Massively Antisocial-player Online RPG?
I've never failed to defeat Trapdoor without problem, and I still think it's a bad idea to take away tactics from players that need them to defeat him.
Just because I'm awesome doesn't mean I need to go around crowing that other people aren't.
I have no problem with them adding the content (Rameil arc) and new tfs, what I take issue with was the need to remove the OTHER ways of starting on the Incarnate path. There was NO NEED to remove those. At all.
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Never forget. Isolator! ISOLATOR!
This is why I hate people. And why, frankly, I have no desire at all to ever team with you or people like you. I wouldn't associate with you in real-life; why should I be forced to associate you in a game?
Statesman tried to sell this game as a "team game", and the customers he got made a pretty clear message that they were sick of "team games" and wanted to feel a bit more super while playing at superheroes - so the dev team got it right when they designed villains, making the ATs far more "stand on your own". As long as he was here, however, he kept trying to push that "team game" concept, and it never took hold. He's gone now, and the game's better than it's ever been. The era of "team game" is long past, and it's high time folks stopped trying to use that as an excuse to be jerks to people that disagree with them. |
MMOs are always team games. That's why they're MMOs. The second M is Multiplayer. There has been stuff in this game that I have simply been unable to solo no matter how many purples and reds I've gobbled. If you want to solo all content exclusively, you're frankly playing the wrong sort of game.
Originally Posted by Schismatrix
*pauses, realizes this means there's a chance of encountering GG on a team*
*runs around flailing like a muppet* |
I mean, if that's true, then he could always hide out villain side.
There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"
The simple fact is that this is an MMO... Massively Multi-Player Online Game - if it was a Massively Single Player game you'd maybe have a point.
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The reality is that lots of people like to solo. Maybe at some point in the distant past the "multi player" in the genre's acronym referred to teaming, but currently it means little more than "there are lots of other people sharing the game world, who you can choose to interact with, or not."
The basic premise is that it's a team game and if your schedule doesn't fit that then it sucks to be you. |
it was conceived, marketed and sold and has been maintained for many years as a 'solo friendly' alternative to the 'forced teaming' model of a prior generation.
There's a reason such a minute portion of the content actually requires a team.
As for your point that it's more players beat a tighter community - that's highly debatable: |
I'm not sure why you're in such a hissy in the first place.
My original post noted the comedy of anyone whining about needing to get some help in a game where nearly everything is eminently soloable.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Ya know, I was just playing some other... er... online thing, and when I talked to my contact for the the next mission in the storyline I was following, he offered me TWO WAYS to continue:
Go Kick Some Booty: Team
Go Kick Some Booty: Solo
There's also your own post.
I recommend reading some of Tenzhi's posts earlier in the thread.
There's also your own post. |
I'm pretty sure Tenzhi was also referring to soloability of standard mission content and not TFs.
I'm still not seeing it. Nowhere did I say I want to solo all content, and in fact I've been consistently saying otherwise. I wasn't including TFs when I referred to standard mission content. (And I certainly wasn't including things like Hamidon.)
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You called something being hard while soloing a bug. That's a silly extreme.
No, I was not calling something being hard a bug. I was calling a bug a bug. For example, if I go into a standard mission and find myself facing a +8 lieutenant (which has happened to me in the past), there's a bug. Outside of the obvious bugs, which have been acknowledged as bugs and fixed, my top soloer has never been unable to complete a standard mission solo.
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Bugged or not, if something is hard even for an ubermegasoloer, it's still okay to ask for help. (-:
The problem is that stopping him from bifrucating (ANY WAY you can) I DON'T see as an exploit. Also NOT ONCE in beta was it mentioned by any dev that pulling him into the hall was a bug. (Unless I missed a dev post or it was said in game, those who were in I19 beta can correct me if I missed it). That's a whole OTHER issue.
If it had been the beta testers could have tested it and the mission could have launched with that tatic missing. By not mentioning it, it's assumed its working as intended. (At least for me).
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