Originally Posted by Zombie Man
a League Leader has special controls.
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Holy <bleep!>, 48-player teams?!
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That strikes me as a poor method. At the very least it would be useful to have a "willing to lead" checkbox in the turnstile interface and prioritize selecting those people (for both raid and team leaders) who check it over those who don't. That at least slightly increases the chance few getting a raid leader who's content to be the leader.
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The hardest part of this trial is going to be getting 48 people to meter their DPS in order to take down 2 AVs within 10 seconds of each other.
Ever tried to herd a pile of cats?
The hardest part of this trial is going to be getting 48 people to meter their DPS in order to take down 2 AVs within 10 seconds of each other.
Ever tried to herd a pile of cats? |
Numero the B: It's actually not that difficult. Provided your teams are equally varied, the more people you have the more their damage output will normalize. As long as you don't have all Defenders on one boss and all Blasters and Scrappers on the other, their health will fall at about the same rate.
I've experienced this mechanic in...let's just say other games. As long as you've got someone willing to monitor the health and issue commands ("Group Siege, slow down a bit. Group Nightstar, wake up."), it's really not that hard. And if people don't pay attention, well...they'll start to when they realize they have to fight the same bosses three times in a row.
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Was on the league that dropped them today, a couple of hours ago. Didn't take any particular coordination really. There's an objective window with their health bars and a numerical percentage readout that's visible no mater what you have targeted.
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All I can say is live servers have to perform better than they currently do during MSRs. They weren't bad before but last 2 weeks or so they have become exercises in frustration. Lag so bad you can't do anything and mobs appearing so slowly they are hard to find and often dead by the time they finish "porting" in.
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All I can say is live servers have to perform better than they currently do during MSRs. They weren't bad before but last 2 weeks or so they have become exercises in frustration. Lag so bad you can't do anything and mobs appearing so slowly they are hard to find and often dead by the time they finish "porting" in.
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