Soloability and End Game
I'm not complaining that I have to play my character to get to 60.
I'm complaining that I have no choice other than to team to get to 60. This is not something that City has ever done before - locked level progression behind teaming. |
I think you may be missing the point. At present there is nothing stopping any player from obtaining shards while playing solo. I myself have gotten 2 shards soloing during Rikti Invasions and 4 shards during a Zombie Invasion. I've picked up one shard doing a Tip Mission solo. Is it faster and easier to obtain shards on any of the 7 Task Forces (STF, ITF, Kahn TF, LGTF, Sara M TF, Justine A TF, and Faathima TF) the 2 Strike Forces (LRSF and Baraccuda TF), the COP, Blue and Red side Hami raids or RWZ Motherships raids? Yes of course it is because those contain a lot more Bosses, Lieutenants, Minions, along with EBs and AV , than you are going to see running solo.
The two new Task Forces.. Apex and Tin Mage do require that you have your Alpha Slot open and enhanced unless you enjoy fighting at a negative 8 level disadvantage BUT there is absolutely nothing that says you MUST complete one or both in order to enjoy the rewards of the Incarnate system. When I-20 hits and the "Trial" goes into effect it will be another way 50 levels WITH there incarnate powers slotted can enjoy the game but I am certain it will have no bearing on getting the rare and very rare slots filled on your Alpha or be a requirement that you have to complete to access the new Judegment slot.
No one is saying you can't have incarnate powers unless you are willing to team. Its going to take you a lot longer but its still possible. The only thing they have said so far is "If you want to do these TFs (Apex and Tin Mage) you need to at least have your Alpha Slot opened. THAT can be done solo. Now they also say "If you don't want to do the new TFs with a -4 Debuff against 54 level enemies you need to enhance you Alpha Slot. That can be easily accomplished by teaming and doing a few Task Forces to get a common enhancer crafted. And like any of the Task Forces at ANY level no one is saying you HAVE to do them at all. Hey I picked up 4 shards durig a Zombie invasion in less than an hour.. I was in Cap Au Diable in the spot where the teams gather and I had my pets out so I was damaging a LOT of Zombies even solo but that was still one player getting 4 shards soloing in less than an hour. 12 Shards = a common alpha slot enhancer!
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When i see this, my first thought is to call shenanigans but it might just be towards the RNG. I have similar play sessions you have described yet i only have 3 shards dropped for me since i19's launch.
If the predominant content in the next 2 issues needs that alpha slotted, then looks like i would be missing out for the next half a year maybe? Not an amusing thought for me at all. |
I got 8 Shards plus the Ancient Nictus fragment from a 90 minute ITF this evening
@Golden Girl
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It doesn't remain to be seen. Its possible to solo your way to filling Alpha. I've done it myself on a scrapper. QED.
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Well-kitted scrappers can whack down AVs and Pylons solo. So are you sure you want to use THEM as the benchmark for "doable" for EVERY AT in a game that's supposed to be balanced for SO'ed toons?
Keep in mind, I have zero problems with shard drop and incarnate salvage disbursement. A soloist can STILL do it, it's just going to be slower going than team situations. This is how it is everywhere else in the game.
My only real issues are with the unlock process itself and whether or not teaming is being forced there.
Arcana, sorry to smack at you like this but, "I did it on a scrapper" is cold comfort to someone's Emp/Ice Defender.
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Is it slower than running a bunch of TFs? Sure. But it can certainly be done.
Arcana, sorry to smack at you like this but, "I did it on a scrapper" is cold comfort to someone's Emp/Ice Defender.
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If you're rolling a empath defender with the intent to solo... You should've picked a diffrent powerset.
GR a full paid expansion worth of content was just released with no TFs or anything that even required a team and we finally get some new high level TFs and this? All I can say is greedy and selfish much.
Have read through most of this thread, although I may have failed to take in some of the points made.
I'm a Brit who both solos and teams a lot, although I'm finding that with I19, I'm soloing an awful lot less, as alpha slotting the 22 of my 57 50s that I've decided to do would take me many years solo, whereas by hammering the ITF and LGTF I've now got 18 uncommon slotted. I didn't transfer over to the European servers because at the time I had to make the decision, I already had far too many toons I actually cared about to fit on the number of available servers.
Shard drop rate could do with looking at solo, as one toon where I needed just a few shards to complete my uncommon alpha was averaging 1 drop per 10 cleared missions doing Boreas at +0x5 no bosses (the toon was spines/fire and the psi bosses or too many psi lieuts mess him up badly). I did a rough calculation from the available drop rates, and this suggested I was unlucky (less than 1 in 10 chance of it being that bad). I've suggested before that multiplying the number of shards needed to do stuff and the drop rate by 5 would smooth this experience significantly.
Raid content is horrible as far as I'm concerned. If you play in US peak, you're probably OK, but I have never seen for example a CoP advertised in the 4 Victory badge channels I frequent in UK peak time. I've done one on Justice (my morning, Aussie peak time), and the problem is that while you can assemble 24 bodies, you have to take what people want to play, meaning we had waaay too much melee and little chance of completing it with the team we had and the mobs dropping no insps (we got the purple guy at the end and couldn't dent him). I've never done this again, and most of my SG have never done one at all. If I want to do a mothership raid, odds are that I'll have to do it at 1am my time.
ITF is definitely soloable, but I think most people who do this use a different exploit to the aggro cap one to avoid the nictus aiding Romulus.
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Last night my weekly SG team of 8 ran L50 arc missions for three hours and I got 9 shards.
When I solo L50 arc missions (on double mobs) for three hours I get not one bloody shard. Zero.
I don't have an axe to grind, but IMHO that number should be 1 or 2. Or else let us buy shards for Vanguard Merits. Or something.
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I have not read the entire thread but have skimmed some of the more heated arguments. My play experience has not really changed with the inclusion of the incarnate system for one reason, I play to have fun. I am still playing my lowbies which are many (Damn altitis!), I still solo tip missions for fun and A-Merits, I still run the occasional TF when real life allows and I still team up when I feel like it.
All this and I still have not experienced either the Apex or Tin Mage task forces. Am I suffering for it? certainly not. Am I benefiting from the incarnate System? Yes I am because the one or two 50's I have that have slotted the alpha boost have noticeable increases in performance which therefore increases my enjoyment.
Of course the definition of fun varies greatly from person to person but I do count myself as one of the many who still just plays the entire game as I like. I don't see any one aspect of the game as what defines what and how I spend my time in Paragon City, Pratoria or the Rogue Isles.
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I have run one task force, ever, and have limited desire to change that (although I might try a Hamidon raid sometime). I play solo in large majority; or in small (2-4) groups of RP and SG 'mates.
I have not yet run any incarnate content. I look forward to opening the Incarnate slot on several of my characters. I look forward to Incarnate content I can attempt solo. I understand it will be 'slower' than in groups - so's the main game, and I'm totally okay with that.
I understand and agree with Arcanaville's assertion that group incarnate play should be 'tackled' first, and don't mind waiting. But I would appreciate the devs letting me know I'm waiting <for> something.
If all Incarnate content is to be Task Forces, I'd just like to know. It won't make me ragequit, or storm around, or yell. In fact, it'll free me up to do other things, in game, instead.
The only real concern I have with the Incarnate system is the solo/small team shard drop rate. It's horrible in light of what can be achieved on a TF. I fully accept that teaming needs to have an advantage. However I think the current drop rate gives teaming too much of one. As others have posted, if the shard requirements continue to escalate as more of the system is released and the current drop rate remains the same, it will become a ridiculous grind that will most likely put it in the "don't bother" category for a lot of soloists and small group players.
Funny thing is, I rarely solo. Usually I am grouped up with 1-3 friends. Even then, I'm lucky to see a single shard drop per play session (which for me is about 3 hours on weeknights). When I think about future slots possibly requiring dozens (or more) shards, I just think "why bother at all?" The Devs have stated they want "end game for all". I admire that goal, but I don't think they're there yet.
Its worth noting that in I18 beta, there wasn't originally an obvious soloable path to fully pursuing Alpha. This was considered a failing of the system by the beta testers and the devs acknowledged this, adding the shard system to address that point and stating directly that it was their intent moving forward to have a solo option to Incarnates of some kind.
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Right now, we know that the Alpha Slot can be soloed. We do not know that the rest of the Incarnate slots can be soloed. If the devs have a definitive answer on this already, they need to give it to us.
If all Incarnate content is to be Task Forces, I'd just like to know. It won't make me ragequit, or storm around, or yell. In fact, it'll free me up to do other things, in game, instead.
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If there are going to be solo-able Incarnate missions, then I hope they won't be significantly harder relative to the amount of power we're getting. i.e., if being an Incarnate makes you twice as powerful, but the missions are three times as hard, then I'm probably not going to bother with those either.
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If they said this in the beta, and if they're still committed to it, then they can come and have someone with a red name post, explicitly, that it is the intention of the development team to ensure that there is a solo path to all incarnate abilities henceforth. As much as I respect your information and that you're often all-but a red name on these things, this is one topic where I really do need to hear it from the horse's mouth.
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I understand people want the devs to come out and make all sorts of promises about the future of the game; I'm simply explaining why that's unlikely to happen, at least in the short term. For all I know the devs are discussing a way to craft a statement about this now. Maybe it will be in Second Measure's February address and he's pacing himself. But its not that NCSoft enjoys torturing its customers; its rare that any company will comment on forward-looking aspects of their future development in that manner. It just doesn't happen often anywhere.
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Team based content give the devs the biggest range of options to come up with new challenges - introverts are welcome to paly, but as they're in the minority, they can't expect that the game will be designed around soloing, with any spectacular encounters toned down to suit their play style.
Tyrant is trying to wipe out every single superpowered person in the world - it makes sens that superpowered people would join forces to fight him.
That's the whole point of Primal Earth teaming up with the Resistance - it's made clear in the game that the Resistance can't stop Tyrant on their own, and neither can Primal Earth - he's such a huge threat that it needs a trans-dimensional alliance just to stand a chance of halting him.
@Golden Girl
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Might as well just hand you a shovel.
Ignoring anyone is a mistake. You might miss something viral to your cause.
I don't want to beat the introverts with it
They just need to realize that in an MMO, there will be some team-only stuff that is very, very awesome.
@Golden Girl
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They put in some pretty darn awesome solo-only stuff in the last expansion. Clearly, awesome stuff doesn't have to be team-only just because it's an MMO.
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At least now Praetoria has difficulty sliders, which goes some way towards fixing that.
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I was generally pretty disappointed by the solo missions in GR.
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It could still be run solo, though, and was awesome (as was the defuse the bomb plot at the end of Responsibility, and the showdown with the clone at the end of Power. Crusader was meh.)
It seems early to get really worried that the rest of the incarnate content will all be team-oriented just because the first piece has TFs.
Especially given that TFs are a good way to get shards, I'm not surprised TFs came out first. And really, the only thing about those TFs that is incarnate-specific is that they debuff you if you don't have an alpha slot filled, and some content that basically says that. Other than that, there's plenty to do solo with the new power the alpha gives you: respecing to take greater advantage, running at higher difficulty, etc.
I'm introverted too, but something I try to remember is that one of this game's strong points is that it appeals to a variety of people, from the hardcore AV soloers to badgers to TF fanatics to casual solo players. For it to do that, it's got to deliver for everyone, but this happens steadily over time. It's rarely given *everyone* what they wanted in any single issue.
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Actually putting in 10 more levels would be a nightmare, since everything about the game, IOs, purples, the number of powers you have, the number of slots you have, everything is all based on capping you at 50. Plus designing enough content to get you from 50-60, while making the level cap be something to strive for, not just something to have, would take a huuuuuge amount of time. It would also immediately invalidate all the level 50 stuff (ITF, RSF, STF, etc etc) they have in the game now, much like the Eden and Sewer trials got ignored after the 40-50 game launched.
So the Incarnate system is a way to get you more powers and more things to do after 50 while maintaining a lot of the things in the game that work really well right now.
This will be less interesting initially, as the Incarnate abilities are slowly released and many of us will have a chance to keep up: we will only have one or two new options to pursue at a time. But this will be more interesting later on, when new alts have all the Incarnate slots to choose from in lots of different legal orders (Alpha probably first, but then who knows).
I need to repeat: I have no inside knowledge about what Positron is scheming in this area. But I think he would be crazy to pass up the opportunity that exists here. Its potentially *THE* definitive advantage of the Incarnate system over conventional leveling in the end game.
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