Holy <bleep!>, 48-player teams?!
Correct, however a bad player only hurts hims self when solo. For these raids I have a feeling it won't be as easy as a bunch of soloers jumping and being able to do them successfully (as they shouldn't be able to) like the Mothership Raid.
These sound just a tad bit harder than the Mothership Raid. LOL |
I've seen teams where the players will literally fragment into 3-4 seperate groups on a map.
One of them happened to be the last mission of the ITF. Guess what? We won. We also cleared the whole map, laughing while we squashed the puny mortal humans.
Whats the whole beef against solo players, anyway? Did one of the violate you once or something?
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Yes, but your also assuming that that bunch of soloers are, for some reason, always going to be bad players. At least thats how it reads.
I've seen teams where the players will literally fragment into 3-4 seperate groups on a map. One of them happened to be the last mission of the ITF. Guess what? We won. We also cleared the whole map, laughing while we squashed the puny mortal humans. Whats the whole beef against solo players, anyway? Did one of the violate you once or something? |
GG assumed that the Trails would be doable with 48 solo players. I'm just stating that that's not at all guaranteed.
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As it says "pp to 6 teams", and anyone on the Trail is in the League, then that means that even if you're solo, you won't miss out - you could even have 48 soloers in the League
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This is what I posted:
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I have a feeling if you literally had 48 solors in the League your League would fail the Trials miserably. As they should.
And I mean soloers as people doing their own thing and not listening to the raid leader . . . as sometimes happens on HAMIDON Raids which fail.
As many pugs full of fail have shown you can still have 8 people appearing in the team window and doing their own thing, that they might as well be 8 soloers
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I can see where you might think I said all solo players are bad. If that's how this response came off that's not what I meant. What I meant was that I don't think the Incarnate Trials are so easy that 48 literal soloers could do this and succeed. It was a comment on coordination necessary to do them. Which i assume would need SOME coordination that you couldn't get if everyone was literally soloing. Especially not if you've scaled the content to 48.
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I have a feeling if you literally had 48 solors in the League your League would fail the Trials miserably. As they should. |
Give me one good reason why? If you have 48 decent players, with decent builds and decent levels of skill, why the hell should they not be able to do it? Because they happen to be solo? I'm really hoping I'm missing something here, because that ain't a proper reason. Not by a long shot.
And I mean soloers as people doing their own thing and not listening to the raid leader . . . as sometimes happens on HAMIDON Raids which fail. As many pugs full of fail have shown you can still have 8 people appearing in the team window and doing their own thing, that they might as well be 8 soloers |
The two do not go hand in hand.
I can see where you might think I said all solo players are bad. If that's how this response came off that's not what I meant. What I meant was that I don't think the Incarnate Trials are so easy that 48 literal soloers could do this and succeed. It was a comment on coordination necessary to do them. Which i assume would need SOME coordination that you couldn't get if everyone was literally soloing. Especially not if you've scaled the content to 48. |
Coordination! = Solo unfriendly.
Literally soloing! = unable to coodinate.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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There's something that worries me about the Auto-group
First they say they don't want to make it too challenging, but they want it to be challenging.
How do make content that's both "challenging yet not too challenging" for 12 scrappers vs 12 Master Minds?
On the other hand if it's not random people getting thrown together, how much longer are the 'common" ATs goinng to have to wait for a turn compared to the rarer ones.
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Not knowing the mechanics I'm not sure how much of a win this is. How will the rewards differ for a player that spends a majority of their time buffing a 48 man team as opposed to a player with 3-5 AoEs? Think a non slacking Kin or Emp versus a Fire blaster.
The Kin or Emp is busy buffing/healing me which is a crucial part of the encounter/survivability, if I go around spamming Fireball and RoF will my rewards be greater? |
We also want you to feel rewarded for participation, and want everyone to have an equal chance at getting a reward, whether you are healing or buffing or debuffing or using pointy things to make moving things fall down. |
I20 is going to see an I18-like stampede to Praetoria
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Well here's our Notice of the Well option!
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WHY?
Give me one good reason why? If you have 48 decent players, with decent builds and decent levels of skill, why the hell should they not be able to do it? Because they happen to be solo? I'm really hoping I'm missing something here, because that ain't a proper reason. Not by a long shot. That's not 'being a soloer', that's 'being a bad player', also known as 'being an utter tool'. The two do not go hand in hand. Yes, that's exactly how it came off. Coordination! = Solo unfriendly. Literally soloing! = unable to coodinate. |
I assume that WON'T work with the upcoming Trials.
Maybe I misunderstood how this interface works.
*confused*
EDIT: On second thought I think I did get confused on how this will work. Will await more info before saying that GG was actually right or wrong.
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If you are coordinating I assumed you were part of the new Leagues Interface. But YOU'RE not necessarily ON A TEAM. If you're soloing you're aren't in that interface. And I mean soloing as in how Mothership Raids currently work. You don't need to be in a team (or the upcoming League) to be able to be successful at the mothership raid.
Maybe I misunderstood how this interface works. *confused* EDIT: On second thought I think I did get confused on how this will work. Will await more info before saying that GG was actually right or wrong. |
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
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As long as the the trials themselves lend themselves to some sort of coordination.
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I don't think the Trials will be a zone event type of situation, where you can just walk up and start hitting something.I imagine it'll be instanced, and it sounds like if you're participating in the Trial, it'll be because you queued up and are in a "team"
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I'm thinking these things will be closer to Hami raids---(que to)join an instance--rather than Mothership ones.
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Does this mean that a team with mostly Energy or Knockback powers would be a "Bowling League"?
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Vaguely pentagonal ones that will grant a temp immob power. Graphical representation will be of a see-thru film wrapping up the target.
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It means that an all-female league of Martial Artists would be the League of Women Footers.
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How do make content that's both "challenging yet not too challenging" for 12 scrappers vs 12 Master Minds?
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I'm thinking what will happen when you get 48 scrappers all in the same trial.
"Strike terror in the hearts of their enemies" doesn't even begin to describe it. It'll be glorious.
THIS NEEDS TO HAPPEN PEOPLE!
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I hope once joined you stay connected to the team like standard TFs. I gave up on Hami and mothership raids mostly because I'd get DC's and be unable to reneter the zone.
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!