Holy <bleep!>, 48-player teams?!


Adeon Hawkwood

 

Posted

I'll clarify here for a little perspective.

A league is up to 6 TEAMS of 8 character each team, total of 48 characters.

Most (but not all) team-wide buffs/powers remain team-wide, i.e. they only affect the characters who are on your team within the league.

In Incarnate Trials, Temp Powers are disabled as well (we may let a sub-set of temp powers work, but we're still testing).

The current set of Incarnate Trials max out at 24 characters in the League. 48 character Leagues are still possible for things like Hami and Mothership raid coordination.

During the beta and internally, I've seen Leagues "missing vital roles" do just fine in completing the trials. I'm not saying that having those roles fills won't make it easier. Just like anything else in CoH, difficulty can be mitigated significantly with specific team/league make-up. This is no different than how the rest of the game works.


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Posted

Figured they would start disabling nukes in all future content. Kind of a let down but I'm not surprised. Challenge is good I'll say that again.... I know you say you're making these possible with most team builds but don't make them god aweful hard. Its a common thing when teaming with randoms that nukes are sometimes necessary or you just end up wasting time on an unkillable boss.


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Originally Posted by Noyjitat View Post
Challenge is good I'll say that again....
I'm holding you to that.


 

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Originally Posted by RemusShepherd View Post
The only thing missing from this is if the Turnstile and the League system could be made cross-server. It would be nice to have heroes from different dimensions crossing over to fight a common enemy. More importantly, cross-server content would give a big boost to the lower population servers in this game.

^^^^ This x a billion.


I think I'll like these raids/trials but....the normal times I play the most populated global channel in Liberty sometimes only has 20-40 peeps in it...and really only 10 or so people talk in there....*shrugs*

We'll see I guess


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Originally Posted by Positron View Post
In Incarnate Trials, Temp Powers are disabled as well (we may let a sub-set of temp powers work, but we're still testing).
Please, for all that is good and holy, allow temp travel powers like Ninja Run and the flight packs work. I don't know about anyone else but I've pretty much given up on taking travel powers on most of my toons. I'd really hate (as in *really*) to have to start creating second builds with a travel power just so I can participate effectively in a Trial.


 

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Originally Posted by Positron View Post
I'll clarify here for a little perspective.

A league is up to 6 TEAMS of 8 character each team, total of 48 characters.

Most (but not all) team-wide buffs/powers remain team-wide, i.e. they only affect the characters who are on your team within the league.

In Incarnate Trials, Temp Powers are disabled as well (we may let a sub-set of temp powers work, but we're still testing).

The current set of Incarnate Trials max out at 24 characters in the League. 48 character Leagues are still possible for things like Hami and Mothership raid coordination.

During the beta and internally, I've seen Leagues "missing vital roles" do just fine in completing the trials. I'm not saying that having those roles fills won't make it easier. Just like anything else in CoH, difficulty can be mitigated significantly with specific team/league make-up. This is no different than how the rest of the game works.
Thanks for clarifying, Posi!

I'm still not a fan of anything that requires more than a regular team of 8 to do, though.

I'm glad everyone else likes the idea (the needs of the many outweigh the needs of the few and all that) but it's not for me.


 

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Ninja Run is an inherent.

Also, the mega-team up is a genre staple, and I'm glad we're getting more permanent ones (ie always there when *you* want to do it, as opposed to the random/triggered zone events) besides the Mothership and Hami.


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Originally Posted by Mr. DJ View Post
Dark Watcher and Maria Jenkins aren't meaningful arcs that you can do solo?
Redside needs an arc like Maria Jenkins.


 

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Originally Posted by Eiko-chan View Post
Redside needs an arc like Maria Jenkins.
Do you mean with Praetorians or just all the AVs and stuff? The patron arcs usually have plenty of big baddies.


 

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Originally Posted by Clouded View Post
Do you mean with Praetorians or just all the AVs and stuff? The patron arcs usually have plenty of big baddies.
Something that involves running up against the individual members of the Vindicators and Freedom Phalanx would be ideal. Constantly having to fight bad guys with my bad guy breaks my sense of immersion (and that's generally what's involved in most of the Patron Arcs.)


 

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Certainly not appealing to me, i hated wow for this and now looks like COH going this way to


Why are we getting this as this is what made COH more appealing to the casual player was not having these large scale wow style raids. Now i not happy that this has been announced, it certainly seems a big step back for the casual gamer having these epic over clutter ui raids.

And no doubt if you dont do them you will feel left behind, as COH seems to be focused on turning into WoW now for heroes , and that wont keep me playing. Be more likely to drive folks away, i know if the game turs nout that all you do at 50 is 48 man raids then i be offski.


Ahh , i dont know im just not taken with this , early days i guess till see it but i wont be sitting in 48 man teams ever. Ill jsut do without, and in time i guess ill feel so left behind then will proberl lose tyhe urge to play a game that i have been playing and enjoying for the past 7 years.

I wasnt going to buy GR as i designed my toons on concept of them being hero / villian but was forced into getting it jsut for the alpha slot, to keep my toons in line with what the majority was doing but i feel as tho i proberly a minority here as most prob thing that 48 man raids are the way forward for a game that has opted not to do that route for its user base for so long only now to decide we cant thing of any other orginal idea for a mmo game then to get loads of you together to take on a mission that takes 48 coordianted bodies to take down one mob


Teams of 4- 8 have always been more enjoyable in my book then the enmass raid system of wow and other mmos , sad times now that COH is also to do this


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Posted

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Originally Posted by Positron View Post
I

Most (but not all) team-wide buffs/powers remain team-wide, i.e. they only affect the characters who are on your team within the league.
By "but not all" are you by chance referring to those powers that got their target cap increased to 255 targets fairly recently?

If I recall correctly, that was done to make those powers more useful during Ship Raids and Invasions. It would be nice if that 255 target cap carried over to the Trials as well.


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Originally Posted by Dechs Kaison
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Originally Posted by Snow View Post
Why are we getting this as this is what made COH more appealing to the casual player was not having these large scale wow style raids. Now i not happy that this has been announced, it certainly seems a big step back for the casual gamer having these epic over clutter ui raids.
Number One: Casual and solo/small-team are not synonymous. The trials are expected to be short, on the order of 30-60 minutes. That's casual but not solo. Farmers frequently trick their characters out so they can plow through +2/x8 content for money and drops. That's solo but not casual. Don't confuse the two.

Number Two: City of Heroes has always had bigger groups than WoW. WoW does 5 people max per group, City allows a whole 8 people. City's always dealt in bigger numbers.


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Originally Posted by Bosstone View Post
Number One: Casual and solo/small-team are not synonymous. The trials are expected to be short, on the order of 30-60 minutes. That's casual but not solo. Farmers frequently trick their characters out so they can plow through +2/x8 content for money and drops. That's solo but not casual. Don't confuse the two.

Number Two: City of Heroes has always had bigger groups than WoW. WoW does 5 people max per group, City allows a whole 8 people. City's always dealt in bigger numbers.
Thirdly, the new stuff, as Posi *just* said are NOT 48 man affairs...they cap out at 24. And really, just because they added something vaguely similar to what the Gorilla has doesn't mean that the devs are trying to emulate them, or that what we are getting is going to be remotely similar.


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Originally Posted by Eiko-chan View Post
Something that involves running up against the individual members of the Vindicators and Freedom Phalanx would be ideal. Constantly having to fight bad guys with my bad guy breaks my sense of immersion (and that's generally what's involved in most of the Patron Arcs.)
Like the contact that makes you fight Ms Liberty twice, and up to 4 Vindicators on the same map? I forget her name, I think she's standing next to mage killer zukara or whatever her name is.


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Originally Posted by CaptainMoodswing View Post
Like the contact that makes you fight Ms Liberty twice, and up to 4 Vindicators on the same map? I forget her name, I think she's standing next to mage killer zukara or whatever her name is.
Abyss. Her arc is too short. Needs to be longer, with more heroes to beat up.


 

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Originally Posted by ClawsandEffect View Post
By "but not all" are you by chance referring to those powers that got their target cap increased to 255 targets fairly recently?

If I recall correctly, that was done to make those powers more useful during Ship Raids and Invasions. It would be nice if that 255 target cap carried over to the Trials as well.
The target cap is independent of the fact that some buffs affect everyone on your faction (i.e. Accelerate Metabolism) and some affect only people directly on your team (i.e. Grant Invisibility). Positron may be implying that some powers currently set to only affect Teammates may be set to affect an entire League while in a trial or raid. Or he might just be hedging his statement.


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Originally Posted by Snow View Post
Certainly not appealing to me, i hated wow for this and now looks like COH going this way to
Hyperbole. As with everything else CoX, the League thing is optional. They'll be lots of teams that refuse to League. And there will be those less common situations (Hami Raids and Mothership Raids) where the League option might be quite useful. But still optional.

Edit: Okay, Incarnate Trials have a minimum quantity of players requirements. That kinda means you HAVE to League to play them. I should have read further before I commented.


 

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Originally Posted by Furio View Post
Thirdly, the new stuff, as Posi *just* said are NOT 48 man affairs...they cap out at 24. And really, just because they added something vaguely similar to what the Gorilla has doesn't mean that the devs are trying to emulate them, or that what we are getting is going to be remotely similar.
The funny thing here, for me, is that the Gorilla has moved largely towards 5- and 10-person content; the 20- and 40-person days are long past.


 

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Originally Posted by Eiko-chan View Post
The funny thing here, for me, is that the Gorilla has moved largely towards 5- and 10-person content; the 20- and 40-person days are long past.
Which is hugely different from CoH doing 8 and 12 man raids how? Just because the system allows for 48 players doesn't mean they're going to require that many for all or even a majority of the trails.


 

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Originally Posted by Shadow State View Post
Which is hugely different from CoH doing 8 and 12 man raids how? Just because the system allows for 48 players doesn't mean they're going to require that many for all or even a majority of the trails.
And it's not like we didn't have "mega team" content already. They've just added QoL stuff to make starting and managing said mega team content easier, and some more content.


Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2

 

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The humour comes from "Oh no, this is WoW!" and the fact that WoW is not like that (anymore).


 

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Originally Posted by Master Zaprobo View Post
No, it's Incarnitude. Being an Incarnate is all in the attitude
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Posted

This isn't that hard. I admit I was wrong.

This could end up being even easier than ANY of the other trials if we get the coordination down.

The Leagues interface needs work though.


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