Massively Antisocial-player Online RPG?
Hmm. So you're saying that once I get my slot filled I should just repeat the same level 50 missions I've done before, but at a higher difficulty to simulate Incarnate content, even though none of that conent has anything to do with Incarnates? I don't know... I think I'd be better off making my own Incarnate arcs in the Mission Architect. I could even just ignore the canon and make up my own versions of what being an Incarnate means. Something to think about, I suppose. It will be a long time before I fill the slot on one of my characters, so I'll have plenty of time to plan some stories. It might not work too well, though, because I can't get more shards from the AE to upgrade my Alpha buffs.
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You know there is not really a whole lot of Incarnate content at all. Right now there is only the opening arc and 2 taskforces (unless there is more I don't know about). I don't think that qualifies has a lot of content period. Give it time and I am sure more will be added that will satisfy both the team and solo crowd.
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There were two tankers (including my electric/ice guy) and a brute, beyond that I don't remember. Everything else in the TF was fine, we just didn't have the damage (or possibly the right debuffs) we needed to put the Honoree out of our misery. We'd get him down to maybe 1/4 health and then he'd just stop taking damage for what felt like four or five minutes at a time, during which he'd regain what health he'd lost. Then, boom, we'd start doing damage again and the cycle would repeat.
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My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
My impression has been that all the future Incarnate stuff (with the possible exception of unlocking slots) will be in the form of TFs and raids. But I might be mistaken on that. And if I'm not mistaken, maybe we can talk the devs into adding in some soloable stuff.
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My response in these situations, at least from my perspective, was quite reasonable: I acknowledged that some foes or missions are too difficult to solo, so I asked for help. Apparently what I was supposed to do was come to the forums and complain about how the entire game isn't easy for all my characters... or something?
Look, I know people like to be able to accomplish things on their own, but let's think about this realistically for a moment. Some enemies are, by design, so hard that you can't take them down by yourself, and no matter what server you play on, there are always hundreds of other players online who can help you... I mean, not to put two and two together or anything, but doesn't it seem a bit unreasonable to refuse to ask for help? |
My friends list currently has two, possibly three active players. I have no desire to expand that at the moment. Just about all my attempts at joining PUGs have been, at best, less than enjoyable. (I seem to have a special talent for joining groups led by Build Nazis, or immature slime puddles that think that the custom "hip thrust" macro is the coolest thing ever.) And my playstyle isn't compatible with most of the PUGs I've tried - my builds aren't uber, and I'll often actually take the time to read through the mission dialogue and clues. (Most of my Masterminds have personal attacks, and perhaps three characters out of almost fifty have Hasten. And one of those is a cheetah.)
I don't, however expect every mission to be solo-friendly. I fully recognize that I'll never take part in a Hamidon raid, and that I'll never attempt most of the TFs. However, I DO object to the idea that entire game systems should be team only. For the Alpha slot, this has turned out to not be the case - the intro arc can be done solo, even by my less than ideal characters. (Honestly, I find Trapdoor and the Honoree to be far less annoying than most of the Freedom Phalanx. Although I do wish that the portals had a population cap - thirty or forty Rikti from a single portal seems a little unnecessary.) My concern with future Incarnate slots is that they will be locked behind a mandatory TF, rather than a mission arc. I played another MMO that followed the "You must be at least this uber to enter Tier 3" model, and I pretty much quit playing it when I hit that point.
The simple fact is, I don't want to team up. When I hit something I can't solo, it's usually easier to simply drop the mission than to go and make a team for the sole purpose of getting past it.
*Edit* I haven't tried the arc since the recent patch though. The only way I got past Trapdoor was to pull him away from the clones, or focus on killing the clones until they stopped and then finishing Trapdoor. Since neither is apparently an option now, it appears I'll be stopping with just the two Incarnates. Even most of my melee characters aren't optimized builds, and trying to kill an EB with Hyper Regen is just frustrating, even on a high DPS character.
Hmm. So you're saying that once I get my slot filled I should just repeat the same level 50 missions I've done before, but at a higher difficulty to simulate Incarnate content, even though none of that conent has anything to do with Incarnates? I don't know... I think I'd be better off making my own Incarnate arcs in the Mission Architect. I could even just ignore the canon and make up my own versions of what being an Incarnate means. Something to think about, I suppose. It will be a long time before I fill the slot on one of my characters, so I'll have plenty of time to plan some stories. It might not work too well, though, because I can't get more shards from the AE to upgrade my Alpha buffs.
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Your complaint makes no sense.
So far, ONLY the Ramiel Arc (and the Origin of Power arc) have anything at all to do with Incarnates. Both of these are soloable.
My point is, there really is no such thing as "Incarnate content".
The only sense in which Apex and Tin Mage are "Incarnate content" is that they are harder than most other content and require the unlock of the Alpha slot to participate in.
We are going to repeat them over and over.
You seem to be saying you want new level 50 soloable story arcs that drops shards FASTER than teaming content so that you can attain shards closer to the speed with which a teaming toon does. You want these arcs to be somewhat harder than standard arcs and you want to have to have done Ramiel's arc to unlock them.
Well, give it up. They are never going to let you earn team rewards solo at anywhere close to the same speed. And why should they?
They may add more 45-50 arc content. However I seriously doubt they will force you to have an Alpha slot to do it.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
The only way I got past Trapdoor was to pull him away from the clones, or focus on killing the clones until they stopped and then finishing Trapdoor. Since neither is apparently an option now, it appears I'll be stopping with just the two Incarnates.
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This is seriously one of the EASIEST EB fights in the game to solo.
People complaining about are DOING IT WRONG.
That is not petulance, it's a fact.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
Killing the clones is still totally an option. Pulling or knocking him into the lava also helps.
This is seriously one of the EASIEST EB fights in the game to solo. People complaining about are DOING IT WRONG. That is not petulance, it's a fact. |
As I said, I managed to finish the fight, but that was in it's "broken" state, and I only did so by methods which are no longer apparently viable. (If you can't one-shot the clones, killing them isn't viable if it gives him time to heal back all the damage you've done. Which, on most of my characters, it probably would.) I don't expect them to change the fight, other than to remove any other "not working as intended" solutions. However, I don't plan to attempt it again, either.
I haven't experienced it since the patch. But the notes specifically state that the clones will no longer stop spawning. And with the two characters that fought him, I didn't have the DPS to kill the clone *and* do any significant damage to Trapdoor before the next one popped up. On my Controller, I only beat him at all by dragging him down the hallway - if I stopped to kill a clone, by the time it was gone he'd have gained nearly all of his health back. Knocking him into the lava wasn't an option for either of my characters that did complete this, due to their total lack of knockback. As one is a Mastermind (and zombies are flammable) and the other a Plant Controller who ran in with the Flytrap active, pulling him into the lava wasn't really an easy option. And no, I can't use the veteran staff attacks, because I won't have them for at least another year.
As I said, I managed to finish the fight, but that was in it's "broken" state, and I only did so by methods which are no longer apparently viable. (If you can't one-shot the clones, killing them isn't viable if it gives him time to heal back all the damage you've done. Which, on most of my characters, it probably would.) I don't expect them to change the fight, other than to remove any other "not working as intended" solutions. However, I don't plan to attempt it again, either. |
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
Just did this on my Widow. The straight up fight/knock him in the lava tactic that worked with my Tanker and WS didn't work with my Widow. Couldn't keep the guy in the lava, and it didn't seem to be doing much to him anyway. After four defeats and two trips to the Hospital, there were mass quantities of clones lolly-gagging around. So I had my Widow attack the clones - moving in smaller and smaller circles around the room - until they were all gone. Then I had her pop a fistful of reds and shortly thereafter Trapdoor was down.
When it was over I added them up: 45 clones defeated over the course of the mission.
Just did this on my Widow. The straight up fight/knock him in the lava tactic that worked with my Tanker and WS didn't work with my Widow. Couldn't keep the guy in the lava, and it didn't seem to be doing much to him anyway. After four defeats and two trips to the Hospital, there were mass quantities of clones lolly-gagging around. So I had my Widow attack the clones - moving in smaller and smaller circles around the room - until they were all gone. Then I had her pop a fistful of reds and shortly thereafter Trapdoor was down.
When it was over I added them up: 45 clones defeated over the course of the mission. |
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
The only time I've fought Trapdoor "proper" was on a Fire/Fire/Flame Blaster with who I hit Hasten, Build Up, Aim and essentially cycled Flares, Fire Blast, Blaze and Ring of Fire. Managed to take him down shortly after his first bifurcation appeared. I've never tried fighting the bifurcations, myself, but since this mission arc cannot be repeated, I can't really try it until I get around to respeccing other 50s.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Honestly that had to be the way you approached it. I ran it on my widow who has all common IO's with the exception of Mind Link which is frankenslotted with Def/Rech IO's and had no problems. I ran right up to Trapdoor, hit ML then proceded to drop him well before ML dropped. The mish was set on +0/x2 btw.
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On the Widow he summoned a clone right as I went in, I found it, killed it, then went back to him, when he was at about half health he summoned another clone, I killed it then killed him.
I used Oranges and Reds.
Letting him summon lots of clones is just silly.
Was on +2/x3. She's mostly lvl 30 common IOs, a few specials like Steadfast +Def and Miracle +Rec. No sets though. She has Elude, also she has Tough.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
Honestly that had to be the way you approached it. I ran it on my widow who has all common IO's with the exception of Mind Link which is frankenslotted with Def/Rech IO's and had no problems. I ran right up to Trapdoor, hit ML then proceded to drop him well before ML dropped. The mish was set on +0/x2 btw.
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Gentlemen!
Killing the clones is still totally an option. Pulling or knocking him into the lava also helps.
This is seriously one of the EASIEST EB fights in the game to solo. People complaining about are DOING IT WRONG. That is not petulance, it's a fact. |
He is easy with some builds, annoying with others. High single target damage types cannot kill him without killing his spawns which spawn all over the place without end now. It takes a long time to do this mission in those situations.
It's boring and it sucks.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
If you can't kill the clones VERY quickly then there is something wrong with your build (for the purposes of soloing, it might be a great team build) or your approach. They are weak. Extremely weak. This arc can only be done by 50s. If you can't defeat the clones quickly then how do you do tips or radios? The clones are no more powerful than any normal mob anywhere.
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Your assumptions are wearying.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Did it tonight on first my Widow then my Warshade.
On the Widow he summoned a clone right as I went in, I found it, killed it, then went back to him, when he was at about half health he summoned another clone, I killed it then killed him. I used Oranges and Reds. Letting him summon lots of clones is just silly. Was on +2/x3. She's mostly lvl 30 common IOs, a few specials like Steadfast +Def and Miracle +Rec. No sets though. She has Elude, also she has Tough. |
Stop making assumptions and opinions on something you have barely bothered to test on multiple characters and builds.
You want to say he is easy for warshades and widows? Fine. I agree. But that does not mean he is easy for everyone else. It is either easy or crap depending on the character not the player.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
When it was over I added them up: 45 clones defeated over the course of the mission.
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I wasn't under the impression that he stopped producing them, either. The really low Bifurcation count occurrences were on characters who were stomping his face in.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
That boggles my mind. I've never faced more than five, and probably usually less than three. I've taken him down with as few as one produced.
I wasn't under the impression that he stopped producing them, either. The really low Bifurcation count occurrences were on characters who were stomping his face in. |
Oh, I wasn't doubting you in the least. I appreciate the screenshot nonetheless, but I did believe you. I'm just more than a little boggled at the difference in that and what I experienced.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
That's the result of four defeats with two trips to the Hospital. He's a busy little beaver, our friend Trapdoor.
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I have to say, I would find that thoroughly annoying. I mean, in a realism sense, it makes sense he'd keep churning them out, but it's a rude surprise for coming back from the hospital to find he's been bifurcating all that time.
And that somehow sounds dirty.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."