? Doesn't that totally negate everything the mysterious letter writer said? Why would that link to the Pillar of Ice and Flame?


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.