Trapdoor is getting harder.


Adeon Hawkwood

 

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Originally Posted by Hyperstrike View Post
Agreed.

So my blasterers and defenders and controllers are just supposed to stand there and trade punches with him like they were tanks?

**** THAT NOISE.
Or go after his clones ... or get a friend to help. *gasp* How dare I! The idea!

If you really insist on soloing, get inspirations or some summonable stuff. Plenty of choices. You also can still punt him into the lava.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

And once again we have self-entitled tough guy clamouring to make a GATING TASK hard enough that people must either "lrn2ply" or "quit." This hasn't gotten a better idea in the past six years, and it's not a good idea now.

If the developers must insist on their encounter playing out how they designed it, then they need to design better encounters. "Go get help" is not an acceptable solution.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

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Originally Posted by Samuel_Tow View Post
And once again we have self-entitled tough guy clamouring to make a GATING TASK hard enough that people must either "lrn2ply" or "quit." This hasn't gotten a better idea in the past six years, and it's not a good idea now.

If the developers must insist on their encounter playing out how they designed it, then they need to design better encounters. "Go get help" is not an acceptable solution.
Toughen up, and prove you're worthy of being an Incarnate to begin with? How's that then

I've helped people who couldn't solo it, and all I realized was that they could have, but they were using the "step up, face to face and hit buttons" approach, without thinking to use accolades (eye of the magus is handy) and/or inspirations.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I think it kinda makes sense that he doesn't follow you. If I had that kind of power, I wouldn't willingly follow my enemies away from my source of regen. However, I can see what some people are getting at about restricting some strategies.

I think an alternative I'd like to see is having his clones somehow come with him; follow him into the hall or something, so you'd have to keep him on the move to flatten his regen. If that's the kind of strategy you want to use.


 

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Originally Posted by BrandX View Post
Toughen up, and prove you're worthy of being an Incarnate to begin with? How's that then
Or what? Quit? Pardon me if I don't warm up to this idea. How do you "toughen up" if your build does not have access to status effects or knockback? Respec? Play another character? "Get help?" Yes, I'm sure having someone else beat Trapdoor for me is surely a great demonstration of my power to... Wait, what?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
Or what? Quit? Pardon me if I don't warm up to this idea. How do you "toughen up" if your build does not have access to status effects or knockback? Respec? Play another character? "Get help?" Yes, I'm sure having someone else beat Trapdoor for me is surely a great demonstration of my power to... Wait, what?
Yes, get help. You're not an incarnate yet, Trapdoor is.

And have someone else beat him up for you? Since when did getting a team mean you stand back and watch someone beat him up for you?

You both work together and beat him down.

And hey, I fully admit it's pretty weak...seeing the comments Statesman makes..."You hurt me good that one time" (paraphrasing) for those who beat him the LRSF...wait what? Unless they soloed it, it's more like "Yeah, I remember you. You're the one who couldn't take me on by yourself, so you brought your friends."

Yeah, he had his friends with him, but it's highly doubtful many took them on all at once, and more likely 1 to 2 at a time as often as possible.

My point being, they (the story arc) says your tough, it says you'll be getting tougher, it also says the enemies you'll be coming up against are getting tougher.

And like I've said, pop some inspirations...4 purples, a couple oranges, some reds, and take him down!


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
And once again we have self-entitled tough guy clamouring to make a GATING TASK hard enough that people must either "lrn2ply" or "quit." This hasn't gotten a better idea in the past six years, and it's not a good idea now.


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"Go get help" is not an acceptable solution.
It is. It's a multiplayer game after all. Yes, yes you don't like that argument. That doesn't change a damn thing about the truth of it. I still have to see a single person make a solid counterargument to it. One that doesn't involve dismissing anything I say at face value, just because you don't agree.

Weren't you the one who said that it was up to the developers to decide if teaming was mandatory or not?

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And the argument that MMO = teaming is still just as empty as it has always been, ESPECIALLY in this game, and that's because it's not an argument. The only thing inherent in the genre is many people in a persistent world. How, and indeed IF they interact is entirely up to the specific developer. I do most of my interaction with the many other players via text chat and global e-mail and very rarely via the team mechanic. The developers of City of Heroes have chosen to not punish solo players in an attempt to re-educate them or evict them like most other MMO developers, and for that I commend them.
Yes, there we go.

Guess what, the devs decided that if you can't do it alone, you need to get help. They even say so in the Honoree mission, and in most of the older missions with EBs in them as well.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

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Originally Posted by Samuel_Tow View Post
Or what? Quit? Pardon me if I don't warm up to this idea. How do you "toughen up" if your build does not have access to status effects or knockback?
Breakfrees, purples, a Jetpack helps with knockback.

All you people clamoring about options, sure know how to limit yourself.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

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Originally Posted by StormSurvivor View Post
I think it kinda makes sense that he doesn't follow you. If I had that kind of power, I wouldn't willingly follow my enemies away from my source of regen. However, I can see what some people are getting at about restricting some strategies.

I think an alternative I'd like to see is having his clones somehow come with him; follow him into the hall or something, so you'd have to keep him on the move to flatten his regen. If that's the kind of strategy you want to use.
I think pulling is a lame and cheesy 'tactic' that should be countered by the devs as much as possible.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Yes, forums, do kindly remember me, please.

Quote:
Originally Posted by TrueMetal View Post
Breakfrees, purples, a Jetpack helps with knockback.

All you people clamoring about options, sure know how to limit yourself.
Which of those options will help me outdamage the regeneration from his bifurcations?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

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Originally Posted by TrueMetal View Post
Guess what, the devs decided that if you can't do it alone, you need to get help. They even say so in the Honoree mission, and in most of the older missions with EBs in them as well.
That's a bad thing to make unsoloable, being that it's something that not only tells MY story, but is, in fact, startable solo. What I said in that unnecessary quote talked about team-only content in the form of TFs and Trials, things that require a minimum number of people to start to ensure that you can finish them. This is not one of those things.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

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Originally Posted by TrueMetal View Post
I think pulling is a lame and cheesy 'tactic' that should be countered by the devs as much as possible.
Agreed! But less that it's cheest, and more of a "it doesn't make sense that I shot someone with a fire ball, and only the one I hit comes running"


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

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Originally Posted by BrandX View Post
Agreed! But less that it's cheest, and more of a "it doesn't make sense that I shot someone with a fire ball, and only the one I hit comes running"
I agree that pulling him out of his room is not just a cheap, but a contradictory mechanic given how that's explained. The bifurcations are supposed to be Trapdoor resting WHILE he's fighting, so his bifurcations shouldn't need line of sight. They ARE him in a different location sitting down and resting.

That said, "outdamage his regen" is not a very much better mechanic, and if this has to be a complex gimmick fight, I'd have liked to see a complex gimmick solution to it, not a straight up stat tug of war.

Reichsman's dimensional grounding ray, basic as it may be, sounds like a good idea. Wouldn't it make sense for the Council to have developed a tool to contain the guy in case he became uncooperative.

All I'm saying is that "lrn2ply" is not a good excuse for lazy design.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

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Originally Posted by Samuel_Tow View Post
That's a bad thing to make unsoloable, being that it's something that not only tells MY story, but is, in fact, startable solo. What I said in that unnecessary quote talked about team-only content in the form of TFs and Trials, things that require a minimum number of people to start to ensure that you can finish them. This is not one of those things.
With this arguement, the whole game tells YOUR STORY.

The whole writing is setup as a one time, through story line.

Nothing in this game has me seeing a reason (storywise) why you'd run LGTF more than once, outside of the rewards.

Is Honoree and the Rikti going to try the same tactic OVER AND OVER AGAIN? o.O

And every story arc is startable solo.

It's not a TF.

And just like all those other story arcs, if you can't beat it solo, you get a teammate.

I have to ask, are you even trying to lower the difficulty to -1/1 when you solo it? Are you using inspirations?

I've soloed the cape mission with at +1 with an unslotted Sonic/Energy Defender, a Dark/Sonic Defender, a RAD/DP Defender, a Fire/MM Blaster and a few other squishies, all unslotted...while the Incarnate story arc is harder (as it should be), I find it hard to think that a slotted out (SOs) whatever couldn't do this arc at -1/1, for Trapdoor at the very least. Weakened Honoree I can't say, but even then, it says bring a team (and he's a weakened incarnate, so he should be tough).


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

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Originally Posted by Ironik View Post
More like a math corporal.
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Originally Posted by Golden Girl View Post
Did you get private tuition?
Wow....lol that was lame


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Yes, forums, do kindly remember me, please.



Which of those options will help me outdamage the regeneration from his bifurcations?
Reds.

Or kill his bifurcations.

Or any sort of summonable pets you can find all over the place.

Or a teammate.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
That's a bad thing to make unsoloable, being that it's something that not only tells MY story, but is, in fact, startable solo. What I said in that unnecessary quote talked about team-only content in the form of TFs and Trials, things that require a minimum number of people to start to ensure that you can finish them. This is not one of those things.
Yes, and that would be a great argument if this was a single player game.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
Originally Posted by BrandX View Post
With this arguement, the whole game tells YOUR STORY.

The whole writing is setup as a one time, through story line.

Nothing in this game has me seeing a reason (storywise) why you'd run LGTF more than once, outside of the rewards.

Is Honoree and the Rikti going to try the same tactic OVER AND OVER AGAIN? o.O

And every story arc is startable solo.

It's not a TF.

And just like all those other story arcs, if you can't beat it solo, you get a teammate.

I have to ask, are you even trying to lower the difficulty to -1/1 when you solo it? Are you using inspirations?

I've soloed the cape mission with at +1 with an unslotted Sonic/Energy Defender, a Dark/Sonic Defender, a RAD/DP Defender, a Fire/MM Blaster and a few other squishies, all unslotted...while the Incarnate story arc is harder (as it should be), I find it hard to think that a slotted out (SOs) whatever couldn't do this arc at -1/1, for Trapdoor at the very least. Weakened Honoree I can't say, but even then, it says bring a team (and he's a weakened incarnate, so he should be tough).
Yes, thank you!


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Or what? Quit? Pardon me if I don't warm up to this idea. How do you "toughen up" if your build does not have access to status effects or knockback? Respec? Play another character? "Get help?" Yes, I'm sure having someone else beat Trapdoor for me is surely a great demonstration of my power to... Wait, what?
Breakfrees. Ramiel sells them. So does the Combat Medic or whatever it's named in RWZ.

If you have any objection to using Inspirations, I don't care. I really don't. All it would prove is that arguing with you would be like trying to fight shadows with a dirty flashlight.


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~

 

Posted

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Originally Posted by TrueMetal View Post
Reds.
How many? I could see this working, I guess. Aren't reds, like, 7.5% damage buff, tough?

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Or kill his bifurcations.
This doesn't seem to work, as he summons them very fast, or at least was when I fought him.

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Or any sort of summonable pets you can find all over the place.
So, "get a Shivan?" I thought we done with this.

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Or a teammate.
If one is available, and again - how am I proving my strength to the Well if I simply have someone else do it for me? That's my biggest problem with the "get a team" suggestion, second only to "suppose there's no-one online that I WANT to team with?"


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by LostHalo View Post
Breakfrees. Ramiel sells them. So does the Combat Medic or whatever it's named in RWZ.

If you have any objection to using Inspirations, I don't care. I really don't. All it would prove is that arguing with you would be like trying to fight shadows with a dirty flashlight.
All this proves to me is you didn't actually read the thread before posting your character assasination on me. Here, let me save you the leg work:

Quote:
Originally Posted by Samuel_Tow View Post
Which of those options will help me outdamage the regeneration from his bifurcations?
Trapdoor's difficulty is not and has never been surviving. He's not that tough an EB one on one. The problem is killing him while he's being healed by his bifurcations, which was easy to do when you could pull him away from them. Having to fight him WITH the things healing him, however, creates the problem of how to even kill him at all. He could stand still and not move and that would still be a problem.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
All this proves to me is you didn't actually read the thread before posting your character assasination on me. Here, let me save you the leg work:



Trapdoor's difficulty is not and has never been surviving. He's not that tough an EB one on one. The problem is killing him while he's being healed by his bifurcations, which was easy to do when you could pull him away from them. Having to fight him WITH the things healing him, however, creates the problem of how to even kill him at all. He could stand still and not move and that would still be a problem.
Isn't the point to pull him into the lava?


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

Quote:
Originally Posted by BrandX View Post
With this arguement, the whole game tells YOUR STORY.
Um... No, nothing of the sort. Only very few stories actually tell YOUR story. Off the top of my head, those can be narrowed down to the cape mission, the aura mission, Time After Time, Automatic Villainy and the Dean McArthur -> Leonard storyline. I'm probably forgetting some (like the alternate world that the alternate you destroyed) but most of the arcs available out there do not, in fact, have anything to do with out characters other than by the proxy of player. Division: Line, for instance, never really claims to do anything to me, require anything specific to me or change anything about me.

Furthermore, Task Forces cannot be argued to be "your story" simply because of how they're written. Not only do contacts only ever address the Task Force in general and never people in particular, but none of these Task Forces give you clues explaining what "you" did and what happened to "you." Yes, the Respec trials do have "you" exposed to radiation, but that's a side effect of the story.

The Incarnate arc is, in quite a few ways, a hero's journey. It's a personal arc revolving around the acquisition of personal power. I'm not against people doing this arc in teams - to each their own. But to each their own, I would rather like to not HAVE to bring other people if I didn't want to.

---

Let me put it like this: Evil Geko has been going around the threads, telling people that they don't have to fight the spawning portals, and can instead pull Holtz and the Honoree out of the room. That as a solution to people who didn't like and couldn't fight huge swaths of endlessly-spawning Rikti. The whole idea was that this was a place where people are supposed to be "smart," not where they'd need a specific build.

Now imagine if tomorrow the developers decided that they didn't want that to be possible and made neither Holtz nor the Honoree able to leave that room so you HAD to fight them amid the portals? I'm sure at least a few people will slam their dicks on the table and proclaim "YES! FINALLY IT'S HARDER!!!" like always happens no matter the change, but it would indeed render quite a few arguments FOR the arc obsolete.

I have nothing against the Tin Mage TF or TFs in general, even if I don't really want to do them. I just ask that not every damn thing to do with Incarnates be turned into a Task Force.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

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Originally Posted by Arilou View Post
Isn't the point to pull him into the lava?
You can pull him THROUGH the Lava, but he doesn't seem to want to stay there. At least he didn't for me.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Um... No, nothing of the sort. Only very few stories actually tell YOUR story. Off the top of my head, those can be narrowed down to the cape mission, the aura mission, Time After Time, Automatic Villainy and the Dean McArthur -> Leonard storyline. I'm probably forgetting some (like the alternate world that the alternate you destroyed) but most of the arcs available out there do not, in fact, have anything to do with out characters other than by the proxy of player. Division: Line, for instance, never really claims to do anything to me, require anything specific to me or change anything about me.

Furthermore, Task Forces cannot be argued to be "your story" simply because of how they're written. Not only do contacts only ever address the Task Force in general and never people in particular, but none of these Task Forces give you clues explaining what "you" did and what happened to "you." Yes, the Respec trials do have "you" exposed to radiation, but that's a side effect of the story.

The Incarnate arc is, in quite a few ways, a hero's journey. It's a personal arc revolving around the acquisition of personal power. I'm not against people doing this arc in teams - to each their own. But to each their own, I would rather like to not HAVE to bring other people if I didn't want to.

---

Let me put it like this: Evil Geko has been going around the threads, telling people that they don't have to fight the spawning portals, and can instead pull Holtz and the Honoree out of the room. That as a solution to people who didn't like and couldn't fight huge swaths of endlessly-spawning Rikti. The whole idea was that this was a place where people are supposed to be "smart," not where they'd need a specific build.

Now imagine if tomorrow the developers decided that they didn't want that to be possible and made neither Holtz nor the Honoree able to leave that room so you HAD to fight them amid the portals? I'm sure at least a few people will slam their dicks on the table and proclaim "YES! FINALLY IT'S HARDER!!!" like always happens no matter the change, but it would indeed render quite a few arguments FOR the arc obsolete.

I have nothing against the Tin Mage TF or TFs in general, even if I don't really want to do them. I just ask that not every damn thing to do with Incarnates be turned into a Task Force.
Even Honoree is quite doable, all you have to do is get in there, kill a portal (which should be doable before you die for anyone who picked an attack power at some point) die, go back, and rinse-repeat.


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."