Holy <bleep!>, 48-player teams?!
Figured they would start disabling nukes in all future content. Kind of a let down but I'm not surprised. Challenge is good I'll say that again.... I know you say you're making these possible with most team builds but don't make them god aweful hard. Its a common thing when teaming with randoms that nukes are sometimes necessary or you just end up wasting time on an unkillable boss.
Friends don't let friends buy an ncsoft controlled project.
The only thing missing from this is if the Turnstile and the League system could be made cross-server. It would be nice to have heroes from different dimensions crossing over to fight a common enemy. More importantly, cross-server content would give a big boost to the lower population servers in this game.
|
^^^^ This x a billion.
I think I'll like these raids/trials but....the normal times I play the most populated global channel in Liberty sometimes only has 20-40 peeps in it...and really only 10 or so people talk in there....*shrugs*
We'll see I guess
Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991
I'll clarify here for a little perspective.
A league is up to 6 TEAMS of 8 character each team, total of 48 characters. Most (but not all) team-wide buffs/powers remain team-wide, i.e. they only affect the characters who are on your team within the league. In Incarnate Trials, Temp Powers are disabled as well (we may let a sub-set of temp powers work, but we're still testing). The current set of Incarnate Trials max out at 24 characters in the League. 48 character Leagues are still possible for things like Hami and Mothership raid coordination. During the beta and internally, I've seen Leagues "missing vital roles" do just fine in completing the trials. I'm not saying that having those roles fills won't make it easier. Just like anything else in CoH, difficulty can be mitigated significantly with specific team/league make-up. This is no different than how the rest of the game works. |
I'm still not a fan of anything that requires more than a regular team of 8 to do, though.
I'm glad everyone else likes the idea (the needs of the many outweigh the needs of the few and all that) but it's not for me.
Ninja Run is an inherent.
Also, the mega-team up is a genre staple, and I'm glad we're getting more permanent ones (ie always there when *you* want to do it, as opposed to the random/triggered zone events) besides the Mothership and Hami.
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2
Certainly not appealing to me, i hated wow for this and now looks like COH going this way to
Why are we getting this as this is what made COH more appealing to the casual player was not having these large scale wow style raids. Now i not happy that this has been announced, it certainly seems a big step back for the casual gamer having these epic over clutter ui raids.
And no doubt if you dont do them you will feel left behind, as COH seems to be focused on turning into WoW now for heroes , and that wont keep me playing. Be more likely to drive folks away, i know if the game turs nout that all you do at 50 is 48 man raids then i be offski.
Ahh , i dont know im just not taken with this , early days i guess till see it but i wont be sitting in 48 man teams ever. Ill jsut do without, and in time i guess ill feel so left behind then will proberl lose tyhe urge to play a game that i have been playing and enjoying for the past 7 years.
I wasnt going to buy GR as i designed my toons on concept of them being hero / villian but was forced into getting it jsut for the alpha slot, to keep my toons in line with what the majority was doing but i feel as tho i proberly a minority here as most prob thing that 48 man raids are the way forward for a game that has opted not to do that route for its user base for so long only now to decide we cant thing of any other orginal idea for a mmo game then to get loads of you together to take on a mission that takes 48 coordianted bodies to take down one mob
Teams of 4- 8 have always been more enjoyable in my book then the enmass raid system of wow and other mmos , sad times now that COH is also to do this
@Snow.
Defiant: Snow + many other alts
Arc ID 61069
I
Most (but not all) team-wide buffs/powers remain team-wide, i.e. they only affect the characters who are on your team within the league. |
If I recall correctly, that was done to make those powers more useful during Ship Raids and Invasions. It would be nice if that 255 target cap carried over to the Trials as well.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Why are we getting this as this is what made COH more appealing to the casual player was not having these large scale wow style raids. Now i not happy that this has been announced, it certainly seems a big step back for the casual gamer having these epic over clutter ui raids.
|
Number Two: City of Heroes has always had bigger groups than WoW. WoW does 5 people max per group, City allows a whole 8 people. City's always dealt in bigger numbers.
De minimis non curat Lex Luthor.
Number One: Casual and solo/small-team are not synonymous. The trials are expected to be short, on the order of 30-60 minutes. That's casual but not solo. Farmers frequently trick their characters out so they can plow through +2/x8 content for money and drops. That's solo but not casual. Don't confuse the two.
Number Two: City of Heroes has always had bigger groups than WoW. WoW does 5 people max per group, City allows a whole 8 people. City's always dealt in bigger numbers. |
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2
Something that involves running up against the individual members of the Vindicators and Freedom Phalanx would be ideal. Constantly having to fight bad guys with my bad guy breaks my sense of immersion (and that's generally what's involved in most of the Patron Arcs.)
|
SadysCHICK ALL the Badges! (I can get. 1396)
Full image by David Nakayama
Arc ID 1435: Performing without Annette
Arc ID 7206: Sadystic Tendencies
Arc ID 3864: The Chronicles of (In)FERNIA!
Like the contact that makes you fight Ms Liberty twice, and up to 4 Vindicators on the same map? I forget her name, I think she's standing next to mage killer zukara or whatever her name is.
|
By "but not all" are you by chance referring to those powers that got their target cap increased to 255 targets fairly recently?
If I recall correctly, that was done to make those powers more useful during Ship Raids and Invasions. It would be nice if that 255 target cap carried over to the Trials as well. |
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Certainly not appealing to me, i hated wow for this and now looks like COH going this way to
|
Edit: Okay, Incarnate Trials have a minimum quantity of players requirements. That kinda means you HAVE to League to play them. I should have read further before I commented.
Thirdly, the new stuff, as Posi *just* said are NOT 48 man affairs...they cap out at 24. And really, just because they added something vaguely similar to what the Gorilla has doesn't mean that the devs are trying to emulate them, or that what we are getting is going to be remotely similar.
|
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2
The humour comes from "Oh no, this is WoW!" and the fact that WoW is not like that (anymore).
This isn't that hard. I admit I was wrong.
This could end up being even easier than ANY of the other trials if we get the coordination down.
The Leagues interface needs work though.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I'll clarify here for a little perspective.
A league is up to 6 TEAMS of 8 character each team, total of 48 characters.
Most (but not all) team-wide buffs/powers remain team-wide, i.e. they only affect the characters who are on your team within the league.
In Incarnate Trials, Temp Powers are disabled as well (we may let a sub-set of temp powers work, but we're still testing).
The current set of Incarnate Trials max out at 24 characters in the League. 48 character Leagues are still possible for things like Hami and Mothership raid coordination.
During the beta and internally, I've seen Leagues "missing vital roles" do just fine in completing the trials. I'm not saying that having those roles fills won't make it easier. Just like anything else in CoH, difficulty can be mitigated significantly with specific team/league make-up. This is no different than how the rest of the game works.
Positron
Follow me on Twitter