Massively Antisocial-player Online RPG?
+rep. Lots of it.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
I solo a lot. But I have never once -- as in, not one single time -- ever complained that some content requires teaming to achieve.
As for the Trapdoor brouhaha, that has nothing to do with soloing and everything to do with removing choices. That some people insist on making it about soloing versus teaming is a different story entirely. When Trapdoor was too hard for one of my toons, I got help. I actually see more whining and crying from the "u shuld teem" crowd.
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@True Metal
Co-leader of Callous Crew SG. Based on Union server.
I've helped other players do their missions every very long now and then in the past. The only time I ever asked for help in the game was when I accidentally selected a non-timed mission with simultaneous click glowies, long before the auto-complete feature was added. I just don't ask for help when I'm in the game.
Because I'm shy.
Seriously.
I don't expect every mission to be soloable. Teams can have their TFs and trials. I do expect the standard mission content to be soloable, ever since the devs caved into people like me and made AVs downgradeable to EBs. The devs were also nice enough to add the auto-complete feature, so there are very few standard missions that I worry about these days, and the ones I worry about simply take a little more preparation.
I very much like that my favorite game has moved more and more to my soloability standards over the years. Still not quite where I'd like it to be, but it definitely keeps me playing.
Most of the content should, and even with an inferior build, can be soloed. (Elite Boss missions are a major exception.) But there is absolutely nothing wrong with wanting a team for those particularly tricky missions.
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i have to admit i've never fought the Honoree and Holtz at the same time.
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Plenty of players like to play on their own schedule and at their own convenience, which generally means soloing. Yeah, generally speaking it isn't *that* difficult to find a team, but there are plenty of exceptions- small servers, players with off-kilter schedules, etc. It behooves the game to be mostly soloable to a greater or lesser extent.
That said, loud caterwauling over the narrow strata of content that 'requires' (to a variable extent) teaming doesn't earn my sympathy, given how much of the game is trivially easy to overcome with whatever character is at hand.
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You know, Lord Recluse has always been pretty tough to solo. And Widdershins on my Elec/Pain Corruptor? Yeah, can't be done. I don't think I've ever soloed Nosferatu, except maybe with my Peacebringer running Light Form. Envoy of Shadow took more Inspirations than you can shake Nurse Francine at.
My response in these situations, at least from my perspective, was quite reasonable: I acknowledged that some foes or missions are too difficult to solo, so I asked for help. Apparently what I was supposed to do was come to the forums and complain about how the entire game isn't easy for all my characters... or something? Look, I know people like to be able to accomplish things on their own, but let's think about this realistically for a moment. Some enemies are, by design, so hard that you can't take them down by yourself, and no matter what server you play on, there are always hundreds of other players online who can help you... I mean, not to put two and two together or anything, but doesn't it seem a bit unreasonable to refuse to ask for help? Yeah, Trapdoor's kinda rough. As is fighting Holtz and the Honoree at once with all those Rikti coming out of the portals. And the Minotaur at the end, what with that Endurance debuff it has. So if you can't do it alone, is it really something the devs have done wrong and they are for some reason at fault for making a terrible game? Be honest, now: is it? Where does this idea come from, that every mission must be soloable with all characters? To me, that's the unreasonable part in all of this. There's no sense in spurning all the other players in the game with you when you find yourself up against something that you can't overcome all alone. Doing that in real life is a major disservice to oneself; I don't see why it should be expected to be any different in this game. It's okay to ask for help, it really is. The game was designed with the specific purpose of allowing players to work together, so I would hope that we as players can recognize that as a core feature of the game and make use of it when appropriate. I really don't think we're entitled to talk down to the devs just because they do something differently than we would have. |
I had no trouble beating trapdoor, weakened honoree, minotaur etc. solo. Five times with scrapper, tanker, dominator, blaster, stalker.
I don't generally care if content is solo or team oriented. If teaming is required, I generally don't do it. Plenty of other things to do. But if teaming is required, then I shouldn't be allowed to take the mission. Task forces require teams, to start at least.
I don't hate teaming. I'm not opposed to teaming, I'm just terrible at teaming.
I have been trying to make myself team since I19 came out, because I would like to actually see these task forces that I cannot do solo. I don't need to do the task forces for Alpha slot boosts, I've gotten the first boost already on a scrapper playing solo. But I hoped that incarnate shards would be a good carrot to get me to try teaming.
I can't bring myself to ask. Maybe I'm shy like Mirai. Maybe it is something else. But when I try to make myself ask for a team, I start getting physical stress indicators. My chest tightens up and I start to sweat. I play games to relax, stress I got plenty of elsewhere.
I'm not incapable of teaming. Sometimes I'm asked. Sometimes I say yes. But when I do, I'm more stressed than when I play solo. It is always a relief when it breaks up.
So no, it isn't always OK to ask for help. No it really isn't. Not for everyone.
Get a large enough population and you get all kinds. People like you and people like me. We don't have to understand each other or agree on anything.
The developers don't have to build content around my limitations or yours. But if they make content that includes rather than content that excludes, then maybe they retain more customers.
Those are my reasons, they probably don't apply to most of the people who are trying to solo this stuff.
You know, Lord Recluse has always been pretty tough to solo. And Widdershins on my Elec/Pain Corruptor? Yeah, can't be done. I don't think I've ever soloed Nosferatu, except maybe with my Peacebringer running Light Form. Envoy of Shadow took more Inspirations than you can shake Nurse Francine at.
My response in these situations, at least from my perspective, was quite reasonable: I acknowledged that some foes or missions are too difficult to solo, so I asked for help. Apparently what I was supposed to do was come to the forums and complain about how the entire game isn't easy for all my characters... or something? Look, I know people like to be able to accomplish things on their own, but let's think about this realistically for a moment. Some enemies are, by design, so hard that you can't take them down by yourself, and no matter what server you play on, there are always hundreds of other players online who can help you... I mean, not to put two and two together or anything, but doesn't it seem a bit unreasonable to refuse to ask for help? Yeah, Trapdoor's kinda rough. As is fighting Holtz and the Honoree at once with all those Rikti coming out of the portals. And the Minotaur at the end, what with that Endurance debuff it has. So if you can't do it alone, is it really something the devs have done wrong and they are for some reason at fault for making a terrible game? Be honest, now: is it? Where does this idea come from, that every mission must be soloable with all characters? To me, that's the unreasonable part in all of this. There's no sense in spurning all the other players in the game with you when you find yourself up against something that you can't overcome all alone. Doing that in real life is a major disservice to oneself; I don't see why it should be expected to be any different in this game. It's okay to ask for help, it really is. The game was designed with the specific purpose of allowing players to work together, so I would hope that we as players can recognize that as a core feature of the game and make use of it when appropriate. I really don't think we're entitled to talk down to the devs just because they do something differently than we would have. |
Seems like everyone around here thinks their playstyle is the "correct" one, and everyone else should just shut up and get with the program. PvPers don't understand why everyone doesn't want to PvP. Marketeers don't understand why everyone doesn't want to play the market. AE farmers don't understand why everyone doesn't want to farm. Min-Maxers don't understand why everyone doesn't want to min-max. And PuG junkies don't understand why everyone doesn't want to PuG.
People like what they like, and if solo players want to encourage the devs to make the game more solo-friendly, they're absolutely "entitled", by virtue of the fact that they pay their monthly fee, just the same as you.
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Seems like everyone around here thinks their playstyle is the "correct" one, and everyone else should just shut up and get with the program. PvPers don't understand why everyone doesn't want to PvP. Marketeers don't understand why everyone doesn't want to play the market. AE farmers don't understand why everyone doesn't want to farm. Min-Maxers don't understand why everyone doesn't want to min-max. And PuG junkies don't understand why everyone doesn't want to PuG.
People like what they like, and if solo players want to encourage the devs to make the game more solo-friendly, they're absolutely "entitled", by virtue of the fact that they pay their monthly fee, just the same as you. |
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
Odd aside:
I find I'm more social when not teaming, as I then have the time to pause and chat in global channels while mid-mission, or post on the forums, or talk on IM programs and IRC and so forth.
When I am teaming, I find there's little time to stop and stare, or talk for that matter.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Er, to clarify, this isn't a "teaming versus solo" thing. This is a "get help for hard stuff" thing. I mean, if your car breaks down on the interstate in the middle of the dessert...
The stress/phobia thing can be overcome, and I wouldn't say that it gives reason to bark at the devs for making content that can't be easily soloed.
There's nothing wrong with teaming for hard stuff. I find that it helps with my otherwise lackluster social skills and I meet new and interesting people.
If missions weren't normally meant to be soloed, there wouldn't be increased difficulty for teams, or mission arcs that *require* teams. Ergo, when something is far too difficult for me to solo it is absolutely their fault. |
Interesting idea to assume a game with hundreds of thousands of subscribers should be balanced around you and you alone, but I'm afraid things don't work that way. At best, you can end up having the same views as the majority, but with 12,000 posts under your forum name you're fooling yourself if you think you're any representative of the average CoH player.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
The stress/phobia thing can be overcome, and I wouldn't say that it gives reason to bark at the devs for making content that can't be easily soloed.
|
Pressure on the devs can be useful. The devs make changes to make players happy. Happy players are players that stick around for a long time. Like me.
I can solo every mission meant to be soloed (by which I mean everything but TFs) on any character. Ergo, when someone complains something is far too difficult for them to solo it is absolutely their fault and not the devs'.
Interesting idea to assume a game with hundreds of thousands of subscribers should be balanced around you and you alone, but I'm afraid things don't work that way. At best, you can end up having the same views as the majority, but with 12,000 posts under your forum name you're fooling yourself if you think you're any representative of the average CoH player. |
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Er, to clarify, this isn't a "teaming versus solo" thing. This is a "get help for hard stuff" thing. I mean, if your car breaks down on the interstate in the middle of the dessert...
The stress/phobia thing can be overcome, and I wouldn't say that it gives reason to bark at the devs for making content that can't be easily soloed. This largely depends on whom you play with. Play on Triumph and you can team with me and friends. It's a non-stop stream of witty banter, uninspired yet hilarious obvservations, and glorious faceplanting that still somehow results in us coming out on top. |
For the record, who exactly barked at the devs? I didn't, I soloed all of Remiel's missions. Was it one, two, three, or a hundred people barking?
Unless it was in the hundred category, your original post and thread title are a bit of an overreaction.
It is perfectly valid for a paying customer to ask for a service, as long as they keep their expectations reasonable and their tone civil.
If the developers don't want Remiel's arcs to be too easy, there is nothing wrong with that. The developers are clearly not opposed to soloing. If they were, they would require teams like they do task forces.
I'm convinced that the only reason that you can't autocomplete Trapdoor's mission is because you get a choice to kill him or let him live. I'm assuming that this choice actually has some future consequence. It wasn't to make it hard for some players.
I also doubt that they made it hard to pull Trapdoor to the hallway to screw with the players. They probably just wanted to have the players figure out to deal with the clones, and it wasn't their original intent to allow players to pull him out of range and trivialize the encounter.
You know, Lord Recluse has always been pretty tough to solo. And Widdershins on my Elec/Pain Corruptor? Yeah, can't be done. I don't think I've ever soloed Nosferatu, except maybe with my Peacebringer running Light Form. Envoy of Shadow took more Inspirations than you can shake Nurse Francine at.
My response in these situations, at least from my perspective, was quite reasonable: I acknowledged that some foes or missions are too difficult to solo, so I asked for help. Apparently what I was supposed to do was come to the forums and complain about how the entire game isn't easy for all my characters... or something?
Look, I know people like to be able to accomplish things on their own, but let's think about this realistically for a moment. Some enemies are, by design, so hard that you can't take them down by yourself, and no matter what server you play on, there are always hundreds of other players online who can help you...
I mean, not to put two and two together or anything, but doesn't it seem a bit unreasonable to refuse to ask for help?
Yeah, Trapdoor's kinda rough. As is fighting Holtz and the Honoree at once with all those Rikti coming out of the portals. And the Minotaur at the end, what with that Endurance debuff it has. So if you can't do it alone, is it really something the devs have done wrong and they are for some reason at fault for making a terrible game? Be honest, now: is it?
Where does this idea come from, that every mission must be soloable with all characters? To me, that's the unreasonable part in all of this. There's no sense in spurning all the other players in the game with you when you find yourself up against something that you can't overcome all alone. Doing that in real life is a major disservice to oneself; I don't see why it should be expected to be any different in this game.
It's okay to ask for help, it really is. The game was designed with the specific purpose of allowing players to work together, so I would hope that we as players can recognize that as a core feature of the game and make use of it when appropriate. I really don't think we're entitled to talk down to the devs just because they do something differently than we would have.