Animal Pack - Feedback Thread


2short2care

 

Posted

All Testing Was Done with a Male (not huge) body.

Objective:
There is no Boots/Flat/Animal Fur option. Boots/Smooth/Animal Fur does exist. This is an important bug to fix because Boots/Flat/Animal Fur is the best way for us to use our kilts with furry legs. (Really, this is the only one I expect that you will fix before release.)

As with Ninja Run, Beast Run doesn't flow smoothly between backward running and backward jumping.

When jumping and switching between ninja run and beast run, the character begins to do the new running animation before they land. This doesn't seem to happen when switching between a Booster Run and Super Speed.

Subjective:
I quite enjoy!

I would've left the naval off the chest/animal fur texture. Or least blurred it a bit.

The Minotaur tail looks more like tentacles to me than fur because it's so very static as it moves around. But I know animating individual hairs is outside the scope of what's reasonable. I'm just glad we have animating tails at all!

I would have included more options with closed mouths for the cats and wolves. Good job keeping the minotaur and bird mouths closed!


 

Posted

Quote:
Originally Posted by SilverAgeFan View Post
Not picking on Premonitions, but there are a lot of statements where folks are talking about this being a nice start, etc etc. Keep in mind that they have never (other than one incident with retroactive weapon customization models being ported--maybe from DB to BS? Think it was the Valk set) gone back to any categories introduced in any booster pack.

So keep in mind that as far as animal heads in these categories goes: this is it. Don't expect new bird head patterns or cow patterns or what not on any of these parts. Don't expect hats to later be added to these heads. etc. So if any particular thing is glaringly missing, now is the time to state clearly and firmly that this pack really needs X. And in doing so, try to keep your assertions reasonable. i.e., an entire new suite of house cat body patterns as Avatea already stated is out of the question. But perhaps a single fox two tone pattern for the canine head isn't?

Personally, I'm concerned that they don't have enough time to really polish the beast run which I agree with many posters feels incomplete currently.
Combat auras


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Posted

Overall I think the Pack is well done; however I think the wolf head on the huge model is fairly small and it's size needs to be increased/scaled better for the Huge body model the head seems very small in comparison.


Kaoru Nan'drak 50th seasoned Broad sword/regen werewolf scrapper Justice
BOSS UP OR GET TOSSED UP - NURSETTE-
Founder and leader of The Crimson Moon -justice-

 

Posted

Have to agree on this, it was the first thing that made me sit back with a puzzled look on my face. Smooth the jump so it's more like an animal jumping, the way it is now looks like he'd throw his back out and spend the next few weeks in traction trying to jump like that.

Ouroboris

Quote:
Originally Posted by BigMoneyHustla View Post
Subjective Feedback: The Beast Run jump animation doesn't feel right, going from a horizontal run, straight into a 2 feet vertical pose while jumping seems ... off ... The body should probably be a 45 degree angle forwards with arms out in front, not to the side, then on the down of the jump, rotate the body so it would land hands first.

Also ... I feel that after attacking while using beast run, the player should do a standard run animation while the travel suppression is in effect, then after the suppression finishes (if still moving forwards), goes back in to the all 4s beast run.


========
No matter what happens, somebody will find a way to take it too seriously.

 

Posted

My apologies for the negativity, and I am in no way, shape or form a "Furry" but this pack might take the laziness cake!

Objective:
I understand the engine has lots of limitations these days, but good LORD team?! You have lions & tigers sharing the same face, and even more lol-able, you have cheetas & leopards sharing the same face. Only hair color patterns & "sideburns" separate the cats. Did the art team grow up w/o biology class or at least a local zoo? (Yeah that sounded harsh, but issue is still objective.)

Subjective:
After being left in a state of "meh" from the teaser vid, I booted up test hoping for more meat on the pack's bones, but found only more messes. Beast run is way too rough of an animation compared to Ninja Run, and the addition of the costume pieces just reveal other pieces that are lacking or missing. Others have covered those issues so I'll move on.

I am left wondering just how much development time was spent on essentially delivering life-less, Everquest-era plastic animal faces.
Are there plans to add bird feathers for the body? Or has a bird "mask" only been introduced. Also, w/the existing werewolf head, you should have tooled it into a rat face as it's mostly there already.

After a last review of my post, it sure looks super-nasty, but I (personally) think it's this lingering feeling:
This is in NO way of the quality I expect in a paid-for pack!!
This should have been included free in I-20 when the glaring lack of polish could be met with "Yeah, but at least it's free" instead of "Wow, it seems my five year-old knows more about cat biology & facial structure than these grown men and women!".


Finished w/the ugliest rant I think I've ever posted,
Karthol


 

Posted

Positive feedback: The textures and heads all look really lovely. The detail and care you put into them is phenomenal and the ragged wolf tail is nice for a more wild look. I'm definitely looking forward to this.

Subjective Feedback: While I really love the cat feet, I'd love to see the rest of the costume patterns available for it. Example. So you can use 'blend' for a pointed leg (like a siamese or a fox with socks)
Also, while we're on the feet. I'm disappointed that you didn't give us a 'feet under pants' variation of it like you do with the Baron boots or other shoe options. It'd be nice for characters who don't have digitgrade legs but still want bestial feet.

Further, I'm disappointed with the options the wolves get versus the cats. Honestly. You gave the cats all these lovely patterns and variations. And multiple ear options. Couldn't you have done the same for the wolves? Please?
suggestions: Pointier, taller ears, ragged ears, more rounded wolf ears, etc.

Disappointments aside, I will still get it. But things to possibly think about if they're even possible to address.





 

Posted

NO Kilts on monstrous legs. I've never used monstrous legs and this is why. Just saying.

I agree with the chap who mentioned Bears. I was really surprised and disappointed to see no Bears, Apes, Pigs, or Rhinos or Lizards or....well I wish it would have been bigger. Maybe an animal pack #2 is in order down the road.

A dog head would have been really cool too. Like a big wrinkly Neapolitan Mastiff head. I would have totally rolled a Dog Brute in a trench coat.


 

Posted

I have never used monster legs in the "small" variant..

Can we please get both small and large variants. Thx.


 

Posted

First, I'd just like to say that I really appreciate the work that went into this pack. It looks very nice. I've been waiting for something like this for years - my very first character in the game (and also my global name) is supposed to be a minotaur. Now, he'll finally look like one.

However, there are a couple of things that would be nice if they could be added to the pack or put into another update later on:

- We have lots of nice customization options for the Avian, Feline, and Bovine heads, but no options for the Wolf head. Can we get a some additional options like color patterns, ear size, muzzle length? Also can you make the wolf head a little bit bigger on the Huge model? or add in a second one that is bigger? The new one looks a little bit too small even with the sliders on maximum.

- Also regarding wolves - I see that there are color patterns specific for the felines, but not for wolves. It would be nice to get one or two wolf patterns. Wild wolves often have darker backs and lighter colored bellies as seen in this documentary:

Wolves


- I noticed that there is no bear head in this pack. I'm sure its too late to add one in, since the release is so close, but could that be an option for a future update?


Thanks, and again I'm really looking forward to playing with these new options on the live servers.


 

Posted

1. Why the Ape emote (/em savage) with no Ape costume features? Strange.

2. When you select animal fur for your legs....and then say claws or hooves for feet.....there is no option for animal fur feet (just hairy).....hence a sharp contrast from fur color to skin color of claws/hooves.

3. There needs to be better option now for claws powerset. Either make some sort of animal claw customization OR allow for NO CLAWS (ie metal claws) and allow us to use monstrous gloves only.


 

Posted

From an initial casual pass through the options looking to recreate a specific effect, I'd really like to see the existing Monstrous ears available for the animal heads.


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers

 

Posted

Quote:
Originally Posted by Super Flu View Post
3. There needs to be better option now for claws powerset. Either make some sort of animal claw customization OR allow for NO CLAWS (ie metal claws) and allow us to use monstrous gloves only.
Been begging for this forever!


 

Posted

Quote:
Originally Posted by Karthol View Post
My apologies for the negativity, and I am in no way, shape or form a "Furry" but this pack might take the laziness cake!

Objective:
I understand the engine has lots of limitations these days, but good LORD team?! You have lions & tigers sharing the same face, and even more lol-able, you have cheetas & leopards sharing the same face. Only hair color patterns & "sideburns" separate the cats. Did the art team grow up w/o biology class or at least a local zoo? (Yeah that sounded harsh, but issue is still objective.)

Subjective:
After being left in a state of "meh" from the teaser vid, I booted up test hoping for more meat on the pack's bones, but found only more messes. Beast run is way too rough of an animation compared to Ninja Run, and the addition of the costume pieces just reveal other pieces that are lacking or missing. Others have covered those issues so I'll move on.

I am left wondering just how much development time was spent on essentially delivering life-less, Everquest-era plastic animal faces.
Are there plans to add bird feathers for the body? Or has a bird "mask" only been introduced. Also, w/the existing werewolf head, you should have tooled it into a rat face as it's mostly there already.

After a last review of my post, it sure looks super-nasty, but I (personally) think it's this lingering feeling:
This is in NO way of the quality I expect in a paid-for pack!!
This should have been included free in I-20 when the glaring lack of polish could be met with "Yeah, but at least it's free" instead of "Wow, it seems my five year-old knows more about cat biology & facial structure than these grown men and women!".


Finished w/the ugliest rant I think I've ever posted,
Karthol
Pretty much this.

I like the mino head, but can't justify spending $10 for just that.


 

Posted

Animal fur is a great and much needed replacement for monstrous fur (no more unsightly patches of skin color!), and it's even better that it allows the attachment of patterns.

It'd be really nice to see a "large" version of the cat claws. They don't feel quite as ridiculously small as the old monstrous ones do in their small version, but they really could use a larger version if possible so that everything doesn't seem to have thin limbs.

Wolf head could really use some interchangeable ears, even if it's just the old monstrous ones, although being able to put the cat ones would be useful in a few niche situations as well. Not being able to color the ears (or anything beyond the main color) on the wolf head kind of sucks too. I also would like to echo the sentiment to get some two tone coloring on the wolf heads, although I personally think something like that might go better on the arctic head as just a seperately colored section (lower jaw?) since the pattern on the other head is pretty specific (but could also use two tone coloring regardless). I'd also love to be able to do a different colored fur stripe down the back of the head as a texture (sort of mohawk-ish), but I imagine that's pretty unlikely to happen.

The one real letdown for me is the inability to use eye auras with the new wolf head, which feels like it takes a lot of fun options off the table and is kind of a step backwards for customization along with the unswappable uncolorable ears.

Other than that, it kind of sucks that the bird stuff went in without some sort of wings. I know there are other bird-like wings available but they're in another pack, and locked behind a vet reward that isn't readily available for any newer players that might be drawn to the game, which does leave some people out of luck in that respect if they can for whatever reason only get the beast pack and really want to make a bird. A large version of the bird legs would probably be widely appreciated as well since they're kind of thin.

Finally, an endurance free no-effect kind of stance for beast run (and ninja run), as others have mentioned, would be awesome. Probably not going to happen, but it'd be awesome.

The pack itself, in any case, is still really great despite the cat favoritism and I can't wait to throw money at you for it, although it's going to be really weird adjusting to the new graphics on a few characters. I just hope someone fixes the missing animal fur option on male trenchcoats before things go live because I don't think I can stand the monstrous fur texture anymore now that we've got a decent replacement! But yes, my money, please have it.


 

Posted

I dont think I can really add to any of the feedback here that hasn't been said already.

Is what on test at the moment all there is?

If you want to make a cat, wolf or a cow, you're covered. There isn't really any generic pieces people can mix and match, one of the beauties of the CoH character creator! It makes it feel restrictive.

Textures are great, love the animal fur instead of monsterous. Just for kicks I made a male lion and actually used the old monsterous feet, they suited his bulky frame better than the new cat feet. Made a female cheetah out of all the new stuff. Looks great with the new textures.

Though since I dont have a lot of animal characters, (actually, 2 i think, outside of my Combat Kangaroo SG ) the pack doesn't interest me enough to purchase.

The wifey however, has found dozens of things to make or redo, so by proxy, i'll probably end up with it as well .

As far as a suggestion for a generic piece, perhaps the feline face, the old one, but with a bit longer mouth/muzzle, would help to make a lot of creatures not associated with the 3


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Posted

While well made, all the Heads seem a bit too small to fit the character's bodies to me.

Same honestly for the cat paws feet option. Big cats have BIG paws. It's a little odd having a tiger character with house cat feet.

Could we maybe get a Large Cat Paws option, like we have both Large and Small for every other Monstrous Feet type?


@Oathbound & @Oathbound Too

 

Posted

Subjective: tiny feet, big heads.

The heads are quite big but the feet, oh the tiny nimble toes on non-huge. I only use the three-toed version on huge builds because they do look rather delicate on male and female. I would also support exposed toes as a boot option.


Subjective: three colours, not two.

Something I have in Champions is the ability to get the tiger pattern right and it's right with the head: white, orange and black are possible and I would like to be able to colour my chest white while having the orange and black around it.



Query: t-shirt with stripes as seen here

Is this an option (with or without image)? EU test has moved up to version 2000.


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Quote:
Originally Posted by Dispari View Post
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Posted

Quote:
Originally Posted by Tyger View Post
Query: t-shirt with stripes as seen here

Is this an option (with or without image)? EU test has moved up to version 2000.
OMG I hope so. The image is cute too. ;P


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Posted

I realize it's really late in the design process for this pack but I think the bird heads need something to help break up the monotony. If we could have the option to use our secondary head color to affect not just the eyes but the lower neck area we could make birds that look more like Orioles and Robins.

I did a few quick (sloppy) mockups of what I'm talking about


Since we aren't getting a feathered chest piece could we get sometype of coloring option like this? Lots of birds have brightly colored chests and I think this idea might cover that gap in some small way.



 

Posted

Posted this in the wrong place, I guess, so here is a repost:

The masking of colors on the Bird-heads is off... Hawk only colors a small portion of the beak. At least, when I tried it out.

I wish all of these heads (and the Monstrous ones too!) responded to the head/face bone-structure - currently, you can only adjust scale, slightly. I want to control eye-size and position (slightly) with the sliders - like you can with the regular human faces and helmet parts and other accessories. I want to resize 'Cranium' to make room in these heads for 'super genius' brains. I want to resize and reshape these faces to create my own custom look, distinct (at least partially) from the look of other players.

And why are ALL of these animals (except the birds) Snarling Viciously? Are they going to save the citizens, or Eat them?

I actually LIKE some of the monstrous heads more than these, but only Beast #5 has anything like a benign expression. Showing the teeth is a Nervous Threat gesture, not a preparation to attack or work.

Aren't these supposed to the faces of Heroes?? Are these actually the best the Devs can do, or are they just a throw-away gesture, designed to shut us up? I don't mind paying for this - Yes, I probably WILL buy it, but I'd really like to see just a little more expertise, professionalism, and consideration for the intended application.

These heads are Great Artwork! How about if we take it just a little farther and hook them up to the underlying structure of the models? And, perhaps, while we're at it, do the same for the old-school Monsters? Otherwise, it looks like we're just putting a animal-shaped Bucket on our heads.

I like the fur options we're given, but they just don't cover enough - we ought to be able to apply Fur (and Feathers) to anything that we can currently apply Tights to. At the risk of sending the furry-fur-suit haters into a tizzy, we ought to have a Hirsute option, without going with a 'monstrous' body - finish the fur (and feather) texture set, with fur legs and feet. Take the basic 'monstrous' hands and apply it to Flat > Bare feet.

Be Well!
Fireheart


 

Posted

Quote:
Originally Posted by Fireheart View Post

And why are ALL of these animals (except the birds) Snarling Viciously? Are they going to save the citizens, or Eat them?
Some of them might
Quote:
Aren't these supposed to the faces of Heroes??
About one-third of the time, yes


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I'll miss you all.

 

Posted

Quote:
Originally Posted by Premonitions View Post
Some of them might

About one-third of the time, yes
[Rolled Up Newspaper Smack]

No! Bad Prem! No GG posts!


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Fireheart View Post
I wish all of these heads (and the Monstrous ones too!) responded to the head/face bone-structure - currently, you can only adjust scale, slightly. I want to control eye-size and position (slightly) with the sliders - like you can with the regular human faces and helmet parts and other accessories. I want to resize 'Cranium' to make room in these heads for 'super genius' brains. I want to resize and reshape these faces to create my own custom look, distinct (at least partially) from the look of other players.

And why are ALL of these animals (except the birds) Snarling Viciously? Are they going to save the citizens, or Eat them?

I actually LIKE some of the monstrous heads more than these, but only Beast #5 has anything like a benign expression. Showing the teeth is a Nervous Threat gesture, not a preparation to attack or work.

Aren't these supposed to the faces of Heroes?? Are these actually the best the Devs can do, or are they just a throw-away gesture, designed to shut us up? I don't mind paying for this - Yes, I probably WILL buy it, but I'd really like to see just a little more expertise, professionalism, and consideration for the intended application.
^ This chunk especially. Scalability and losing the snarl is a really big 'Do Want'. I HATE being stuck in this permanant rictus snarl on a character that is meant to be a hero ><


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Subjective Feedback:

After sleeping on it, Beast Run still feels very unfinished to me. One thing it seems to be missing is a darty, agile feeling. I notice there is no significant "turn around" sequence--like there is for the warm up to run backwards in [ninja run] where the arms fold in and the torso turns 180.

I think getting in a sequence that feels like breaking, moving backwards on the paws then turning around will add some of the agility that the animations currently lack as well as some variety to movements overall. Right now it feels like you sort of just glide around on the ground in the animation instead of really making contact--especially when changing directions.

For reference:

http://www.youtube.com/watch?v=-yVDU...eature=related
(starting at 31 seconds)


 

Posted

Objective feedback:

on the female model the medium cat head is so small in comparison to the a "normal" normal human head.

Also, fix the sounds for the jumps, currently using the male voice.

subjective feedback:

hair options with the beast heads.