Would You Be Willing to Delay the Lore Slot to Change the Pets?


Acemace

 

Posted

All I'd need is a Doppleganger pet.


 

Posted

Quote:
Originally Posted by Angelxman81 View Post
I dont like the pets being Praetorian mobs.
...
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This. The current setup is far too limiting.


 

Posted

Quality over quantity in terms of how many Incarnate levels I'd say.

Quantity over quality (usually) for customisation.


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Posted

I have been hoping for a while that some variation of the Trapdoor/Neuron/some other bosses' ability to spawn clones was going to be an incarnate ability. I was pretty bummed when the lore slot didn't turn out to be that.


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Posted

To OP: yes yes I would.

Personally since we are summoning a pet granted by the well I'd rather have the power randomly summon a boss class pet from any lvl50 enemy group. It'd be like the Secondary Mutation or Mystic Fortune power, sure you get good stuff but there is bad mixed in to balance out the good.


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Posted

Clones are never a good idea. Either they are the opposite alignment to you and foil your plans or they get tired of you bossing them around. There is also the problem of out of control cloning and determining what to do with them. Might be fun for a villain as target practice, but heroes have a harder time with disposal. Creating secret identities, making sure they are O.K. in their new life, and other tedious tasks give heroes less time to do actual heroics. Quantum duplicates are usually just as bad since you have ripped them away from their own lives. Unless you have complete control over each clone, then it is a complete waste of time.


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Posted

I'm a massive theme player, and there's only like 3 of my 80 characters that the current options fit with dramatically. It would fit better if we had some kinda general robot or elemental or something.


 

Posted

Quote:
Originally Posted by Utopia View Post
I'm a massive theme player, and there's only like 3 of my 80 characters that the current options fit with dramatically. It would fit better if we had some kinda general robot or elemental or something.
Same here. Theme, theme, theme. Any story element that breaks my characters' themes rankles to the point I subconsciously do my best to avoid it, or better, ignore it. My fire/fire/fire blaster to this day, will never use any fire sword powers, for example. Which is ok as my choice to NOT use said powers has no impact on my effectiveness. This new, end-game system however...well, I don't think that's going to be true any more, eh? I'm going to be compelled to toe-the-line, seems to me.

But, the original question: I'd be willing to delay this entire issue indefinitely.

Cal


 

Posted

Just stumbled on this, and let me join the crowd in saying NO to the praetorian pets. Am I willing to wait YES.

I do not like the current storyline being tied so closely with Praetoria. I am willing to put up with it but I do not like it. Tyrant had better not be the big bad of the game. We the subscribers deserve better than an alternate dimension Statesman as the big bad. The storyline for the Incarnate content does not feel epic. It feels like we are dealing with another Reichsman this time with a better Evil HR Department. The missions and task forces so far have been fairly good mostly because they have different mechanics and can be done in a short amount of time. The one exception was the very first mission of the incarnate arc which was epic and still exists almost like a promise that better storylines await once the current obsession with Praetoria is finished.

My hope is that we are being set up for a twist change in the storyline. Something like - Tyrant was trying to conquer our dimension because it would be a better place to make a stand against the Coming Storm. About the time we beat Tyrant, whatever the Coming Storm is arrives/breaks free/is set in motion/whatever fits whatever it is and we all find out that the Well set us against Tyrant in order to make all of us strong enough to stand against what is Coming. Sadly we haven't gotten as powerful as we needed to and so we escape Praetoria just before the Coming Storm wipes it out. The Coming Storm's next target is the Rikti Homeworld and so we go to try and save it. We succeed but that draws the attenntion of the Coming Storm to our home dimension. As part of It's assault on our home dimension it attacks Ouroboros. Since the Menders send themselves back in time it attacks them far in the future hoping that we cannot interfere. Mender Ramiel sends us to what he terms the first version of Ouroboros. He sends us to right before the attack on Ouroboros where we escape with the other Menders while Ramiel stays behind to cover our escape. The Menders rebuild Ouroboros, the one we know, in a more secure location figuring that since the Storm thinks they've been destroyed it won't look to hard and so they just need to avoid being stumbled upon. We stop the Coming Storm at different points in time(in other words more Trials and TFs) and grow powerful enough that we are at the pinacle of Incarnate power. At this point Ramiel reconfigures a crystal so that we arrive just in time to save him and send him back in time. The final task would be a confrontation that would test the new raid set-up to its fullest.

Of course I want the Coming Storm to be Rularuu and I always will. I could actually flesh that story line out completely using Rularuu but that is better placed in the suggestion forum.

TL DR: No to Praetorian Incarnate Pets, Yes I'm willing to wait for better choices. And for the sake of the game please don't tie all the Incarnate Content to Praetoria. Tyrant does not deserve to be the big bad of this game.


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Posted

No, I would not be in favor of delaying the Lore slot for new pets.

I would, however, like to see the level shift moved from the Lore slot to, say judgement or interface instead. If not everyone's going to want a pet (ignoring any potential concept clashes) then make it so one of the major points of the incarnate system, the level shift, is in a power that most people will take.

Apologies if this suggestion has already been posed, it's a very long and flamey thread..


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Posted

Quote:
Originally Posted by Crim_the_Cold View Post
Of course I want the Coming Storm to be Rularuu and I always will.
He's not. You can see from the Echo of Ruladak the Strong that whatever's at the end of the Storm has by that time bent Rulaaru to its will.
Quote:
Tyrant does not deserve to be the big bad of this game.
He's not, and was never meant to be. He's just the first obstacle.


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Posted

I've said it before and I'll say it again: YOU are the Coming Storm. All the echoes in the first incarnate mission talk about how you have misused and gotten drunk on the power of the Well. The Coming Storm is a future where you, the player, have gotten too much power and destroyed everything.

That gives heroes a perfect opportunity to avert the Coming Storm, by learning humility and self-discipline.

...I'm kind of at a loss on how villains will prevent the Coming Storm, but I'm sure the story writers will decide on a motivation for us.


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Posted

Quote:
Originally Posted by RemusShepherd View Post
...I'm kind of at a loss on how villains will prevent the Coming Storm, but I'm sure the story writers will decide on a motivation for us.
You can't destroy everything. Where would you sit?

Story writers shouldn't be deciding on motivations for us to begin with, and they don't need to. There are many examples of villains seeing the results of their ambition taken too far, and showing remorse, or seeing the potential consequences and deciding not to go through with their plans. We have examples in this very game...although most of them do go through with their plans anyway. A nihilistic villain would go through with a course of action that would destroy everything, but most villains wouldn't.


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Posted

Quote:
Originally Posted by Eva Destruction View Post
You can't destroy everything. Where would you sit?

Story writers shouldn't be deciding on motivations for us to begin with, and they don't need to. There are many examples of villains seeing the results of their ambition taken too far, and showing remorse, or seeing the potential consequences and deciding not to go through with their plans. We have examples in this very game...although most of them do go through with their plans anyway. A nihilistic villain would go through with a course of action that would destroy everything, but most villains wouldn't.
To be fair, in an environment like an MMO it's a lot hardre to GM a story like that than it is around a tabletop environment without giving some hint at motivations. If you happen to play a villain that specifically wants to get drunk on power and destroy all he/she can (because they're a nihilistic anarchist or whatever) it would be patently impossible for that character to participate in the storyline because their motivations are incompatible with the world continuing to exist.


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Posted

Yes, I would unreservedly support delay of the Lore slot until customization, full or partial, was available. I suppose it's already being argued to death as I speak; but I agree that the specificity of the current Lore slot pets seems to run counter to the spirit of free-flowing creativity that permeates so much of the rest of this game.

I'd prefer to see the four trees be as generic as possible to accommodate a range of concepts, for example:

Arms: Dancing weapons
Drones: Generic tech/robot attack and support drones
Legion: Self-clones
Spirits: Recolorable glowy magic/energy wisps


As the lore slot stands it will be filled last or not at all on my characters, and see little to no use.


 

Posted

Quote:
Originally Posted by Blue_Mourning View Post
To be fair, in an environment like an MMO it's a lot hardre to GM a story like that than it is around a tabletop environment without giving some hint at motivations. If you happen to play a villain that specifically wants to get drunk on power and destroy all he/she can (because they're a nihilistic anarchist or whatever) it would be patently impossible for that character to participate in the storyline because their motivations are incompatible with the world continuing to exist.
It would be impossible for such a character to succeed in their goals, yes. Then again, in a game that needs to maintain a certain status quo it's impossible for villains to succeed at any goal beyond the amassing of wealth or becoming personally stronger.


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Posted

Quote:
Originally Posted by Eva Destruction View Post
It would be impossible for such a character to succeed in their goals, yes. Then again, in a game that needs to maintain a certain status quo it's impossible for villains to succeed at any goal beyond the amassing of wealth or becoming personally stronger.
Hence my saying "It's extremely hard to GM a villains game in an MMO".


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Posted

Quote:
Originally Posted by Blue_Mourning View Post
Hence my saying "It's extremely hard to GM a villains game in an MMO".
I'm not disagreeing with you. I'm disagreeing with the guy who suggested the story writers should assign motivations. We don't need motivations to prevent the Coming Storm, we just need to not be allowed to cause it. Those of us who would be motivated to actively prevent it already have their reasons.

Besides, the last time story writers tried to assign me a motivation for my villain, I nearly destroyed Sharkhead and got eaten by a giant shark-monster because a disgruntled former Legacy Chain member said it would make me badass and a disgruntled demon said it would be ok. Before that, I was narcissistic enough to allow clones of me to exist. I'd rather keep my own motivations and fail than do something potentially idiotic and succeed through sheer dumb luck, narrative convenience, or somebody else being a bigger idiot.


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Posted

Quote:
Originally Posted by Eva Destruction View Post
I'm not disagreeing with you. I'm disagreeing with the guy who suggested the story writers should assign motivations. We don't need motivations to prevent the Coming Storm, we just need to not be allowed to cause it. Those of us who would be motivated to actively prevent it already have their reasons.

Besides, the last time story writers tried to assign me a motivation for my villain, I nearly destroyed Sharkhead and got eaten by a giant shark-monster because a disgruntled former Legacy Chain member said it would make me badass and a disgruntled demon said it would be ok. Before that, I was narcissistic enough to allow clones of me to exist. I'd rather keep my own motivations and fail than do something potentially idiotic and succeed through sheer dumb luck, narrative convenience, or somebody else being a bigger idiot.
That was a rather interesting mission. I certainly wouldn't want to have a TF against an AV with that temp power. Or doing a thorn respec trial and getting to the Tree with the tree already destroyed and the reward already claimed by a bunch of heroes that decided to stealth their way past us.

I agree with you that motivations should be entirely up to the character and not the story. Does my villain save the world because he is being paid to, wants to take it over himself, likes to smash people, or because it would be fun to rub it in the heroes' faces? Does my hero save the world because he is a glory hog, its the right thing to do, likes to smash people, or because he is bored?


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Posted

Quote:
Originally Posted by Eva Destruction View Post
I'm not disagreeing with you. I'm disagreeing with the guy who suggested the story writers should assign motivations.
I didn't say they *should*. I said they *will*. It's just the easiest and most expedient path for the devs to take. Time will prove me right or wrong.


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Posted

Quote:
Originally Posted by starphoenix View Post
Or doing a thorn respec trial and getting to the Tree with the tree already destroyed and the reward already claimed by a bunch of heroes that decided to stealth their way past us.
Though that would make for an interesting variation for the level 50 version.

Reverse the Scenario by coming across a team of eight elite bosses having cleared the room and discussing who gets the power, complaining about Dr Aeon's long speeches etc. before you jump them and beat them down to claim the power instead, have them mutter about how the 'world is doomed' thanks to you.

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Posted

Quote:
Originally Posted by Eva Destruction View Post
It would be impossible for such a character to succeed in their goals, yes. Then again, in a game that needs to maintain a certain status quo it's impossible for villains to succeed at any goal beyond the amassing of wealth or becoming personally stronger.
In the same way that heroes can thwart villains and return the game to the status quo, villains can thwart heroes and return the game to the status quo. Its a little trickier to write, but not impossible.


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Posted

Quote:
Originally Posted by Arcanaville View Post
In the same way that heroes can thwart villains and return the game to the status quo, villains can thwart heroes and return the game to the status quo. Its a little trickier to write, but not impossible.
Case in point: Scirocco's second arc.


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Posted

Yes, please delay it.

I understand the problems of pet customisation but IMHO there should be at least 5 Groups of pets

Hero side (PPD/Longbow)
Villain side (Arachnos)
Generic Tech (Robots/Cyborgs)
Generic Elemental (Earth/Air/Fire/Water)
Praetorian

All of those models exist, powers really shouldn't be that hard.

If it really is that hard to create config for more pets when they already have the art assets and the powers are already defined then they need better programmers to script their dev tools, preferably something that doesn't involve spreadsheets.


 

Posted

Quote:
Originally Posted by Emgro View Post
I am torn on this issue. There is a part of me that says, "Give us what you've got, and worry about fixing it and adding fluff later."

And then I look at stuff like the AE, and am reminded that if it isn't right the first time, it probably won't be for a very long time.
I feel the same way, that, it is better to have it right the first time around, instead of having to back track later to fix it. A delay for the Lore slot I would be in favor of as well.