Would You Be Willing to Delay the Lore Slot to Change the Pets?
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I just realized something that would make Praetorian Lore pets perfectly acceptable to me: If one of the options was summoning Battle Maiden's Dancing Swords from the Apex TF.
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If, on the other hand, you want to write for random strangers but don't want to hear from them at all, I believe you are probably in the very small minority.
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If I can't have pet Titans, then the next best thing is Praetorians. My next choice will be CoS with a Master Illusionist and Illusionist. However, that is also too powerful. Shivans would be another possibility for me, but we already have the Shivan Shard. No other Primal mob gives me any interest.
There is also the other choice of picking something like Warriors. Therefore, the Primal choices can be either too powerful or too weak. The Praetorian mobs seems to be balanced compared to most Primal mobs. |
I'd also accept those battle orbs the IDF summon, without needing the IDF guy to summon it. They do look pretty cool.
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I just wanted to throw in a post here (I have already expressing my opinions on this subject) thanking everyone for posting and particularly Arcanaville, whose opinion I genuinely do respect and am glad to see that they share what I'm percieving as the majority on this topic.
I've felt a little torn over how the Incarnate system was going because my initial impressions were 'wow, this is amazing!' (and I think that really stems from the epic introduction in the initial arc from Ramiel) and that this was the beginning of an individual awakening of power (as has been pretty much stated in the arc and by others here).
To have that sense diluted down to one of an external sense of power (and one that you only have a limited scope to do, especially in terms of choice) I think is disempowering to players, especially ones on this game that has spent the better part of its existence embracing the freedom of customisation that is the hallmark of this game.
I don't doubt that within the dev team headed by Positron that having a strong endgame is a worthwhile endeavor and was given resources accordingly; I think what seems to have come as an afterthought were alternative and parallel means of going down this road, which, from some statements I've read regarding implementing such really have come off as afterthoughts, and that's surprising. It's almost as if full participation in the endgame was assumed rather than optional.
I want to embrace the road of the Incarnate, but not at the cost of individuality and more importantly the sense of individual choice and flexibility that this game has impressed upon me since joining in 2006.
I truly sincerely hope that the Devs do take the time to stop and read this thread (amongst others that have similar themes to this) and look to that design ethic and perogative that has shone through from the 'people's champion for art' in Noble Savage. His level of communication and responsiveness, let alone delivery upon that responsiveness has gained him a deserved reputation in the game community.
A similar level of communication in these areas would go a long way I feel to assuaging concerns and imbuing us yet again with a sense of empowerment.
S.
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No, I would not be willing to delay it to change the pets. I care a lot more about what the pets can do for me than I do what they look like or what their backstory is.
I am torn on this issue. There is a part of me that says, "Give us what you've got, and worry about fixing it and adding fluff later."
And then I look at stuff like the AE, and am reminded that if it isn't right the first time, it probably won't be for a very long time.
The strength or weakness of the NPCs the pets are based on is irrelevant. The pets are not the NPCs, they can be balanced as pets.
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Say I choose the Warrior pet for my Lore slot. Either I am severely limited in what they can do or the devs would have to add a few more npcs to the Warrior group so I have the same options as another person that took a better selection for their Lore slot. The problem is bringing up the Warriors pets to other enemy groups so they are balanced or ignore them which might anger a few people that have good reason to pick Warriors.
Creating pets similar to the AE system brings up other problems as numerous people that have tested the AE system know. It is just too easy to create characters that are too powerful in the AE system. My Illusion/Granite Armor pet with Robots/Rad pet would makes things very difficult to balance.
The only other option is to have full customization with lots of different power animations to accommodate whatever choice we want, but limit it to the powers of the current Praetorian pets. I could change the Seers to be robe-wearing Mages that use spells to knock people out. They are still Seers as far as the game is concerned, but to me they would be Mages.
All of these options would take more time and resources to achieve and some might not even be possible. Therefore, changing the Lore slot to accommodate a vocal minority would delay other features from being added. Keeping the Lore set simple is a way for us to get it now and not in I30.
The first step in being sane is to admit that you are insane.
The only other option is to have full customization with lots of different power animations to accommodate whatever choice we want, but limit it to the powers of the current Praetorian pets. I could change the Seers to be robe-wearing Mages that use spells to knock people out. They are still Seers as far as the game is concerned, but to me they would be Mages.
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Warriors would probably be out, since none of the pets presented could be reskinned and passed off as Warriors. But you could have, say, a Coralax with Seer powers without making any changes to the NPC Coralax group. Why does it have all those powers a regular Coralax does not? Because it's my freaking pet, that's why. I'm an Incarnate and I beat up an awesome uber Coralax that you mere mortals wouldn't stand a chance against, mwahaha. Or I imbued a Coralax with some of my power. Leave it up to the players to explain.
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Arc ID#161629 Freaks, Geeks, and Men in Black
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This. I don't expect to have access to every NPC group in the game as a pet, just a variety of them. So you could have a CoT mage, a Rularuu Wisp, a PPD psi dude, or Fortunata that have the exact same powers as a Seer pet. Wisps are more powerful than PPD psi dudes, but it doesn't matter, because it's not a Wisp, or PPD psi dude, it's a Seer wearing their skin, that has "Wisp" over its head.
Warriors would probably be out, since none of the pets presented could be reskinned and passed off as Warriors. But you could have, say, a Coralax with Seer powers without making any changes to the NPC Coralax group. Why does it have all those powers a regular Coralax does not? Because it's my freaking pet, that's why. I'm an Incarnate and I beat up an awesome uber Coralax that you mere mortals wouldn't stand a chance against, mwahaha. Or I imbued a Coralax with some of my power. Leave it up to the players to explain. |
Having us all have the same pets allows us to look at our teammates and know exactly what we can expect from their pets. I know that this teammate has a couple of pets which deal lots of control and this teammate has a couple of pets which just deal damage. Allowing customization would not allow us to know what their pets could do at a cursory glance. Which is probably one of the main reasons why the lore slot is set this way.
The first step in being sane is to admit that you are insane.
I would rather have us not do this method, but create our own pets with Praetorian powers. A Coralax with Seer powers is not something I can get my head around since Coralax have their own style of attacks. A Mind Flayer with Seer powers is something I have no problem with since there is no preconception of what a Mind Flayer does.
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Having us all have the same pets allows us to look at our teammates and know exactly what we can expect from their pets. I know that this teammate has a couple of pets which deal lots of control and this teammate has a couple of pets which just deal damage. Allowing customization would not allow us to know what their pets could do at a cursory glance. Which is probably one of the main reasons why the lore slot is set this way. |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I think the idea of using existing mobs from the game as player pets is pretty dumb.
Making it work out from a flavor standpoint is a pretty tough ask. Even if you had access to every enemy group in the game, it's never going to entirely make sense to see people walking around with an IDF guy or warwork or CoT mage or whatever in tow, especially if they have particular powers that make them appeal to certain ATs or powersets.
I'd like it much better if they were nonhuman objects of some kind; dancing swords, little gun turrent/targeting drone things, nictus-style fuzzies, whatever.
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Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
No, I would not be willing to delay the Lore slot. Yes, it would be good to have even more customization options, and I personally hope that pet style designs (for MMs, Controllers, Kheldian forms, Granite Form, etc.) eventually do have customization options.
So I can understand why people want more options. I argue for more animations, costumes, and powersets all the time. However, we have some customization options already for the Lore slot and it ties in well enough with the storyline that is going.
If you don't want a pet, well, I may not want a big huge AOE power on all my characters. Sure, it will probably help my performance, but I'm sure the animation or look of some of them won't work for each character. There are going to be some powers you don't like as much as some others. And while I'm in favor of branching out some of this incarnate stuff from Praetoria, I understand it's part of the storyline we have going, and that not everyone would be in favor of any storyline they come up with.
Keep it reasonable but ask for more, I say.
*added*
The more I think about it, the more I like the idea of Lore giving us "objects" for pets, over mobs, which usually have backstories with them. Glowing orbs of power, etc., seem more like power outgrowing from the well to me. But that might just be my feeling.
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There's not? I have a pretty good preconception of what a mind flayer does. Not that you'd be able to make a mind flayer anyway, since it's copyrighted.
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Also of related note, D&D can actually release Lovecraftian mythos again.
[ edit ]
Gah, yep, Mind Flayers are a bit more awkward than I expressed [as all cases of Intellectual Property are invariably], however, their iconography isn't 'unique', it is Cthulhoid. More specifically, Wizards makes no attempt to claim ownership over Mind Flayer through existence in other related medium, and has explicitly stated it as not being part of the product identity [whereas Illithid is considered part of product identity].
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I think the idea of using existing mobs from the game as player pets is pretty dumb.
Making it work out from a flavor standpoint is a pretty tough ask. Even if you had access to every enemy group in the game, it's never going to entirely make sense to see people walking around with an IDF guy or warwork or CoT mage or whatever in tow, especially if they have particular powers that make them appeal to certain ATs or powersets. I'd like it much better if they were nonhuman objects of some kind; dancing swords, little gun turrent/targeting drone things, nictus-style fuzzies, whatever. |
I'd be very very surprised to see customised Incarnate pets. They don't have the means as it stands, and if they do work out how to do it then it would be inexcusable not to apply it to Masterminds first.
However if they want to do this at the same time as they introduce MM pet customisation then sure, go for it
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