Trapdoor is getting harder.


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Ironik View Post
Ah, see, this is why you think the mission is easy: you ACCIDENTALLY got quite LUCKY in your encounter. That explains quite a bit.

The first and third times I fought him he had the fast respawns. I nearly gave up on the first mission because my AR Blaster (!!) couldn't outdamage him and he was shooting me through oranges and purples. It only took two shots to kill me, too. Fortunately my friend logged on his tank. My Brute could not care less, because he couldn't get through my defenses and Fury meant my PBAoE seriously hurt him.

Fast respawns on a sub-optimal toon means it's just a mission of suck, period. Maybe you should keep things like that in mind when judging others inadequate in their playstyles.
I got lucky on seven different characters? Irony aside, that's not luck. That was how the mission worked for me 7 times. Perhaps the spawn rate is tied to difficulty or something. When something happens consistently 7 times in a row, I do NOT consider luck to be a factor in it's occurrence.


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"Dark Armor is a complete waste as a tanking set."

 

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Originally Posted by TrueMetal View Post
I admit that charging the Phalanx isn't for every team though. But it IS very much doable for balanced teams with people who are on the ball, WITHOUT nukes or shivans. I find it a blast to do it that way. Beats the heck out of pulling them and plowing over them 1 or 2 at a time. Yey fun. I'm not saying I do it everytime without wiping, we wiped 3 times on the LRSF yesterday, but it is my preferred method.

Also, Shivans aren't my favourite pet. Hardly ever use em myself. I find them horribly OP. They trivialise every encounter and wouldn't mind if they were removed from the game, same for HVAS. Yea, I know good thing I'm not running this show, eh?
Fun is subjective. For me, fun is being able to beat an encounter through either power or use of tactics as necessary. For example, the ITF we ran yesterday. We pulled Requiem and Rommy on the second last mission, because there were only six of us and, while we werent speed running, we didn't fancy slogging through the whole top platform. So we pulled, and dealt with the encounter the way we chose to, not the way we were forced to.

Thats the very important difference. Having a choice. Sure, you can beat an AV by doing it the "Right Way". Or you can get creative and find ways to do things differently. Sometimes they'll take a lot longer but be safer. Sometimes they'll be very quick, but also risk 'Win or Teamwipe. The important part is having a choice.
Not having a choise simply blows. Pure and simple.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

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Originally Posted by Ironik View Post
These are acceptable.
Yea, I thought so myself.

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My question is, why do you insist that one less way to defeat him is a good thing?
Just like you I'm just stating my pov, while providing some counterbalance to all the "WAAAH! THIS IS TO HARD" crowd. I'm not saying one less way to defeat him is good. I'm saying that fixing exploits that break encounters is good.

I was perfectly fine with everyone pulling him outside the room, I even suggested it to some people who were having problems. But now that the devs have fixed it, I'm not shedding any tears about it either.

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Suppose next the Devs decide that using pets is a cheesy way to defeat him and gray out those powers? You still can team up and use inspirations, right? So that'd be fine.
Personally? I wouldn't mind a bit (you mean temp pets right? Not powerset pets.) Notice the difference between "I wouldn't mind" and "Yea, the devs should totally do this!" The latter is not what I'm saying.

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For the life of me, I can't understand why you people are being so unbelievably dense about this.
For the life of me, I can't understand why you people are having so much trouble with this encounter. No I really don't.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

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Originally Posted by Nalrok_AthZim View Post
Hell, my Mercs/Poison buddy even did it, and combining those sets is like shooting yourself in the foot before an olympic sprint.
Wow, I think you actually meant that. Even without enhancements a Mastermind/Anything is better than 90% of the other ATs. Even my weakest MMs are like private armies curb-stomping 12-year-olds waving squirt guns.


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

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Originally Posted by Ironik View Post
Wow, I think you actually meant that. Even without enhancements a Mastermind/Anything is better than 90% of the other ATs. Even my weakest MMs are like private armies curb-stomping 12-year-olds waving squirt guns.
You've never played Mercs OR Poison, have you?


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

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Originally Posted by TrueMetal View Post


For the life of me, I can't understand why you people are having so much trouble with this encounter. No I really don't.
Because, get this; Not everyone plays the same way you do. Not everyone will find the things you and others find easy to be so easy. Stuff you find hard they may find easy.
People and their opinions and experiences differ. Fact of life.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Pulling him into the hallway was far too easy. That's a good change. This is a simple script. I'm glad that people will have to do it as intended.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Originally Posted by Techbot Alpha View Post
People and their opinions and experiences differ. Fact of life.
I know, right? But apparently we've reached the point where even friendly advice is a reason to get insulted, so I'm out. Enjoy.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

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You've never played Mercs OR Poison, have you?
Dude, please, I'm the king of alts. If your friend has trouble with him, then -- to sum up your attitude towards the rest of us -- he needs to LRN2P. Masterminds of any stripe are like Easy Mode for Idiots. That's why I love them so.

Hell, I made a Demon/Storm MM just because, which means I have a grand total of ONE ranged attack besides my pets. Because he's mostly un-Enhanced and so has Endurance issues, I almost never use Steamy Mist or Hurricane. A Mercs/Poison MM is like cruise control by comparison.


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

Posted

In retrospect, I have to admit that my standard tactic with Trapdoor depends heavily on one power that all of my level 50 characters have: Hover. I lure Trapdoor into the lava, and then hover over his head while beating on him. That's not exactly a tactic that I can recommend to everybody. But at least I can say that I'm a casual solo player, I found a tactic that works for me, and I beat Trapdoor with the following:
Energy/Regen/Dark Stalker
Fire/Fire/Pyre Brute
Fire/Fire/Pyre Tanker
Inv/SS/Pyre Tanker
Ice/Ice/Cold Blaster (got killed once due to horribly bad luck)
MA/Regen/Dark Scrapper
Claws/Regen/Dark Scrapper
Katana/SR/Dark Scrapper
Thugs/Dark/Soul Mastermind
Ill/Rad/Psi Controller (no lava required)
Dark/Dark/Dark Defender (after 2nd try)


 

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Originally Posted by EvilGeko View Post
Pulling him into the hallway was far too easy. That's a good change. This is a simple script. I'm glad that people will have to do it as intended.
That's my problem with this. We have to do it as 'intended'. We're being FORCED to do the encounter differently.


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Originally Posted by Ironblade View Post
That's my problem with this. We have to do it as 'intended'. We're being FORCED to do the encounter differently.
This is tho, it could be considered an exploit since the bifurcations are totally negated that way.


 

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Originally Posted by Sapphic_Neko View Post
This is tho, it could be considered an exploit since the bifurcations are totally negated that way.
So...

1) Kill them, negating them and Beat Trapdoor = Ok
2) Manage to pull Trapdoor out, negating them and Beat Trapdoor = OMFG hAx epxloiters!!

See where I'm coming from?
Personally, I just pointed at him and my bots made him very, very laserfied But thats not the point. I have the slotting and playstyle to pull that off. Others with otehr ATs may not. So, why penalise them?


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

So alternate suggestions I've seen include

1) Set encounter to -1/1
2) Be sure to use Inspirations
3) Use envenomed dagger and ignore his regeneration
4) Drag him to the lava
5) Have a pet (Shivan/Backup Radio) help
6) Make a small team


Seems like some solid advice when playing a character you are having trouble soloing with. Combining two or more of these pieces of advice would really trivialize this content.


 

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Originally Posted by Techbot Alpha View Post
So...

1) Kill them, negating them and Beat Trapdoor = Ok
2) Manage to pull Trapdoor out, negating them and Beat Trapdoor = OMFG hAx epxloiters!!

See where I'm coming from?
Personally, I just pointed at him and my bots made him very, very laserfied But thats not the point. I have the slotting and playstyle to pull that off. Others with otehr ATs may not. So, why penalise them?
Yes, because in case 1 you are killing them to negate them. In case 2 you are doing something intentionally to bypass a game mechanic.

Don't really care about it myself, he is easy enough without pulling into the hallway. Just saying that it could be considered an exploit and thats probably why they fixing it.


 

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Kinda funny. Been about 6yrs of people complaining that fights end up being beating on sacks of hp. They're finally adding new mechanics to fights and people start losing their minds.

obviously, it's likely 2 different groups of people...still kinda funny. And makes me completely understand why back in the day Posi had 1 infected spawn in Atlas maybe 2-3 times a day for people that had missed the badge in the tutorial


Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
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Originally Posted by TrueMetal View Post
Drawing someone away from the source of their regenerative abilities, totally breaking the intent of the incounter. Some might call it an 'exploit'. Not me though, wouldn't dare.

And yes, running and shooting things is pointless and boring ... wait what?
I guess that would make my confusing his clones an exploit, too.



Edit: And I've never pulled him from the room on any of my fights.


 

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Quote:
Originally Posted by Techbot Alpha View Post
So...

1) Kill them, negating them and Beat Trapdoor = Ok
2) Manage to pull Trapdoor out, negating them and Beat Trapdoor = OMFG hAx epxloiters!!

See where I'm coming from?
Personally, I just pointed at him and my bots made him very, very laserfied But thats not the point. I have the slotting and playstyle to pull that off. Others with otehr ATs may not. So, why penalise them?
I understand, but pulling Trapdoor out of the room also makes the fight far too much of an AI circumvent. Think about it. If Trapdoor were a real person, he would not run from the source of his healing.

I don't see any AT as being penalized. This encounter isn't particularly difficult. You might need to prepare if you don't have very high DPS. But I've managed it with squishies with no problem. So have others. I have not teamed to do any of this arc for any of my characters. People need to step it up a notch because Apex and Tin Mage and whatever else Positron has planned for us is coming right behind it so you might as well get ready.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Originally Posted by BrandX View Post
Toughen up, and prove you're worthy of being an Incarnate to begin with? How's that then

I've helped people who couldn't solo it, and all I realized was that they could have, but they were using the "step up, face to face and hit buttons" approach, without thinking to use accolades (eye of the magus is handy) and/or inspirations.
Well, to be fair, not everyone has the accolades.


 

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Originally Posted by Techbot Alpha View Post
This is the reason people pull and all the usual tactics, in a nut shell.

AVs aren't tactical challenges, for the most part. They don't require clever thinking, or puzzle methods.
Their just a big sack of HP, regen and mez resistance with stupidly high accuracy and damage that cheat. The LRSF final mission made me unbelievably frustrated and angry when, even after getting your favourite pet, Shivans, and team stacking vengeance on them, we STILL died. Why? Guess what? The Phalanx cheat! Their all set at level 54, and theres 8 of them! How on earth is that a fair, tactical fight for eight villains limited to level 50? Why else do you think people prefer to Nuke them from orbit? Because, out of the whole SF, that one mission is a load of stinking doos.
Yet players still manage to pull off MoRSF runs without nukes or shivans, or any temp powers at all, by using tactics and skill...


 

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Originally Posted by EvilGeko View Post
Pulling him into the hallway was far too easy.
This is what it comes down to in a nutshell. The fight against Trapdoor was designed around a specific mechanic: the presence of "bifurcation" clones who boost the real Trapdoor's regeneration when present and who spawn at specific locations on the map, regardless of the real trapdoor's location. Players who were pulling trapdoor outside of the range of his clones were breaking the encounter design. Plain and simple. And this is unfortunately not a pen-and-paper RPG with a GM who could adjust the encounter as needed on the fly to accommodate the players breaking the encounter as designed.

We're a bit spoiled in this game because the vast majority of major encounters in this game are NOT built around encounter-specific mechanics. Usually it's just "Throw Big Bad A and/or Big Bad B into room X, and let the players beat down on the big bag(s) of HP". When the Romulus Augustus final encounter came along, players figured out fairly quickly that they could still just stand there and beat him down in most cases, despite the developers having clearly tried to come up with an encounter which relied upon specific mechanics to avoid that very solution. The Reichsman encounter also relies on encounter-specific mechanics, although many would argue that in trying to keep players from reverting back to the old "stand and punch" tactic, they made the encounter exceedingly gimmicky.

The Trapdoor encounter is actually well-designed, except for the part where players could pull Trapdoor away from where his bifurcations spawned, thereby once again reducing the encounter to "Stand next to Big Bad A and punch him until he's defeated." So yes, the devs are trying to tell you how to play in this case, because they designed the encounter around a mechanic that players were capable of completely sidestepping, thereby taking away the one major challenge in the encounter (not including any general challenges faced by low damage or low defense players fighting an Elite Boss).

Should this have been fixed before I19 went live? Sure. It was known about during the beta. Unfortunately, things end up in the QA pipeline when they do, and it's not always possible to implement a fix for a bug that comes along as soon as that fix is made.


Positron: "There are no bugs [in City of Heroes], just varying degrees of features."

 

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Originally Posted by Zombie Man View Post
Shall we make a list of all the other missions where pulling makes the encounter easier and handing that into the Devs so they can 'fix' that 'exploit'?
Not like it's unheard of for them to disallow it.

Just off the top of my head of something that was specifically changed: Lord Recluse in the STF. Yeah, you can still pull him...just not "away" from his Towers. And while it's not exactly pulling in the classically defined sense, the last patch dealt with making Director 11's mine pets less easily bypassed (not to mention the small room they make you fight him in, complete with ambushes).

Another interpretation? Battle Maiden can't be pulled "away" from her swords of doom; additionally, her painfully slow crossbow attack and extremely long range with it also strike me as being another form of anti-pulling. Also, you can consider the fight against Nictus Romulus in the ITF. Yeah, you can separate him from his pets but it does require coordination beyond "hide in the hallway" and isn't completely guaranteed as a tactic.

Quote:
Originally Posted by Samuel_Tow
All this proves to me is you didn't actually read the thread before posting your character assasination on me. Here, let me save you the leg work:
Get over your persecution complex. Yeah, I didn't need to say the argument was fighting shadows (which it clearly is, based on the way the thread has gone), but the portion regarding Inspirations is still valid and anyone that would refuse to use them should be disregarded.


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~

 

Posted

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Originally Posted by EvilGeko View Post
I understand, but pulling Trapdoor out of the room also makes the fight far too much of an AI circumvent. Think about it. If Trapdoor were a real person, he would not run from the source of his healing.
Yes he would. Trapdoor is an arrogant S.O.B. and wrongly assumes that all heroes are insignificant pipsqueaks he can squash like a bug. So as a matter of pride he will deliberately walk away from his source of healing just to prove that he can turn you into a red smear without any assistance.

Neener neener neener.


 

Posted

Quote:
Originally Posted by EvilGeko View Post
I understand, but pulling Trapdoor out of the room also makes the fight far too much of an AI circumvent. Think about it. If Trapdoor were a real person, he would not run from the source of his healing.
I imagine he wouldn't stand waist-deep in hot lava, either.

I really don't see how this is any more expolit-y than the pulling that people do routinely in every other part of the game. Are they going to nerf separating Romulus from the healing Nictus in ITF too? Or pulling the individual Freedom Phalanxers in LRSF?

It's a bog-standard tactic in this game. You might as well outlaw rocket-jumping in Quake.


99458: The Unbearable Being of Lightness
191775: How the Other Half Lives
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Posted

I've had a bit of trouble with Trapdoor the two times I have soloed him.
I did succeed eventually though (more on that later).

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Originally Posted by Zombie Man View Post
I can defeat Trapdoor on any one of my 50s by going toe-to-toe and running off to defeat each bifurcation and coming back to Trapdoor.

I have also defeated Trapdoor by getting him in the lava.

I have also defeated Trapdoor by pulling.

Pulling is now disallowed.

Why?

Shall we make a list of all the other missions where pulling makes the encounter easier and handing that into the Devs so they can 'fix' that 'exploit'?
I honestly don't think this is a simple matter of "pulling is cheapo cheating and we're not allowing it".
I think it is more about the game mechanics not following the concept well enough.

StormSurvivor says it well:

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Originally Posted by StormSurvivor View Post
I think it kinda makes sense that he doesn't follow you. If I had that kind of power, I wouldn't willingly follow my enemies away from my source of regen. However, I can see what some people are getting at about restricting some strategies.

I think an alternative I'd like to see is having his clones somehow come with him; follow him into the hall or something, so you'd have to keep him on the move to flatten his regen. If that's the kind of strategy you want to use.
I agree completely.

Having it so rigidly odd, in that his clones only spawn in the lava room and won't leave/follow him, makes no sense and just performed as a nonsensical, clunky video game snafu.

Instead of implementing ways for Trapdoor to get the regen out of line of sight and/or have the clones follow him...
They're cutting corners and preventing us from pulling him out of range of the clones and whathaveyou.

Personally, I am perfectly fine with this change.
I'm not really sure what is unclear about the reasons for this change.


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